The EE Game Setup Tool
The EE Game Setup Tool
Overwiew
EET installs get more complex now that more and diverse mods are available to enhance the
basic game. K4thos, the EET author recommended BWS for save installs when he started the
project. However, original BWS has lost the supporters it had in the past and slowly decayed.
This tool is aiming to provide similar functionality to mod EE games in large scale.
The BWS-EE is a fork from Big World Setup (BWS old) which was originally created by
dabus. BWS-EE is streamlined to serve EE game installations in a way that is up-to-date and
maintainable still.
While the tool was mainly intended to support EET, it also can be used to mod other EE
games as listed below.
Features:
- assistance for creating your own customized game with any number of mods
- downloading current versions of selected mods
- easy mod installation for EET
- merges SoD DLC with BGEE if required
- correct install order of mods/components
- handle mod and components conflicts and dependencies
- apply interim fixes when needed.
- use players' tested compilations
- save your own compilations for re-use or sharing
Supported games:
- Baldur's Gate: Enhanced Edition (standalone game)
- Baldur's Gate II: Enhanced Edition (standalone game)
- Enhanced Edition Trilogy EET( BG1:EE + SoD + BG2:EE )
- Planescape: Torment Enhanced Edition
- Icewind Dale: Enhanced Edition
Supported mods
- All actively maintained or properly completed ones! (make a pull request if there is a mod
you want added)
DOWNLOAD
Support : go to https://baldursextendedworld.com/Install-Tool/
FIRST STEPS
Pre-requisites
- Have a clean version of the game you want to mod with the tool. In case of an EET install
you need to have BGEE/SoD and BG2EE.
- Have the game(s) you want to mod in directories with full access. Do not use locations like
Steamapps, ProgrammFiles or similar. Do not use the game version accessed by any game
clients.
- Start each game, create a creature, make a save and exit. (This is to set some configuration
entries, you need not use that save ever again once you finished install and are ready to start a
real game.)
Getting started
0. Download Big World Setup zip archive and extract it anywhere you want (but not in your
game folder!) Make sure the partition where you extract it has no write protection.
1. Close any open games and game editors to avoid interference with the installation process
2. Disable your anti virus (only while you are installing - don't forget to re-enable it after!)
3. Disable User Account Control (if you don't do this, the automated installation can get
stuck!)
4. Execute "Update EE Mod Setup.vbs" when this is the first time you launch it for this game.
5. Use "Start EE Mod Setup.vbs" when you need to relaunch an install after you finished mod
selection because "update" will overwrite your previous selection.
6. Select the game you want to install to.
BG2EE and EET are both selected with *Baldur's Gate II: EE / Enhanced Edition Trilogy*,
see next step
7. Enter the game path(s) of the base game(s) you want to mod
BG2EE and EET use the same screen. For BG2EE only, leave the BGEE game field open.
The screen offers a default location for the downloads, you can change it to something else if
you want. It is proposed to keep mod downloads in that location in case you want to use the
tool again. You can re-use downloaded mods if they have not been updated meanwhile (the
tool checks that for you.)
Steps (1) Navigate to your BGEE folder, skip if you want to mod BG2EE only (2) BG2EE
folder (3) location for downloaded mods (4) default language selection for mods - the tool
will show you all mods available for this language and install this translation. You can add
more languages and this will add mods not available in the default language to your options
(5) use this after you did the above steps to go to the mod selection now where the fun begins.
8. Here you either import a pre-selection from the *Compilations* folder
OR make your own free choice of the mods you want (you can also take a compilation as a
starting point and adjust it to your liking)
Mods that appear pre-selected are those essential for your selected game. (in the picture EET
game is shown and EET core and EET:end mod are needed, as well Weidu, and some Fixpack
files. Everything else is free choice.
Available help:
- Green boxed mods offer a quick select, if you select the headline box of a mod, default
components are chosen en-block.
- Blue mods are standard mods of any type. Most can be safely added to any selection,
however combinations may arise where conflicts or dependencies may require additional
actions in the next step.
- Orange mods are tactical mods or components. They are supposed to make either the game
as such or certain battles *harder*. Different mod authors have different opinions on what
makes a game more challenging, so it is a good idea to take a closer look at what the mod
does before selecting it. Unless you know it, you can avoid surprises later in the game.
- Red are expert mods, i.e. mods with known problems that require some actions later in the
game under certain circumstances, e.g. use of console commands or changing of game files. It
does not mean you cannot use these mods - you only should know what the problem is and
how you handle it. NOTE – new mods still under test or development are also in this
category.
9. Use the *Back* button to leave mod selection - at this point you may be shown conflicts or
problems you have in your selection and you can resolve those with the help provided in the
menus. You can select Expert mode to acknowledge a conflict and install your selection
nonetheless.
10. When you have established a mod selection you are happy with *continue* and follow the
instructions.
Compilations
The tool itself per default provides the user with a free choice of mod selection with
assistance in conflict and dependency detection and resolution. This requires some work and
decision making to create your own game-of-choice.
Some players would rather rely on game selections that have been successfully used by others
before and will provide some enjoyable gaming without fear of running into unexpected
problems. However, player's tastes and preferences are quite diverse and not *one
recommendation* fits for all.
The idea hence is to provide user tested compilations which you can load and use (you can
fine-tune them as well if you dare.)
To load a compilation, open the options tab on the mod selection screen, activate "Import
selection from file" and navigate to BWS-EE/Compilations. Select and load the ini file
corresponding to the selection you like.
Here are the currently available Compilations and what you may expect from them:
(See *How to* below the list to learn how you can help to fill this section with more choices.)
We add a date (Updated tag) to a compilation, as mods contained in a selection may have
been updated since it was submitted or last verified.
BGEE
A *classic* selection of mods that all fade in seamlessly with the original game and make exploring the initial
chapter of the game a great adventure. You get new quest, new companions and more intelligent enemies
while maintaining the immersion of the first game.
BG2EE
Sequel to Romantic Sword Coast from the same contributor. Again the focus is on romances and
friendship mods that may lead into romance. Smaller quest mods round out the selection.
The compilation contains those mods that let you see and explore new areas around BG2EE and
their hidden adventures. There are no big mods but all smaller events, CtB is among them
because it is really many episodes collected in one mod and you can play them all separately. A
few NPC mods with quest content are fleshing it out.
EET
You know the trilogy almost by heart, seen everything, been everywhere? Really? This
compilation aims at including all features that make playing EET a new game experience, the
continuous NPCs, progressing chapter sequence, one worldmap to visit all know areas at any
time. It is one big story held together by an epic plot. And more is to explore after you finished
ToB. Enemy challenges and xp/level gain are adjusted to the extended game.
A basic set of mods that are compatible with each other and make IWD slightly more interesting.
PSTEE
Just what the title promises. All content and tweaks for PSTEE that can be safely used without
need to biff the overwrite (side effects of biffing in EE appear on other games). Provided by
http://baldursextendedworld.com/Vanilla_Forums/profile/Ravenscar
Once you have created your mod selection and resolved or accepted conflicts etc, make an
"Export selection to file". Give the resulting ini file a meaningful personal name and submit it
together with a brief description about what the user may expect from your choice. You can
also post your weidu.log, but not for EET-games (because of the two logs for the two parts,
here only ini file will work).
Compilations should be tested by at least one play through the respective game. They will be
credited to your name, so you have to provide contact data so that people may contact you in
case of issues.