1.1 Ship Manoeuvring - Approach Pilot - Q&A
1.1 Ship Manoeuvring - Approach Pilot - Q&A
1.1 Ship Manoeuvring - Approach Pilot - Q&A
APPROACHING PILOT
VESSEL /STATION
Introduction:
• Manoeuvrability is defined as the inherent ability of a ship to change its
course/path.
• Right after the launch, a ship undergoes all the necessary trials under
certain predefined conditions to assess her manoeuvring abilities.
• IMO has its own set of rules for conducting these manoeuvring trials to test
the vessel’s manoeuvrability aspects and to ensure that she can safely
navigate under worst-case scenarios.
• Based on the possible manoeuvres the vessel can have, a certain set of trials
are conducted for each form of manoeuvre. The results are then compared
with the pre-defined standards. In case flaws are detected during trials, they
can be rectified prior to the delivery of the ship.
• However, there are certain drawbacks of conducting vessel trials and the
results received from the same. They are as follows:
1. Environmental changes can disrupt the trials & yield inaccurate results.
2. They are costly, time-consuming and cumbersome.
3. They require wide open seas and thus, vessels have to travel a long
distance from their place of launch.
• IMO has laid down certain conditions for conducting the manoeuvring sea
trials. They are as follows:
1. Deep and unrestricted waters: The depth of the water should be more
than 4 times the midship draft. Moreover, it should be done in a place
isolated from other ship traffic and far from any landmass.
2. Calm Sea Conditions: The prevalent weather in that region must be
suitable for the trial to be conducted. The Sea State value must be strictly
less than 4 and the wind speed should be within Beaufort Scale 5.
3. Away from Tidal Influence: All trials should be conducted in areas where
there is lesser influence of tides, currents, swells and even high waves.
4. Proper draft and even keel: All vessels must have proper draft as required
and no trim in the proposed loading conditions.
5. Steady Approach: Before taking a trial, the vessel must be allowed to run
on a steady course for some time. This is done in order to monitor the
propulsion and machinery systems of the ship and to stabilize the
systems.
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• Some of the common manoeuvring sea trials a ship is put through are:
1. Turning Circle Manoeuvre
2. Collision Avoidance
3. Zig-Zag Test
4. Spiral and Reverse Spiral Test
5. Pull-out Test
6. Stopping Test (including Crash Stop)
• The turning circle is the roughly circular path traced by the ship’s centre of
gravity (COG) during a full 3600 turn with constant rudder angle and speed.
• Throughout the turn, her bow will be slightly inside the circle and stern a
little outside the circle.
• Due to some side slip, when the helm is first applied, the circle does not link
up with the original course.
• During the turn, the vessel suffers some loss of speed. After turning
through 900, about 1/4th of her original speed is lost. After turning through a
total of 1800, about 1/3rd of the original speed is lost. Thereafter, speed
remains roughly constant.
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• Right handed propeller will have circle to port slightly shorter in radius than
circle to starboard. This is due to transverse thrust.
• The dotted track super-imposed on the first circle is the turning circle of a
similar vessel, but having twin-screws, one going ahead and one going
astern, at equal revolutions.
• Manoeuvring diagram uses certain terms that are defined below:
1. Advance: It is the distance travelled by the COG of the ship, along the
original course, measured from the time the rudder is put over until the
vessel’s head has turned by 900. It is about 3 to 4 times the ship’s length.
2. Transfer: It is the distance travelled by the COG of the ship, measured in
the direction perpendicular to that of the original course, from the
original track to a point where the vessel has altered her course by 900.
3. Tactical Diameter: It is the distance travelled by the COG of the ship,
measured in the direction perpendicular to the original course, from the
time the rudder is put over until the ship has altered her course by 1800.
It is the greatest diameter traced by the vessel from commencing the
turn to completing the turn. It is about 4 times the ship’s length. In
simple words, it is the ‘transfer’ for 1800.
4. Final Diameter: It is the diameter of the circle that is ultimately traced by
a ship that continues to circle with a constant rudder angle. It is the
internal diameter of the turning circle.
5. Drift Angle: It is the angle between the ship’s fore & aft line and tangent
to the turning circle. Greater the drift angle, smaller is the turning circle.
PIVOT POINT
• The point on the centerline about which the ship turns when the rudder is
put over is called the Pivot point.
• When the ship is stationary/stopped, the pivot point is almost the same as
the COG (about midship). However, when the vessel goes to anchor, pivot
point moves right forward, effectively holding the bow in one position.
• Just when the ship starts getting underway, due to initial resistance, the
pivot point moves about 1/8th L from the forward and settles at 1/4th L from
the forward when under headway.
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• Under sternway, the pivot point is about 1/4th L from the stern.
• At the pivot point, the drift angle is zero.
• Ship handling greatly depends on knowing the location of the pivot point.
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TRIM BY STERN TRIM BY HEAD
Pivot point is further aft than that if Pivot point is further forward than that
she was on Even keel. if she was on Even keel.
Vessel’s turning circle will be larger. Vessel’s turning circle will be smaller.
Vessel will develop maximum power Vessel will not develop full power and
and steerage is better. will be difficult to turn.
Vessel will turn more readily down Will turn more readily into the wind.
wind. With wind on her quarter, she may
become unmanageable.
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1. In shallow waters, as the stern of the ship begins to turn to port, the water
pressure building on the port side is more than that in the deep waters. This
is because there is less room
available under the keel; hence
there is restriction of water flow.
2. The rudder force has to
overcome a larger lateral
resistance and is therefore less
efficient.
3. Also, at the bow, because of
reduced UKC, the water which
would normally pass under the
ship gets restricted. This results
in build-up of pressure – both at
the head of the ship and port
bow. This pressure pushes the
pivot point abaft thus reducing
the turning lever.
• Due to the above effects, the ship rapidly looses rudder efficiency that is
available in deep waters and hence, the turning circle in shallow waters is
larger (almost twice) than that in the deep waters.
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‘Track reach’ is defined as a distance along
the vessel’s track that the vessel covers from
the moment the ‘full astern’ or ‘stop engine’
command is given until the ship changes the
sign of the ahead speed or stops dead in the
water. Track reach is usually less than 15 L. It
can be less than 20 L but never exceed 20 L.
Rudder Cycling
Rudder cycling is a very effective method of stopping the ship while maintaining
her directional movement. It uses the resistance of water on underwater hull area
to reduce the speed of the ship. Let us consider a vessel proceeding at full ahead
and needs to stop.
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With Port side safer than starboard side; we must carry out the following actions:
• Put the rudder hard to port. When the
ship has turned to 200 from the original
course, put the telegraph to half ahead.
• When the ship’s heading is 400 from the
original course, put rudder hard to stbd.
• When the ship’s heading just starts to
turn to starboard side, put the engines
on slow ahead.
• When the ship’s heading has returned to
original course, put rudder hard to port.
• When the ship just starts to turn to port,
put the engine to dead slow ahead.
• When the ship’s heading returned to
original course, put the rudder hard to
starboard to check some of the port
swing. When the ship still has some rate
of turn to port, go full astern on engines
to stop the ship. Subsequently, put
rudder to midship and stop engines.
Rudder cycling will stop the ship at considerable lesser distance. We can use this
method for both slowing down and stopping the ship. However, we must be
careful not to lose control of the vessel.
Size – A large vessel will carry her away further than a smaller vessel. Hence,
stopping distance for a large ship will be more than that for a smaller vessel.
Displacement – Deeply laden vessel carries her way longer than a light vessel.
Hence, stopping distance for a laden vessel is more than that of a light vessel.
Smooth & Fine Shaped Hull – Vessel that has recently come from a dry dock will
have a smooth hull means less resistance. Hence, stopping distance for such
vessels will be more than for those with a fouled hull. Also, ships with fine shaped
hulls will carry their way longer than vessels that are beamy or rectangular.
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Trim –A vessel with trim by head will have reduced propeller immersion which will
lessen propulsion efficiency. Hence, we can say, a vessel will have greater
stopping distance when trimmed by head than when she is trimmed by stern.
Speed – A vessel will have greater stopping distance at high speed as she will take
her way further than when at slow speed.
UKC – Vessel in shallow waters displaces water which is not so easily replaced,
therefore leading to a state of partial vacuum. The vessel takes longer time to
respond to helm and engine movements become sluggish. Therefore, a vessel
carries her way longer in shallow waters increasing the stopping distance.
TRANSVERSE THRUST
• The thrust of a propeller blade is divided into two components:
(i) Fore and aft component
(ii) A very small athwartship
component
• The latter is called transverse thrust
or starting bias which is caused by
the wheeling effect and helical
discharge.
• For a right handed propeller, while
going ahead, the bow cants to port,
the swing decreases as way is
gathered. While going astern, the
bow cants strongly to stbd and will
continue to do so until correcting
helm is used.
Effect of Transverse Thrust – Transverse thrust effects are a cause of the single
propeller action where water is displaced to one side or another, causing a
movement of the hull from the deflection of the water flow.
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• The speed of the water into a propeller area is uneven and there is more
pressure on the down sweeping blades of the propeller.
• The net result is a tendency for the right handed propeller to give a small
swing to Port when running ahead. This is not very noticeable because of
factors like wind, current, rudder errors, etc.
Thus, the effect of transverse thrust while making ahead movement is less
worrying than that on an astern movement. However, a vessel fitted with a
right-hand fixed propeller would benefit from the transverse thrust effect, and
her turning circle, in general, will be quicker and tighter when turning to port
than to starboard.
MANOEUVRING BOOKLET
It is recommended that manoeuvring information in the form of a ‘Pilot Card’,
‘Bridge Poster ’ and ‘manoeuvring booklet’ should be retained on board ships.
Such information should include comprehensive details on the following factors
affecting ship’s manoeuvrability, as obtained from construction plans, trials
and calculated estimates.
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4. Manoeuvring characteristics in deep and shallow waters – Curves should
be constructed for shallow and restricted waters to show the maximum
squat values at different speeds and blockage factors, with the ship at
variable draughts.
5. Main engine – Manoeuvring speed tables established for loaded and ballast
conditions from trials or estimated; stating critical RPM.
6. Wind forces and drift effects – The ability of the ship to maintain course
headings under relative wind speeds, should also be noted; together with
the drifting effects on the vessel under the influence of wind, when the
vessel is without engine power.
7. Turning circle test results - from trials or estimates for various loaded and
ballast conditions; reflecting ‘advance’ and ‘transfer’ and the maximum
rudder angle employed in the test, together with times and speeds at 90°,
180°, 270° and 360°; details should be in diagrammatic format with ship’s
outline. Data may refer to only stbd turn, unless there is a significant
difference between the Port and stbd turn.
8. Acceleration and speed characteristics – Presentation of speed
performance when the ship accelerates from a stopped position and
deceleration from full sea speed to a position of rest, for loaded and ballast
conditions.
9. Stopping capabilities – Should include following track stopping distances:
Full astern from Full sea speed / Full man. speed / Half Ahead / Slow Ahead
Stop Engine from Full sea speed / Full man. speed / Half Ahead / Slow Ahead
Relevant time intervals for stoppages should also be recorded.
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SIDE SLIP OR SKID:
• When turning under helm, a ship skids about her pivot point.
• There is bodily sideslip due to centrifugal force.
• At high speeds, the skidding has a marked effect in reducing headway.
EFFECT OF STERNWAY:
• A single-screw ship will answer her helm under sternway when there is
sufficient sternway, calm seas and engines stopped.
• In wind, it is possible for the stern to go right into the wind’s eye.
• Response to rudder is generally poor unless vessel has to be swung to stbd,
when rudder assists the transverse thrust. (For a right handed propeller)
• Twin-screw ship steers sternway quite well by varying RPM on each engines.
• Pilot boarding areas are usually congested. There are other vessels boarding
or disembarking pilots which require changes in speed and course. One
must bear in mind that under these circumstances, the ARPA may take time
to consider these changes in its calculation.
• Some of the tasks that must be accomplished prior and during the pilot
boarding are:
1. Complete all pre-arrival checks and tests.
2. Setting an appropriate watch level on Bridge and in the E/R.
3. Making contact with the Pilot Station confirming ETA, pilot boarding
arrangements (which side pilot ladder and height), boarding speed, etc.
4. Rigging pilot ladder / combination ladder as per IMO regulations.
5. Having anchors cleared and ready for letting go in case of emergency.
6. Ensure Master-Pilot information card is completed.
7. Posting an officer at the Pilot ladder with a radio.
8. Making radio contact with the Pilot boat and VTS as appropriate.
• When all the activities are being conducted, the vessel must be slowed
down and manoeuvred, making a lee for the Pilot boat. With many activities
going on at the same time, the Bridge Team must not forget their primary
duty of manoeuvring the vessel for collision avoidance as per COLREGS.
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• Radio contact with the pilot boat is important. The operator of the Pilot
boat is usually very experienced and can give advice on manoeuvring the
ship to provide the best lee or make requests for alteration of course and/or
speed.
• The standard approach is to steer a steady course to the Pilot boarding
point at the required speed with the Pilot ladder rigged on the Lee side.
• When the sea is rough or there are confused seas, the best way to provide
smooth water for pilot boarding is by swinging the ship just before the pilot
boards such that the ship’s quarter is swinging away from the pilot boat.
The common term for this manoeuver is ‘sweeping a lee’.
• If the vessel is unable to create a lee in extremely bad weather, it may be
necessary to wait for the weather conditions to improve. Many ports that
are prone to bad weather have alternate pilot boarding areas. Transit to
such areas must be included in the passage plan as a contingency.
It is very important for a ship handler to consider the effect of tide and current on
the ship. The effects are felt in restricted waters where there is little room for
error when manoeuvring a vessel. Predictions of their effects should be made
during the passage planning stage and again during the manoeuvers such as
berthing, anchoring, etc.
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• Tide - The ship handler must take into consideration the height of tide and
depth of water available when planning a passage. This information can be
obtained from Tide tables or local hydrographic offices. The height of tide is
needed to establish no go areas and to mark out places with acceptable
UKC, etc. Also, many manoeuvers such as turning the ship, slowing down or
stopping, etc depend on the available depth of water.
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