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Group Games For Fun 1

This document describes a group game called "Giants, Wizards & Elves" that involves physical acting, team strategy, and chasing. Players act out one of three fantasy characters - giants, wizards, or elves - and the characters have a rock-paper-scissors style relationship where one beats another. Teams secretly choose a character, reveal it, and if they win the face-off, try to tag members of the losing team before they reach a safe zone. Variations include different fantasy characters or a non-physical version where characters act out dramatic "dying actions" instead of running. The game provides exercise, laughter, and teaches teamwork through short competitive rounds.

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0% found this document useful (0 votes)
96 views2 pages

Group Games For Fun 1

This document describes a group game called "Giants, Wizards & Elves" that involves physical acting, team strategy, and chasing. Players act out one of three fantasy characters - giants, wizards, or elves - and the characters have a rock-paper-scissors style relationship where one beats another. Teams secretly choose a character, reveal it, and if they win the face-off, try to tag members of the losing team before they reach a safe zone. Variations include different fantasy characters or a non-physical version where characters act out dramatic "dying actions" instead of running. The game provides exercise, laughter, and teaches teamwork through short competitive rounds.

Uploaded by

GIRITHARAN
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Group Games for Fun

Giants, Wizards & Elves


Description of a fun group game
Giants, Wizards & Elves

 Active, all-engaging game -- fun way to get a group physically and mentally
alert
 Handy precursor to activities on teamwork and
cooperation
 Requires large space
 A creative team variation of "Rock, Paper Scissors"
 Teach everyone the following three characters:
o Giant - Tip-toes, raise hands above head, curl fingers, growling
sounds
o Wizard - Crouch slightly, wave and point a magic wand, shouting
"kazaam!"
o Elf - On haunches, hands cupped for big ears, shrill screeching
noises
 Give people plenty of practice by calling out the characters and having them
instantly become that character - offer lots of positive encouragement for
dramatic effort
 Form two teams - each team convenes to decide on a character
 Teams then line up facing each other (use a rope on the ground to separate
teams).  Have  ~ 4 feet between teams.
 Facilitator dramatically announces "1....2.....3.....", then teams adopt their
poses,  revealing their identity
 Immediately, the winning characters (team) must chase the losing team and
try to capture (tag) as many as possible
o Giant wins by 'squishing' an Elf
o Elf wins by 'outwitting' a Wizard
o Wizard wins by 'zapping' a Giant
o Identical characters are a draw
 The losing characters try to reach a "safe zone" (e.g., over another rope)
about 30-60 feet away without being captured
 Teams then reconvene and decide on their next character
 Continue until one team entirely consumes the other
Variations
 Superheroes, e.g., Spiderman, Superman, Wonderwoman
Equipment: A large space (60-120 feet wide), rope to mark the central
line and the safe zones
Important: Participants should be dressed for exercise and physically warmed up for
short bursts of fast running
Time: ~15 minutes

Brief Description: Fun chasing game with suspense, laughter and exercise.  Giant (arms up,
roars) beats elf (hands to ears); elf beats wizard (waves wand & "kazaam"); wizard zaps
giant.
Variations: A less physical version involves  participants using the character "dying actions"
in place of running.  Make these rather dramatic and embarrassing if you can - increases the
motivation to "win".  Instead of one team chasing and absorbing the other team, keep score. 
First team to 5.
 Giants are electrified, frazzled and then freeze in motion (or drop to ground)
 Wizards clutch chest, struck by pain in the heart
 Elves shrink and shrivel up, moaning

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