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Course:: Easy-To-Follow Java Programming

This document contains a quiz about Java programming concepts covered in Video 9. The quiz includes 4 multiple choice questions about objects in a Tic-Tac-Toe game, ordering relation arrows in a class diagram, including elements in a UML class diagram, and identifying true statements about software design. The answers to the questions are provided after the questions.

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0% found this document useful (0 votes)
40 views4 pages

Course:: Easy-To-Follow Java Programming

This document contains a quiz about Java programming concepts covered in Video 9. The quiz includes 4 multiple choice questions about objects in a Tic-Tac-Toe game, ordering relation arrows in a class diagram, including elements in a UML class diagram, and identifying true statements about software design. The answers to the questions are provided after the questions.

Uploaded by

Fuad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Course: Easy-to-follow Java programming

The quiz questions


Answer the questions below to review what you have learned in Video 9. You will
find the right answers after the questions in the solution section.

1. What were objects in our Tic-Tac-Toe game?

Player

Grid

Color

Horizontal

Mark

Win

2. Order the arrows from stronger relation to weaker relation.

Duckademy IT courses – www.duckademy.com


3. Where do you need to put what in a UML class diagram if you have a class
figure?
(methods, class name, data members)

4. Mark the sentences that are true.

Software design is an algorithmic task.

Repetitio est pater studiorum. (Repetition is the mother of knowledge.)

Design and end result are mostly always different.

You should learn from the differences between your design and end
result.

Duckademy IT courses – www.duckademy.com


----------------------------------------------------------------------------------------------------------------

The answers

1. What were objects in our Tic-Tac-Toe game?

X Player

X Grid

Color

Horizontal

X Mark

Win

2. Order the arrows from stronger relation to weaker relation.

3. Where do you need to put what in a UML class diagram if you have a class
figure?
(methods, class name, data members)

class name

data members

methods

Duckademy IT courses – www.duckademy.com


4. Mark the sentences that are true.

Software design is an algorithmic task.

X Repetitio est pater studiorum. (Repetition is the mother of


knowledge.)

X Design and end result are mostly always different.

X You should learn from the differences between your design and end
result.

Duckademy IT courses – www.duckademy.com

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