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HCI - Question Bank

This document contains questions that cover topics in human-computer interaction including sensory memory and its types, interaction styles, positioning and pointing devices, anti-aliasing, models of interaction, the interaction design process, Shneiderman's 8 Golden Rules, formative and summative evaluation, Smith and Mosier guidelines, UIMS, universal design principles, GOMS, cognitive complexity theory, Backus-Naur form, Keystroke Level Model, Open System Task Analysis, advantages and disadvantages of mobile web widgets and native applications, information architecture disciplines, site maps, click streams, paper prototypes, context and HTML prototypes, drag rendering, iconography, application vs utility content, wireframes, and design myths.

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0% found this document useful (0 votes)
139 views2 pages

HCI - Question Bank

This document contains questions that cover topics in human-computer interaction including sensory memory and its types, interaction styles, positioning and pointing devices, anti-aliasing, models of interaction, the interaction design process, Shneiderman's 8 Golden Rules, formative and summative evaluation, Smith and Mosier guidelines, UIMS, universal design principles, GOMS, cognitive complexity theory, Backus-Naur form, Keystroke Level Model, Open System Task Analysis, advantages and disadvantages of mobile web widgets and native applications, information architecture disciplines, site maps, click streams, paper prototypes, context and HTML prototypes, drag rendering, iconography, application vs utility content, wireframes, and design myths.

Uploaded by

Shriram
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CS6008 – HUMAN COMPUTER INTERACTION

QUESTION BANK

PART-A

1 What is sensory memory and list its types?


2 List out the common interaction styles.
3 List out the positioning, pointing and drawing devices.
4 What is anti-aliasing?
5 List out the models of interaction.
6 List out the steps in interaction design process.
7 List the Shneiderman’s 8 Golden Rules.
8 Compare formative evaluation and summative evaluation.
9 What are the basic categories of the Smith and Mosier guidelines?
10 Illustrate UIMS.
11 State Universal Design Principles.
12 What is meant by GOMS? Give an example.
13 Define cognitive complexity theory.
14 What does Backus-Naur Form mean? Give an example.
15 What is Keystroke Level Model (KLM)?
16 What is Open System Task Analysis (OSTA)?
17 List the advantages and disadvantages of Mobile web widgets.
18 List the advantages and disadvantages of Native applications.
19 List any four disciplines in information architecture.
20 What are Site Maps?
21 What do click streams mean?
22 What are Paper Prototypes?
23 Differentiate context prototype and HTML prototype.
24 What is Drag rendering?
25 What is Iconography?
26 Differentiate application content and utility content.
27 What is meant by wireframes?
28 Define design myth.
29 List out Design tools and interface toolkits
30 Show typical flow of information on mobile devices.
PART-B & PART-C

1. I/O Channels in human


2. Memory-Human
3. Memory-Computer
4. Text entry Devices
5. Interaction Styles
6. Ergonomics
7. Models Of Interaction
8. Interaction of prototyping
9. Software Life Cycle Model
10. (i)Usability Engineering(ii) Verification and Validation
11. Prototyping Types
12. Design Guidelines
13. Shneiderman’s 8 Golden Rules, Norman’sPrinciples
14. Goals of Evaluation and Cognitive walk through
15. Evaluation through Expert Analysis
16. Evaluate through User Participation
17. Observation techniques and Query Techniques
18. Give notes on following
19. Gestalts theory
20. Problem space theory
21. Skill acquisition
22. Errors and mental models

23. Write notes on following


24. Processing and networks
25. Types of memory
26. Discuss about following
27. Normans execution–evaluation lifecycle
28. Interaction framework

29. Elaborate various display devices and their functionalities

30. Write short notes on


31. Virtual reality and 3D interaction devices.
32. Printing and Scanning devices

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