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Ava - Object and Classes: Objects in Java

Java supports fundamental object-oriented concepts like polymorphism, inheritance, encapsulation and abstraction. An object has states stored in fields and behaviors shown via methods. A class defines a template for objects and describes the behaviors and states that its objects will have - for example, a Dog class could have string fields for name and color and behaviors like barking(), eating(), and sleeping() methods. Objects in Java mimic real-world objects by having their own states and behaviors.

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0% found this document useful (0 votes)
66 views2 pages

Ava - Object and Classes: Objects in Java

Java supports fundamental object-oriented concepts like polymorphism, inheritance, encapsulation and abstraction. An object has states stored in fields and behaviors shown via methods. A class defines a template for objects and describes the behaviors and states that its objects will have - for example, a Dog class could have string fields for name and color and behaviors like barking(), eating(), and sleeping() methods. Objects in Java mimic real-world objects by having their own states and behaviors.

Uploaded by

Nazeeh Rzeqat
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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ava - Object and Classes

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Java is an Object-Oriented Language. As a language that has the Object-


Oriented feature, Java supports the following fundamental concepts −

 Polymorphism
 Inheritance
 Encapsulation
 Abstraction
 Classes
 Objects
 Instance
 Method
 Message Passing
In this chapter, we will look into the concepts - Classes and Objects.
 Object − Objects have states and behaviors. Example: A dog has states -
color, name, breed as well as behaviors – wagging the tail, barking,
eating. An object is an instance of a class.
 Class − A class can be defined as a template/blueprint that describes the
behavior/state that the object of its type support.

Objects in Java
Let us now look deep into what are objects. If we consider the real-world, we
can find many objects around us, cars, dogs, humans, etc. All these objects
have a state and a behavior.
If we consider a dog, then its state is - name, breed, color, and the behavior is -
barking, wagging the tail, running.
If you compare the software object with a real-world object, they have very
similar characteristics.
Software objects also have a state and a behavior. A software object's state is
stored in fields and behavior is shown via methods.
So in software development, methods operate on the internal state of an object
and the object-to-object communication is done via methods.

Classes in Java
A class is a blueprint from which individual objects are created.
Following is a sample of a class.
Example
public class Dog {
String breed;
int age;
String color;

void barking() {
}

void hungry() {
}

void sleeping() {
}
}

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