STEM Grade 11 MIL Pre-Finals Reviewer
STEM Grade 11 MIL Pre-Finals Reviewer
STEM Grade 11 MIL Pre-Finals Reviewer
Department of Education
Region IV-A CALABARZON
City Schools Division of Dasmariñas - Cluster VI
Tel. No. 046-973-7552 Email at [email protected]
• Types of Codes
a. Technical Codes - These are ways in which equipment is used to tell a story (used in all media formats,
but particularly in film).
b. Symbolic Codes - This type of code shows what is beneath the surface of what we see. (used in media
formats, but particularly in literature and film)
Includes object, setting, body language, clothing, color, etc.
c. Written Code - This refers to the use of language style and textual layout (used in all media formats, but
particularly in literature and visual arts)
• Intellectual Property (IP) – refers to creations of the mind, such as inventions; literary and artistic works;
designs; and symbols, names and images used in commerce
• Piracy – in media and information studies, it is the unauthorized reproduction or use of any type of intellectual
property such as copyrighted book, recording, television program, patented invention, trademarked product, etc.
• Types of Intellectual Property (IP)
a. Copyright - a legal term used to describe the rights that creators have over their literary and artistic
works
b. Patent - an exclusive right granted for an invention
provides the patent owner with the right to decide how - or whether - the invention can be used by
others
c. Trademarks – a sign capable of distinguishing the goods or services of one enterprise from those of
other enterprises.
d. Industrial Design - constitutes the ornamental or aesthetic aspect of an article
e. Geographical Indications and Appellations of Origin - signs used on goods that have a specific
geographical origin and possess qualities, a reputation or characteristics that are essentially attributable to
that place of origin
most commonly includes the name of the place of origin of the goods.
• Republic Act 8293 (R.A. 8293) – also known as Intellectual Property Code of the Philippines
• it enjoins the State to protect and secure the exclusive rights of scientists, inventors, artists, and other
gifted citizens to their intellectual property and creation.
• Fair use – the use of any copyrighted material without a license but only for certain purposes. These include:
commentary, criticism, reporting, research, teaching
• Guidelines for Fair Use
• A majority of the content you create must be your own.
• Give credit to the copyright holder.
• Don't make money off of the copyrighted work.
• Creative Commons - one of several public copyright licenses that enable the free distribution of an otherwise
copyrighted work.
• There are several types of CC licenses. The licenses differ by several combinations that condition the
terms of distribution.
• Creative Commons (CC) Licenses
a. Attribution: You must credit the creator.
b. Non-Commercial: You can't make a profit.
c. No Derivative Works: You can't change the content.
d. Share Alike: You can change the content, but you have to let other people use your new work with the
same license as the original.
• Plagiarism - the act of using another person's words or ideas without giving credit to that person
• Font Properties
• Font Size
• Font Style
• Font Color
• Font Arrangement
• Text Alignment – center, left, right, justify
Justify Alignment is the most common text alignment used for formal and legal documents.
• Text Margins
• Text Spacing
• Font Styles
• Bold
• Italic
• Underlined
• Font Origins - Fonts are named after its designer or the design era it originated from.
• Audio file format - a file format for storing digital audio data on a computer system
• Common Windows-compatible audio file formats (according to Webopedia.com)
MP3 MPEG Layer III Audio (.mp3) - Is the most common sound file format used today
WMA - Windows Media Audio (.wma) - a Microsoft file format for encoding digital audio files similar
to MP3 though can compress files at a higher rate than MP3.
WAV (.wav) - It is the main format used on Windows systems for raw and typically uncompressed audio.
It the de facto standard for sound on PCs
typically used by broadcast companies which adopted the tapeless system ahead of others
Real Audio (.ra .ram .rm) - Real Audio is a proprietary format, and is used for streaming audio that
enables you to play digital audio files in real-time
MIDI (.mid) - Short for musical instrument digital interface, MIDI is a standard adopted by the electronic
music industry for controlling devices, such as synthesizers and sound cards, that emit music.
It is the audio format used in videoke machines here in the Philippines
Ogg (.ogg) - Ogg is an audio compression format, comparable to other formats used to store and play
digital music, but differs in that it is free, open and unpatented.
• Other notable audio file formats
.3GP (commonly used in 3G phones and above),
.AMR (a 3GP format optimized for speech recording)
.M4A (an audio only MP4 file)
.M4P (format used by APPLE in music downloaded from their iTunes Music Store)
• Digital Audio workstation - computer software application for recording, editing and producing audio files such
as songs, musical pieces, human speech or sound effects.
Examples
Adobe Audition (licensed)
Audacity (free, open sourced)
• Radio Broadcasting
Radio Broadcasting - Broadcasting is the distribution of audio and/or video content or other messages to
a dispersed audience via any electronic mass communications medium
In common usage, radio broadcasting is used to refer to broadcast of audio content as opposed to TV
broadcasting which is understood as broadcast of video content
Method of Radio Broadcasting
AM or Amplitude Modulation - first successfully carried out in the mid-1870s.
It has poorer sound quality compared with FM
It is cheaper and can be transmitted over long distances
FM or Frequency Modulation - developed in the United states in the 1930s, mainly by Edwin
Armstrong
It is less prone to interference than AM.
FM signals are impacted by physical barriers.
FM has better sound quality due to higher bandwidth.
Motion Media - a form of media that has the appearance of moving text and graphics on a display.
o Its purpose is to communicate information in multiple ways (Roblyer, 2006)
Motion Media Formats
a. Film - also called a movie or motion picture, is a series of still or moving images
e.g., short film, documentary film, animation
b. Motion Pictures in Television
Television (TV) is a telecommunication medium for transmitting and receiving moving
images, with or without accompanying sound.
c. Livestream - is a live streaming video platform that allows users to view and broadcast video content
using a camera and a computer through the internet. (e.g. Facebook Live)
d. YouTube – a video sharing website, created by three former PayPal employees in February 2005, on
which users can upload, view and share videos.
Video editing software - an application program which handles the post-production video editing of digital video
sequences on a computer.
o Video editing - Video editing is the process of manipulating and rearranging video shots to create a new
work.
o Post-production - work done on a film or recording after filming or recording has taken place.
o Examples of video editing software
Sony Vegas Pro
iMovie (Apple Mac)
Adobe Premier Pro
Final Cut Pro
Windows Movie Maker
OpenShot (free, OpenSource)
Blender (free, OpenSource)
G. OTHER TOPICS
Manipulative Media – this refers to materials which enhances learning by direct handling and tinkering
o Manipulative materials – these are any concrete objects that allow students to explore an idea in an active,
hands-on approach.
These materials enable children to explore mathematical and scientific concepts (such as number
and shape) through direct manipulation of physical objects.
Multimedia - is content that uses a combination of different content forms such as text, audio, images, animations,
video and interactive content.
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