Lecture Notes: Software Testing
Lecture Notes: Software Testing
Lecture Notes: Software Testing
LECTURE NOTES
ON
SOFTWARE TESTING
2018 – 2019
DICHOTOMIES:
Testing Versus Debugging: Many people consider both as same. Purpose of testing is to show that a program has
bugs. The purpose of testing is to find the error or misconception that led to the program's failure and to design and
implement the program changes that correct the error.
Testing Debugging
Testing starts with known conditions, uses predefined Debugging starts from possibly unknown intial conditions and the
procedures and has predictable outcomes. end can not be predicted except statistically.
Testing can and should be planned, designed and
Procedure and duration of debugging cannot be so constrained.
scheduled.
Testing is a demonstration of error or apparent
Debugging is a deductive process.
correctness.
Testing proves a programmer's failure. Debugging is the programmer's vindication (Justification).
Testing, as executes, should strive to be predictable, dull,
Debugging demands intutive leaps, experimentation and freedom.
constrained, rigid and inhuman.
Much testing can be done without design knowledge. Debugging is impossible without detailed design knowledge.
Testing can often be done by an outsider. Debugging must be done by an insider.
Much of test execution and design can be automated. Automated debugging is still a dream.
Function Versus Structure: Tests can be designed from a functional or a structural point of view. In functional
testing, the program or system is treated as a blackbox. It is subjected to inputs, and its outputs are verified for
conformance to specified behaviour. Functional testing takes the user point of view- bother about functionality and
features and not the program's implementation. Structural testing does look at the implementation details. Things
such as programming style, control method, source language, database design, and coding details dominate
structural testing.
Both Structural and functional tests are useful, both have limitations, and both target different kinds of bugs.
Functional tets can detect all bugs but would take infinite time to do so. Structural tests are inherently finite but
cannot detect all errors even if completely executed.
Designer Versus Tester: Test designer is the person who designs the tests where as the tester is the one actually
tests the code. During functional testing, the designer and tester are probably different persons. During unit testing,
the tester and the programmer merge into one person.
Tests designed and executed by the software designers are by nature biased towards structural consideration and
therefore suffer the limitations of structural testing.
Modularity Versus Efficiency: A module is a discrete, well-defined, small component of a system. Smaller the
modules, difficult to integrate; larger the modules, difficult to understand. Both tests and systems can be modular.
Testing can and should likewise be organised into modular components. Small, independent test cases can be
designed to test independent modules.
Small Versus Large: Programming in large means constructing programs that consists of many components
written by many different programmers. Programming in the small is what we do for ourselves in the privacy of our
own offices. Qualitative and Quantitative changes occur with size and so must testing methods and quality criteria.
Builder Versus Buyer: Most software is written and used by the same organization. Unfortunately, this situation is
dishonest because it clouds accountability. If there is no separation between builder and buyer, there can be no
accountability.
The different roles / users in a system include:
1. Builder: Who designs the system and is accountable to the buyer.
2. Buyer: Who pays for the system in the hope of profits from providing services.
3. User: Ultimate beneficiary or victim of the system. The user's interests are also guarded by.
4. Tester: Who is dedicated to the builder's destruction.
5. Operator: Who has to live with the builders' mistakes, the buyers' murky (unclear) specifications, testers'
oversights and the users' complaints.
ENVIRONMENT:
o A Program's environment is the hardware and software required to make it run. For online systems, the
environment may include communication lines, other systems, terminals and operators.
o The environment also includes all programs that interact with and are used to create the program under
test - such as OS, linkage editor, loader, compiler, utility routines.
o Because the hardware and firmware are stable, it is not smart to blame the environment for bugs.
PROGRAM:
o Most programs are too complicated to understand in detail.
o The concept of the program is to be simplified inorder to test it.
o If simple model of the program doesnot explain the unexpected behaviour, we may have to modify that
model to include more facts and details. And if that fails, we may have to modify the program.
BUGS:
o Bugs are more insidious (deceiving but harmful) than ever we expect them to be.
o An unexpected test result may lead us to change our notion of what a bug is and our model of bugs.
o Some optimistic notions that many programmers or testers have about bugs are usually unable to test
effectively and unable to justify the dirty tests most programs need.
o OPTIMISTIC NOTIONS ABOUT BUGS:
1. Benign Bug Hypothesis: The belief that bugs are nice, tame and logical. (Benign: Not
Dangerous)
2. Bug Locality Hypothesis: The belief that a bug discovered with in a component effects only
that component's behaviour.
3. Control Bug Dominance: The belief that errors in the control structures (if, switch etc) of
programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code and data.
5. Lingua Salvator Est: The belief that the language syntax and semantics (e.g. Structured
Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method, representation,
environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that a sadistic
streak, low cunning, and intuition are sufficient to eliminate most bugs. Tough bugs need
methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than programmers are at
code design.
TESTS:
o Tests are formal procedures, Inputs must be prepared, Outcomes should predicted, tests should be
documented, commands need to be executed, and results are to be observed. All these errors are
subjected to error
o We do three distinct kinds of testing on a typical software system. They are:
CONSEQUENCES OF BUGS:
IMPORTANCE OF BUGS: The importance of bugs depends on frequency, correction cost, installation cost, and
consequences.
1. Frequency: How often does that kind of bug occur? Pay more attention to the more frequent bug types.
2. Correction Cost: What does it cost to correct the bug after it is found? The cost is the sum of 2 factors:
(1) the cost of discovery (2) the cost of correction. These costs go up dramatically later in the
development cycle when the bug is discovered. Correction cost also depends on system size.
3. Installation Cost: Installation cost depends on the number of installations: small for a single user
program but more for distributed systems. Fixing one bug and distributing the fix could exceed the entire
system's development cost.
4. Consequences: What are the consequences of the bug? Bug consequences can range from mild to
catastrophic.
CONSEQUENCES OF BUGS: The consequences of a bug can be measure in terms of human rather than
machine. Some consequences of a bug on a scale of one to ten are:
1. Mild: The symptoms of the bug offend us aesthetically (gently); a misspelled output or a misaligned
printout.
2. Moderate: Outputs are misleading or redundant. The bug impacts the system's performance.
3. Annoying: The system's behaviour because of the bug is dehumanizing. E.g. Names are truncated
orarbitarily modified.
4. Disturbing: It refuses to handle legitimate (authorized / legal) transactions. The ATM wont give you
money. My credit card is declared invalid.
5. Serious: It loses track of its transactions. Not just the transaction itself but the fact that the transaction
occurred. Accountability is lost.
6. Very Serious: The bug causes the system to do the wrong transactions. Instead of losing your
paycheck, the system credits it to another account or converts deposits to withdrawals.
TAXONOMY OF BUGS:
There is no universally correct way categorize bugs. The taxonomy is not rigid.
A given bug can be put into one or another category depending on its history and the programmer's state of mind.
The major categories are: (1) Requirements, Features and Functionality Bugs (2) Structural Bugs (3) Data Bugs (4)
Coding Bugs (5) Interface, Integration and System Bugs (6) Test and Test Design Bugs.
Most feature bugs are rooted in human to human communication problems. One solution is
to use high-level, formal specification languages or systems.
Such languages and systems provide short term support but in the long run, does not solve
the problem.
Short term Support: Specification languages facilitate formalization of requirements and
inconsistency and ambiguity analysis.
Long term Support: Assume that we have a great specification language and that can be
used to create unambiguous, complete specifications with unambiguous complete testsand
consistent test criteria.
The specification problem has been shifted to a higher level but not eliminated.
Testing Techniques for functional bugs: Most functional test techniques- that is those techniques
which are based on a behavioral description of software, such as transaction flow testing, syntax testing,
domain testing, logic testing and state testing are useful in testing functional bugs.
DATA BUGS:
Data bugs include all bugs that arise from the specification of data objects, their formats, the
number of such objects, and their initial values.
Data Bugs are atleast as common as bugs in code, but they are foten treated as if they
didnot exist at all.
Code migrates data: Software is evolving towards programs in which more and more of the
control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the battle
and the data problems should be given equal attention.
Dynamic Data Vs Static data:
Dynamic data are transitory. Whatever their purpose their lifetime is relatively
short, typically the processing time of one transaction. A storage object may be
used to hold dynamic data of different types, with different formats, attributes and
residues.
Dynamic data bugs are due to leftover garbage in a shared resource. This can be
handled in one of the three ways: (1) Clean up after the use by the user (2)
Common Cleanup by the resource manager (3) No Clean up
Static Data are fixed in form and content. They appear in the source code or
database directly or indirectly, for example a number, a string of characters, or a
bit pattern.
Compile time processing will solve the bugs caused by static data.
Information, parameter, and control: Static or dynamic data can serve in one of three
roles, or in combination of roles: as a parameter, for control, or for information.
Content, Structure and Attributes: Content can be an actual bit pattern, character string,
or number put into a data structure. Content is a pure bit pattern and has no meaning unless
it is interpreted by a hardware or software processor. All data bugs result in the corruption or
misinterpretation of content. Structure relates to the size, shape and numbers that describe
the data object, that is memory location used to store the content. (e.g A two dimensional
array). Attributes relates to the specification meaning that is the semantics associated with
the contents of a data object. (e.g. an integer, an alphanumeric string, a subroutine). The
severity and subtlelty of bugs increases as we go from content to attributes because the
things get less formal in that direction.
CODING BUGS:
Coding errors of all kinds can create any of the other kind of bugs.
Syntax errors are generally not important in the scheme of things if the source language
translator has adequate syntax checking.
If a program has many syntax errors, then we should expect many logic and coding bugs.
The documentation bugs are also considered as coding bugs which may mislead the
maintenance programmers.
PATH TESTING:
o Path Testing is the name given to a family of test techniques based on judiciously selecting a set of test
paths through the program.
o If the set of paths are properly chosen then we have achieved some measure of test thoroughness. For
example, pick enough paths to assure that every source statement has been executed at least once.
o Path testing techniques are the oldest of all structural test techniques.
o Path testing is most applicable to new software for unit testing. It is a structural technique.
o It requires complete knowledge of the program's structure.
o It is most often used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the software aggregate under test
increases.
THE BUG ASSUMPTION:
o The bug assumption for the path testing strategies is that something has gone wrong with the software
that makes it take a different path than intended.
o As an example "GOTO X" where "GOTO Y" had been intended.
o Structured programming languages prevent many of the bugs targeted by path testing: as a
consequence the effectiveness for path testing for these languages is reduced and for old code in
COBOL, ALP, FORTRAN and Basic, the path testing is indespensable.
CONTROL FLOW GRAPHS:
o The control flow graph is a graphical representation of a program's control structure. It uses the
elements named process blocks, decisions, and junctions.
o The flow graph is similar to the earlier flowchart, with which it is not to be confused.
o Flow Graph Elements:A flow graph contains four different types of elements. (1) Process Block (2)
Decisions (3) Junctions (4) Case Statements
1. Process Block:
A process block is a sequence of program statements uninterrupted by either
decisions or junctions.
It is a sequence of statements such that if any one of statement of the block is
executed, then all statement thereof are executed.
Formally, a process block is a piece of straight line code of one statement or
hundreds of statements.
A process has one entry and one exit. It can consists of a single statement or
instruction, a sequence of statements or instructions, a single entry/exit
subroutine, a macro or function call, or a sequence of these.
2. Decisions:
A decision is a program point at which the control flow can diverge.
Machine language conditional branch and conditional skip instructions are
examples of decisions.
Most of the decisions are two-way but some are three way branches in control
flow.
3. Case Statements:
A case statement is a multi-way branch or decisions.
Examples of case statement are a jump table in assembly language, and the
PASCAL case statement.
From the point of view of test design, there are no differences between Decisions
and Case Statements
4. Junctions:
A junction is a point in the program where the control flow can merge.
Examples of junctions are: the target of a jump or skip instruction in ALP, a label
that is a target of GOTO.
The final transformation is shown in Figure 2.6, where we've dropped the node numbers to
achieve an even simpler representation. The way to work with control flowgraphs is to use
the simplest possible representation - that is, no more information than you need to correlate
back to the source program or PDL.
Figure 2.8: Alternative Flowgraphs for same logic (Statement "IF (A=0)
AND (B=1) THEN . . .").
An improper translation from flowgraph to code during coding can lead to bugs, and improper translation during the test
design lead to missing test cases and causes undiscovered bugs.
FLOWGRAPH AND FLOWCHART GENERATION:
Flowcharts can be
0. Handwritten by the programmer.
1. Automatically produced by a flowcharting program based on a mechanical analysis of the
source code.
2. Semi automatically produced by a flow charting program based in part on structural analysis
of the source code and in part on directions given by the programmer.
There are relatively few control flow graph generators.
PATH TESTING - PATHS, NODES AND LINKS:
Path:a path through a program is a sequence of instructions or statements that starts at an entry, junction, or decision
and ends at another, or possibly the same junction, decision, or exit.
A path may go through several junctions, processes, or decisions, one or more times.
Paths consists of segments.
The segment is a link - a single process that lies between two nodes.
A path segment is succession of consecutive links that belongs to some path.
The length of path measured by the number of links in it and not by the number of the instructions or statements
executed along that path.
The name of a path is the name of the nodes along the path.
FUNDAMENTAL PATH SELECTION CRITERIA:
There are many paths between the entry and exit of a typical routine.
Every decision doubles the number of potential paths. And every loop multiplies the number of potential paths by the
number of different iteration values possible for the loop.
Defining complete testing:
0. Exercise every path from entry to exit
For X negative, the output is X + A, while for X greater than or equal to zero, the output is X + 2A.
Following prescription 2 and executing every statement, but not every branch, would not reveal the bug
in the following incorrect version:
A negative value produces the correct answer. Every statement can be executed, but if the test cases do
not force each branch to be taken, the bug can remain hidden. The next example uses a test based on
executing each branch but does not force the execution of all statements:
The hidden loop around label 100 is not revealed by tests based on prescription 3 alone because no test
forces the execution of statement 100 and the following GOTO statement. Furthermore, label 100 is not
flagged by the compiler as an unreferenced label and the subsequent GOTO does not refer to an
undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure) cannot determine whether a
piece of code is or is not reachable. There could be subroutine calls with parameters that are subroutine labels, or in the
above example there could be a GOTO that targeted label 100 but could never achieve a value that would send the
program to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running - which is to say, to all intents
and purposes, testing) can determine whether code is reachable or not and therefore distinguish between the ideal
structure we think we have and the actual, buggy structure.
PATH TESTING CRITERIA:
6. After you have traced a a covering path set on the master sheet and filled in the
table for every path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked? (C2)
3. Is every three - way branch (less, equal, greater) covered? (C2)
4. Is every link (process) covered at least once? (C1)
7. Revised Path Selection Rules:
Pick the simplest, functionally sensible entry/exit path.
Pick additional paths as small variation from previous paths. Pick
paths that do not have loops rather than paths that do. Favor short
paths that make sense over paths that don't.
Pick additional paths that have no obvious functional meaning only if
it's necessary to provide coverage.
Be comfortable with your chosen paths. Play your hunches (guesses)
and give your intuition free reign as long as you achieve C1+C2.
Don't follow rules slavishly (blindly) - except for coverage.
LOOPS:
Cases for a single loop:A Single loop can be covered with two cases: Looping and Not
looping. But, experience shows that many loop-related bugs are not discovered by C1+C2.
Bugs hide themselves in corners and congregate at boundaries - in the cases of loops, at or
around the minimum or maximum number of times the loop can be iterated. The minimum
number of iterations is often zero, but it need not be.
CASE 1: Single loop, Zero minimum, N maximum, No excluded values
0. Try bypassing the loop (zero iterations). If you can't, you either have a bug, or
zero is not the minimum and you have the wrong case.
1. Could the loop-control variable be negative? Could it appear to specify a negative
number of iterations? What happens to such a value?
2. One pass through the loop.
3. Two passes through the loop.
4. A typical number of iterations, unless covered by a previous test.
5. One less than the maximum number of iterations.
6. The maximum number of iterations.
7. Attempt one more than the maximum number of iterations. What prevents the
loop-control variable from having this value? What will happen with this value if it
8. Try one less than the expected minimum. What happens if the loop control
variable's value is less than the minimum? What prevents the value from being
less than the minimum?
9. The minimum number of iterations.
10. One more than the minimum number of iterations.
11. Once, unless covered by a previous test.
12. Twice, unless covered by a previous test.
13. A typical value.
14. One less than the maximum value.
15. The maximum number of iterations.
16. Attempt one more than the maximum number of iterations.
Treat single loops with excluded values as two sets of tests consisting of loops
without excluded values, such as case 1 and 2 above.
Example, the total range of the loop control variable was 1 to 20, but that values
7,8,9,10 were excluded. The two sets of tests are 1-6 and 11-20.
The test cases to attempt would be 0,1,2,4,6,7 for the first range and
10,11,15,19,20,21 for the second range.
Kinds of Loops:There are only three kinds of loops with respect to path testing:
Nested Loops:
The number of tests to be performed on nested loops will be the
exponent of the tests performed on single loops.
As we cannot always afford to test all combinations of nested loops'
iterations values. Here's a tactic used to discard some of these
values:
1. Start at the inner most loop. Set all the outer loops to their
minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and
maximum for the innermost loop, while holding the outer
loops at their minimum iteration parameter values. Expand
the tests as required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move
out one loop and set it up as in step 2 with all other loops
set to typical values.
4. Continue outward in this manner until all loops have been
covered.
5. Do all the cases for all loops in the nest simultaneously.
Concatenated Loops:
Concatenated loops fall between single and nested loops with respect
to test cases. Two loops are concatenated if it's possible to reach one
after exiting the other while still on a path from entrance to exit.
If the loops cannot be on the same path, then they are not
concatenated and can be treated as individual loops.
Horrible Loops:
A horrible loop is a combination of nested loops, the use of code that
jumps into and out of loops, intersecting loops, hidden loops, and
cross connected loops.
Makes iteration value selection for test cases an awesome and ugly
task, which is another reason such structures should be avoided.
PREDICATE: The logical function evaluated at a decision is called Predicate. The direction taken at a decision depends
on the value of decision variable. Some examples are: A>0, x+y>=90.......
PATH PREDICATE: A predicate associated with a path is called a Path Predicate. For example, "x is greater than zero",
"x+y>=90", "w is either negative or equal to 10 is true" is a sequence of predicates whose truth values will cause the
routine to take a specific path.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case statement, or
jump tables cannot be directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an expedient
(practical approach) is to express multiway branches as an equivalent set of if..then..else
statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF
Case=2 DO A2 ELSE DO A3 ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a subroutine
call, but includes all data objects referenced by the routine whose values are fixed prior to
entering it.
For example, inputs in a calling sequence, objects in a data structure, values left in registers,
or any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input
Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1 and
x2 the direction taken through the decision is based on the predicate is determined at input
time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this
predicate we had the assignement statement y=x2+7. although our predicate depends on
processing, we can substitute the symbolic expression for y to obtain an equivalent predicate
x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the
predicate solely in terms of the input vector is called predicate interpretation.
Some times the interpretation may depend on the path; for example,
INPUT X
ON X GOTO A, B, C, ...
A: Z := 7 @ GOTO HEM
B: Z := -7 @ GOTO HEM
C: Z := 0 @ GOTO HEM
.........
HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first multiway
branch. It yields for the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the
selected path after interpretation.
INDEPENDENCE OF VARIABLES AND PREDICATES:
The path predicates take on truth values based on the values of input variables, either
directly or indirectly.
If a variable's value does not change as a result of processing, that variable is independent
of the processing.
If the variable's value can change as a result of the processing, the variable is process
dependent.
A predicate whose truth value can change as a result of the processing is said to be process
Any set of input values that satisfy all of the conditions of the path predicate expression will
force the routine to the path.
Some times a predicate can have an OR in it.
Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 >= 0 B: X1 + 3X2 + 17 >= 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= 14X2 D: X4 - X1 >= 14X2
Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more complicated
boolean expressions are called as compound predicates.
Some times even a simple predicate becomes compound after interpretation. Example: the
predicate if (x=17) whose opposite branch is if x.NE.17 which is equivalent to x>17 . Or.
X<17.
Predicate coverage is being the achieving of all possible combinations of truth values
corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associated
predicates.
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is achieved
for the wrong reason.
There are three types of Testing Blindness:
0. Assignment Blindness:
Assignment blindness occurs when the buggy predicate appears to
work correctly because the specific value chosen for an assignment
statement works with both the correct and incorrect predicate.
For Example:
If the test case sets Y=1 the desired path is taken in either case, but
there is still a bug.
1. Equality Blindness:
Equality blindness occurs when the path selected by a prior predicate
results in a value that works both for the correct and buggy predicate.
For Example:
Correct Buggy
if Y = 2 then if Y = 2 then
........ ........
if X+Y > 3 then ... if X > 1 then ...
The first predicate if y=2 forces the rest of the path, so that for any
positive value of x. the path taken at the second predicate will be the
same for the correct and buggy version.
2. Self Blindness:
Self blindness occurs when the buggy predicate is a multiple of the
correct predicate and as a result is indistinguishable along that path.
For Example:
Correct Buggy
X=A X=A
........ ........
if X-1 > 0 then ... if X+A-2 > 0 then ...
PATH SENSITIZING:
ADFGHIJKL+AEFGHIJKL+BCDFGHIJKL+BCEFGHIJKL
Each product term denotes a set of inequalities that if solved will yield an input vector that will
Dept of CSE Page 25
drive the routine along the designated path.
Solve any one of the inequality sets for the chosen path and you have found a set of input
values for the path.
If you can find a solution, then the path is achievable.
If you cant find a solution to any of the sets of inequalities, the path is un achievable.
The act of finding a set of solutions to the path predicate expression is called PATH
SENSITIZATION.
HEURISTIC PROCEDURES FOR SENSITIZING PATHS:
This is a workable approach, instead of selecting the paths without considering how to
sensitize, attempt to choose a covering path set that is easy to sensitize and pick hard to
sensitize paths only as you must to achieve coverage.
Identify all variables that affect the decision.
Classify the predicates as dependent or independent.
Start the path selection with un correlated, independent predicates.
If coverage has not been achieved using independent uncorrelated predicates, extend the
path set using correlated predicates.
If coverage has not been achieved extend the cases to those that involve dependent
predicates.
Last, use correlated, dependent predicates.
PATH INSTRUMENTATION:
PATH INSTRUMENTATION:
Path instrumentation is what we have to do to confirm that the outcome was achieved by the
intended path.
Co-incidental Correctness: The coincidental correctness stands for achieving the desired
outcome for wrong reason.
name.
2. Figure 2.12: Single Link Marker
Instrumentation
Why Single Link Markers aren't enough: Unfortunately, a single
link marker may not do the trick because links can be chewed by
open bugs.
To be added
SUMMARY:
Path testing based on structure is a powerful unit-testing tool. With suitable interpretation, it can be used for system
functional tests.
The objective of path testing is to execute enough tests to assure that, as a minimum, C1 + C2 have been achieved.
Select paths as deviations from the normal paths, starting with the simplest, most familiar, most direct paths from the
entry to the exit. Add paths as needed to achieve coverage.
Add paths to cover extreme cases for loops and combinations of loops: no looping, once, twice, one less than the
maximum, the maximum. Attempt forbidden cases.
Find path-sensitizing input-data sets for each selected path. If a path is unachievable, choose another path that will also
achieve coverage. But first ask yourself why seemingly sensible cases lead to unachievable paths.
Use instrumentation and tools to verify the path and to monitor coverage.
Incorporate the notion of coverage (especially C2) into all reviews and inspections. Make the ability to achieve C2 a
major review agenda item.
Design test cases and path from the design flowgraph or PDL specification but sensitize paths from the code as part of
desk checking. Do covering test case designs either prior to coding or concurrently with coding.
Document all tests and expected test results as copiously as you would document code. Put test suites under the same
degree of configuration control used for the software it tests. Treat each path like a subroutine. Predict and document the
outcome for the stated inputs and the path trace (or name by links). Also document any significant environmental factors
and preconditions.
Your tests must be reproducible so that they can serve a diagnostic purpose if they reveal a bug. An undocumented test
cannot be reproduced. Automate test execution.
Be creatively stupid when conducting tests. Every deviation from the predicted outcome or path must be explained.
Every deviation must lead to either a test change, a code change, or a conceptual change.
A test that reveals a bug has succeeded, not failed.
Page 2
USAGE:
Mergers:Transaction flow junction points are potentially as troublesome as transaction flow splits. There are three types
of junctions: (1) Ordinary Junction (2) Absorption (3) Conjugation
0. Ordinary Junction: An ordinary junction which is similar to the junction in a control flow
graph. A transaction can arrive either on one link or the other. (See Figure 3.3 (a))
1. Absorption: In absorption case, the predator transaction absorbs prey transaction. The prey
gone but the predator retains its identity. (See Figure 3.3 (b))
2. Conjugation: In conjugation case, the two parent transactions merge to form a new
daughter. In keeping with the biological flavor this case is called as conjugation.(See Figure
3.3 (c))
We have no problem with ordinary decisions and junctions. Births, absorptions, and conjugations are as problematic for
the software designer as they are for the software modeler and the test designer; as a consequence, such points have
more than their share of bugs. The common problems are: lost daughters, wrongful deaths, and illegitimate births.
it is our belief that, just as one would not feel confident about a program without executing
every statement in it as part of some test, one should not feel confident about a program
without having seen the effect of using the value produced by each and every
computation.
o We will use an control graph to show what happens to data objects of interest at that moment.
o Our objective is to expose deviations between the data flows we have and the data flows we want.
o Data Object State and Usage:
Data Objects can be created, killed and used.
They can be used in two distinct ways: (1) In a Calculation (2) As a part of a Control Flow
Predicate.
The following symbols denote these possibilities:
1. Defined: d - defined, created, initialized etc
2. Killed or undefined: k - killed, undefined, released etc
3. Usage: u - used for something (c - used in Calculations, p - used in a predicate)
1. Defined (d):
An object is defined explicitly when it appears in a data declaration.
Or implicitly when it appears on the left hand side of the assignment.
It is also to be used to mean that a file has been opened.
A dynamically allocated object has been allocated.
Something is pushed on to the stack.
A record written.
2. Killed or Undefined (k):
An object is killed on undefined when it is released or otherwise made
unavailable.
When its contents are no longer known with certitude (with aboslute certainity /
perfectness).
Release of dynamically allocated objects back to the availability pool.
Return of records.
The old top of the stack after it is popped.
An assignment statement can kill and redefine immediately. For example, if A
had been previously defined and we do a new assignment such as A : = 17, we
have killed A's previous value and redefined A
3. Usage (u):
Assume that the variable starts in the K state - that is, it has not been defined or does not exist. If an
attempt is made to use it or to kill it (e.g., say that we're talking about opening, closing, and using files
and that 'killing' means closing), the object's state becomes anomalous (state A) and, once it is
anomalous, no action can return the variable to a working state. If it is defined (d), it goes into the D, or
defined but not yet used, state. If it has been defined (D) and redefined (d) or killed without use (k), it
becomes anomalous, while usage (u) brings it to the U state. If in U, redefinition (d) brings it to D, u
keeps it in U, and k kills it.
Forgiving Data - Flow Anomaly Flow Graph:Forgiving model is an alternate model where redemption (recover) from
the anomalous state is possible.
This graph has three normal and three anomalous states and he considers the kk sequence not to be
anomalous. The difference between this state graph and Figure 3.5 is that redemption is possible. A
proper action from any of the three anomalous states returns the variable to a useful working state.
The point of showing you this alternative anomaly state graph is to demonstrate that the specifics of an
anomaly depends on such things as language, application, context, or even your frame of mind. In
principle, you must create a new definition of data flow anomaly (e.g., a new state graph) in each
situation. You must at least verify that the anomaly definition behind the theory or imbedded in a data
flow anomaly test tool is appropriate to your situation.
TOP
TOP
INTRODUCTION:
o Data Flow Testing Strategies are structural strategies.
o In contrast to the path-testing strategies, data-flow strategies take into account what happens to data
objects on the links in addition to the raw connectivity of the graph.
o In other words, data flow strategies require data-flow link weights (d,k,u,c,p).
o Data Flow Testing Strategies are based on selecting test path segments (also called sub paths) that
satisfy some characteristic of data flows for all data objects.
o For example, all subpaths that contain a d (or u, k, du, dk).
o A strategy X is stronger than another strategy Y if all test cases produced under Y are included in those
produced under X - conversely for weaker.
TERMINOLOGY:
1. Definition-Clear Path Segment, with respect to variable X, is a connected sequence of links such that
X is (possibly) defined on the first link and not redefined or killed on any subsequent link of that path
segment. ll paths in Figure 3.9 are definition clear because variables X and Y are defined only on the
first link (1,3) and not thereafter. In Figure 3.10, we have a more complicated situation. The following
path segments are definition-clear: (1,3,4), (1,3,5), (5,6,7,4), (7,8,9,6,7), (7,8,9,10), (7,8,10), (7,8,10,11).
Subpath (1,3,4,5) is not definition-clear because the variable is defined on (1,3) and again on (4,5). For
practice, try finding all the definition-clear subpaths for this routine (i.e., for all variables).
2. Loop-Free Path Segment is a path segment for which every node in it is visited atmost once. For
Example, path (4,5,6,7,8,10) in Figure 3.10 is loop free, but path (10,11,4,5,6,7,8,10,11,12) is not
because nodes 10 and 11 are each visited twice.
3. Simple path segment is a path segment in which at most one node is visited twice. For example, in
Figure 3.10, (7,4,5,6,7) is a simple path segment. A simple path segment is either loop-free or if there is
a loop, only one node is involved.
4. A du path from node i to k is a path segment such that if the last link has a computational use of X, then
the path is simple and definition-clear; if the penultimate (last but one) node is j - that is, the path is
(i,p,q,...,r,s,t,j,k) and link (j,k) has a predicate use - then the path from i to j is both loop-free and
definition-clear.
STRATEGIES: The structural test strategies discussed below are based on the program's control flowgraph. They differ in
the extent to which predicate uses and/or computational uses of variables are included in the test set. Various types of data
flow testing strategies in decreasing order of their effectiveness are:
0. All - du Paths (ADUP): The all-du-paths (ADUP) strategy is the strongest data-flow testing strategy
discussed here. It requires that every du path from every definition of every variable to every use of that
definition be exercised under some test.
For variable X and Y:In Figure 3.9, because variables X and Y are used only on link (1,3), any test that
starts at the entry satisfies this criterion (for variables X and Y, but not for all variables as required by the
strategy).
For variable Z: The situation for variable Z (Figure 3.10) is more complicated because the variable is
redefined in many places. For the definition on link (1,3) we must exercise paths that include subpaths
(1,3,4) and (1,3,5). The definition on link (4,5) is covered by any path that includes (5,6), such as
subpath (1,3,4,5,6, ...). The (5,6) definition requires paths that include subpaths (5,6,7,4) and (5,6,7,8).
For variable V: Variable V (Figure 3.11) is defined only once on link (1,3). Because V has a predicate
use at node 12 and the subsequent path to the end must be forced for both directions at node 12, the all-
du-paths strategy for this variable requires that we exercise all loop-free entry/exit paths and at least
The all-du-paths strategy is a strong criterion, but it does not take as many tests as it might seem at first
because any one test simultaneously satisfies the criterion for several definitions and uses of several
different variables.
1. All Uses Startegy (AU):The all uses strategy is that at least one definition clear path from every
definition of every variable to every use of that definition be exercised under some test. Just as we
reduced our ambitions by stepping down from all paths (P) to branch coverage (C2), say, we can reduce
the number of test cases by asking that the test set should include at least one path segment from every
definition to every use that can be reached by that definition.
For variable V: In Figure 3.11, ADUP requires that we include subpaths (3,4,5) and (3,5) in some test
because subsequent uses of V, such as on link (5,6), can be reached by either alternative. In AU either
(3,4,5) or (3,5) can be used to start paths, but we don't have to use both. Similarly, we can skip the
(8,10) link if we've included the (8,9,10) subpath. Note the hole. We must include (8,9,10) in some test
cases because that's the only way to reach the c use at link (9,10) - but suppose our bug for variable V
is on link (8,10) after all? Find a covering set of paths under AU for Figure 3.11.
2. All p-uses/some c-uses strategy (APU+C) : For every variable and every definition of that variable,
include at least one definition free path from the definition to every predicate use; if there are definitions
of the variables that are not covered by the above prescription, then add computational use test cases
as required to cover every definition.
For variable Z:In Figure 3.10, for APU+C we can select paths that all take the upper link (12,13) and
therefore we do not cover the c-use of Z: but that's okay according to the strategy's definition because
every definition is covered. Links (1,3), (4,5), (5,6), and (7,8) must be included because they contain
definitions for variable Z. Links (3,4), (3,5), (8,9), (8,10), (9,6), and (9,10) must be included because they
contain predicate uses of Z. Find a covering set of test cases under APU+C for all variables in this
example - it only takes two tests.
3. All c-uses/some p-uses strategy (ACU+P) : The all c-uses/some p-uses strategy (ACU+P) is to first
ensure coverage by computational use cases and if any definition is not covered by the previously
selected paths, add such predicate use cases as are needed to assure that every definition is included
in some test.
For variable Z: In Figure 3.10, ACU+P coverage is achieved for Z by path (1,3,4,5,6,7,8,10,
11,12,13[lower], 2), but the predicate uses of several definitions are not covered. Specifically, the (1,3)
definition is not covered for the (3,5) p-use, the (7,8) definition is not covered for the (8,9), (9,6) and (9,
10) p-uses.
The above examples imply that APU+C is stronger than branch coverage but ACU+P may
be weaker than, or incomparable to, branch coverage.
4. All Definitions Strategy (AD) : The all definitions strategy asks only every definition of every variable
be covered by atleast one use of that variable, be that use a computational use or a predicate use.
For variable Z: Path (1,3,4,5,6,7,8, . . .) satisfies this criterion for variable Z, whereas any entry/exit path
satisfies it for variable V.
From the definition of this strategy we would expect it to be weaker than both ACU+P and
APU+C.
5. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all predicate uses strategy
is derived from APU+C strategy by dropping the requirement that we include a c-use for the variable if
It is intuitively obvious that ACU should be weaker than ACU+P and that APU should be
weaker than APU+C.
The right-hand side of this graph, along the path from "all paths" to "all statements" is the more
o
interesting hierarchy for practical applications.
o Note that although ACU+P is stronger than ACU, both are incomparable to the predicate-biased
strategies. Note also that "all definitions" is not comparable to ACU or APU.
SLICING AND DICING:
o A (static) program slice is a part of a program (e.g., a selected set of statements) defined with respect to
a given variable X (where X is a simple variable or a data vector) and a statement i: it is the set of all
statements that could (potentially, under static analysis) affect the value of X at statement i - where the
influence of a faulty statement could result from an improper computational use or predicate use of some
other variables at prior statements.
o If X is incorrect at statement i, it follows that the bug must be in the program slice for X with respect to i
o A program dice is a part of a slice in which all statements which are known to be correct have been
removed.
o In other words, a dice is obtained from a slice by incorporating information obtained through testing or
experiment (e.g., debugging).
o The debugger first limits her scope to those prior statements that could have caused the faulty value at
statement i (the slice) and then eliminates from further consideration those statements that testing has
shown to be correct.
To be added
SUMMARY:
The methods discussed for path testing of units and programs can be applied with suitable interpretation to
functional testing based on transaction flows.
The biggest problem and the biggest payoff may be getting the transaction flows in the first place.
Full coverage (C1 + C2) is required for all flows, but most bugs will be found on the strange, meaningless, weird
paths.
Transaction-flow control may be implemented by means of an undeclared and unrecognized internal language.
The practice of attempting to design tests based on transaction-flow representation of requirements and discussing
those attempts with the designer can unearth more bugs than any tests you run.
Data are as important as code and will become more important.
Data integrity is as important as code integrity. Just as common sense dictates that all statements and branches be
exercised on under test, all data definitions and subsequent uses must similarly be tested.
What constitutes a data flow anomaly is peculiar to the application. Be sure to have a clear concept of data flow
anomalies in your situation.
Use all available tools to detect those anomalies that can be detected statically. Let the extent and excellence of
static data-flow anomaly detection be as important a criterion in selecting a language processor as produced object
code efficiency and compilation speed. Use the slower compiler that gives you slower object code if it can detect
more anomalies. You can always recompile the unit after it has been debugged.
The data-flow testing strategies span the gap between all paths and branch testing. Of the various available
strategies, AU probably has the best payoff for the money. It seems to be no worse than twice the number of test
cases required for branch testing, but the resulting code is much more reliable. AU is not too difficult to do without
supporting tools, but use the tools as they become available.
Don't restrict your notion of data-flow anomaly to the obvious. The symbols d, k, u, and the associated anomalies,
can be interpreted (with profit) in terms of file opening and closing, resource management, and other applications.
UNI –III
T
Page 2
Dept of CSE
Software Testing
INTRODUCTION:
o Domain:In mathematics, domain is a set of possible values of an independant variable or the variables
of a function.
o Programs as input data classifiers: domain testing attempts to determine whether the classification is or
is not correct.
o Domain testing can be based on specifications or equivalent implementation information.
o If domain testing is based on specifications, it is a functional test technique.
o If domain testing is based implementation details, it is a structural test technique.
o For example, you're doing domain testing when you check extreme values of an input variable.
All inputs to a program can be considered as if they are numbers. For example, a character string can
be treated as a number by concatenating bits and looking at them as if they were a binary integer. This
is the view in domain testing, which is why this strategy has a mathematical flavor.
Before doing whatever it does, a routine must classify the input and set it moving on the right path.
o
An invalid input (e.g., value too big) is just a special processing case called 'reject'.
o
The input then passses to a hypothetical subroutine rather than on calculations.
o
In domain testing, we focus on the classification aspect of the routine rather than on the calculations.
o
Structural knowledge is not needed for this model - only a consistent, complete specification of input
o
values for each case.
o We can infer that for each case there must be atleast one path to process that case.
A DOMAIN IS A SET:
o An input domain is a set.
o If the source language supports set definitions (E.g. PASCAL set types and C enumerated types) less
testing is needed because the compiler does much of it for us.
o Domain testing does not work well with arbitrary discrete sets of data objects.
o Domain for a loop-free program corresponds to a set of numbers defined over the input vector.
DOMAINS, PATHS AND PREDICATES:
o In domain testing, predicates are assumed to be interpreted in terms of input vector variables.
o If domain testing is applied to structure, then predicate interpretation must be based on actual paths
through the routine - that is, based on the implementation control flowgraph.
o Conversely, if domain testing is applied to specifications, interpretation is based on a specified data
flowgraph for the routine; but usually, as is the nature of specifications, no interpretation is needed
because the domains are specified directly.
o For every domain, there is at least one path through the routine.
o There may be more than one path if the domain consists of disconnected parts or if the domain is
defined by the union of two or more domains.
o Domains are defined their boundaries. Domain boundaries are also where most domain bugs occur.
Dept of CSE Page 46
o For every boundary there is at least one predicate that specifies what numbers belong to the domain
and what numbers don't.
For example, in the statement IF x>0 THEN ALPHA ELSE BETA we know that numbers greater than
zero belong to ALPHA processing domain(s) while zero and smaller numbers belong to BETA
domain(s).
o A domain may have one or more boundaries - no matter how many variables define it.
For example, if the predicate is x2 + y2 < 16, the domain is the inside of a circle of radius 4 about the
origin. Similarly, we could define a spherical domain with one boundary but in three variables.
Domains are usually defined by many boundary segments and therefore by many predicates. i.e. the set
o
of interpreted predicates traversed on that path (i.e., the path's predicate expression) defines the
domain's boundaries.
A DOMAIN CLOSURE:
o A domain boundary is closed with respect to a domain if the points on the boundary belong to the
domain.
o If the boundary points belong to some other domain, the boundary is said to be open.
o Figure 4.2 shows three situations for a one-dimensional domain - i.e., a domain defined over one input
variable; call it x
o The importance of domain closure is that incorrect closure bugs are frequent domain bugs. For example,
x >= 0 when x > 0 was intended.
DOMAIN DIMENSIONALITY:
o Every input variable adds one dimension to the domain.
o One variable defines domains on a number line.
o Two variables define planar domains.
o Three variables define solid domains.
o Every new predicate slices through previously defined domains and cuts them in half.
o Every boundary slices through the input vector space with a dimensionality which is less than the
dimensionality of the space.
o Thus, planes are cut by lines and points, volumes by planes, lines and points and n-spaces by
hyperplanes.
BUG ASSUMPTION:
o The bug assumption for the domain testing is that processing is okay but the domain definition is wrong.
o An incorrectly implemented domain means that boundaries are wrong, which may in turn mean that
control flow predicates are wrong.
NICE DOMAINS:
SYSTEMATIC BOUNDARIES:
o Systematic boundary means that boundary inequalities related by a simple function such as a constant.
o In Figure 4.3 for example, the domain boundaries for u and v differ only by a constant. We want relations
such as
where fi is an arbitrary linear function, X is the input vector, ki and c are constants, and g(i,c) is a decent
function over i and c that yields a constant, such as k + ic.
o The first example is a set of parallel lines, and the second example is a set of systematically (e.g.,
equally) spaced parallel lines (such as the spokes of a wheel, if equally spaced in angles, systematic).
o If the boundaries are systematic and if you have one tied down and generate tests for it, the tests for the
rest of the boundaries in that set can be automatically generated.
ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every inequality in V is
perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be tested independently
o In Figure 4.3 we have six boundaries in U and four in V. We can confirm the boundary properties in a
number of tests proportional to 6 + 4 = 10 (O(n)). If we tilt the boundaries to get Figure 4.5, we must now
test the intersections. We've gone from a linear number of cases to a quadratic: from O(n) to O(n2).
Actually, there are two different but related orthogonality conditions. Sets of boundaries can be
o
orthogonal to one another but not orthogonal to the coordinate axes (condition 1), or boundaries can be
orthogonal to the coordinate axes (condition 2).
CLOSURE CONSISTENCY:
o Figure 4.6 shows another desirable domain property: boundary closures are consistent and systematic.
o The shaded areas on the boundary denote that the boundary belongs to the domain in which the
shading lies - e.g., the boundary lines belong to the domains on the right.
o Consistent closure means that there is a simple pattern to the closures - for example, using the same
relational operator for all boundaries of a set of parallel boundaries.
CONVEX:
o A geometric figure (in any number of dimensions) is convex if you can take two arbitrary points on any
two different boundaries, join them by a line and all points on that line lie within the figure.
o Nice domains are convex; dirty domains aren't.
UGLY DOMAINS:
o Some domains are born ugly and some are uglified by bad specifications.
o Every simplification of ugly domains by programmers can be either good or bad.
o Programmers in search of nice solutions will "simplify" essential complexity out of existence. Testers in
search of brilliant insights will be blind to essential complexity and therefore miss important cases.
o If the ugliness results from bad specifications and the programmer's simplification is harmless, then the
programmer has made ugly good.
o But if the domain's complexity is essential (e.g., the income tax code), such "simplifications" constitute
bugs.
o Nonlinear boundaries are so rare in ordinary programming that there's no information on how
programmers might "correct" such boundaries if they're essential.
AMBIGUITIES AND CONTRADICTIONS:
o Domain ambiguities are holes in the input space.
o The holes may lie with in the domains or in cracks between domains.
Two kinds of contradictions are possible: overlapped domain specifications and overlapped closure
o
specifications
o Figure 4.7c shows overlapped domains and Figure 4.7d shows dual closure assignment.
SIMPLIFYING THE TOPOLOGY:
o The programmer's and tester's reaction to complex domains is the same - simplify
o There are three generic cases: concavities, holes and disconnected pieces.
o Programmers introduce bugs and testers misdesign test cases by: smoothing out concavities (Figure
4.8a), filling in holes (Figure 4.8b), and joining disconnected pieces (Figure 4.8c).
Figure 4.9:
Forcing Closure Consistency.
DOMAIN TESTING:
DOMAIN TESTING STRATEGY: The domain-testing strategy is simple, although possibly tedious (slow).
1. Domains are defined by their boundaries; therefore, domain testing concentrates test points on or near
boundaries.
2. Classify what can go wrong with boundaries, then define a test strategy for each case. Pick enough
points to test for all recognized kinds of boundary errors.
o In Figure 4.13a we assumed that the boundary was to be open for A. The bug we're looking for is a
closure error, which converts > to >= or < to <= (Figure 4.13b). One test (marked x) on the boundary
point detects this bug because processing for that point will go to domain A rather than B.
o In Figure 4.13c we've suffered a boundary shift to the left. The test point we used for closure detects this
bug because the bug forces the point from the B domain, where it should be, to A processing. Note that
we can't distinguish between a shift and a closure error, but we do know that we have a bug.
o Figure 4.13d shows a shift the other way. The on point doesn't tell us anything because the boundary
shift doesn't change the fact that the test point will be processed in B. To detect this shift we need a
point close to the boundary but within A. The boundary is open, therefore by definition, the off point is in
A (Open Off Inside).
o The same open off point also suffices to detect a missing boundary because what should have been
processed in A is now processed in B.
o To detect an extra boundary we have to look at two domain boundaries. In this context an extra
boundary means that A has been split in two. The two off points that we selected before (one for each
boundary) does the job. If point C had been a closed boundary, the on test point at C would do it.
o For closed domains look at Figure 4.14. As for the open boundary, a test point on the boundary detects
the closure bug. The rest of the cases are similar to the open boundary, except now the strategy
requires off points just outside the domain.
INTRODUCTION:
o Recall that we defined integration testing as testing the correctness of the interface between two
otherwise correct components.
o Components A and B have been demonstrated to satisfy their component tests, and as part of the act of
integrating them we want to investigate possible inconsistencies across their interface.
o Interface between any two components is considered as a subroutine call.
o We're looking for bugs in that "call" when we do interface testing.
o Let's assume that the call sequence is correct and that there are no type incompatibilities.
o For a single variable, the domain span is the set of numbers between (and including) the smallest value
and the largest value. For every input variable we want (at least): compatible domain spans and
compatible closures (Compatible but need not be Equal).
DOMAINS AND RANGE:
o The set of output values produced by a function is called the range of the function, in contrast with
the domain, which is the set of input values over which the function is defined.
o For most testing, our aim has been to specify input values and to predict and/or confirm output values
that result from those inputs.
o Interface testing requires that we select the output values of the calling routine i.e. caller's range must be
compatible with the called routine's domain.
o An interface test consists of exploring the correctness of the following mappings:
o caller domain --> caller range (caller
unit test)
o caller range --> called domain
(integration test)
o called domain --> called range (called
unit test)
CLOSURE COMPATIBILITY:
o Assume that the caller's range and the called domain spans the same numbers - for example, 0 to 17.
o Figure 4.16 shows the four ways in which the caller's range closure and the called's domain closure can
agree.
o The thick line means closed and the thin line means open. Figure 4.16 shows the four cases consisting
of domains that are closed both on top (17) and bottom (0), open top and closed bottom, closed top and
open bottom, and open top and bottom.
o Figure 4.17 shows the twelve different ways the caller and the called can disagree about closure. Not all
of them are necessarily bugs. The four cases in which a caller boundary is open and the called is closed
(marked with a "?") are probably not buggy. It means that the caller will not supply such values but the
called can accept them.
SPAN COMPATIBILITY:
o Figure 4.18 shows three possibly harmless span incompatibilities.
In Figure 4.19b the ranges and domains don't line up; hence good values are rejected, bad values are
o
accepted, and if the called routine isn't robust enough, we have crashes.
o Figure 4.19c combines these notions to show various ways we can have holes in the domain: these are
all probably buggy.
INTERFACE RANGE / DOMAIN COMPATIBILITY TESTING:
o For interface testing, bugs are more likely to concern single variables rather than peculiar combinations
of two or more variables.
o Test every input variable independently of other input variables to confirm compatibility of the caller's
range and the called routine's domain span and closure of every domain defined for that variable.
o There are two boundaries to test and it's a one-dimensional domain; therefore, it requires one on and
one off point per boundary or a total of two on points and two off points for the domain - pick the off
points appropriate to the closure (COOOOI).
o Start with the called routine's domains and generate test points in accordance to the domain-testing
strategy used for that routine in component testing.
o Unless you're a mathematical whiz you won't be able to do this without tools for more than one variable
at a time.
1. Programs can be viewed as doing two different things: (a) classifying input vectors into domains, and (b) doing the
processing appropriate to the domain. Domain testing focuses on the classification aspect and explores domain
correctness.
2. Domains are specified by the intersections of inequalities obtained by interpreting predicates in terms of input
variables. If domain testing is based on structure, the interpretation is specific to the control-flow path through the
set of predicates that define the domain. If domain testing is based on specifications, the interpretation is specific to
the path through a specification data flowgraph.
3. Every domain boundary has a closure that specifies whether boundary points are or are not in the domain. Closure
verification is a big part of domain testing.
4. Almost all domain boundaries found in practice are based on linear inequalities. Those that aren't can often be
converted to linear inequalities by a suitable linearization transformation.
5. Nice domains have the following properties: linear boundaries, boundaries that extend from plus to minus infinity in
all variables, have systematic inequality sets, form orthogonal sets, have consistent closures, are convex, and
create domains that are all in one piece. Nice domains are easy to test because the boundaries can be tested one at
a time, independently of the other boundaries. If domains aren't nice, examine the specifications to see whether they
can be changed to make the boundaries nice; often what's difficult about a boundary or domain is arbitrary rather
than based on real requirements.
6. As designers, guard against incorrect simplifications and transformations that make essentially ugly domains nice.
As testers, look for such transformations.
7. The general domain strategy for arbitrary convex, simply connected, linear domains is based on testing at most (n +
1)p test points per domain, where n is the dimension of the interpreted input space and p is the number of
boundaries in the domain. Of these, n points are on points and one is an off point. Remember the definition of off
point - COOOOI.
8. Real domains, especially if they have nice boundaries, can be tested in far less than (n + 1)p points: as little as O(n).
9. Domain testing is easy for one dimension, difficult for two, and tool-intensive for more than two. Beg, borrow, or
build the tools before you attempt to apply domain testing to the general situation. Finding the test points is a linear
programming problem for the general case and trivial for the nicest domains.
10. Domain testing is only one of many related partition testing methods which includes more points, such as n-on + n-
off, or extreme points and off-extreme points. Extreme points are good because bugs tend to congregate there.
11. The domain-testing outlook is a productive tactic for integration interface testing. Test range/domain compatibility
between caller and called routines and all other forms of intercomponent communications.
Page 2
PATH PRODUCTS:
o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name.
o Using link names as weights, we then convert the graphical flow graph into an equivalent algebraic like
expressions which denotes the set of all possible paths from entry to exit for the flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters.
o In tracing a path or path segment through a flow graph, you traverse a succession of link names.
o The name of the path or path segment that corresponds to those links is expressed naturally by
concatenating those link names.
o For example, if you traverse links a,b,c and d along some path, the name for that path segment is abcd.
This path name is also called a path product. Figure 5.1 shows some examples:
PATH EXPRESSION:
o Consider a pair of nodes in a graph and the set of paths between those node.
o Denote that set of paths by Upper case letter such as X,Y. From Figure 5.1c, the members of the path
set can be listed as follows:
ac+abc+abbc+abbbc+abbbbc+...........
The + sign is understood to mean "or" between the two nodes of interest, paths ac, or abc, or abbc, and
o
so on can be taken.
o Any expression that consists of path names and "OR"s and which denotes a set of paths between two
nodes is called a "Path Expression.".
PATH PRODUCTS:
o The name of a path that consists of two successive path segments is conveniently expressed by the
concatenation or Path Product of the segment names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path corresponding to X followed by Y
is denoted by
XY=abcdefghij
o Similarly,
o YX=fghijabcde
o aX=aabcde
o Xa=abcdea
XaX=abcdeaabcde
o If X and Y represent sets of paths or path expressions, their product represents the set of paths that can
be obtained by following every element of X by any element of Y in all possible ways. For example,
o X = abc + def + ghi
o Y = uvw + z
Then,
o If a link or segment name is repeated, that fact is denoted by an exponent. The exponent's value
denotes the number of repetitions:
o a1 = a; a2 = aa; a3 = aaa; an = aaaa . . . n times.
Similarly, if
X = abcde
then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also needed for completeness. It is
denoted by the numeral "1" and denotes the "path" whose length is zero - that is, the path that doesn't
have any links.
The first set of parallel paths is denoted by X + Y + d and the second set by U + V + W + h + i + j. The
set of all paths in this flowgraph is f(X + Y + d)g(U + V + W + h + i + j)k
DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of multiplication apply; that is
o If a set consists of paths names and a member of that set is added to it, the "new" name, which is
already in that set of names, contributes nothing and can be ignored.
o For example,
o if X=a+aa+abc+abcd+def then
X+a = X+aa = X+abc = X+abcd = X+def = X
It follows that any arbitrary sum of identical path expressions reduces to the same path expression.
LOOPS:
o Loops can be understood as an infinite set of parallel paths. Say that the loop consists of a single link b.
then the set of all paths through that loop point is b0+b1+b2+b3+b4+b5+..............
o This potentially infinite sum is denoted by b* for an individual link and by X* when X is a path expression.
o The path expression for the above figure is denoted by the notation:
ab*c=ac+abc+abbc+abbbc+................
o Evidently,
o It is more convenient to denote the fact that a loop cannot be taken more than a certain, say n, number
of times.
o A bar is used under the exponent to denote the fact as follows:
Xn = X0+X1+X2+X3+X4+X5+..................+Xn
RULES 6 - 16:
o The following rules can be derived from the previous rules:
o RULE 6: Xn + Xm = Xn if n>m
RULE 6: Xn + Xm = Xm if m>n
RULE 7: XnXm = Xn+m
RULE 8: XnX* = X*Xn = X*
RULE 9: XnX+ = X+Xn = X+
RULE 10: X*X+ = X+X* = X+
RULE 11: 1 + 1 = 1
RULE 12: 1X = X1 = X
Following or preceding a set of paths by a path of zero length does not change the set.
RULE 13: 1n = 1n = 1* = 1+ = 1
No matter how often you traverse a path of zero length,It is a path of zero length.
RULE 14: 1++1 = 1*=1
The null set of paths is denoted by the numeral 0. it obeys the following rules:
REDUCTION PROCEDURE:
o You can practice by applying the algorithm on the following flowgraphs and generate their respective
path expressions:
APPLICATIONS:
TOP
APPLICATIONS:
o This arithmetic is an ordinary algebra. The weight is the number of paths in each set.
o EXAMPLE:
The following is a reasonably well-structured program.
Each link represents a single link and consequently is given a weight of "1" to start. Lets say
the outer loop will be taken exactly four times and inner Loop Can be taken zero or three
times Its path expression, with a little work, is:
A: The flow graph should be annotated by replacing the link name with the maximum of
paths through that link (1) and also note the number of times for looping.
B: Combine the first pair of parallel loops outside the loop and also the pair in the outer loop.
C: Multiply the things out and remove nodes to clear the clutter.
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2 X 84 X 2 = 32,768.
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)31 x 1 x 1(1 + 1)1)41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
The node-by-node reduction procedure can also be used as a test for structured code.
Flow graphs that DO NOT contain one or more of the graphs shown below (Figure 5.8) as subgraphs are structured.
0. Jumping into loops
1. Jumping out of loops
2. Branching into decisions
3. Branching out of decisions
This question can be answered under suitable assumptions, primarily that all probabilities involved are independent,
which is to say that all decisions are independent and uncorrelated.
We use the same algorithm as before : node-by-node removal of uninteresting nodes.
Weights, Notations and Arithmetic:
Probabilities can come into the act only at decisions (including decisions associated with
loops).
Annotate each outlink with a weight equal to the probability of going in that direction.
Evidently, the sum of the outlink probabilities must equal 1
For a simple loop, if the loop will be taken a mean of N times, the looping probability is N/(N
+ 1) and the probability of not looping is 1/(N + 1).
A link that is not part of a decision node has a probability of 1.
The arithmetic rules are those of ordinary arithmetic.
Following the above rule, all we've done is replace the outgoing probability with 1 - so why
the complicated rule? After a few steps in which you've removed nodes, combined parallel
terms, removed loops and the like, you might find something like this:
EXAMPLE:
Here is a complicated bit of logic. We want to know the probability associated with cases A,
B, and C.
Let us do this in three parts, starting with case A. Note that the sum of the probabilities at
each decision node is equal to 1. Start by throwing away anything that isn't on the way to
case A, and then apply the reduction procedure. To avoid clutter, we usually leave out
probabilities equal to 1.
CASE A:
This checks. It's a good idea when doing this sort of thing to calculate all the probabilities and
to verify that the sum of the routine's exit probabilities does equal 1.
If it doesn't, then you've made calculation error or, more likely, you've left out some
branching probability.
How about path probabilities? That's easy. Just trace the path of interest and multiply the
probabilities as you go.
Alternatively, write down the path name and do the indicated arithmetic operation.
Say that a path consisted of links a, b, c, d, e, and the associated probabilities were .2, .5, 1.,
.01, and I respectively. Path abcbcbcdeabddea would have a probability of 5 x 10-10.
Long paths are usually improbable.
MEAN PROCESSING TIME OF A ROUTINE:
Given the execution time of all statements or instructions for every link in a flowgraph and the probability for each
direction for all decisions are to find the mean processing time for the routine as a whole.
The model has two weights associated with every link: the processing time for that link, denoted by T, and the probability
of that link P.
The arithmetic rules for calculating the mean time:
1. Combine the parallel links of the outer loop. The result is just the mean of the processing
times for the links because there aren't any other links leaving the first node. Also combine
the pair of links at the beginning of the flowgraph..
3. Use the cross-term step to eliminate a node and to create the inner self - loop.
PUSH/POP, GET/RETURN:
This model can be used to answer several different questions that can turn up in debugging.
It can also help decide which test cases to design.
The question is:
Given a pair of complementary operations such as PUSH (the stack) and POP (the stack), considering the set of
all possible paths through the routine, what is the net effect of the routine? PUSH or POP? How many times?
Under what conditions?
Here are some other examples of complementary operations to which this model applies:
GET/RETURN a resource block.
OPEN/CLOSE a file.
START/STOP a device or process.
These expressions state that the stack will be popped only if the inner loop is not taken.
The stack will be left alone only if the inner loop is iterated once, but it may also be pushed.
For all other values of the inner loop, the stack will only be pushed.
EXAMPLE 2 (GET / RETURN):
Exactly the same arithmetic tables used for previous example are used for GET / RETURN a
buffer block or resource, or, in fact, for any pair of complementary operations in which the
total number of operations in either direction is cumulative.
The arithmetic tables for GET/RETURN are:
G(G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3R*
4 2
= (G + G )R*
This expression specifies the conditions under which the resources will be balanced on
leaving the routine.
If the upper branch is taken at the first decision, the second loop must be taken four times.
If the lower branch is taken at the first decision, the second loop must be taken twice.
For any other values, the routine will not balance. Therefore, the first loop does not have to
be instrumented to verify this behavior because its impact should be nil.
LIMITATIONS AND SOLUTIONS:
The main limitation to these applications is the problem of unachievable paths.
The node-by-node reduction procedure, and most graph-theory-based algorithms work well when all paths are possible,
but may provide misleading results when some paths are unachievable.
The approach to handling unachievable paths (for any application) is to partition the graph into subgraphs so that all
paths in each of the subgraphs are achievable.
The resulting subgraphs may overlap, because one path may be common to several different subgraphs.
Each predicate's truth-functional value potentially splits the graph into two subgraphs. For n predicates, there could be as
many as 2n subgraphs.
THE PROBLEM:
o The generic flow-anomaly detection problem (note: not just data-flow anomalies, but any flow anomaly)
is that of looking for a specific sequence of options considering all possible paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and we want to know if there is
a SET followed immediately a SET or a RESET followed immediately by a RESET (an ss or
an rr sequence).
o Some more application examples:
A = pp
B = srr
C = rp
T = ss
A = p + pp + ps
B = psr + ps(r + ps)
C = rp
T = P4
Is it obvious that there is a p4 sequence in ABnC? The theorem states that we have only to look at
Multiplying out the expression and simplifying shows that there is no p4 sequence.
o Incidentally, the above observation is an informal proof of the wisdom of looping twice discussed in Unit
2. Because data-flow anomalies are represented by two-character sequences, it follows the above
theorem that looping twice is what you need to do to find such anomalies.
LIMITATIONS:
o Huang's theorem can be easily generalized to cover sequences of greater length than two characters.
Beyond three characters, though, things get complex and this method has probably reached its utilitarian
limit for manual application.
o There are some nice theorems for finding sequences that occur at the beginnings and ends of strings
but no nice algorithms for finding strings buried in an expression.
o Static flow analysis methods can't determine whether a path is or is not achievable. Unless the flow
analysis includes symbolic execution or similar techniques, the impact of unachievable paths will not be
included in the analysis.
o The flow-anomaly application, for example, doesn't tell us that there will be a flow anomaly - it tells us
that if the path is achievable, then there will be a flow anomaly. Such analytical problems go away, of
course, if you take the trouble to design routines for which all paths are achievable.
SUMMARY:
DECISION TABLES:
Figure 6.1 is a limited - entry decision table. It consists of four areas called the condition stub, the condition entry,
the action stub, and the action entry.
Each column of the table is a rule that specifies the conditions under which the actions named in the action stub will
take place.
The condition stub is a list of names of conditions.
A rule specifies whether a condition should or should not be met for the rule to be satisfied. "YES" means that the
condition must be met, "NO" means that the condition must not be met, and "I" means that the condition plays no
part in the rule, or it is immaterial to that rule.
The action stub names the actions the routine will take or initiate if the rule is satisfied. If the action entry is "YES",
the action will take place; if "NO", the action will not take place.
The table in Figure 6.1 can be translated as follows:
Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met (rule 1) or if conditions 1,
3, and 4 are met (rule 2).
"Condition" is another word for predicate.
Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and TRUE / FALSE.
Now the above translations become:
In addition to the stated rules, we also need a Default Rule that specifies the default action to be taken when all
other rules fail. The default rules for Table in Figure 6.1 is shown in Figure 6.3
DECISION-TABLE PROCESSORS:
o Decision tables can be automatically translated into code and, as such, are a higher-order language
o If the rule is satisfied, the corresponding action takes place
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule results in an action or no rule
is satisfied and the default action is taken
o Decision tables have become a useful tool in the programmers kit, in business data processing.
DECISION-TABLES AS BASIS FOR TEST CASE DESIGN:
0. The specification is given as a decision table or can be easily converted into one.
1. The order in which the predicates are evaluated does not affect interpretation of the rules or the resulting
action - i.e., an arbitrary permutation of the predicate order will not, or should not, affect which action
takes place.
2. The order in which the rules are evaluated does not affect the resulting action - i.e., an arbitrary
permutation of rules will not, or should not, affect which action takes place.
3. Once a rule is satisfied and an action selected, no other rule need be examined.
4. If several actions can result from satisfying a rule, the order in which the actions are executed doesn't
matter
DECISION-TABLES AND STRUCTURE:
o Decision tables can also be used to examine a program's structure.
o Figure 6.4 shows a program segment that consists of a decision tree.
o These decisions, in various combinations, can lead to actions 1, 2, or 3.
o If the decision appears on a path, put in a YES or NO as appropriate. If the decision does not appear on
the path, put in an I, Rule 1 does not contain decision C, therefore its entries are: YES, YES, I, YES.
o The corresponding decision table is shown in Table 6.1
o Similalrly, If we expand the immaterial cases for the above Table 6.1, it results in Table 6.2 as below:
R1 RULE 2 R3 RULE 4 R5 R6
CONDITION A YY YYYY YY NNNN NN NN
CONDITION B YY NNNN YY YYNN NY YN
o Consider the following specification whose putative flowgraph is shown in Figure 6.5:
1. If condition A is met, do process A1 no matter what other actions are taken or what other
conditions are met.
2. If condition B is met, do process A2 no matter what other actions are taken or what other
conditions are met.
3. If condition C is met, do process A3 no matter what other actions are taken or what other
conditions are met.
4. If none of the conditions is met, then do processes A1, A2, and A3.
5. When more than one process is done, process A1 must be done first, then A2, and then A3.
The only permissible cases are: (A1), (A2), (A3), (A1,A3), (A2,A3) and (A1,A2,A3).
o Figure 6.5 shows a sample program with a bug.
o The programmer tried to force all three processes to be executed for the cases but forgot that the
B and C predicates would be done again, thereby bypassing processes A2 and A3.
o Table 6.3 shows the conversion of this flowgraph into a decision table after expansion.
PATH EXPRESSIONS:
GENERAL:
o Logic-based testing is structural testing when it's applied to structure (e.g., control flowgraph of an
implementation); it's functional testing when it's applied to a specification.
o In logic-based testing we focus on the truth values of control flow predicates.
o A predicate is implemented as a process whose outcome is a truth-functional value.
o For our purpose, logic-based testing is restricted to binary predicates.
o We start by generating path expressions by path tracing as in Unit V, but this time, our purpose is to
convert the path expressions into boolean algebra, using the predicates' truth values (e.g., A and ) as
weights.
BOOLEAN ALGEBRA:
o STEPS:
1. Label each decision with an uppercase letter that represents the truth value of the predicate.
The YES or TRUE branch is labeled with a letter (say A) and the NO or FALSE branch with
the same letter overscored (say ).
2. The truth value of a path is the product of the individual labels. Concatenation or products
mean "AND". For example, the straight-through path of Figure 6.5, which goes via nodes 3,
6, 7, 8, 10, 11, 12, and 2, has a truth value of ABC. The path via nodes 3, 6, 7, 9 and 2 has a
value of .
3. If two or more paths merge at a node, the fact is expressed by use of a plus sign (+) which
means "OR".
o Using this convention, the truth-functional values for several of the nodes can be expressed in terms of
segments from previous nodes. Use the node name to identify the point.
o There are only two numbers in boolean algebra: zero (0) and one (1). One means "always true" and zero
means "always false".
o RULES OF BOOLEAN ALGEBRA:
Boolean algebra has three operators: X (AND), + (OR) and (NOT)
X : meaning AND. Also called multiplication. A statement such as AB (A X B) means "A and
B are both true". This symbol is usually left out as in ordinary algebra.
+ : meaning OR. "A + B" means "either A is true or B is true or both".
meaning NOT. Also negation or complementation. This is read as either "not A" or "A bar".
The entire expression under the bar is negated.
The following are the laws of boolean algebra:
In all of the above, a letter can represent a single sentence or an entire boolean algebra expression.
Individual letters in a boolean algebra expression are called Literals (e.g. A,B)
The product of several literals is called a product term (e.g., ABC, DE).
An arbitrary boolean expression that has been multiplied out so that it consists of the sum of products (e.g., ABC + DEF
+ GH) is said to be in sum-of-products form.
Similarly,
The deviation from the specification is now clear. The functions should have been:
Loops complicate things because we may have to solve a boolean equation to determine what predicate-value combinations
lead to where.
KV CHARTS:
The charts show all possible truth values that the variable A can have.
o
A "1" means the variable’s value is "1" or TRUE. A "0" means that the variable's value is 0 or FALSE.
o
The entry in the box (0 or 1) specifies whether the function that the chart represents is true or false for
o
that value of the variable.
o We usually do not explicitly put in 0 entries but specify only the conditions under which the function is
true.
TWO VARIABLES:
o Figure 6.7 shows eight of the sixteen possible functions of two variables.
o Each box corresponds to the combination of values of the variables for the row and column of that box.
o A pair may be adjacent either horizontally or vertically but not diagonally.
o Any variable that changes in either the horizontal or vertical direction does not appear in the expression.
o In the fifth chart, the B variable changes from 0 to 1 going down the column, and because the A
variable's value for the column is 1, the chart is equivalent to a simple A.
o Figure 6.8 shows the remaining eight functions of two variables.
o The first chart has two 1's in it, but because they are not adjacent, each must be taken separately.
o They are written using a plus sign.
o It is clear now why there are sixteen functions of two variables.
o Each box in the KV chart corresponds to a combination of the variables' values.
o That combination might or might not be in the function (i.e., the box corresponding to that combination
might have a 1 or 0 entry).
o Since n variables lead to 2n combinations of 0 and 1 for the variables, and each such combination (box)
can be filled or not filled, leading to 22n ways of doing this.
o Consequently for one variable there are 2 21 = 4 functions, 16 functions of 2 variables, 256 functions of 3
variables, 16,384 functions of 4 variables, and so on.
o Given two charts over the same variables, arranged the same way, their product is the term by term
product, their sum is the term by term sum, and the negation of a chart is gotten by reversing all the 0
and 1 entries in the chart.
THREE VARIABLES:
o KV charts for three variables are shown below.
o As before, each box represents an elementary term of three variables with a bar appearing or not
appearing according to whether the row-column heading for that box is 0 or 1.
o A three-variable chart can have groupings of 1, 2, 4, and 8 boxes.
o A few examples will illustrate the principles:
Page 2
In order to judge whether state graph is good one, we can use following principles:
1. The total number of states in a given state graph is equal to product of the possibilities of factors that make up the state.
2. For every state and input, there is a unique transition to exactly one state and may be the same state itself
3. For every transition there is one specific output action.
4. For every state there is a sequence of inputs that will drive the system back to the same state
Bad state graphs can exhibit certain properties like the following:
1. No exit node which does not allow leaving the state graph. This situation violates the principle of requirement of at least
one exit point. This is as depicted in the following Figure.
2. Transition does not permit entry into a particular node. This is as shown below:
3. No transition can be made from State A and State B and thus States A and B become non-reachable. This is as shown
below:
4. 4. No unique transition for a the same input thereby violating the principle that there shall be unique transition for a specific
input. This is as shown below:
Explicit mapping shall be done between the elements of the State Graph (states, events, actions, transitions, guards) and
the elements of the implementation (e.g., classes, objects, attributes, messages, methods, expressions)
Ensure that the current state of the State Graph underlying the implementation must be checkable, either by the runtime
environment or by the implementation itself (built-in tests with, e.g., assertions and class invariants)
All states coverage is achieved when each state of the State Graph is exercised at least once during testing. This is
usually not a sufficient level of coverage, because behaviour faults are only accidentally found. If there is a bug in a
transition between a specific state pair, it can be missed even if all states coverage is reached.
All-events coverage: Each event of the State Graph is included in the test suite (is part of at least one test case)
All-actions coverage: Each action is executed at least once
All-transitions coverage: All-transitions coverage is achieved when the test executes every transition in the model at least
once. This automatically entails also all states coverage. Reaching all transitions coverage doesn’t require that any
specific sequence is executed, as long as all transitions are executed once. A bug that is revealed only when a specific
sequence of
Dept of CSE Page 107
transitions is executed is missed even in this coverage level. The coverage can be increased by requiring All n-transition
coverage, meaning that all possible transition sequences of n or more transitions are included in the test suite.
All n-transition sequences:
o Every transition sequence generated by n events is exercised at least once
o All transitions = all 1-transition sequences
o All n-transition sequences implies (subsumes) all (n-1)-transition sequences
All round-trip paths: every sequence of transitions beginning and ending in the same state is exercised at least once
When the proper handling of a particular event depends on the events and conditions that have occurred in the past
It is used for real time systems with various states and transitions involved
Advantages:
Allows testers to familiarise with the software design and enables them to design tests effectively.
It also enables testers to cover the unplanned or invalid states.
Example:
A System's transition is represented as shown in the below diagram:
Review - Typically used to find and eliminate errors or ambiguities in documents such as requirements, design, test
cases, etc.
Static analysis - The code written by developers are analysed (usually by tools) for structural defects that may lead to
defects.
Types of Reviews:
The types of reviews can be given by a simple diagram:
Software is tested with the test data that statistically models the working environment.
Failures are collated and analyzed.
From the computed data, an estimate of program's failure rate is calculated.
A Statistical method for testing the possible paths is computed by building an algebraic function.
Statistical testing is a bootless activity as the intent is NOT to find defects.
You can use State Table to determine invalid system transitions. In a state Table, all the valid states are listed on the left
side of the table, and the events that cause them on the top. Each cell represents the state system will move to when the
corresponding event occurs.
For example, while in S1 state you enter a correct password you are taken to state S6 (Access Granted). Suppose if you
have entered the wrong password at first attempt you will be taken to state S3 or 2nd Try. Likewise, you can determine all
other states. Two invalid states are highlighted using this method which basically means, what happens when you are
already logged into the application and you open another instance of flight reservation and enter valid or invalid passwords
for the same agent.
Testability Tips
In order to design testability we need to build explicit state diagrams. Also, testability is easy if the State Graph is designed
using only two states.
Also, good amount of effort shall be directed by programmers towards identifying what type of behaviors shall be
considered to arrive at state graphs and what behaviors shall be ignored. If programmers ignore this and arrive at state
graph that is quite comfortable to work with, then the very purpose of using state graphs as the basis for model based
testing is beaten since in model based testing there is a need to identify relevant states, inputs, and transitions and ignoring
irrelevant states, inputs, and transitions with a specific rationale behind it.
State graph is an advanced functional testing technique. Concepts of state graph help us in building state graph model from
Software Testability is a non-functional requirement that tell us about the ease with which we can test the software. It
should be added in software so that testcases and test scripts can be executed thoroughly. Formally, “The extent to which a
software system or its component enables the setting up of test criteria and performance of tests to conclude whether those
criteria have been met or not”.
“Low Software Testability” in lot of circumstances degrades the software slowly as it may not be detected at once; the
testers, unaware of the fact, may consider wrong reasons and to handle the problem may recommend numerous solutions
like extending work hours, assigning more resources, expensive automation tools, risk based testing, need for better
estimation and planning, etc. without the proper understanding the problem. This tends to aggravate the situation, as the real
problem will remain unfocused.
Software Testability is a prerequisite for software development as any SDLC encompasses requirements gathering,
analysis, design, coding, testing, implementation, and maintenance. Complete execution of the test scripts can only be
ensured if the application that is being developed is significantly testable. Once decent test coverage is applied, most of the
defects will be uncovered and fixed before the product goes live in market which, in turn will result in lesser issues being
reported by the end users.
A graph matrix is a square array with one row and one column for every node in the graph.
Each row-column combination corresponds to a relation between the node corresponding to the row and the
node corresponding to the column.
The relation for example, could be as simple as the link name, if there is a link between the nodes.
There is a place to put every possible direct connection or link between any and any other node.
The entry at a row and column intersection is the link weight of the link that connects the two nodes in that direction.
A connection from node i to j does not imply a connection from node j to node i.
If there are several links between two nodes, then the entry is a sum; the “+” sign denotes parallel links as usual.
Connection Matrix
Each row of a matrix denotes the outlinks of the node corresponding to that row.
A branch is a node with more than one nonzero entry in its row.
A junction is node with more than one nonzero entry in its column.
1 1
Relations:
A relation is a property that exists between two objects of interest.
For example,
“Node a is connected to node b” or aRb where “R” means “is connected to”.
A graph consists of set of abstract objects called nodes and a relation R between the nodes.
If aRb, which is to say that a has the relation R to b, it is denoted by a link from a to
Properties of Relations
Transitive Relations
Reflexive Relations:
Symmetric Relation
A partial ordering relation satisfies the reflexive, transitive, and antisymmetric properties.
Partial ordered graphs have several important properties: they are loop free, there is at least one maximum
element, there is atleast one minimum element.
Partitioning Algorithm
Consider any graph over a transitive relation. The graph may have loops.
We would like to partition the graph by grouping nodes in such a way that every loop is contained within one group
or another.
We might want to embed the loops within a subroutine so as to have a resulting graph which is loop free at the top
level.
Many graphs with loops are easy to analyze if you know where to break the loops.
While you and I can recognize loops, it’s much harder to program a tool to do it unless you have a solid algorithm
on which to base the tool.
Powers of a matrix
The matrix powers usually tell us more than we want to know about most graphs.
In the context of testing, we usually interested in establishing a relation between two nodes-typically the entry and exit
nodes.
1. Select a node for removal; replace the node by equivalent links that bypass that node and add those links to the
links they parallel.
2. Combine the parallel terms and simplify as you can.
3. Observe loop terms and adjust the outlinks of every node that had a self loop to account for the effect of the loop.
4. The result is a matrix whose size has been reduced by 1. continue until only the two nodes of interest exist.