Companion Guide For E-Z Deal Advancing Player I "Play" Cards
Companion Guide For E-Z Deal Advancing Player I "Play" Cards
Companion Guide For E-Z Deal Advancing Player I "Play" Cards
Advancing
Player I
“Play”
Course
1 S W N N
2 E N S W
3 S W E W
4 E N S W
M D SCORE
Table Contract By a o
d w N-S
No. e E-W
n
1 4S N 1 50
2 2S N 3 140
3 2NT N 3 150
4 1C N 3 110
5 3NT N 3 400
6 2NT S 3 150
Your
Score 3NT N 3 400
North-South Matchpoints: 5½
East-West Matchpoints: ½
Total: 6
North–South’s score of 400 points is better than the
result at Table 1 where North–South lost 50 points; it is
also better than the partscore contracts made at Table
2, Table 3 and Table 4; it ties the result at Table 5 (giving
½ matchpoint) and beats the result at Table 6. The end
result is that a score of 400 points for North–South beat
five results and tied one. North–South get 5½ match-
points; the East–West opponents would get 6 – 5½=½
matchpoint.
1
2
3
4
5
6
7
8
Total
ACBL
ADVANCING PLAYER I
“PLAY” COURSE
SESSION 1
HAND RECORDS
Session 1 Hand Records
SESSION 1
Deal #1
Dealer: North K 10 4
Vul: None AKJ4
K 10 8 4
Q8
Q 9 6 3 AJ875
N
Q 9 5 3 W E 86
A 6 2 S QJ5
6 4 10 9 3
2
10 7 2
973
AKJ752
Suggested Bidding
WEST NORTH EAST SOUTH
1NT Pass 3NT
Pass Pass Pass
Suggested Play
With no help from the bidding, East is likely to lead the
7, fourth highest from the longest and strongest suit.
Dummy would play low, West would contribute the Q,
third hand high, and North would win the trick with the
K. North needs nine tricks. Including the spade trick,
there are six club tricks and two heart tricks, enough for
the contract. Of course, North must be careful to play
the clubs starting with the Q, high card from the short
side.
2
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 3NT N 5 460
2 3NT N 3 400
3 3NT N 4 430
4 5C S 1 50
5 3C S 4 130
6 3NT N 3 400
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Bidding and making exactly 3NT would be worth 400
points (100 trick score plus 300 for the non-vulnerable
game bonus), an average matchpoint score. Two pairs
did better, two did worse and one pair did exactly the
same. The N–S pair at Table 1 has the best score so
far for making two overtricks. Perhaps declarer led the
10 from dummy and took a finesse. If West didn’t
cover with the Q, declarer could repeat the finesse
and win four heart tricks instead of two. If the finesse
had lost, it would have been a different story. The N–S
pair at Table 4 decided to play in 5 and lost one
spade and two diamonds for down one, giving the E–W
pair at Table 2 a good result on the board. The N–S
pair at Table 5 stopped in 3, another poor decision.
They missed the game bonus for being in 3NT.
3
Session 1 Hand Records
SESSION 1
Deal #2
Dealer: East A
Vul: N–S J974
K63
10 7 5 4 2
J 9 6 4 Q 10 8 7 3 2
N
A K 5 W E Q3
8 4 2 S A75
Q 8 3 AK
K5
10 8 6 2
Q J 10 9
J96
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass
3 Pass 4 Pass
Pass Pass
Suggested Play
South likely will lead the Q, top of a sequence. East
counts losers and has two diamond losers and two spade
losers, one too many. Since East will have to give up the
lead when drawing trumps, at least one loser has to be
eliminated first. Careful play can result in the elimination
of two losers. After winning the first diamond trick, East
plays the A, the K and then the Q, followed by the
3 to dummy’s K (or A). Declarer is in dummy and
plays the last heart, discarding a low diamond. On the
Q, declarer discards the other diamond loser. Now,
when leading trumps, only the A and K will be lost.
4
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4S E 4 420
2 4S E 1 50
3 4S E 5 450
4 4S E 5 450
5 4S E 1 50
6 4S E 6 480
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Two East–West pairs made only nine tricks in their
spade contract. If East leads trumps right away, before
eliminating the extra losers, that’s what might happen.
If East concentrates on making the contract and not
on getting an overtrick, 10 tricks can be taken after
discarding one loser on dummy’s extra heart winner.
If declarer wants to do well, however, the focus has to
be on not just making the contract, but taking as many
tricks as possible. Those pairs scoring 450 for taking
11 tricks have a good result. How did the E–W pair
at table six manage to take 12 tricks missing the A
and K? Perhaps East led the Q, after eliminating
the other losers, and South played the K on it, an
unfortunate choice when North had to put the A
on the same trick. Sometimes losers disappear as
though by magic!
5
Session 1 Hand Records
SESSION 1
Deal #3
Dealer: South A 10 8 7 5
Vul: E–W QJ3
93
Q97
Q 4 K932
N
A K 10 8 6 W E 94
7 6 S 10 8 4
A 4 3 2 J 10 6 5
J6
752
AKQJ52
K8
Suggested Bidding
WEST NORTH EAST SOUTH
1
1 1 Pass 2
Pass Pass Pass
Suggested Play
West likely will start by leading a high heart. The
defenders must be careful to take all of the tricks to
which they are entitled. East should play the 9, an
encouraging signal. If West interprets this correctly,
another high heart will follow. When hearts are led a
third time, East can ruff dummy’s Q. The defenders
can get a spade trick and a club trick to hold South to
exactly eight tricks. If they take their A too quickly,
however, declarer may be able to discard a spade loser
on dummy’s Q.
6
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2H X W 1 200
2 2D S 2 90
3 1NT S 2 120
4 2D S 3 110
5 2H W 2 110
6 3D S 50
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
This is a typical partscore hand, and anything might
happen. For example, West might be tempted to compete
with a bid of 2 rather than let the opponents play in
2. This contract might make, as happened when the
E–W pair at Table 5 played the board. They scored 110
points to get the top result on the board. The E–W pair at
Table 1 weren’t so lucky. They were doubled in their 2
contract and defeated one trick, 200 points vulnerable,
for a bottom result. The N–S pair at Table 1 got a top.
Partscore contracts often lead to more interesting re-
sults than games. With the points fairly evenly divided
between the partnerships, either side may get the con-
tract. The number of matchpoints earned on this deal will
depend on how well the contract is played or defended.
7
Session 1 Hand Records
SESSION 1
Deal #4
Dealer: West 6 4 2
Vul: Both 10 9 8 4
872
Q 10 3
A K J Q73
J 7 6 N KQ5
W E
A Q 6 S
K 10 3
K 9 7 5 AJ84
10 9 8 5
A32
J954
62
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 2NT Pass
4NT Pass 6NT Pass
Pass Pass
Suggested Play
North will probably lead the 10, and South will take
the first trick with the A. West will have to take all of
the remaining tricks to make the slam. With only three
spade tricks, two heart tricks and three diamond tricks,
declarer will need to take four club tricks. Missing the
Q, the general guideline is “eight ever, nine never,”
implying that you should take a finesse when you hold
eight cards, rather than play the ace and king. If declarer
plays the K and then leads a low club toward dummy,
planning to finesse the J if the Q has not appeared,
the contract will make. If declarer plays the A and K
instead, hoping the Q will appear, the contract will go
down.
8
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 3NT W 6 690
2 6NT W 1 100
3 6NT W 6 1440
4 4NT W 5 660
5 6NT W 6 1440
6 3NT W 6 690
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Hands where a slam can be bid and made are always
exciting. Look at the scoreslip. Some pairs will bid the
slam while others may stop in a safe game contract.
Unless there are an easy 12 or 13 tricks to take, some
players will make the slam while others will go down.
There always will be lots to talk about after the game.
If a pair bids and makes a slam against you, as
happened to the N–S pair at Table 3 and the N–S pair
at Table 5, you might count yourself unlucky. The luck
evens out, however. You’ll get your own chances to bid
and make slams — and perhaps the opponents will bid
a slam and go down, as happened against the lucky N–S
pair at Table 2.
If you have to give up the lead, your trump suit will help
you regain the lead.
9
Session 1 Hand Records
SESSION 1
Deal #5
Dealer: North 9 8 7
Vul: N–S 94
A543
8652
6 4 2 J3
N
K J 7 5 W E A Q 10 8 3
8 7 S K J 10
A Q J 3 K 10 7
A K Q 10 5
62
Q962
94
Suggested Bidding
WEST NORTH EAST SOUTH
Pass 1 1
4 Pass Pass Pass
Suggested Play
South wins the first two spade tricks and may lead
another spade, which declarer will ruff. Declarer can
afford only one more loser. There are two potential
losers in the diamond suit. After drawing trumps,
declarer has to lead a low diamond from dummy toward
declarer’s hand. If North plays a low diamond, second
hand low, declarer will have to guess which diamond to
play. If declarer plays the K, hoping North holds the
A, the contract will make. If East finesses the J (or
10), hoping North has the Q, declarer will lose two
diamond tricks and go down (not fulfill the contract).
10
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4H E 1 50
2 3H E 4 170
3 4H E 4 420
4 3S S 1 100
5 3H E 3 140
6 4H E 4 420
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
As the scoreslip shows, not all pairs will reach 4.
If they do, it may seem that making 4 is a 50–50
proposition, depending on how they guess to play the
diamond suit. In practice, the contract will be made
more often than not. South may lead a diamond after
winning the first two tricks, and declarer will not have
to guess. Or North may play the A when declarer
leads a diamond from dummy, again making it easy
for declarer. Only patient and careful defense will give
North–South a chance to defeat the contract.
11
Session 1 Hand Records
SESSION 1
Deal #6
Dealer: East J 10 4
Vul: E–W Q83
10 8
AK842
A Q 8 6 3 7
N
6 W E KJ952
K Q 9 4 2 S A753
Q 5 10 9 6
K952
A 10 7 4
J6
J73
Suggested Bidding
WEST NORTH EAST SOUTH
Pass Pass
1 Pass 1NT Pass
2 Pass Pass Pass
Suggested Play
Against a diamond contract by West, North will
probably start by leading the A and K. If North leads
a third round of clubs, West can ruff. In addition to the
two club losers, West will have to lose a heart trick,
and there are some spade losers to worry about. West
can ruff a couple of spade losers in dummy, and when
the missing spades divide 4–3, a spade trick will be
established through length. Since declarer also wants
to draw trumps, a lead to the A followed by the spade
finesse is a good start, even though there is a singleton
in dummy. That way, West can draw trumps as well as
ruff spades twice in dummy and avoid losing any spade
tricks.
12
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2S W 1 100
2 2D W 3 110
3 1NT E 1 90
4 2D W 4 130
5 3C X N 2 300
6 2NT E 1 100
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
The scoreslip shows that the best result will probably
go to the East–West pairs who play the contract in
their nine-card diamond fit and end up losing only
two club tricks and a heart trick. If East–West end
up in some other contract, they’re less likely to get
a good result, since the defenders may be able to
defeat them. If North–South compete too high in
clubs, East–West can double them for an excellent
result.
13
Session 1 Hand Records
SESSION 1
Deal #7
Dealer: South A K J 8 6 4
Vul: Both 10 4
98
K 10 3
10 52
N
A Q J 5 3 K87
W E
7 3 S K J 10 5
A Q 8 6 2 J954
Q973
962
AQ642
7
Suggested Bidding
WEST NORTH EAST SOUTH
Pass
1 1 2 3
4 4 Pass Pass
Pass
Suggested Play
Declarer will have to lose two heart tricks and a club
trick. The remaining club loser can be ruffed in dummy,
but there is still a potential diamond loser. To make
the contract, North will have to play a low diamond to
dummy’s Q, taking a finesse and hoping that East
started with the K. The favorable location of the K
allows the contract to be made.
14
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1
4S N 4 620
2
4S N 1 100
3
5H X W 3 800
4 3S N 3 140
5 4S X N 4 790
6 5H W 2 200
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
The scoreslip shows the typical results for a distribu-
tional deal of this nature. Neither side has the values
to be in a game contract, but the competitive auction
will likely drive both sides into bidding game. In such
situations, the side with the spade suit will usually get
the contract, since spades is the higher-ranking suit.
Whether the contract makes will depend on the loca-
tion of the missing cards. It wouldn’t be unusual for the
final contract to be doubled, as happened when the
N–S pair at Table 5 played the board. East–West may
even push on past game to stop North–South from
playing the contract, as happened when the E–W pair
at Table 3 and the E–W pair at Table 6 played the
board. Whether this is a good idea will depend on the
number of tricks they are defeated, the vulnerablity
and whether they get doubled.
15
Session 1 Hand Records
SESSION 1
Deal #8
Dealer: West A K 7 2
Vul: None K643
75
A82
Q 9 4 J 8 3
9 2 WN E Q 10 8
A J 8 4 3 S K962
K Q 10 753
10 6 5
AJ75
Q 10
J964
Suggested Bidding
WEST NORTH EAST SOUTH
1 Double 2 2
Pass Pass Pass
Suggested Play
South will have to play carefully to make 2. There are
one spade loser, one heart loser, two diamond losers
and three club losers to worry about. To avoid a heart
loser, South should take the heart finesse, playing a small
heart to dummy’s K and a small heart back toward the
J, trapping East’s (hoped for) Q. After playing the
A, picking up the last trump from East, South loses
two club tricks and ruffs the last club in dummy.
16
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2H S 2 110
2 2D W 2 90
3 3H S 1 50
4 3D W 1 50
5 1NT S 1 90
6 2H S 3 140
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
As with any competitive hand, there will be people
playing the hand in both directions, depending on
how the auction goes and how high they push or get
pushed. If North–South reach 2, East–West might
do well by bidding 3. Even if they’re defeated one
trick, their result is better than the one they receive
for defending 2. They also might push North–South
“overboard” to 3 and get a plus score.
17
Session 1 Hand Records
NOTES
18
ACBL
ADVANCING PLAYER I
“PLAY” COURSE
SESSION 2
HAND RECORDS
Session 2 Hand Records
SESSION 2
Deal #1
Dealer: North Q 9 2
Vul: None J84
K 10 3
Q 10 8 6
8 7 6 10 4 3
A 9 2 N 63
9 2 W E AQ874
S
J 7 5 4 2 K93
AKJ5
K Q 10 7 5
J65
A
Suggested Bidding
WEST NORTH EAST SOUTH
Pass Pass 1
Pass 2 Pass 4
Pass Pass Pass
Suggested Play
West has an interesting decision to make before
leading. With only a doubleton diamond, consideration
should be given to leading this short suit to try to get a
ruff with a low trump. Holding the ace of the trump suit,
West is sure to get the lead again before trumps are
drawn. This improves the chances of getting an extra
trump trick for the defense. West should lead the 9,
top of a doubleton. East will need to cooperate if the
defense is to succeed. After winning the first diamond
trick, East will have to recognize that West is leading
from a short suit and continue leading diamonds. If East
stops leading diamonds after winning the first two tricks,
West will never get a ruff. Even if West doesn’t lead a
diamond initially, a second chance will come when West
wins a trick with the A. If West doesn’t get a ruff this
time, declarer will draw trumps and make the contract.
20
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4H S 1 50
2 4H S 2 100
3 4H S 4 420
4 4H S 1 50
5 3NT N 1 50
6 4H S 1 50
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
The scoreslip indicates that it is important for East–
West to defeat the contract to get a good result. In
a reasonably strong game, most pairs will find this
defense. Notice also that the North–South pairs don’t
get a very bad result for being defeated in 4. It’s
a normal contract, and it’s unlucky that it can be
defeated. North–South can take solace in having lots
of company. They lose out only to the one pair that
was allowed to make the contract when East–West
failed to find the winning defense.
21
Session 2 Hand Records
SESSION 2
Deal #2
Dealer: East 10
Vul: N–S 10 4 2
9543
KJ842
A Q 8 3 KJ752
N
A K 7 5 W E QJ8
A 10 8 2 S KQ6
6 Q9
964
963
J7
A 10 7 5 3
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass
4NT Pass 5 Pass
6 Pass Pass Pass
Suggested Play
If South leads the A, East is held to 12 tricks. The
remaining club loser can be ruffed in dummy or discarded
on one of dummy’s extra winners. On the other hand, if
South leads something other than a club, declarer can
win the trick, draw trumps and then discard both club
losers on dummy’s extra winners. One is discarded on
the extra heart winner and the other goes on dummy’s
10, after the J appears when declarer takes the K
and Q.
22
Advancing Player I
1 6S E 6 980
2 6S E 7 1010
3 4S E 6 480
4 6S E 7 1010
5 5S E 7 510
6 6S E 6 980
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
While most pairs will bid the slam, the top result
will go to the East–West pairs who make an overtrick
when South does not lead a club. At duplicate bridge,
when the opponents bid quickly and confidently to
slam, it is usually a good idea to lead an ace, if you
have one. If declarer has the king, you will establish it
as a trick, but if partner has the king, you may be able
to take two quick tricks before declarer has a chance
to discard any losers.
On boards such as this one, the A lead will prevent
declarer from ending up with an overtrick.
23
Session 2 Hand Records
SESSION 2
Deal #3
Dealer: South J 10 9 7 3
Vul: E–W Q 10 4
KJ3
K 10
K Q 6 A8
A K 7 2 N 93
W E
8 4 2 S A 10 7 6 5
A J 8 9642
542
J865
Q9
Q753
Suggested Bidding
WEST NORTH EAST SOUTH
Pass
1NT Pass 2NT Pass
3NT Pass Pass Pass
Suggested Play
North will likely lead the J, top of a sequence in the
longest suit. Declarer starts with three spade tricks, two
heart tricks, one diamond trick and one club trick, for
a total of seven. To make nine tricks, declarer’s best
chance is to establish two extra tricks in the diamond
suit. This can be done if declarer gives up two diamond
tricks to the opponents and the missing diamonds divide
3–2. However, declarer must be careful to keep an entry
to dummy, so that the established diamond tricks can
be taken later. If the opponents continue to lead spades
when declarer loses the diamond tricks, dummy’s A
will soon disappear. The only remaining entry is dummy’s
A. So declarer will have to duck the first two diamond
tricks, losing them to the opponents. Only on the third
round of diamonds can declarer afford to play dummy’s
A. Now the lead is in dummy, and declarer can take
the two established diamond tricks.
24
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2NT W 2 120
2 3NT W 1 100
3 2NT W 3 150
4 3NT W 3 600
5 3NT W 1 100
6 3D E 3 110
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Although the bidding and play look relatively
straightforward when you see the entire deal, it is not
always so easy when you are actually at the table.
Some pairs may not bid to game, and even if they
do get there, not all declarers will find the way to get
nine tricks.
Any pair that bids and makes 3NT will receive a
good score.
25
Session 2 Hand Records
SESSION 2
Deal #4
Dealer: West K J 7 3
Vul: Both 76
K 10 8
AQ82
8 4 Q95
J 9 4 N A 10 8 2
W E
A 9 5 4 S Q762
K 10 6 5 94
A 10 6 2
KQ53
J3
J73
Suggested Bidding
WEST NORTH EAST SOUTH
Pass 1 Pass 1
Pass 1 Pass 4
Pass Pass Pass
With no five-card major suit, North opens 1. South
responds 1, bidding up the line. North rebids 1,
continuing the search for a major-suit fit. Now South
knows the partnership has a Golden Fit in spades.
With 11 HCPs plus 1 dummy point for the doubleton
diamond, South has enough points to raise to 4.
Suggested Play
North can make anywhere from eight to 10 tricks, de-
pending on how the location of the opponents’ cards is
guessed. There is a potential spade loser, since the Q
is missing. Holding both the J and 10, declarer can
finesse either opponent for the missing Q, or play the
A and K, hoping the Q is doubleton. The general
advice when missing the queen is “eight ever, nine nev-
er,’’ meaning you should finesse with only eight cards
in the suit and play the ace and king when you have
nine. The only declarers to avoid a trump loser will be
those who play the K first and then lead a low spade
to dummy’s 10, hoping East started with the Q.
Missing both the A and Q, declarer needs to guess
what to do in the diamond suit to avoid two losers. If
a diamond is led from dummy toward declarer’s hand
and West follows with a low card, declarer will have to
decide whether to play the K, hoping West has the
A, or take a finesse against the Q. Even if declarer
guesses what to do in diamonds, a trick will have to
be lost to the A and the K. In the meantime, the
defense must be careful not to make life easy for de-
clarer by playing their high cards too soon. There’s lots
of scope for both sides on this deal.
26
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2S N 2 110
2 4S N 4 620
3 4S N 1 100
4 3S N 3 140
5 3S N 1 100
6 2D X E 2 500
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
This is an interesting hand to bid and play. North
will be lucky to make all the right decisions.
27
Session 2 Hand Records
SESSION 2
Deal #5
Dealer: North K Q 7 3
Vul: N–S Q52
AK84
74
A 8 J 10 5 2
K 10 8 6 N A7
W E
J 6 S 10 9 7 3 2
J 10 9 8 3 K5
964
J943
Q5
AQ62
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 1
Pass 1 Pass 1NT
Pass Pass Pass
Suggested Play
Against a notrump contract, West will probably lead
the J, top of a sequence. East should play the K on
partner’s J, in case West is leading from an interior
sequence such as A J 10 9 3. On the actual deal,
South will get two club tricks with the A and Q, no
matter what West does. South also has three diamond
tricks and needs to develop two more tricks to make the
contract. The best chance is in the spade suit, where
South can plan to lead twice toward the dummy, hoping
that West has the A. Playing this way, declarer will get
tricks with both the K and the Q. The defenders
should end up with one spade trick, two heart tricks and
three club tricks.
28
Advancing Player I
1 1NT S 1 90
2 2NT S 1 100
3 1NT S 1 100
4 2D E 2 100
5 2H S 1 100
6 1NT N 2 120
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
This is a typical partscore deal. The normal result is
for North–South to end up in a partscore of 1NT and
make exactly seven tricks. Nonetheless, there will
be a variety of results, since it is easier to see what
should happen after the deal is over, rather than at
the table. North–South may reach the wrong contract
or may get too high. East–West may find a way into
the auction or misdefend.
29
Session 2 Hand Records
SESSION 2
Deal #6
Dealer: East Q J 8 7 5 2
Vul: E–W 63
84
865
9 4 3 AK
N
9 4 2 W E K J 10 8 7
K 10 3 S QJ62
Q 10 9 7 42
10 6
AQ5
A975
AKJ3
Suggested Bidding
WEST NORTH EAST SOUTH
1 1NT
Pass 2 Pass Pass
Pass
Suggested Play
In a 2 contract, declarer is missing the A and K
and has to worry about one heart loser, one diamond
loser and one club loser. Although declarer can afford
five losers, the goal in duplicate is to take as many tricks
as possible to beat the other N–S pairs. Declarer can try
taking both the heart finesse, which works, and the club
finesse, which fails, and should end up with an overtrick.
Note that depending on the bidding, either North or South
could be declarer.
If South is left to play in 1NT, it will be difficult to make.
Declarer will probably take two heart tricks, one diamond
and two clubs and will be hard pressed to find more.
30
Advancing Player I
1 2S N 3 140
2 1NT S 2 100
3 3H X E 1 200
4 2S N 2 110
5 3H E 1 100
6 1NT S 1 50
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
North–South will do well if they can reach the
“par’’ contract of 2. If either partnership competes
any higher, they should be defeated and may
even get doubled. If North–South languish in a
notrump partscore, they are unlikely to get many
matchpoints.
31
Session 2 Hand Records
SESSION 2
Deal #7
Dealer: South Q 8 3
Vul: Both 872
543
A873
4 2 K76
A 9 6 5 N Q J 10 3
W E
A 9 7 S K62
K Q 10 5 942
A J 10 9 5
K4
Q J 10 8
J6
Suggested Bidding
WEST NORTH EAST SOUTH
1
Double 2 3 Pass
Pass Pass
Suggested Play
If South leads the Q, the defenders should end up
with two spade tricks, a diamond trick and a club trick,
holding declarer to nine tricks. Declarer avoids losing
a trump trick by leading the Q (or J or 10) and
trapping South’s K.
If North–South push on to 3, West should lead the
K, and the defense should end up with two heart
tricks (by trapping declarer’s K), two diamond tricks
and a club trick. If a trick gets away, South will end up
making 3.
32
Advancing Player I
1 3H E 3 140
2 2S S 2 110
3 4H E 2 200
4 3S S 1 100
5 3H E 3 140
6 2H E 4 170
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
East–West will get a good result for bidding and
making 3. If they get to 4 and are defeated,
they will get a poor result, since most pairs in their
direction will end up with a plus score. North–South
will get a very good result if they are allowed to play in
2. Even if they bid on to 3 and are defeated one
trick, losing 100 points, that will be better than letting
East–West get 140 points for making 3. Of course,
since they are vulnerable, they risk getting doubled
and being defeated one trick. Then they will lose 200
points and get a bottom board.
33
Session 2 Hand Records
SESSION 2
Deal #8
Dealer: West J 10 9 6 3
Vul: None 10 6
A 10 7 2
J3
Q 8 742
N
AQ842 KJ73
W E
9 6 4 S KQ85
K Q 5 A8
AK5
95
J3
10 9 7 6 4 2
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 2 Pass
2NT Pass 4 Pass
Pass Pass
Suggested Play
If North leads the J, the defenders will take the first
two spade tricks. Declarer will have to be careful not
to lose two diamond tricks as well. East should plan to
lead twice toward dummy’s K and Q, hoping North
has the A. Declarer will have to draw trumps before
leading diamonds twice, or South will be able to ruff an
established winner.
34
Advancing Player I
1 4H W 4 420
2 4H W 4 420
3 4H W 4 420
4 4H W 4 420
5 4H W 4 420
6 4H W 4 420
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Almost all the East–West pairs should reach 4 and
make it. If everyone gets the same result, the board
is said to be flat. Each pair gets the same number of
matchpoints on the board.
35
Session 3 Hand Records
NOTES
36
ACBL
ADVANCING PLAYER I
“PLAY” COURSE
SESSION 3
HAND RECORDS
Session 3 Hand Records
SESSION 3
Deal #1
Dealer: North A J 8
Vul: None J4
Q 10 8 3 2
AJ2
9 6 4 Q 10 7 3
N
K 9 6 3 W E A75
A 6 S 94
K 9 8 5 Q764
K52
Q 10 8 2
KJ75
10 3
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 1
Pass 1NT Pass Pass
Pass
Suggested Play
Against 1NT, East will probably lead a spade, and
North will end up with three spade tricks. North can
establish four winners in the diamond suit by driving out
the A, and North also will get a trick with the A.
This will produce at least eight tricks for a score of 120
points. If North plays in a contract of 2, the opponents
probably will win at least two heart tricks, one diamond
trick and one club trick. Even making nine tricks will give
North–South a score of only 110 points.
38
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2D N 3 110
2 1NT N 2 120
3 1NT N 3 150
4 3D N 3 110
5 2NT N 2 120
6 1NT N 3 150
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
As the scoreslip shows, it is very important to
play in notrump rather than a minor suit whenever
possible. Pairs playing in notrump scored at least 120
points, and two pairs got 150 points by making two
overtricks. Both pairs playing in diamonds received
a poor matchpoint result. When you play duplicate
bridge, you must remember that your true opponents
are the other pairs sitting in your direction. You are
trying to outscore them at every opportunity, and you
have to adjust your bidding tactics accordingly.
39
Session 3 Hand Records
SESSION 3
Deal #2
Dealer: East Q 10 3
Vul: N–S A6
852
J 10 9 6 3
A K 9 5 742
Q 10 5 N KJ743
W E
A 7 4 S KJ9
A 7 4 85
J86
982
Q 10 6 3
KQ2
Suggested Bidding
WEST NORTH EAST SOUTH
Pass Pass
1NT Pass 2 Pass
2 Pass 3 Pass
4 Pass Pass Pass
Suggested Play
Declarer has to lose one spade trick, one heart trick
and one club trick. The secret to making the contract is
to avoid losing a diamond trick as well. After drawing
trumps, declarer should first play the A, K and then
another round of spades to see how the suit breaks.
When the opponents’ spades turn out to be divided 3–3,
West’s remaining spade is a winner. A diamond can be
discarded from the East hand when this trick is played.
If the spades don’t divide evenly, declarer’s last hope is
to fall back on the diamond finesse.
40
Advancing Player I
1 4H E 1 50
2 4H W 1 50
3 4H W 4 420
4 3NT W 1 50
5 4H E 4 420
6 3NT W 2 100
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Since both the bidding and play are complicated,
any pair that makes 4 will get a very fine result.
41
Session 3 Hand Records
SESSION 3
Deal #3
Dealer: South A 10 7 3
Vul: E–W KJ64
KQ8
75
K J 8 2 Q6
A 10 WN E 972
9 4 3 S 10 6 2
K Q 9 3 A 10 8 4 2
954
Q853
AJ75
J6
Suggested Bidding
WEST NORTH EAST SOUTH
Pass
1 Double 2 2
Pass Pass Pass
Suggested Play
South has only two spade losers, a heart loser and two
club losers and should easily end up with eight tricks.
It’s difficult to make any more tricks without some help
from the opponents — any North–South pair that climbs
to 3 will probably be defeated. If East–West compete
to 3, they should lose a spade trick, a heart trick and
three diamond tricks, going down one — unless the
defenders are careless.
42
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2H S 2 110
2 2C W 2 90
3 3C W 1 100
4 3H S 1 50
5 3C X W 1 200
6 2H S 2 110
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
This deal illustrates the delicate choices that take
place during a competitive auction. If North–South
bid no higher than 2, they get a plus score, either
for making that contract or defeating the opponents’
3 contract. If they double 3, they can collect 200
points for a top board, since East–West are vulnerable.
On the other hand, the best East–West can do after
North–South bid to 2 is pass and defend. They
could risk bidding 3 in the hope that they don’t get
doubled or that the opponents push on to 3. An
East–West pair that is allowed to play in 2, when
the opponents are too timid to compete, will get an
excellent result.
43
Session 3 Hand Records
SESSION 3
Deal #4
Dealer: West A 10 7 3
Vul: Both 92
942
K643
Q 6 985
A Q 10 8 6 WN E KJ73
Q J 7 5 S AK8
Q 8 10 7 5
KJ42
54
10 6 3
AJ92
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 3 Pass
Pass Pass
Suggested Play
There shouldn’t be much to the play. West has to
lose two spade tricks and two club tricks, and it will be
difficult for the defenders to fail to take their tricks no
matter which card North leads. But then anything can
happen at the bridge table — and usually does!
44
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 3H W 3 140
2 4H W 1 100
3 4H W 2 200
4 3H W 3 140
5 4H W 1 100
6 3H W 4 170
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
It is unlikely that North–South will find their way
into the auction, so the result hinges on East–West’s
final contract. Those pairs that stop in partscore will
be well rewarded, while those pairs that overbid to
the game level will get a poor result. The matchpoint
score that North–South will receive is really in the
hands of their East–West opponents. Some will get
lucky when their opponents bid too much. Others
will get a below average result, even though they did
nothing wrong!
45
Session 3 Hand Records
SESSION 3
Deal #5
Dealer: North A 9 5 4
Vul: N–S K 10 5 2
954
96
J 8 10 7 3
7 6 4 WN E AJ83
A Q J 10 3 S K6
Q 7 4 A K 10 2
KQ62
Q9
872
J853
Suggested Bidding
WEST NORTH EAST SOUTH
Pass 1NT Pass
3NT Pass Pass Pass
Suggested Play
If the defenders lead a spade, they can take their four
tricks, and then declarer will take the rest. Declarer has
one heart trick, five diamond tricks and three club tricks.
If the defenders don’t take their spade tricks right away,
South will have to be careful to hold on to all of the clubs
to prevent declarer from making an overtrick.
46
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2NT W 3 150
2 3NT E 4 430
3 2NT E 3 150
4 3NT E 3 400
5 3NT W 3 400
6 3NT E 3 400
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Pairs reaching 3NT will get an above average
result. It isn’t always as easy to get to game as it
looks. Partnerships playing 16–18 notrumps will have
trouble. The top East–West result probably will go to
any pair that makes an overtrick. This will happen
when the opponents don’t lead spades and South
discards a club when declarer plays the diamond
winners. The best North–South can do is take their
tricks when they have the opportunity.
47
Session 3 Hand Records
SESSION 3
Deal #6
Dealer: East A J 10 7 4 2
Vul: E–W 73
KJ62
4
K 9 6 Q3
N
A 6 4 W E Q J 10 5
10 8 4 S 953
J 10 3 2 Q976
85
K982
AQ7
AK85
Suggested Bidding
WEST NORTH EAST SOUTH
Pass 1NT
Pass 4 Pass Pass
Pass
48
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4S N 1 50
2 4S N 4 420
3 4S N 4 420
4 3NT S 1 50
5 4S N 1 50
6 3NT S 3 400
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Most pairs should reach the 4 contract, but the
majority of the matchpoints will go to the pairs who
actually make the contract. In an expert game, most
declarers, whether North or South, will have no trouble
taking 10 tricks. If the players are less experienced,
most will not be familiar with the best technique for
handling the trump suit.
49
Session 3 Hand Records
SESSION 3
Deal #7
Dealer: South 10 5 2
Vul: Both AKJ2
A7
J973
K 9 4 AQJ83
8 5 4 3 N 10 7 6
W E
K J 5 3 S 10 9 4
8 5 A6
76
Q9
Q862
K Q 10 4 2
Suggested Bidding
WEST NORTH EAST SOUTH
Pass
Pass 1 1 2
2 Pass Pass 3
Pass Pass Pass
Suggested Play
East might lead the A from the suit bid and supported
by the partnership. If this happens, West can encourage
with the 9, and the defense should take the first two
tricks. Later they should get a club trick and a diamond
trick, provided West doesn’t lead a diamond away from
the K.
If East chooses to lead something other than a spade,
perhaps hoping to trap the K if North has it, declarer
will have a good opportunity to make an overtrick. By
playing the Q from dummy followed by a small heart
to the A, before drawing trumps, North can play a
third round of hearts and discard a spade from dummy.
Now, when the defenders get the lead with their A,
they will be able to take only one spade trick.
50
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 3S X E 1 200
2 3C N 3 110
3 2S E 2 110
4 3S E 1 100
5 2C N 3 110
6 2NT N 1 100
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
In a competitive situation where both sides are
vulnerable, both sides must be careful not to get
too high and risk losing 200 points. On this deal, for
example, if East–West bid on to 3, they risk being
doubled and getting a bad matchpoint score when
they can’t make their contract.
51
Session 3 Hand Records
SESSION 3
Deal #8
Dealer: West 8 4
Vul: None J 10 9 6
963
K Q 10 8
A K 10 3 QJ65
K 7 2 WN E A8
K Q 8 S A75
J 6 3 7542
972
Q543
J 10 4 2
A9
Suggested Bidding
WEST NORTH EAST SOUTH
1NT Pass 2 Pass
2 Pass 4 Pass
Pass Pass
Suggested Play
Declarer can ruff a heart loser in the dummy to lose
only three club tricks.
If West plays in 3NT, the defenders can take the first
four club tricks. If North leads the K, South should
overtake with the A to unblock the suit. By leading
back the 9, North will take three more club tricks when
the 10 is used to carefully overtake the 9.
52
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4S W 4 420
2 4S W 4 420
3 4S W 4 420
4 3NT W 3 400
5 3NT W 3 400
6 4S W 4 420
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Although making a notrump contract scores more
than making a major suit contract when both contracts
yield the same number of tricks, playing in the suit
contract will usually provide at least one extra trick.
On this deal, declarer gets an extra trick by ruffing
a heart loser in the dummy. This isn’t possible in a
notrump contract. It’s usually best to explore for a
major suit fit, before settling in a notrump contract.
53
Session 4 Hand Records
NOTES
54
ACBL
ADVANCING PLAYER I
“PLAY” COURSE
SESSION 4
HAND RECORDS
Session 4 Hand Records
SESSION 4
Deal #1
Dealer: North 9
Vul: None A K J 10 5 3
AK5
J83
K 10 8 4 2 J63
N
Q 8 7 2 W E 4
J 6 S 9743
A 6 K Q 10 7 5
AQ75
96
Q 10 8 2
942
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 1
Pass 3 Pass 4
Pass Pass Pass
Suggested Play
East’s opening lead most likely will be the K. With
only a doubleton club, West should overtake the K
with the A to unblock the suit, and West should lead
back a club. In this way, the defenders can take the first
three tricks in clubs. If West doesn’t overtake the K,
then the second trick is won with the A, and West
has to find another suit to lead. Declarer may be able
to discard the remaining club loser on dummy’s extra
diamond winner after trumps are drawn.
If the defenders take the first three club tricks, declarer
will have to avoid a trump loser. This works by going over
to dummy’s A (or Q) and leading the 9. If West
plays low, declarer can take the finesse by playing a low
heart. While still in dummy, the finesse can be repeated
by leading dummy’s 6 to the 10 (or J). Note what
happens if declarer plays the A or K before taking
the first finesse. That play would leave dummy with
only one heart, and declarer would be unable to repeat
the finesse after it works. Since West started with four
trumps, a trick would be won with the Q.
56
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4H N 5 450
2 4H N 1 50
3 4H N 1 50
4 3NT S 2 100
5 4H N 4 420
6 4H N 4 420
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
As the scoreslip shows, some players won’t make
the contract when they elect to play the A and K
rather than take the heart finesse for the missing
Q. As pointed out above, they also won’t make the
contract if they play one high heart before taking the
finesse. Unfortunately, the missing hearts are divided
4–1, even though the Q is with West. One declarer
made an overtrick when the defenders didn’t take
their three club tricks, and one of the club losers
could be discarded after correctly drawing trumps.
57
Session 4 Hand Records
SESSION 4
Deal #2
Dealer: East 10 7 5
Vul: N–S K93
J8
96432
J 8 4 3 Q962
8 6 N 42
W E
A 10 7 4 S
Q632
10 8 7 AJ5
AK
A Q J 10 7 5
K95
KQ
Suggested Bidding
WEST NORTH EAST SOUTH
Pass 2
Pass 2 Pass 2
Pass 4 Pass Pass
Pass
Suggested Play
Declarer has three potential losers in diamonds, as
well as a club loser. One of the diamond losers can be
eliminated by ruffing a diamond in dummy while there
are still some hearts left there. A possible plan is to
lead to dummy’s K and lead toward the K, hoping
East started with the A. That plan doesn’t work on
this deal, but declarer still can ruff a diamond loser in
dummy. The defenders may make it easy for declarer
if they take their A early. Now declarer will make an
overtrick.
58
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 1H S 5 200
2 4H S 4 620
3 4H S 5 650
4 5H S 1 100
5 4H S 5 650
6 3H S 4 170
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Most pairs will reach the 4 contract, and the top
North–South result will go to those declarers who
make an overtrick. (Declarer can make an overtrick,
even if West doesn’t lead the A, by establishing
two tricks in dummy’s club suit. Most declarers won’t
find this line of play.)
59
Session 4 Hand Records
SESSION 4
Deal #3
Dealer: South 9 5
Vul: E–W J64
K653
Q973
K 6 J8
N
A Q 7 5 W E K 10 9 2
A 9 8 2 S QJ74
K 10 5 AJ2
A Q 10 7 4 3 2
83
10
864
Suggested Bidding
WEST NORTH EAST SOUTH
3
Double Pass 4 Pass
Pass Pass
Suggested Play
If South is on lead and leads the singleton 10, East
will have to be careful. South appears to be leading from
a short suit, not from a sequence of touching cards,
since the 9 is visible in dummy. East should win the
A, draw trumps, and then drive out the K. Declarer
can lead toward dummy’s K and guess the location
of the Q to make an overtrick. If declarer plays a low
diamond on the first trick, North can win the K and
lead the suit again, giving South a ruff. Declarer will now
be held to 10 tricks (nine if the Q is misguessed).
60
Advancing Player I
1 3S X S 3 500
2 4H E 5 650
3 3S S 3 150
4 4H E 5 650
5 3H E 5 200
6 4H E 4 620
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
As the scoreslip illustrates, an opening 3 bid may
prevent some of the East–West pairs from reaching
game. Most declarers will make 11 tricks, although,
as pointed out above, one or two declarers may let
their opponents get a trump trick.
61
Session 4 Hand Records
SESSION 4
Deal #4
Dealer: West K Q 5
Vul: Both AJ3
Q4
AKJ75
8 3 2 J 10 9 7
N
10 9 7 4 Q62
W E
K 8 3 S J95
9 4 2 10 8 6
A64
K85
A 10 7 6 2
Q3
Suggested Bidding
WEST NORTH EAST SOUTH
Pass 2NT Pass 6NT
Pass Pass Pass
Suggested Play
Declarer has three spade tricks, two heart tricks, one
diamond trick and five club tricks (assuming the missing
clubs are not divided 5–0). One more trick is needed to
make the contract. There are two possibilities. Declarer
can play the K and lead toward the J, taking a
finesse and hoping West started with the Q. Declarer
could decide instead to lead a low diamond toward the
Q, hoping West started with the K. It may seem like
a guess, but one choice is much better than the other. If
declarer tries the heart finesse first and it doesn’t work
(as in the actual hand), it’s too late to lead toward the
Q. West will take the K, and that will be the second
trick for the defenders. If declarer leads toward the Q
first and it turns out that East has the K, there is still
the second chance that the heart finesse will work.
Playing toward the Q first gives you two chances,
rather than one.
62
Advancing Player I
1 3NT N 6 690
2 6NT N 6 1440
3 4NT N 5 660
4 6NT N 1 100
5 6NT S 1 100
6 3NT S 5 660
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Any pair that bids the slam and applies the proper
technique in the play is well rewarded on this board.
Even pairs who don’t bid the slam will score well if
they manage to take 12 tricks.
63
Session 4 Hand Records
SESSION 4
Deal #5
Dealer: North J 4 2
Vul: N–S A64
10 8 7
KJ86
K Q 10 7 3 865
N
K 9 5 W E Q2
K 6 2 S A953
7 5 Q 10 4 2
A9
J 10 8 7 3
QJ4
A93
Suggested Bidding
WEST NORTH EAST SOUTH
Pass Pass 1
1 2 2 Pass
Pass Pass
Suggested Play
If West is declarer at 2, the contract can be made with
careful play. By leading spades twice from dummy, the
losers in that suit will be limited to one whenever South
has the A. If the defenders lead the A, West will have
only one loser in that suit; if not, West should plan to ruff
the heart loser in the dummy. There are also two club
losers and a diamond loser. If the defenders are slow
to lead diamonds, West may be able to avoid losing the
diamond trick by leading twice toward dummy’s clubs,
planning to finesse the 10 if North plays low.
If South declares a heart contract, the potential losers
are a spade trick, two heart tricks, two diamond tricks
and a club trick. If West leads the K, however, South
can win the A and lead toward dummy’s J to
establish a winner on which to discard the club loser.
64
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 2H S 1 100
2 3S W 3 140
3 2S W 1 50
4 2H S 2 110
5 3H S 2 200
6 2S W 2 110
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
In a rubber bridge game, this would probably be
a boring deal. In a duplicate game, it can be much
more interesting, as both sides struggle to get a
plus score. When the points are fairly evenly divided,
whichever side earns a plus score is likely to get a
good matchpoint result.
65
Session 4 Hand Records
SESSION 4
Deal #6
Dealer: East —
Vul: E–W 98432
10 6 5 3
J 10 4 2
K 6 5 2 A8743
J 6 WN E Q 10 7 5
Q 8 7 S AKJ
K Q 9 5 7
Q J 10 9
AK
942
A863
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass
2 Pass 2 Pass
4 Pass Pass Double
Pass Pass Pass
Suggested Play
Since the trumps divide 4–0, declarer has to lose two
trump tricks, two heart tricks and the A.
66
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 4S E 2 200
2 4S X E 2 500
3 4S X E 2 500
4 4S E 3 300
5 3S E 1 100
6 3H N 3 150
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Declarer will be disappointed to be defeated two
tricks in a perfectly reasonable contract. However,
many pairs should suffer the same fate. After all,
4 would make if the missing spades were divided
2–2. Since most of the East–West pairs will be going
down, North–South will actually get a below average
result for defeating the contract two tricks if they don’t
double. If they do decide to double the 4 contract,
North–South will collect 500 points to tie for a top
result on the board. You don’t get an opportunity very
often to double the opponents for penalties when
they freely bid to a game contract, so South should
not miss the opportunity when it comes along.
67
Session 4 Hand Records
SESSION 4
Deal #7
Dealer: South K J 9 4 3
Vul: Both 852
62
Q97
A 8 6 10 5
A 9 6 3 WN E KJ7
J 4 S K Q 10 7 5
A K 8 5 J62
Q72
Q 10 4
A983
10 4 3
Suggested Bidding
WEST NORTH EAST SOUTH
Pass
1NT Pass 3NT Pass
Pass Pass
Suggested Play
North should lead the 4, fourth highest, and South
should play the Q, third hand high. If West wins the
first trick with the A, the contract will be defeated.
There is one sure trick in spades, two in hearts and two
in clubs. Declarer will have to promote some diamond
winners, but, when South wins the A, a spade return
to North’s four winners will set the contract. To prevent
this from happening, declarer must hold up the A until
the third round of the suit. When South wins the A,
no spades are left to lead back to partner. Declarer also
must be careful to start the diamond suit by leading the
J, high card from the short side. If the 4 is played
first, South can defeat the contract by holding up the
A for two rounds.
68
Advancing Player I
M D SCORE
Table Contract By a o
No. d w N-S E-W
e n
1 3NT W 1 100
2 2NT W 2 120
3 3NT W 3 600
4 3D E 3 110
5 3NT W 3 600
6 3NT W 4 630
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
While all the East–West pairs should reach 3NT,
there still may be a variety of scores. North–South
has a chance to defeat the contract, if declarer
doesn’t hold up in the spade suit or doesn’t handle
the diamond suit correctly. Declarer should come to
nine tricks with careful play and may make 10 tricks if
North discards a club toward the end of the play.
69
Session 4 Hand Records
SESSION 4
Deal #8
Dealer: West Q 9 7
Vul: None 10 9 8 3 2
A64
Q9
A J K8642
J 5 N K74
W E
K Q S J83
K J 10 8 7 5 4 62
10 5 3
AQ6
10 9 7 5 2
A3
Suggested Bidding
WEST NORTH EAST SOUTH
1 Pass 1 Pass
3 Pass Pass Pass
Suggested Play
If West plays in 3, North will probably lead the 10,
top of a sequence. This traps East’s K, and South
will get two heart tricks. The defenders also have the
A, so West will have to hold the trump losers to one
in order to make the contract. Missing both the A and
Q, West should plan to lead clubs from the dummy.
This is easier said than done, since there is only one
entry to the dummy. West will have to overtake the J
with dummy’s K to get to the dummy. When a club is
led, South should be prepared to play second hand low,
leaving declarer to guess whether to finesse the 10 (or
J) or play the K. If South plays the A or hesitates
a while before playing low, declarer will probably guess
correctly. If South plays the 3 smoothly, West may
play the 10 and end up with two club losers.
70
Advancing Player I
1 3C W 1 50
2 3S E 1 50
3 3C W 3 110
4 3NT E 2 100
5 3H N 2 100
6 2C W 3 110
Your
Score
North-South Matchpoints:
East-West Matchpoints:
Total: 6
Tips:
Most East–West pairs should get to a partscore
contract in clubs, although some will find other
contracts or get too high. Some North–South pairs
may find their way into the auction, but must be careful
not to get too high. Whichever pair finishes with a
plus score should get most of the matchpoints.
71
Session 4 Hand Records
NOTES
72
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