Module 1-Introduction PDF
Module 1-Introduction PDF
CHAPTER NO.01
Foundations of HMI
The Human: History of User Interface
Designing
• Human Machine Interaction is the study of interaction between
people (users) and computers.
• Also concerned with the design, evaluation and implementation
of interactive computing systems for human use and with the
study of major phenomena surrounding them.
• With today's technology and tools, and our motivation towards
digital India mission to create effective and usable interfaces and
screens.
• Still there are systems that are inefficient, confusing and
unusable? Is it because (1) System developer’s don't care?
(2) don't possess common sense? (3) don't have the time?
(4)don't know what really makes good design?
(Resourse : HMI Dr. Kalbande Wiley Publication)
FIRST GENERATION
Machines that reduce physical labor
SECOND GENERATION
Machines that displayed output
THIRD GENERATION
Machines that provided output with feedback
FOURTH GENERATION
Intelligent Machines
Future: Augmented Reality
• The virtual world is brought into user’s reality.
• e.g sci-fi movies: The human is able to enter
into a video game or one of the game
characters come into our real world.
I/O channels
• The part of a computer and its software that people can see,
hear, touch, talk to, or otherwise understand or direct.
• The user interface has essentially two components: input and
output.
• Input is how a person communicates his / her needs to the
computer.
• Some common input components are the keyboard, mouse,
trackball, one's finger, and one's voice.
• Output is how the computer conveys the results of its
computations and requirements to the user.
• Today, the most common computer output mechanism is the
display screen, followed by mechanisms that take advantage of
a person's auditory capabilities: voice and sound.
(Resource: HCI Alan Dix Pearson)
Contd…
• Vision:
1. The human eye
2. Visual perception
3. Perceiving size and depth
4. Perceiving brightness
5. Perceiving color
6. Reading
• Hearing:
1. The human error
2. Processing Sound
• Touch: Thermoreceptors (heat and cold), nociceptors (intense
pressure) and mechanoreceptors (pressure)
• Movement: Speed and Accuracy
(Resource: HCI Alan Dix Pearson)
Hardware, Software and Operating
environments
• Hardware: Choose the hardware as per requirement of the user and top
it up with any software application.
• Software: Tool with which we can create effective user interface. e.g
front-end developer tools can create an audio/visual experience for the
user such as VB, HTML, PHP, animators etc.
• Operating environments: Our design decision should fulfill the user-
level acceptance test and the modification should be provided
immediately after any suggestion.
1. Friends, family members, colleagues are not representatives of target
users.
2. User requirements should be understand by a team and not by an
individual.
3. Goal should be to minimize user difficulties.
4. The hardware and software balance should be maintained.
(Resource : HMI Dr. Kalbande Wiley Publication)
PSYCHOPATHY OF EVERYDAY THINGS
Psychopathy Of Everyday Things : How the design of our everyday things can make us crazy.