C Coding Standard

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C Coding Standard

C Coding Standard
Adapted from http://www.possibility.com/Cpp/CppCodingStandard.html and NetBSD's style
guidelines

For the C++ coding standards click here

Contents
1. Names

❍ (important recommendations below)

❍ Include Units in Names

❍ Structure Names

❍ C File Extensions

❍ (other suggestions below)

❍ Make Names Fit

❍ Variable Names on the Stack

❍ Pointer Variables

❍ Global Constants

❍ Enum Names

❍ #define and Macro Names

2. Formatting

❍ (important recommendations below)

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C Coding Standard

❍ Brace {} Policy

❍ Parens () with Key Words and Functions Policy

❍ A Line Should Not Exceed 78 Characters

❍ If Then Else Formatting

❍ switch Formatting

❍ Use of goto,continue,break and ?:

❍ (other suggestions below)

❍ One Statement Per Line

3. Documentation

❍ (important recommendations below)

❍ Comments Should Tell a Story

❍ Document Decisions

❍ Use Headers

❍ Make Gotchas Explicit

❍ Commenting function declarations

❍ (other suggestions below)

❍ Include Statement Documentation

4. Complexity Management

❍ Layering

5. Miscellaneous

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C Coding Standard

❍ (important recommendations below)

❍ Use Header File Guards

❍ Mixing C and C++

❍ (other suggestions below)

❍ Initialize all Variables

❍ Be Const Correct

❍ Short Functions

❍ No Magic Numbers

❍ Error Return Check Policy

❍ To Use Enums or Not to Use Enums

❍ Macros

❍ Do Not Default If Test to Non-Zero

❍ Usually Avoid Embedded Assignments

❍ Commenting Out Large Code Blocks

❍ Use #if Not #ifdef

❍ Miscellaneous

❍ No Data Definitions in Header Files

Names

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C Coding Standard

Make Names Fit


Names are the heart of programming. In the past people believed knowing someone's true
name gave them magical power over that person. If you can think up the true name for
something, you give yourself and the people coming after power over the code. Don't
laugh!

A name is the result of a long deep thought process about the ecology it lives in. Only a
programmer who understands the system as a whole can create a name that "fits" with the
system. If the name is appropriate everything fits together naturally, relationships are clear,
meaning is derivable, and reasoning from common human expectations works as
expected.

If you find all your names could be Thing and DoIt then you should probably revisit your
design.

Function Names
● Usually every function performs an action, so the name should make clear what it
does: check_for_errors() instead of error_check(), dump_data_to_file() instead of
data_file(). This will also make functions and data objects more distinguishable.

Structs are often nouns. By making function names verbs and following other
naming conventions programs can be read more naturally.

● Suffixes are sometimes useful:

❍ max - to mean the maximum value something can have.

❍ cnt - the current count of a running count variable.

❍ key - key value.

For example: retry_max to mean the maximum number of retries, retry_cnt to mean
the current retry count.

● Prefixes are sometimes useful:

❍ is - to ask a question about something. Whenever someone sees Is they will


know it's a question.

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C Coding Standard

❍ get - get a value.

❍ set - set a value.

For example: is_hit_retry_limit.

Include Units in Names


If a variable represents time, weight, or some other unit then include the unit in the name
so developers can more easily spot problems. For example:

uint32 timeout_msecs;
uint32 my_weight_lbs;

Structure Names
● Use underbars ('_') to separate name components

● When declaring variables in structures, declare them organized by use in a manner


to attempt to minimize memory wastage because of compiler alignment issues, then
by size, and then by alphabetical order. E.g, don't use ``int a; char *b; int c; char *d'';
use ``int a; int b; char *c; char *d''. Each variable gets its own type and line, although
an exception can be made when declaring bitfields (to clarify that it's part of the one
bitfield). Note that the use of bitfields in general is discouraged. Major structures
should be declared at the top of the file in which they are used, or in separate header
files, if they are used in multiple source files. Use of the structures should be by
separate declarations and should be "extern" if they are declared in a header file. It
may be useful to use a meaningful prefix for each member name. E.g, for ``struct
softc'' the prefix could be ``sc_''.

Example

struct foo {
struct foo *next; /* List of active foo */
struct mumble amumble; /* Comment for mumble */
int bar;

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C Coding Standard

unsigned int baz:1, /* Bitfield; line up entries if desired


*/
fuz:5,
zap:2;
uint8_t flag;
};
struct foo *foohead; /* Head of global foo list */

Variable Names on the Stack


● use all lower case letters

● use '_' as the word separator.

Justification

● With this approach the scope of the variable is clear in the code.

● Now all variables look different and are identifiable in the code.

Example

int handle_error (int error_number) {


int error= OsErr();
Time time_of_error;
ErrorProcessor error_processor;
}

Pointer Variables
● place the * close to the variable name not pointer type

Example

char *name= NULL;

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C Coding Standard

char *name, address;

Global Variables
● Global variables should be prepended with a 'g_'.

● Global variables should be avoided whenever possible.

Justification

● It's important to know the scope of a variable.

Example

Logger g_log;
Logger* g_plog;

Global Constants
● Global constants should be all caps with '_' separators.

Justification

It's tradition for global constants to named this way. You must be careful to not conflict
with other global #defines and enum labels.

Example

const int A_GLOBAL_CONSTANT= 5;

#define and Macro Names


● Put #defines and macros in all upper using '_' separators. Macros are capitalized,
parenthesized, and should avoid side-effects. Spacing before and after the macro
name may be any whitespace, though use of TABs should be consistent through a

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C Coding Standard

file. If they are an inline expansion of a function, the function is defined all in
lowercase, the macro has the same name all in uppercase. If the macro is an
expression, wrap the expression in parenthesis. If the macro is more than a single
statement, use ``do { ... } while (0)'', so that a trailing semicolon works. Right-justify
the backslashes; it makes it easier to read.

Justification

This makes it very clear that the value is not alterable and in the case of macros, makes it
clear that you are using a construct that requires care.

Some subtle errors can occur when macro names and enum labels use the same name.

Example

#define MAX(a,b) blah


#define IS_ERR(err) blah
#define MACRO(v, w, x, y) \
do { \
v = (x) + (y); \
w = (y) + 2; \
} while (0)

Enum Names

Labels All Upper Case with '_' Word Separators

This is the standard rule for enum labels. No comma on the last element.

Example

enum PinStateType {
PIN_OFF,
PIN_ON
};

Make a Label for an Error State

It's often useful to be able to say an enum is not in any of its valid states. Make a label for
an uninitialized or error state. Make it the first label if possible.

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C Coding Standard

Example

enum { STATE_ERR, STATE_OPEN, STATE_RUNNING, STATE_DYING};

Formatting

Brace Placement
Of the three major brace placement strategies one is recommended:

if (condition) { while (condition) {


... ...
} }

When Braces are Needed


All if, while and do statements must either have braces or be on a single line.

Always Uses Braces Form

All if, while and do statements require braces even if there is only a single statement within
the braces. For example:

if (1 == somevalue) {
somevalue = 2;
}

Justification

It ensures that when someone adds a line of code later there are already braces and they
don't forget. It provides a more consistent look. This doesn't affect execution speed. It's
easy to do.

One Line Form

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C Coding Standard

if (1 == somevalue) somevalue = 2;

Justification

It provides safety when adding new lines while maintainng a compact readable form.

Add Comments to Closing Braces


Adding a comment to closing braces can help when you are reading code because you
don't have to find the begin brace to know what is going on.

while(1) {
if (valid) {

} /* if valid */
else {
} /* not valid */

} /* end forever */

Consider Screen Size Limits


Some people like blocks to fit within a common screen size so scrolling is not necessary
when reading code.

Parens () with Key Words and Functions Policy


● Do not put parens next to keywords. Put a space between.

● Do put parens next to function names.

● Do not use parens in return statements when it's not necessary.

Justification

● Keywords are not functions. By putting parens next to keywords keywords and

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C Coding Standard

function names are made to look alike.

Example

if (condition) {
}

while (condition) {
}

strcpy(s, s1);

return 1;

A Line Should Not Exceed 78 Characters


● Lines should not exceed 78 characters.

Justification
● Even though with big monitors we stretch windows wide our printers can only print
so wide. And we still need to print code.

● The wider the window the fewer windows we can have on a screen. More windows is
better than wider windows.

● We even view and print diff output correctly on all terminals and printers.

If Then Else Formatting

Layout

It's up to the programmer. Different bracing styles will yield slightly different looks. One
common approach is:

if (condition) {
} else if (condition) {

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C Coding Standard

} else {
}

If you have else if statements then it is usually a good idea to always have an else block for
finding unhandled cases. Maybe put a log message in the else even if there is no corrective
action taken.

Condition Format

Always put the constant on the left hand side of an equality/inequality comparison. For
example:

if ( 6 == errorNum ) ...

One reason is that if you leave out one of the = signs, the compiler will find the error for
you. A second reason is that it puts the value you are looking for right up front where you
can find it instead of buried at the end of your expression. It takes a little time to get used
to this format, but then it really gets useful.

switch Formatting
● Falling through a case statement into the next case statement shall be permitted as
long as a comment is included.

● The default case should always be present and trigger an error if it should not be
reached, yet is reached.

● If you need to create variables put all the code in a block.

Example

switch (...)
{
case 1:
...
/* comments */

case 2:
{
int v;

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C Coding Standard

...
}
break;

default:
}

Use of goto,continue,break and ?:

Goto

Goto statements should be used sparingly, as in any well-structured code. The goto
debates are boring so we won't go into them here. The main place where they can be
usefully employed is to break out of several levels of switch, for, and while nesting,
although the need to do such a thing may indicate that the inner constructs should be
broken out into a separate function, with a success/failure return code.

for (...) {
while (...) {
...
if (disaster) {
goto error;

}
}
}
...
error:
clean up the mess

When a goto is necessary the accompanying label should be alone on a line and to the left
of the code that follows. The goto should be commented (possibly in the block header) as
to its utility and purpose.

Continue and Break

Continue and break are really disguised gotos so they are covered here.

Continue and break like goto should be used sparingly as they are magic in code. With a
simple spell the reader is beamed to god knows where for some usually undocumented
reason.

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C Coding Standard

The two main problems with continue are:

● It may bypass the test condition

● It may bypass the increment/decrement expression

Consider the following example where both problems occur:

while (TRUE) {
...
/* A lot of code */
...
if (/* some condition */) {
continue;
}
...
/* A lot of code */
...
if ( i++ > STOP_VALUE) break;
}

Note: "A lot of code" is necessary in order that the problem cannot be caught easily by the
programmer.

From the above example, a further rule may be given: Mixing continue with break in the
same loop is a sure way to disaster.

?:

The trouble is people usually try and stuff too much code in between the ? and :. Here are a
couple of clarity rules to follow:

● Put the condition in parens so as to set it off from other code

● If possible, the actions for the test should be simple functions.

● Put the action for the then and else statement on a separate line unless it can be
clearly put on one line.

Example

(condition) ? funct1() : func2();

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C Coding Standard

or

(condition)
? long statement
: another long statement;

One Statement Per Line


There should be only one statement per line unless the statements are very closely related.

The reasons are:

1. The code is easier to read. Use some white space too. Nothing better than to read
code that is one line after another with no white space or comments.

One Variable Per Line

Related to this is always define one variable per line:

Not:
char **a, *x;

Do:
char **a = 0; /* add doc */
char *x = 0; /* add doc */

The reasons are:

1. Documentation can be added for the variable on the line.

2. It's clear that the variables are initialized.

3. Declarations are clear which reduces the probablity of declaring a pointer when you
meant to declare just a char.

To Use Enums or Not to Use Enums

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C Coding Standard

C allows constant variables, which should deprecate the use of enums as constants.
Unfortunately, in most compilers constants take space. Some compilers will remove
constants, but not all. Constants taking space precludes them from being used in tight
memory environments like embedded systems. Workstation users should use constants
and ignore the rest of this discussion.

In general enums are preferred to #define as enums are understood by the debugger.

Be aware enums are not of a guaranteed size. So if you have a type that can take a known
range of values and it is transported in a message you can't use an enum as the type. Use
the correct integer size and use constants or #define. Casting between integers and enums
is very error prone as you could cast a value not in the enum.

Use Header File Guards


Include files should protect against multiple inclusion through the use of macros that
"guard" the files. Note that for C++ compatibility and interoperatibility reasons, do not use
underscores '_' as the first or last character of a header guard (see below)

#ifndef sys_socket_h
#define sys_socket_h /* NOT _sys_socket_h_ */
#endif

Macros
Don't Turn C into Pascal
Don't change syntax via macro substitution. It makes the program unintelligible to all but
the perpetrator.

Replace Macros with Inline Functions


In C macros are not needed for code efficiency. Use inlines. However, macros for small
functions are ok.

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C Coding Standard

Example

#define MAX(x,y) (((x) > (y) ? (x) : (y)) // Get the


maximum

The macro above can be replaced for integers with the following inline function with no
loss of efficiency:

inline int
max(int x, int y) {
return (x > y ? x : y);
}

Be Careful of Side Effects


Macros should be used with caution because of the potential for error when invoked with
an expression that has side effects.

Example

MAX(f(x),z++);

Always Wrap the Expression in Parenthesis


When putting expressions in macros always wrap the expression in parenthesis to avoid
potential communitive operation abiguity.

Example

#define ADD(x,y) x + y

must be written as

#define ADD(x,y) ((x) + (y))

Make Macro Names Unique


Like global variables macros can conflict with macros from other packages.

1. Prepend macro names with package names.

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C Coding Standard

2. Avoid simple and common names like MAX and MIN.

Initialize all Variables


● You shall always initialize variables. Always. Every time. gcc with the flag -W may
catch operations on uninitialized variables, but it may also not.

Justification
● More problems than you can believe are eventually traced back to a pointer or
variable left uninitialized.

Short Functions
● Functions should limit themselves to a single page of code.

Justification

● The idea is that the each method represents a technique for achieving a single
objective.

● Most arguments of inefficiency turn out to be false in the long run.

● True function calls are slower than not, but there needs to a thought out decision
(see premature optimization).

Document Null Statements


Always document a null body for a for or while statement so that it is clear that the null
body is intentional and not missing code.

while (*dest++ = *src++)

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C Coding Standard

Do Not Default If Test to Non-Zero


Do not default the test for non-zero, i.e.

if (FAIL != f())

is better than

if (f())

even though FAIL may have the value 0 which C considers to be false. An explicit test will
help you out later when somebody decides that a failure return should be -1 instead of 0.
Explicit comparison should be used even if the comparison value will never change; e.g., if
(!(bufsize % sizeof(int))) should be written instead as if ((bufsize % sizeof(int)) == 0) to
reflect the numeric (not boolean) nature of the test. A frequent trouble spot is using strcmp
to test for string equality, where the result should never ever be defaulted. The preferred
approach is to define a macro STREQ.

#define STREQ(a, b) (strcmp((a), (b)) == 0)

Or better yet use an inline method:

inline bool
string_equal(char* a, char* b)
{
(strcmp(a, b) == 0) ? return true : return false;
Or more compactly:
return (strcmp(a, b) == 0);
}

Note, this is just an example, you should really use the standard library string type for
doing the comparison.

The non-zero test is often defaulted for predicates and other functions or expressions
which meet the following restrictions:

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C Coding Standard

● Returns 0 for false, nothing else.

● Is named so that the meaning of (say) a true return is absolutely obvious. Call a
predicate is_valid(), not check_valid().

Usually Avoid Embedded Assignments


There is a time and a place for embedded assignment statements. In some constructs there
is no better way to accomplish the results without making the code bulkier and less
readable.

while (EOF != (c = getchar())) {


process the character
}

The ++ and -- operators count as assignment statements. So, for many purposes, do
functions with side effects. Using embedded assignment statements to improve run-time
performance is also possible. However, one should consider the tradeoff between
increased speed and decreased maintainability that results when embedded assignments
are used in artificial places. For example,

a = b + c;
d = a + r;

should not be replaced by

d = (a = b + c) + r;

even though the latter may save one cycle. In the long run the time difference between the
two will decrease as the optimizer gains maturity, while the difference in ease of
maintenance will increase as the human memory of what's going on in the latter piece of
code begins to fade.

Documentation

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C Coding Standard

Comments Should Tell a Story


Consider your comments a story describing the system. Expect your comments to be
extracted by a robot and formed into a man page. Class comments are one part of the
story, method signature comments are another part of the story, method arguments
another part, and method implementation yet another part. All these parts should weave
together and inform someone else at another point of time just exactly what you did and
why.

Document Decisions
Comments should document decisions. At every point where you had a choice of what to
do place a comment describing which choice you made and why. Archeologists will find
this the most useful information.

Use Headers
Use a document extraction system like Doxygen.

These headers are structured in such a way as they can be parsed and extracted. They are
not useless like normal headers. So take time to fill them out. If you do it right once no
more documentation may be necessary.

Comment Layout
Each part of the project has a specific comment layout. Doxygen has the recommended
format for the comment layouts.

Make Gotchas Explicit


Explicitly comment variables changed out of the normal control flow or other code likely to
break during maintenance. Embedded keywords are used to point out issues and potential
problems. Consider a robot will parse your comments looking for keywords, stripping them
out, and making a report so people can make a special effort where needed.

Gotcha Keywords

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C Coding Standard

● @author:
specifies the author of the module

● @version:
specifies the version of the module

● @param:
specifies a parameter into a function

● @return:
specifies what a function returns

● @deprecated:
says that a function is not to be used anymore

● @see:
creates a link in the documentation to the file/function/variable to consult to get a
better understanding on what the current block of code does.

● @todo:
what remains to be done

● @bug:
report a bug found in the piece of code

Gotcha Formatting

● Make the gotcha keyword the first symbol in the comment.

● Comments may consist of multiple lines, but the first line should be a self-
containing, meaningful summary.

● The writer's name and the date of the remark should be part of the comment. This
information is in the source repository, but it can take a quite a while to find out
when and by whom it was added. Often gotchas stick around longer than they
should. Embedding date information allows other programmer to make this decision.
Embedding who information lets us know who to ask.

Commenting function declarations


Functions headers should be in the file where they are declared. This means that most
likely the functions will have a header in the .h file. However, functions like main() with no

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C Coding Standard

explicit prototype declaration in the .h file, should have a header in the .c file.

Include Statement Documentation


Include statements should be documented, telling the user why a particular file was
included.
/*
* Kernel include files come first.
*/
/* Non-local includes in brackets. */
/*
* If it's a network program, put the network include files next.
* Group the includes files by subdirectory.
*/
/*
* Then there's a blank line, followed by the /usr include files.
* The /usr include files should be sorted!
*/

Layering

Layering is the primary technique for reducing complexity in a system. A system should be
divided into layers. Layers should communicate between adjacent layers using well
defined interfaces. When a layer uses a non-adjacent layer then a layering violation has
occurred.

A layering violation simply means we have dependency between layers that is not
controlled by a well defined interface. When one of the layers changes code could break.
We don't want code to break so we want layers to work only with other adjacent layers.

Sometimes we need to jump layers for performance reasons. This is fine, but we should
know we are doing it and document appropriately.

Miscellaneous

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C Coding Standard

General advice
This section contains some miscellaneous do's and don'ts.

● Don't use floating-point variables where discrete values are needed. Using a float for
a loop counter is a great way to shoot yourself in the foot. Always test floating-point
numbers as <= or >=, never use an exact comparison (== or !=).

● Compilers have bugs. Common trouble spots include structure assignment and bit
fields. You cannot generally predict which bugs a compiler has. You could write a
program that avoids all constructs that are known broken on all compilers. You won't
be able to write anything useful, you might still encounter bugs, and the compiler
might get fixed in the meanwhile. Thus, you should write ``around'' compiler bugs
only when you are forced to use a particular buggy compiler.

● Do not rely on automatic beautifiers. The main person who benefits from good
program style is the programmer him/herself, and especially in the early design of
handwritten algorithms or pseudo-code. Automatic beautifiers can only be applied to
complete, syntactically correct programs and hence are not available when the need
for attention to white space and indentation is greatest. Programmers can do a better
job of making clear the complete visual layout of a function or file, with the normal
attention to detail of a careful programmer (in other words, some of the visual layout
is dictated by intent rather than syntax and beautifiers cannot read minds). Sloppy
programmers should learn to be careful programmers instead of relying on a
beautifier to make their code readable. Finally, since beautifiers are non-trivial
programs that must parse the source, a sophisticated beautifier is not worth the
benefits gained by such a program. Beautifiers are best for gross formatting of
machine-generated code.

● Accidental omission of the second ``='' of the logical compare is a problem. The
following is confusing and prone to error.

if (abool= bbool) { ... }

Does the programmer really mean assignment here? Often yes, but usually no. The
solution is to just not do it, an inverse Nike philosophy. Instead use explicit tests and
avoid assignment with an implicit test. The recommended form is to do the
assignment before doing the test:

abool= bbool;
if (abool) { ... }

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C Coding Standard

● Modern compilers will put variables in registers automatically. Use the register
sparingly to indicate the variables that you think are most critical. In extreme cases,
mark the 2-4 most critical values as register and mark the rest as REGISTER. The
latter can be #defined to register on those machines with many registers.

Be Const Correct
C provides the const key word to allow passing as parameters objects that cannot change
to indicate when a method doesn't modify its object. Using const in all the right places is
called "const correctness." It's hard at first, but using const really tightens up your coding
style. Const correctness grows on you.

Use #if Not #ifdef


Use #if MACRO not #ifdef MACRO. Someone might write code like:

#ifdef DEBUG
temporary_debugger_break();
#endif

Someone else might compile the code with turned-of debug info like:

cc -c lurker.cc -DDEBUG=0

Alway use #if, if you have to use the preprocessor. This works fine, and does the right
thing, even if DEBUG is not defined at all (!)

#if DEBUG
temporary_debugger_break();
#endif

If you really need to test whether a symbol is defined or not, test it with the defined()
construct, which allows you to add more things later to the conditional without editing text
that's already in the program:

#if !defined(USER_NAME)

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C Coding Standard

#define USER_NAME "john smith"


#endif

Commenting Out Large Code Blocks


Sometimes large blocks of code need to be commented out for testing.

Using #if 0

The easiest way to do this is with an #if 0 block:

void
example()
{
great looking code

#if 0
lots of code
#endif

more code
}

You can't use /**/ style comments because comments can't contain comments and surely a
large block of your code will contain a comment, won't it?

Don't use #ifdef as someone can unknowingly trigger ifdefs from the compiler command
line. #if 0is that even day later you or anyone else has know idea why this code is
commented out. Is it because a feature has been dropped? Is it because it was buggy? It
didn't compile? Can it be added back? It's a mystery.

Use Descriptive Macro Names Instead of #if 0

#if NOT_YET_IMPLEMENTED

#if OBSOLETE

#if TEMP_DISABLED

Add a Comment to Document Why

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C Coding Standard

Add a short comment explaining why it is not implemented, obsolete or temporarily


disabled.

File Extensions
In short: Use the .h extension for header files and .c for source files.

No Data Definitions in Header Files


Do not put data definitions in header files. for example:

/*
* aheader.h
*/
int x = 0;

1. It's bad magic to have space consuming code silently inserted through the innocent
use of header files.

2. It's not common practice to define variables in the header file so it will not occur to
developers to look for this when there are problems.

3. Consider defining the variable once in a .c file and use an extern statement to
reference it.

Mixing C and C++


In order to be backward compatible with dumb linkers C++'s link time type safety is
implemented by encoding type information in link symbols, a process called name
mangling. This creates a problem when linking to C code as C function names are not
mangled. When calling a C function from C++ the function name will be mangled unless
you turn it off. Name mangling is turned off with the extern "C" syntax. If you want to create
a C function in C++ you must wrap it with the above syntax. If you want to call a C function

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C Coding Standard

in a C library from C++ you must wrap in the above syntax. Here are some examples:

Calling C Functions from C++

extern "C" int strncpy(...);


extern "C" int my_great_function();
extern "C"
{
int strncpy(...);
int my_great_function();
};

Creating a C Function in C++

extern "C" void


a_c_function_in_cplusplus(int a)
{
}

__cplusplus Preprocessor Directive

If you have code that must compile in a C and C++ environment then you must use the
__cplusplus preprocessor directive. For example:

#ifdef __cplusplus

extern "C" some_function();

#else

extern some_function();

#endif

No Magic Numbers
A magic number is a bare naked number used in source code. It's magic because no-one
has a clue what it means including the author inside 3 months. For example:

if (22 == foo) { start_thermo_nuclear_war(); }

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C Coding Standard

else if (19 == foo) { refund_lotso_money(); }


else if (16 == foo) { infinite_loop(); }
else { cry_cause_im_lost(); }

In the above example what do 22 and 19 mean? If there was a number change or the
numbers were just plain wrong how would you know? Instead of magic numbers use a real
name that means something. You can use #define or constants or enums as names. Which
one is a design choice. For example:

#define PRESIDENT_WENT_CRAZY (22)


const int WE_GOOFED= 19;
enum {
THEY_DIDNT_PAY= 16
};

if (PRESIDENT_WENT_CRAZY == foo) { start_thermo_nuclear_war(); }


else if (WE_GOOFED == foo) { refund_lotso_money(); }
else if (THEY_DIDNT_PAY == foo) { infinite_loop(); }
else { happy_days_i_know_why_im_here
(); }

Now isn't that better? The const and enum options are preferable because when debugging
the debugger has enough information to display both the value and the label. The #define
option just shows up as a number in the debugger which is very inconvenient. The const
option has the downside of allocating memory. Only you know if this matters for your
application.

Error Return Check Policy


● Check every system call for an error return, unless you know you wish to ignore
errors. For example, printf returns an error code but rarely would you check for its
return code. In which case you can cast the return to (void) if you really care.

● Include the system error text for every system error message.

● Check every call to malloc or realloc unless you know your versions of these calls do
the right thing. You might want to have your own wrapper for these calls, including
new, so you can do the right thing always and developers don't have to make
memory checks everywhere.

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