Group Games For Fun 1
Group Games For Fun 1
Active, all-engaging game -- fun way to get a group physically and mentally
alert
Handy precursor to activities on teamwork and
cooperation
Requires large space
A creative team variation of "Rock, Paper Scissors"
Teach everyone the following three characters:
o Giant - Tip-toes, raise hands above head, curl fingers, growling
sounds
o Wizard - Crouch slightly, wave and point a magic wand, shouting
"kazaam!"
o Elf - On haunches, hands cupped for big ears, shrill screeching
noises
Give people plenty of practice by calling out the characters and having them
instantly become that character - offer lots of positive encouragement for
dramatic effort
Form two teams - each team convenes to decide on a character
Teams then line up facing each other (use a rope on the ground to separate
teams). Have ~ 4 feet between teams.
Facilitator dramatically announces "1....2.....3.....", then teams adopt their
poses, revealing their identity
Immediately, the winning characters (team) must chase the losing team and
try to capture (tag) as many as possible
o Giant wins by 'squishing' an Elf
o Elf wins by 'outwitting' a Wizard
o Wizard wins by 'zapping' a Giant
o Identical characters are a draw
The losing characters try to reach a "safe zone" (e.g., over another rope)
about 30-60 feet away without being captured
Teams then reconvene and decide on their next character
Continue until one team entirely consumes the other
Variations
Superheroes, e.g., Spiderman, Superman, Wonderwoman
Equipment: A large space (60-120 feet wide), rope to mark the central
line and the safe zones
Important: Participants should be dressed for exercise and physically warmed up for
short bursts of fast running
Time: ~15 minutes
Brief Description: Fun chasing game with suspense, laughter and exercise. Giant (arms up,
roars) beats elf (hands to ears); elf beats wizard (waves wand & "kazaam"); wizard zaps
giant.
Variations: A less physical version involves participants using the character "dying actions"
in place of running. Make these rather dramatic and embarrassing if you can - increases the
motivation to "win". Instead of one team chasing and absorbing the other team, keep score.
First team to 5.
Giants are electrified, frazzled and then freeze in motion (or drop to ground)
Wizards clutch chest, struck by pain in the heart
Elves shrink and shrivel up, moaning