E Commerce: Department of Information Technology
E Commerce: Department of Information Technology
asia
E COMMERCE
E COMMERCE
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SYLLABUS
UNIT-1: Introduction, Electronic Commerce Framework, the Anatomy of E-Commerce
Applications, E-Commerce Consumer applications, E-Commerce organization applications.
UNIT-3: Intra organizational E-Commerce, Macro forces and Internal Commerce, Work flow
automation and Coordination, Customization and Internal Commerce, Supply Chain
Management(SCM).
UNIT-4: Making a business case for a Document Library, Digital document types, Corporate
Data warehouses, Advertising and Marketing, the new age of Information Based Marketing,
Advertising on Internet, charting the Online marketing process, Market Research.
UNIT-5: Consumer Search and Resource Discovery, information search and Retrieval,
Electronic commerce catalogs or directories, Information Filtering.
Multimedia and Digital video, Key Multimedia concepts, Digital Video & Electronic
Commerce, Desktop Video Processing, Desktop Video Conferencing.
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Unit- I
1. Introduction:
• It is a general concept covering any form of business transaction or information exchange
executed using information and communication technologies (ICT’s)
• It takes place between companies, between companies and their customers, or between
companies and public administrations.
1. Electronic Markets
• Present a range of offerings available in a market segment so that the purchaser can
compare the prices of the offerings and make a purchase decision.
• Communicated from one computer to another without the need for printed orders and
invoices & delays & errors in paper handling
Example: EDI is used in the large market chains for transactions with their suppliers
3. Internet Commerce
• It is use to advertise & make sales of wide range of goods & services.
• This application is for both business to business & business to consumer transactions.
Example: The purchase of goods that are then delivered by post or the booking of tickets
that can be picked up by the clients when they arrive at the event
2. Scope of E-Commerce:
• Internet e-commerce is one part of the overall sphere of e-commerce.
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2. Placing the order, taking delivery & making payment (execution and settlement)
2. Irregular transactions, where execution & settlement are separated (credit transactions)
3. Irregular transactions where execution & settlement are combined (cash transactions)
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Electronic Markets:
• It reduces the search cost for the buyer & makes it more likely that buyer will continue
the search until the best buy is found
• It exist in commodity, financial markets & they are also used in airline booking system
cycle.
• Applications are sending test results from the pathology laboratory to the hospital or
dispatching exam results from exam boards to school
Mature use of EDI allows for a change in the nature of the product or service
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Internet Commerce:
Internet sites offer only information & any further steps down the trade cycle are
conducted on the telephone
An increasing no. of sites offer facilities to execute & settle the transaction
Delivery may be electronic or by home delivery depending on the goods and services
After-sales service
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A myriad of computers
Communication networks
Communication software
• Common business services for facilitating the buying and selling process
• Multimedia content & network publishing, for creating a product & a means to
communicate about it
• The information superhighway- the very foundation-for providing the high way system
along which all e-commerce must travel
• Any successful e-commerce will require the I-way infrastructure in the same way that
regular commerce needs
Telephone,wires,cable TV wire
• Movies=video + audio
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• In the electronic ‘highway system’ multimedia content is stores in the form of electronic
documents
• On the I-way messaging software fulfills the role, in any no. of forms: e-mail, EDI, or
point-to-point file transfers
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• Multimedia content can be considered both fuel and traffic for electronic commerce
applications.
• The technical definition of multimedia is the use of digital data in more than one format,
such as the combination of text, audio, video, images, graphics, numerical data,
holograms, and animations in a computer file/document.
• E-Commerce requires robust servers to store and distribute large amounts of digital
content to consumers.
• These Multimedia storage servers are large information warehouses capable of handling
various content, ranging from books, newspapers, advertisement catalogs, movies,
games, & X-ray images.
• These servers, deriving their name because they serve information upon request, must
handle large-scale distribution, guarantee security, & complete reliability
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• Clients are devices plus software that request information from servers or interact known
as message passing
• The client server model, allows client to interact with server through request-reply
sequence governed by a paradigm known as message passing.
• The server manages application tasks, storage & security & provides scalability-ability to
add more clients and client devices (like Personal digital assistants to Pc’s. See in fig.
• The internal processes involved in the storage, retrieval & management of multimedia
data objects are integral to e-commerce applications.
• A multimedia server is a hardware & software combination that converts raw data into
usable information & then dishes out.
• It captures, processes, manages, & delivers text, images, audio & video.
2. Geographical information systems that require storage & navigation over maps
4. Postproduction studios
5. Shopping kiosks.
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• The figure which is of video–on demand consist video servers, is an link between the
content providers (media) & transport providers (cable operators)
Transport Routers
• Cable television companies Cable TV coaxial, fiber optic & satellite lines
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4. Sight, sound, and motion combine to make television a powerful means of marketing
• Lessons from history indicate that the most successful technologies are those that make
their mark social
• In 1945, in U.S no one had TV. By 1960 about 86percent of households did
• Now contrast with Telephone. Bell invented the telephone in 1876 and by1940, 40% of
U.S. households and by 1980 about 95-98 percent of households connected
• Penetration was slower for Telephone than for TV because of the effort needed to set up
the wiring infrastructure
The impact of both was good on business, social, consumer behavior and entertainment
habits
Radio began in 1960, and by 1989, almost 3 decades later, just 319 radio stations
followed the news format
2. If a new system requires more steps to do essentially the same things, consumers may
resist it
3. Some people fit that mold, but most of public prefers to lay back and just watch
television and let someone else do the work of figuring out the sequence of television
programming
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1. According to the video on-demand, consumers get the cable bill at basic charge they will
buy
2. If it is doubled they will not buy and at the service provider economics will increased
then network operators might look to advertises to fill the gap
2. Blockbuster video collects the information and shows the typical consumer
4. Go to video store to select video on limited budget and has time to kill
78% said their worry about it is that they will pay for something that they previously
received free of charge
2. Many companies are looking outside and within to shape business strategies
3. Theseactivitiesincludeprivateelectronic connections to
customers,suppliers,distributors,industry groups etc
4. The I-superhighway will expand this trend so that it allow business to exchange
information.
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1. Conditions are changing in the “new economy” with respect to the retail industry
2. Consumers are demanding lower prices, better quality, a large selection of in-season
goods.
3. Retailers are filling their order by slashing back-office costs, reducing profit margins,
reducing cycle times. buying more wisely and making huge investments in technology
4. Retailers are in the immediate line of fire and were first to bear the brunt of cost cutting
1. E-commerce is forcing companies to rethink the existing ways of doing target marketing
and even event marketing.
3. Users find moving images more appealing than still image and listening more appealing
than reading text on a screen
3. Once targeted business process is inventory management, solutions for these processes go
by different names
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3. The following management practices are focused factory, reduced set-up times, group
technology, total productive maintenance, multifunction employees, uniform workloads,
IT purchasing,kanban total quality control & quality circles
2. To reduce the risk of being of out of stock, retailers are implementing QR systems
3. It provides for a flexible response to product ordering and lowers costly inventory levels
5. It creates a closed loop consisting of retailer, vendor, & consumer chain,& as consumers
make purchases the vendor orders new deliveries from the retailer through its computer
network
2. Supply Chain Management (SCM) is also called “extending”, which means integrating
the internal and external partners on the supply and process chains to get raw materials to
the manufacturer and finished products to the consumer
Supplier management: The goal is to reduce the number of suppliers and get them to
partners
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Inventory management: The goal is to shorten the order-ship-bill cycle. When a majority
of partners are electronically linked, information faxed or mailed
Payment management: The goal is to link company and the suppliers and distributors so
that payments can be sent and received electronically
Financial management: The goal is to enable global companies to manage their money in
various foreign exchange accounts
Sales force productivity: The goal is to improve the communication flow of information
among the sales, customer & production functions
In sum, the supply chain management process increasingly depends on electronic markets
4. Improves the distribution channel for documents and records to suppliers, collaborators
and distributors
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CONSUMER-ORIENTED APLLICATIONS
• The wide range of applications envisioned for the consumer marketplace can be broadly
classified into:
(i) Entertainment
2. Home Shopping
3. Home Entertainment
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• The technology for paying bills, whether by computer or telephone, is infinitely more
sophisticated than anything on the market a few years ago
• In 1980s were the days of “stone age” technology because of technology choices for
accessing services were limited
• For home banking, greater demands on consumers and expanding need for information,
it’s services are often categorized as basic, intermediate and advanced
• The evolution of ATM machines from live tellers and now to home banking
• The ATM network has with banks and their associations being the routers and the ATM
machines being the heterogeneous computers on the network.
• This interoperable network of ATMs has created an interface between customer and bank
that changed the competitive dynamics of the industry. See in next figure
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• The problem with home banking in 1980 is, it is expensive service that requires a PC, a
modem and special software
• As the equipment becomes less expensive and as bank offers broader services, home
banking develop into a comprehensive package that could even include as insurance
entertainment
• It never forgets to record a payment and keeps track of user account number, name,
amount and the date and we used to instruct with payment instructions. See in Fig;
(iii)Advanced Services
• The goal of advanced series is to offer their on-line customers a complete portfolio of
life, home, and auto insurance along with mutual funds, pension plans, home financing,
and other financial products
• The Figure explains the range of services that may well be offered by banks in future
• The servic3es range from on-line shopping to real-time financial information from
anywhere in the world
• In short, home banking allows consumers to avoid long lines and gives flexibility
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2. Home Shopping:
• It is already in wide use.
• It provides a variety of goods ranging from collectibles, clothing, small electronics, house
wares, jewelry, and computers.
• When HSN started in Florida in 1977, it mainly sold factory overruns and discontinued
items
• It works as, the customer uses her remote control at shop different channels with touch of
button. At this time, cable shopping channels are not truly interactive
• In this the customer identifies the various catalogs that fit certain parameters such as
safety, price, and quality
• The on-line catalog business consists of brochures , CD-ROM catalogs, and on-line
interactive catalogs
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3. Home Entertainment:
• It is another application for e-commerce
• Customer can watch movie, play games, on-screen catalogs, such as TV guide.
• In Table tells the, What will be required in terms of Television-based technology for this
telemart to become a reality
analog signal
minimum
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Advanced Services
• It is shown in Table
• Economic issues might allow theaters to maintain an important role in the movie industry
• The customer by giving some information away for free and provide information bundles
that cover the transaction overhead.
• The complexity is also increased in micro services when an activity named, reverification
is entered.
• It means checking on the validity of the transaction after it has been approved
• Critical mass of Buyers and sellers: To get critical mass, use electronic mechanisms
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• Opportunity for independent evaluations and for customer dialogue and discussion: Users
not only buy and sell products, they compare notes on who has the best products and
whose prices are outrageous
• Negotiation and bargaining: Buyers and sellers need to able to haggle over conditions of
mutual satisfaction, money, terms & conditions, delivery dates & evaluation criteria
• New products and services: Electronic marketplace is only support full information about
new services
• Seamless interface: The trading is having pieces work together so that information can
flow seamlessly
• Resource for disgruntled buyers: It provide for resolving disagreements by returning the
product.
(i) Pre purchase preparation: The pre purchase preparation phase include search and discovery
for a set of products to meet customer requirements
(ii) Purchase consummation: The purchase consummation phase include mercantile protocols
(iii) Post purchase interaction: The post purchase interaction phase includes customer service &
support
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• The purchase is done by the buyers, so consumers can be categorized into 3 types
• Reminder purchase
• Information search is defined as the degree of care, perception,& effort directed toward
obtaining data or information related to the decision problem
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• The distinction between carrying out a shopping activity “to achieve a goal” (utilitarian)
as opposed to doing it because “ u love it” (hedonic).
• Information brokerages are needed for 3 reasons: Comparison shopping, reduced search
costs, and integration
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• Seller contacts his bank or billing service to verify the validity of the cash
• Two major components compromise credit card transactions in this process: electronic
authorization and settlement
• The benefits of electronic processing include the reduction in credit losses, lower
merchant transaction costs, & faster consumer checkout & merchant-to-bank settlement
• Step2: The point-of-sale software directs the transaction information to the local network
• Step3: System verifies the source of the transaction and routes it.
• Step4: In this, transaction count and financial totals are confirmed between the terminal
and the network
• Step5: In this, the system gathers all completed batches and processes the data in
preparation for settlement
• Merchants are charged a flat fee per transaction for authorization and data capture
services
• The other form of billing allows merchants to pay a ”bundled” price for authorization,
data capture, & settlement
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• Cash seems to be preferable to electronic payments, such as, on-line debit, credit, and
electronic check authorization
• Consumers appear to spend more when using cards then when spending cash
Inventory issues: To serve the customer properly, a company should inform a customer right
away and if the item is in stock, a company must able to assign that piece to customer
Database access and compatibility issues: Customers should get kind of services by easy issues
like calling an 800 number
• The actual details of OMC vary from industry to industry and also for individual products
and services
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• The sales force broadcasts ads (direct marketing), sends personalized e-mail to customers
(cold calls), or creates a WWW page
• Pricing at the individual order level depends on understanding the value to the customer
that is generated by each order, evaluating the cost of filling each order; & instituting a
system that enables the company to price each order based on its value & cost
• After an acceptable price Quote, the customer enters the order receipt & entry phase of
OMC.
• This was under the purview of departments variously titled customer service, order entry,
the inside sales desk, or customer liaison.
• Customer service representatives are also often responsible for choosing which orders to
accept and which to decline.
• Not, all customers’ orders are created equal; some are better for the business.
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Order Scheduling
• In this phase the prioritized orders get slotted into an actual production or operational
sequence.
• This task is difficult because the different functional departments- sales, marketing,,
customer service, operations, or production- may have conflicting goals, compensation
systems, & organizational imperatives:
Production people seek to minimize equipment changeovers, while marketing & customer
service reps argue for special service for special customers.
• After the order has been fulfilled & delivered, billing is given by finance staff.
• The billing function is designed to serve the needs and interests of the company, not the
customer.
• This phase plays an increasingly important role in all elements of a company’s profit
equation: customer, price, & cost.
• It can include such elements as physical installation of a product, repair & maintenance,
customer training, equipment upgrading & disposal.
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