The log file details the configuration settings for a game or 3D application. It lists over 100 different settings related to graphics features, rendering options, resolution, shadow quality and more. The settings are read from an ini configuration file during startup.
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UE3 Auto Report Ini Dump 0004
The log file details the configuration settings for a game or 3D application. It lists over 100 different settings related to graphics features, rendering options, resolution, shadow quality and more. The settings are read from an ini configuration file during startup.
[0705.10] Log: DebugCameraControllerClassName=TgGame.TgDebugCameraController [0705.10] Log: [0705.10] Log: [TgGame.TgGame_Paladins] [0705.10] Log: m_nGoalScore=100 [0705.10] Log: m_bCanPurchaseItemsAnywhere=false [0705.10] Log: m_bCanPurchaseItemsWhileDead=true [0705.10] Log: m_bLimitBurnCardsToOnePerCategory=false [0705.10] Log: m_nStartingCredits=450 ;How many credits each player starts with. Should be <= m_nMaxCredits, but this is not strictly enforced. [0705.10] Log: m_nMaxCredits=7500 ;Max credits a player can have in this game mode; 0 = can't get credits, below 0 == unlimited. [0705.10] Log: m_fPlayerViewDistance=7200.0 [0705.10] Log: m_fVisibilityVolumeViewDistance=256.0 [0705.10] Log: m_fCardCooldownMultiplier=1.0 [0705.10] Log: m_fSetupTime=0.1 [0705.10] Log: m_fRespawnBeaconLifeSpan=120.0 [0705.10] Log: m_fBaseRespawnTime=12.0 ;Due to conflicts with KillCam, this cannot drop below 10. Setting it to anything below 10.0 is the same as setting it to 10.0 [0705.10] Log: m_GameplayEventsWriterClassName=TgGame.TgGameplayEventsWriter [0705.10] Log: m_bCanApplyCardEquipStats=false [0705.10] Log: m_bLoadoutSelectionEnabled=true [0705.10] Log: m_bTalentsEnabled=true [0705.10] Log: m_bDisableKillcam=false [0705.10] Log: m_fFlankerSoloKillRewardDistance=100.0 [0705.10] Log: m_fDamageRoleMultiplier=2 ; For dealing damage. [0705.10] Log: m_fFlankRoleMultiplier=1.3 ; For kills. [0705.10] Log: m_fFrontLineRoleMultiplier=1 ; For everything. [0705.10] Log: m_fSupportRoleMultiplier=2 ; For healing. [0705.10] Log:
[0705.10] Log: [TgGame.TgGame_PaladinsExtended]
[0705.10] Log: m_bAutoMountOnRespawn=true [0705.10] Log: m_bAutoMountAtRoundBegin=false [0705.10] Log: m_nWinningScore=1 ;Just a default value, only meaningful in certain child classes. [0705.10] Log: m_fSecondaryGoalScore=100 [0705.10] Log: m_fSecondaryScoreAmount=2 [0705.10] Log: m_fRespawnTime=15.0 [0705.10] Log: m_nRegLanePusherHPScaling=4840 [0705.10] Log: m_nRegLanePusherPowerScaling=0 [0705.10] Log: m_nGuardianHPScaling=6200 [0705.10] Log: m_nGuardianPowerScaling=0 [0705.10] Log: m_nOuterGateHPScaling=1620 [0705.10] Log: m_nInnerGateHPScaling=3240 [0705.10] Log: m_nBaseObjectiveHPScaling=4860 [0705.10] Log: m_bKillLanePusherOnWallDestroyed=true [0705.10] Log: m_fObjectivePickTime=20.0 [0705.10] Log: m_fSetupObjectivePickTime=40.0 [0705.10] Log: m_fSpawnGateOpenTime=0.0 [0705.10] Log: m_fAttackersSpawnGateOpenTime=0.0 [0705.10] Log: m_fDefendersSpawnGateOpenTime=0.0 [0705.10] Log: m_fSetupSpawnGateOpenTime=0.0 [0705.10] Log: m_fNoSiegeEngineRespawnModification=-5.0 [0705.10] Log: m_fGameTypeReminderTime=60.0 [0705.10] Log: m_fConvergeStartDistance=13000 ;overriden on capture point in editor [0705.10] Log: m_fConvergeRate=208 ;overriden on capture point in editor [0705.10] Log: m_fStartConvergeTime=10.0 ;overriden on capture point in editor [0705.10] Log: m_fConvergeSafeDistance=400.0 [0705.10] Log: m_fRespawnTimeCap=30.0 [0705.10] Log: m_bActivateSpawnGatesAtStart=true [0705.10] Log: m_bRevivePlayersWhenSiegeEngineDies=true [0705.10] Log: m_bDropHealthNuggetOnDeath=false [0705.10] Log: m_fPointContestDuration=6.0 [0705.10] Log: m_fPointOvertimeDuration=6.0 [0705.10] Log: m_fPointClaimDuration=6.0 [0705.10] Log: m_fPointOvertimeDrainPercPerSec=3.2 [0705.10] Log: m_bResetPlayersNotInSpawnRoom=false [0705.10] Log: m_bDeckSwappingAlwaysEnabled=false ;Whether we should allow mid match deck swapping (true) or whether we should lock out deck choice after a player leaves the spawn room (false) [0705.10] Log: m_bActivateAllCapturePoints=false [0705.10] Log: m_fRoundLimitDuration=0 [0705.10] Log: m_nPointsForReachingRoundTimeLimit=1 [0705.10] Log: m_fCreditsToGivePerTick=1.0 [0705.10] Log: m_nCreditsForHoldingObjective=2 [0705.10] Log: m_nCreditsBonusPerContested=2 [0705.10] Log: m_nCreditsForHoldingPayload=2 [0705.10] Log: m_fBackslidePercent=0.0 [0705.10] Log: m_fBackslideDelay=0.0 [0705.10] Log: m_fBackslideRate=0.0 [0705.10] Log: m_bCanAutoPushForward=false [0705.10] Log: m_fAutoPushForwardDelay=2.0 [0705.10] Log: m_fAutoPushForwardSpeedScale=0.5 [0705.10] Log: m_fStopAutoPushDelay=0.0 [0705.10] Log: m_nPointsForReachingTicketMax=1 [0705.10] Log: m_fObjectiveRepickTickets=0.0 [0705.10] Log:
[0705.11] Log: [Errors] [0705.11] Log: Error_FailToLaunch=Unable to launch correctly. Please make sure that the game is launched using Steam or the Hi-Rez Launcher. [0705.11] Log: Error_ModifiedCode=Modified executable code is not allowed. Please reinstall the game. [0705.11] Log: Error_NotMinSpec=Your hardware does not meet the minimum requirements. Do you want to continue? [0705.11] Log: Error_ParentalControls=The current level of parental controls do not allow you to run this game. [0705.11] Log: Error_PureVirtualsEnabled=The game cannot run with CHECK_PUREVIRTUALS enabled. Please disable CHECK_PUREVIRTUALS, rebuild the executable, and reinstall the game. [0705.11] Log: Error_RemoteDesktop=This game cannot run with 3D graphics over a Remote Desktop connection. [0705.11] Log: Error_ResolutionTooLow=The current resolution is too low to run this game. [0705.11] Log:
[0705.11] Log: [General]
[0705.11] Log: Copyright=Copyright � 2015-2020 Hi-Rez Studios, Inc. All rights reserved. [0705.11] Log: Engine=Unreal Engine [0705.11] Log: Product=Paladins [0705.11] Log: ProductWithVersion=Paladins (Version `~) [0705.11] Log: SplashScreen_Initial=Loading... [0705.11] Log:
[0705.11] Log: UnrealEdTitle_F=Unreal Editor for `~ [0705.11] Log: UnrealEdTitle_RHI_F=Unreal Editor for `~ (`~-bit, `~) [0705.11] Log: UDKTitle=Unreal Development Kit [0705.11] Log: UDKTitle_RHI_F=Unreal Development Kit (`~-bit, `~) [0705.11] Log: UnrealEdVersionTitle=`~ Copyright � 1998-2013 Epic Games, Inc. All rights reserved. [0705.11] Log: UnrealEdVersion=Version: `~ Changelist: `~ [0705.11] Log: SplashScreen_InitialStartupProgress=Loading... [0705.11] Log: SplashScreen_DefaultLoading=Loading... [0705.11] Log: SplashScreen_VersionInfo1_F=`~ (Version `~, Changelist `~) [0705.11] Log: SplashScreen_StartingUpGameAssetDatabase=Starting up the game asset database... [0705.11] Log: SplashScreen_ConnectingToSourceControl=Connecting to source control server... [0705.11] Log: Startup_ES2NotSupportedInEditorMode=Ignoring -ES2 commandline parameter.
This option isn't supported in Editor mode
[0705.11] Log: SocketAlreadyExists=A socket with the name '`~' already exists! [0705.11] Log: SocketBoneNotFound=Bone '`~' for Socket '`~' not found. [0705.11] Log: InvalidSkeletalMesh=No valid skeletal mesh. [0705.11] Log: InvalidAnimSequence=Invalid animation sequence. [0705.11] Log: FileIsNotAMap='`~' is not a valid map file! [0705.11] Log: AnimNotify_Trails_SampleDataError=Samples animation data will be incorrect due to: [0705.11] Log: AnimNotify_Trails_SkippingError=Skipping Trails sampling of animation data due to: [0705.11] Log: AnimNotify_Trails_MissingSocketNames=Missing socket names. [0705.11] Log: AnimNotify_Trails_MissingSocketOnSkelMesh=Missing socket `~ on skeletal mesh [0705.11] Log: ImportedSoundAlreadyExists_F=You are about to import '`~' over an existing sound. Would you like to overwrite the existing settings?
Yes or Yes to All: Overwrite the existing settings.
No or No to All: Preserve the existing settings. Cancel: Abort the operation. [0705.11] Log: ImportedTextureAlreadyExists_F=The specified texture already exists and will be overwritten. Do you want to keep the existing texture's settings? [0705.11] Log: ImportedFileAlreadyExists_Title=Overwrite existing file? [0705.11] Log: ImportedTextureAlreadyExists_PreserveSettings=Keep [0705.11] Log: ImportedTextureAlreadyExists_PreserveSettingsAll=Keep All [0705.11] Log: ImportedTextureAlreadyExists_DiscardSettings=Replace [0705.11] Log: ImportedTextureAlreadyExists_DiscardSettingsAll=Replace All [0705.11] Log: ImportedTextureAlreadyExists_CancelImport=Cancel [0705.11] Log: ShowModifiedProperties=Show Only Modified Properties [0705.11] Log: ToolTip_ShowModifiedProperties=Toggle a filter within all property windows for displaying properties that have been modified. [0705.11] Log: PropertyWindowMenu=Property Window Options [0705.11] Log: PropertyWindow_FilterTitle=Filter: [0705.11] Log: PropertyWindow_FavoritesTitle=Favorites [0705.11] Log: PropertyWindow_ShowHiddenProperties=Show All Hidden Properties [0705.11] Log: PropertyWindow_ToolTip_ShowHiddenProperties=Toggles whether or not hidden properties are displayed in the property window [0705.11] Log: MustBeAtLeastOneCollisionBody=A mesh must contain at least 1 collision primitive. [0705.11] Log: CheckoutPerforce='`~' is marked read-only. Should I try to check it out of Perforce? [0705.11] Log: PerforceLoginTitle=Perforce Login [0705.11] Log: PerforceLogin_Error_UnableToConnectToServer=Unable to find server. Please try again. [0705.11] Log: SourceControlSubmitTitle=Submit Files [0705.12] Log: SourceControlSubmit_DescriptionValidityWarning=Changelist description is required to submit [0705.12] Log: SourceControlRevertTitle=Revert Files [0705.12] Log: SourceControlHistoryTitle=File History [0705.12] Log: WelcomeScreen_Title=Welcome! [0705.12] Log: ImportColorsWindow_WindowTitle=Import Vertex Colors From TGA [0705.12] Log: MainMenu_Help_AboutUnrealEdE=About `~... [0705.12] Log: MainMenu_Help_AboutUnrealEd_ToolTipE=Shows information about `~ [0705.12] Log: MainMenu_Help_UDKForums=UDK Forums... [0705.12] Log: MainMenu_Help_UDKForums_ToolTip=Go to the online UDK forums - lots of help and advice is available here from other users [0705.12] Log: MainMenu_Help_OnlineHelp=Online Help... [0705.12] Log: MainMenu_Help_OnlineHelp_ToolTip=Go to online UDN help site [0705.12] Log: MainMenu_Help_SearchUDN=Search UDN... [0705.12] Log: MainMenu_Help_SearchUDN_ToolTip=Search UDN for information [0705.12] Log: MainMenu_Help_StartupTip=Display Startup Tip... [0705.12] Log: MainMenu_Help_StartupTip_ToolTip=Displays the Startup Tip dialog window with helpful information about using the editor [0705.12] Log: MainMenu_Help_WelcomeScreen=Show Welcome Screen... [0705.12] Log: MainMenu_Help_WelcomeScreen_ToolTip=Summon the Welcome Screen [0705.12] Log: NewMapScreen_Title=New Map [0705.12] Log: NewProjectWindow_Title=New Project Wizard [0705.12] Log: ColorPicker_Title=Select a Color [0705.12] Log: Thumbnails=Thumbnails [0705.12] Log: Package=Package [0705.12] Log: Group=Grouping [0705.12] Log: Layer=Layer [0705.12] Log: Name=Name [0705.12] Log: NewName=New Name [0705.12] Log: Error=Error [0705.12] Log: Enable=Enable [0705.12] Log: Disable=Disable [0705.12] Log: SelectGroup=Select Group [0705.12] Log: SelectLayer=Select Layer [0705.12] Log: SelectShowRenderStats=Show Render Stats [0705.12] Log: RenderStats=Render Stats [0705.12] Log: ShowAllPackagesQ=Show All Packages? [0705.12] Log: PackageFileIsReadOnly=Unable to save package to `~ because the file is read-only! [0705.12] Log: OpenObjectEditorAreYouSure_F=Are you sure you want to open `~ resource editors? [0705.12] Log: GenericDialog_WindowTitle=Message [0705.12] Log: GenericDialog_OK=&OK [0705.12] Log: GenericDialog_Cancel=&Cancel [0705.12] Log: GenericDialog_Yes=&Yes [0705.12] Log: GenericDialog_No=&No [0705.12] Log: GenericDialog_YestoAll=Yes to &All [0705.12] Log: GenericDialog_NotoAll=N&o to All [0705.12] Log: GenericDialog_Retry=&Retry [0705.12] Log: GenericDialog_Continue=C&ontinue [0705.12] Log: OK=OK [0705.12] Log: Cancel=Cancel [0705.12] Log: CancelAll=Cancel All [0705.12] Log: &OK=&OK [0705.12] Log: &Cancel=&Cancel [0705.12] Log: &CancelAll=&Cancel All [0705.12] Log: Yes=Yes [0705.12] Log: No=No [0705.12] Log: YesToAll=Yes to All [0705.12] Log: NoToAll=No to All [0705.12] Log: Groups=Groups [0705.12] Log: SearchFor=Search For [0705.12] Log: Close=Close [0705.12] Log: InsideOf=Inside Of [0705.12] Log: StartingWith=Starting With [0705.12] Log: Containing=Containing [0705.12] Log: Ready=Ready [0705.12] Log: Goto=Go To [0705.12] Log: Sync=Sync Browser [0705.12] Log: Delete=Delete [0705.12] Log: ShowReferencers=Show Referencers [0705.12] Log: SelectReferencersInLevel=Select referencers in level [0705.12] Log: ObjectNotReferenced=Object '`~' Is Not Referenced [0705.12] Log: ObjectNoReferences=Object '`~' doesn't refer to any non-ignored objects. [0705.12] Log: SearchForActors=Search For Actors [0705.12] Log: Tag=Tag [0705.12] Log: Bind=Bind [0705.12] Log: FullName=Full Name [0705.12] Log: PathName=Path Name [0705.12] Log: F_ObjectsFound=`~ objects found (displaying first `~). [0705.12] Log: PackageGroupName=Enter Package, Group and Object Name [0705.12] Log: Info=Info [0705.12] Log: ResourceSizeK=Size (Kb) [0705.12] Log: AddSpecial=Add Special [0705.12] Log: Flags=Flags [0705.12] Log: Prefabs=Prefabs [0705.12] Log: Portal=Portal [0705.12] Log: Mirror=Mirror [0705.12] Log: Invisible=Invisible [0705.12] Log: TwoSided=Two-Sided [0705.12] Log: HiddenGame=Hidden Game [0705.12] Log: Solidity=Solidity [0705.12] Log: Solid=Solid [0705.12] Log: SemiSolid=Semi-Solid [0705.12] Log: NonSolid=Non-Solid [0705.12] Log: ImportBrush=Import Brush [0705.12] Log: Merge=Merge [0705.12] Log: MergeFacesQ=Merge Faces? [0705.12] Log: Options=Options [0705.12] Log: LightingChannels=Lighting Channels [0705.12] Log: LightmassSettings=Lightmass Settings [0705.12] Log: SolidMesh=Solid mesh (continuous mesh, no gaps or holes) [0705.12] Log: NonSolidMesh=Nonsolid (contains gaps or holes) [0705.12] Log: Tool=Tool [0705.12] Log: Radius=Radius [0705.12] Log: PerToolQ=Per Tool? [0705.12] Log: /=/ [0705.12] Log: StrengthPct=Strength (pct) [0705.12] Log: Terrain=Terrain [0705.12] Log: ...=... [0705.12] Log: ArrayPropertyHeader=... [0705.12] Log: Overriding=Overriding [0705.12] Log: ImportExport=Import/Export [0705.12] Log: Import=Import [0705.12] Log: ImportEx=Import... [0705.12] Log: Export=Export [0705.12] Log: &Import=&Import [0705.12] Log: &Export=&Export [0705.12] Log: ExportAll=Export All [0705.12] Log: Import_SourceFileNotFound=Source File Not Found. Browse to source file. [0705.12] Log: Preview=Preview [0705.12] Log: PreviewOptions=Preview Options [0705.12] Log: DlgSoundNodeWaveOptions=Compression Preview Window [0705.12] Log: EditNodesE=Edit Nodes... [0705.12] Log: CompressionPercent=Compression Percent [0705.12] Log: Compress=Compress [0705.12] Log: FileSize=File Size [0705.12] Log: Xbox360FileSize=Xbox360 File Size (Bytes) [0705.12] Log: MeshImport=Static Mesh Import [0705.12] Log: FontPreview_WindowCaption=Font Preview [0705.12] Log: FontPreview_PreviewBorder=Preview [0705.12] Log: FontPreview_DefaultText=The quick brown fox jumped over the lazy dog [0705.12] Log: FontPreview_ForegroundButton=Foreground [0705.12] Log: FontPreview_BackgroundButton=Background [0705.12] Log: FontPreview_CloseButton=Close [0705.12] Log: FontFactory_ImportingTrueTypeFont=Importing TrueType Font... [0705.12] Log: Update=Update [0705.12] Log: UpdateAll=Update All [0705.12] Log: ChooseFont=Choose Font [0705.12] Log: Create=Create [0705.12] Log: Class=Class [0705.12] Log: Script=Script [0705.12] Log: FontProperties=Font Properties [0705.12] Log: FontProperties_SelectedTextureProperties=Selected Texture Properties [0705.12] Log: FontPages=Font Pages [0705.12] Log: HeightMapOnlyQ=HeightMap Only? [0705.12] Log: BakeDisplacementMapQ=Bake DisplacementMap? [0705.12] Log: New=New [0705.12] Log: &New=&New [0705.12] Log: Factory=Factory [0705.12] Log: SelectImportFactory=Select Import Factory [0705.12] Log: Exporter=Exporter [0705.12] Log: SelectExporter=Select Exporter [0705.12] Log: BuildFromFilePath=Build From File Path [0705.12] Log: SceneInfo=Scene Info [0705.12] Log: OKToAll=OK To All [0705.12] Log: TextureProperties=Texture Properties [0705.12] Log: Texture=Texture [0705.12] Log: TextureProperties_ToggleRed=Toggle Red Channel [0705.12] Log: TextureProperties_ToggleGreen=Toggle Green Channel [0705.12] Log: TextureProperties_ToggleBlue=Toggle Blue Channel [0705.12] Log: TextureProperties_ToggleAlpha=Toggle Alpha Channel [0705.12] Log: TextureProperties_ToggleDesaturation=Toggle Desaturation [0705.12] Log: TextureProperties_QuickInfoPaneLabel=Texture Info [0705.12] Log: TextureProperties_ReimportTexture=Reimport [0705.12] Log: TextureProperties_CompressNow=Compress Now [0705.12] Log: TextureProperties_ReimportTexture_Tooltip=Reimport the texture while enabling Defer Compression [0705.12] Log: TextureContextMenu_CompressNow=Compress Texture Now [0705.12] Log: TextureContextMenu_ReflattenTexture=Reflatten Texture [0705.12] Log: TextureContextMenu_ConvertToSbsImageInput=Create Substance Image Input [0705.12] Log: TextureContextMenu_FindInTextureStatsBrowser=Find in Texture Stats Browser [0705.12] Log: TextureContextMenu_FindAllMaterialsUsingThis=Find All Materials Using This Texture [0705.12] Log: Properties=Properties [0705.12] Log: Preferences=Preferences [0705.12] Log: TexturePropertiesCaption=Texture Properties - `~ [0705.12] Log: SoundCuePropertiesCaption=Sound Cue Properties - `~ [0705.12] Log: SoundCueMultiplePropertiesCaption=Sound Cue Properties - (`~ Selected) [0705.12] Log: SoundCueNodeCaption=Sound Attenuation Node [0705.12] Log: SoundCueNodeMultipleCaption=Sound Attenuation Nodes - (`~ Selected) [0705.12] Log: TextureQuickInfoImportedRes=Imported: `~ x `~ [0705.12] Log: TextureQuickInfoEffectiveRes=Max In-Game: `~ x `~ [0705.12] Log: TextureQuickInfo360EffectiveRes=Xbox 360 In-Game: `~ x `~ [0705.12] Log: TextureQuickInfoPS3EffectiveRes=PS3 In-Game: `~ x `~ [0705.12] Log: TextureQuickInfoDisplayedRes=Displayed: `~ x `~ [0705.12] Log: TextureQuickInfoStreamedMethod=Method: `~ [0705.12] Log: TextureQuickInfoIsStreamed=Streamed [0705.12] Log: TextureQuickInfoIsNotStreamed=Never Streamed [0705.12] Log: TextureQuickInfoPixelFormat=Format: `~ [0705.12] Log: TextureQuickInfoLODBias=Calculated LOD Bias: `~ [0705.12] Log: TextureQuickInfo360LODBias=Xbox 360 LOD Bias: `~ [0705.12] Log: TextureQuickInfoPS3LODBias=PS3 LOD Bias: `~ [0705.12] Log: BrushBuilder=Brush Builder [0705.12] Log: BrushBuilderName_Generic=Generic Builder [0705.12] Log: BrushBuilderName_Cone=Cone [0705.12] Log: BrushBuilderName_Cube=Cube [0705.12] Log: BrushBuilderName_CurvedStair=Curved Staircase [0705.12] Log: BrushBuilderName_Cylinder=Cylinder [0705.12] Log: BrushBuilderName_LinearStair=Linear Staircase [0705.12] Log: BrushBuilderName_Sheet=Sheet [0705.12] Log: BrushBuilderName_SpiralStair=Spiral Staircase [0705.12] Log: BrushBuilderName_Tetrahedron=Tetrahedron (Sphere) [0705.12] Log: BrushBuilderName_Volumetric=Cards [0705.12] Log: Build=Build [0705.12] Log: BrushBuilderCaption=Brush Builder - `~ [0705.12] Log: UseActorAsParentQ=Use 'Actor' As Parent [0705.12] Log: PlaceableClassesOnlyQ=Placeable Classes Only [0705.12] Log: ShowCategoriesQ=Show Categories [0705.12] Log: SearchQ=Search: [0705.12] Log: ClearQ=Clear [0705.12] Log: NoResults=No Results [0705.12] Log: ChooseProperty=Choose Property [0705.12] Log: PropertyName=Property Name [0705.12] Log: ChooseParentNode=Choose Parent Node [0705.12] Log: ParentNode=Parent Node [0705.12] Log: ChooseToggleAction=Choose Toggle Action [0705.12] Log: ToggleAction=Toggle Action [0705.12] Log: InterpEd_VisibilityActionDialogTitle=Choose Visibility Action [0705.12] Log: InterpEd_VisibilityActionDialogText=Visibility Action [0705.12] Log: InterpEd_HeadTrackingActionDialogTitle=Choose HeadTracking [0705.12] Log: InterpEd_HeadTrackingActionDialogText=HeadTracking Action [0705.12] Log: NewCut=New Cut [0705.12] Log: CutToGroup=Cut To Group [0705.12] Log: NewSeqKey=New Sequence [0705.12] Log: Sequences=Sequences [0705.12] Log: DestSeqNotFoundF=Destination sequence named '`~' not found. [0705.12] Log: AnimSetNotFound=Destination AnimSet named '`~' not found. [0705.12] Log: CopyNotifies=Copy Notifies [0705.12] Log: AACT_CreateAdditiveAnimation=Create Additive Animation [0705.12] Log: AACT_SelectBuildMethod=Select Build Method [0705.12] Log: AACT_ReferencePose=Reference Pose [0705.12] Log: AACT_AnimationFirstFrame=Animation First Frame [0705.12] Log: AACT_AnimationScaled=Animation Scaled [0705.12] Log: AACT_PickBaseAnimation=Pick Base Animation [0705.12] Log: AACT_LoopingAnim=Looping Animation [0705.12] Log: AAD_AddAdditiveAnimation=Add Additive Animation [0705.12] Log: AAD_SubtractAdditiveAnimation=Subtract Additive Animation [0705.12] Log: AAD_DestinationAnimationName=Destination Animation Name [0705.12] Log: AAD_SelectAdditiveAnimation=Select Additive Animation [0705.12] Log: AAD_ScaleAdditiveToSource=Scale Additive Animation To Source [0705.12] Log: AAD_ScaleSourceToAdditive=Scale Source To Additive Animation [0705.12] Log: ShiftNotifies=Shift Notifies [0705.12] Log: RemoveAllNotifies=Remove All Notifies [0705.12] Log: TimeShift=Time Shift [0705.12] Log: SomeNotifiesWillNotBeCopiedQ=Some notifies will not be copied because the destination sequence is not long enough. Proceed? [0705.12] Log: SomeNotifiesWereNotCopiedF=Because the destination sequence was shorter, `~ notifies were not copied. [0705.12] Log: DestSeqAlreadyContainsNotifiesMergeQ=The destination sequence already contains `~ notifies. Delete these before copying? [0705.12] Log: SelectedSeqHasNoNotifies=Nothing to do; the selected sequence contains no notifies. [0705.12] Log: DestSeqAlreadyContainsMetadataMergeQ=The destination sequence already contains `~ metadata. Delete these before copying? [0705.12] Log: DestAnimSequenceName=Destination sequence name: [0705.12] Log: DestAndSrcSeqsMatch=Source and destination sequences are the same. [0705.12] Log: SeqKeyName=AnimSequence: [0705.12] Log: SelectFaceFXAnim=Select FaceFX Animation [0705.12] Log: CannotUnmountFaceFXOpenInStudio=Cannot unmount all from FaceFXAsset '`~' - Currently open in FaceFX Studio. [0705.12] Log: FaceFXAnim=FaceFX Animation: [0705.12] Log: NoAnimSeqsFound=No AnimSequences Found. Have You Added Some AnimSets To The Track AnimSets Array? [0705.12] Log: NoSoundCueSelected=Cannot Add Sound. No SoundCue Selected In Browser. [0705.12] Log: NothingToKeyframe=Nothing to keyframe, or selected object can't be keyframed on this type of track. For example, you can't move a StaticMesh, you must instead use a Mover. [0705.12] Log: NoActiveTrack=No active track selected. Highlight a track from the list on the left side of the window before adding a keyframe. [0705.12] Log: InterpEd_Track_TooManySelected=Only 1 track can be selected for this operation. [0705.12] Log: TextureGroups=Texture Groups [0705.12] Log: SoundClasses=Sound Classes [0705.12] Log: ClusterSounds=Cluster Sounds [0705.12] Log: ClusterSoundsWithAttenuation=Cluster Sounds With Attenuation [0705.12] Log: BatchProcess=Batch Process [0705.12] Log: NewSocket=New Socket [0705.12] Log: NewBone=New Bone [0705.12] Log: BoneName=Bone Name [0705.12] Log: NewSkelControlChain=New SkelControl Chain [0705.12] Log: RotateAnimSequence=Rotate AnimSequence [0705.12] Log: RotateDegrees=Rotate Degrees [0705.12] Log: Axis=Axis [0705.12] Log: RenameElement=Rename Element [0705.12] Log: SetTime=Set Time [0705.12] Log: NewTime=New Time [0705.12] Log: SetValue=Set Value [0705.12] Log: SetToTrue=Set To True [0705.12] Log: SetToFalse=Set To False [0705.12] Log: NewValue=New Value [0705.12] Log: ScaleTimes=Scale Times [0705.12] Log: ScaleTimes_ToolTip=Scale time values by a given scalar [0705.12] Log: ScaleValues=Scale Values [0705.12] Log: ScaleValues_ToolTip=Scale values by a given scalar [0705.12] Log: EnterScalar=Enter Scale Factor [0705.12] Log: ScaleTimesPrompt=Scale times by: [0705.12] Log: ScaleValuesPrompt=Scale values by: [0705.12] Log: SetSoundVolume=Set Sound Volume [0705.12] Log: Volume=Volume [0705.12] Log: SetSoundPitch=Set Sound Pitch [0705.12] Log: Pitch=Pitch [0705.12] Log: Yaw=Yaw [0705.12] Log: Roll=Roll [0705.12] Log: NameSequence=Name Sequence [0705.12] Log: SequenceName=Sequence Name [0705.12] Log: RenameEmitter=Rename Emitter [0705.12] Log: SelectParticleSystem=Select ParticleSystem [0705.12] Log: RemoveDuplicateModules=Remove Duplicate Modules [0705.12] Log: NewEmitterLeft=New Emitter Before [0705.12] Log: NewEmitterRight=New Emitter After [0705.12] Log: NewGroupName=New Group Name [0705.12] Log: NewFolderName=New Folder Name [0705.12] Log: StretchSection=Stretch Section [0705.12] Log: StretchSelectedKeyframes=Stretch Selected Keyframes [0705.12] Log: NewLength=New Length [0705.12] Log: InsertEmptySpace=Insert Empty Space [0705.12] Log: Seconds=Seconds [0705.12] Log: InterpEd_Rename_Track=Rename Track [0705.12] Log: NewTrackName=New Track Name [0705.12] Log: RenameLayer=Rename Layer [0705.12] Log: RenameFolder=Rename Folder [0705.12] Log: RenameGroup=Rename Group [0705.12] Log: DeleteGroup=Delete Group [0705.12] Log: RenameFolderAndGroup=Rename Folder and Group [0705.12] Log: CreateNewGroupTab=Create New Group Tab... [0705.12] Log: SendToGroupTab=Add To Group Tab [0705.12] Log: RemoveFromGroupTab=Remove From Selected Group Tab [0705.12] Log: DeleteGroupTab=Delete Group Tab [0705.12] Log: DuplicateGroup=Duplicate Group [0705.12] Log: CreateGroupTab_Title=Create Group Tab [0705.12] Log: CreateGroupTab_Caption=Group Tab Name: [0705.12] Log: InterpEd_FileMenu_Import=Import... [0705.12] Log: InterpEd_FileMenu_ExportAll=Export All... [0705.12] Log: InterpEd_FileMenu_ExportSoundCueInfo=Export Sound Cue Info... [0705.12] Log: InterpEd_FileMenu_ExportAnimInfo=Export Animation Track Info... [0705.12] Log: InterpEd_ExportSoundCueInfoDialogTitle=Export Sound Cue Info [0705.12] Log: InterpEd_FileMenu_ExportBakeTransforms=Bake Transforms on Export [0705.12] Log: InterpEd_ChangeGroupFolder=Change Group Folder [0705.12] Log: InterpEd_MoveActiveGroupToFolder=Move Group Into Folder [0705.12] Log: InterpEd_MoveGroupToActiveFolder=Move Group Into This Folder [0705.12] Log: InterpEd_RemoveFromGroupFolder=Remove From Folder [0705.12] Log: InterpEd_InitialInterpModeComboBox_Desc=Initial Interp Mode | Selects the curve interpolation mode for newly created keys [0705.12] Log: InterpEd_ViewMenu_ToggleSnap=Snap Keys [0705.12] Log: InterpEd_ViewMenu_SnapTimeToFrames=Snap Time to Frames [0705.12] Log: InterpEd_ViewMenu_FixedTimeStepPlayback=Fixed Time Step Playback [0705.12] Log: InterpEd_ViewMenu_PreferFrameNumbers=Show Frames Numbers in Anim Tracks [0705.12] Log: InterpEd_ViewMenu_ShowTimeCursorPosForAllKeys=Show Cursor Position for All Anim Keys [0705.12] Log: InterpEd_ToggleSnapTimeToFrames_Desc=Snap Time to Frames | Snaps the timeline cursor to the frame rate specified in the Snap Size setting [0705.12] Log: InterpEd_FixedTimeStepPlayback_Desc=Fixed Time Step Playback | Locks the playback rate to the frame rate specified in the Snap Size setting [0705.12] Log: InterpEd_SnapComboBox_Desc=Snap Size | Selects the timeline granularity for snapping and visualization purposes [0705.12] Log: InterpEd_FrameRate_15_fps=15 fps [0705.12] Log: InterpEd_FrameRate_24_fps=24 fps (film) [0705.12] Log: InterpEd_FrameRate_25_fps=25 fps (PAL/25) [0705.12] Log: InterpEd_FrameRate_29_97_fps=29.97 fps (NTSC/30) [0705.12] Log: InterpEd_FrameRate_30_fps=30 fps [0705.12] Log: InterpEd_FrameRate_50_fps=50 fps (PAL/50) [0705.12] Log: InterpEd_FrameRate_59_94_fps=59.94 fps (NTSC/60) [0705.12] Log: InterpEd_FrameRate_60_fps=60 fps [0705.12] Log: InterpEd_FrameRate_120_fps=120 fps [0705.12] Log: InterpEd_Snap_Keys=Snap to Keys [0705.12] Log: InterpEd_TimelineInfo_Seconds=seconds [0705.12] Log: InterpEd_TimelineInfo_Frames=frames [0705.12] Log: InterpEd_ViewMenu_ViewportFrameStats=Display Frame Stats in Viewport [0705.12] Log: InterpEd_ViewMenu_EditingGrid=Viewport Editing Grid [0705.12] Log: InterpEd_ViewMenu_EnableEditingGrid=Enable Editing Grid [0705.12] Log: InterpEd_EditingGridMenu_Size=`~ x `~ [0705.12] Log: InterpEd_ViewMenu_EditingCrosshair=Display Crosshair in Viewport [0705.12] Log: InterpEd_NoKeyframesSelected=No Keyframes Were Selected [0705.12] Log: CurveEd_TabComboBox_Desc=Use this to filter curves such that only the selected tab set of curves is visible. [0705.12] Log: CurveEd_KeyContext_DeleteSelected=Delete [0705.12] Log: CurveEd_ToolBar_ShowAllCurveTangents=Show All Curve Tangents [0705.12] Log: InterpEd_Duplicate_NoGroup=Must Select A Group Before Duplicating [0705.12] Log: ExportCameraAnim=Export To CameraAnim [0705.12] Log: ExportCameraAnim_Desc=Saves the active group as a CameraAnim [0705.12] Log: InterpEd_MoveToCurrentPosition=Move To Current Timeline Position [0705.12] Log: InterpEd_MoveToBeginning=Move To The Sequence Beginning [0705.12] Log: InterpEd_MoveToEnd=Move To Sequence End [0705.12] Log: InterpEd_MoveToEndOfSelectedTrack=Move To Longest Selected Track Endpoint [0705.12] Log: InterpEd_MoveToEndOfLongestTrack=Move To Longest Track Endpoint [0705.12] Log: EnterNewEventName=Enter New Event Name [0705.12] Log: NewEventName=New Event Name [0705.12] Log: NewEventKey=New Event Key [0705.12] Log: ChooseNotifyType=Choose Notify Type [0705.12] Log: NotifyType=Notify Type [0705.12] Log: SocketName=Socket Name [0705.12] Log: RenameSocket=Rename Socket [0705.12] Log: RenameAnimSequence=Rename AnimSequence [0705.12] Log: NewSequenceName=New Sequence Name [0705.12] Log: ActorFactory=Actor Factory [0705.12] Log: ActorFactoryNotForUseByKismetF=`~ cannot be used in UnrealKismet. [0705.12] Log: ActorFactoryNotForUseByProjectileFactoryF=`~ cannot be used in ProjectileFactory. [0705.12] Log: LoadErrors=Load Errors [0705.12] Log: LoadErrorMsg=The following resources were not found. Any references to them were set to NULL. WARNING : If you save now, these references will be saved as NULL. [0705.12] Log: MissingFiles=Missing Files [0705.12] Log: MissingObjects=Missing Objects [0705.12] Log: ShowNormalsQ=Show Normals? [0705.12] Log: AffectWidgetOnlyQ=Affect Widget Only? [0705.12] Log: SoftSelection=Soft Selection [0705.12] Log: DeleteCoverSlots=Delete Cover Slots [0705.12] Log: EnabledQ=Enabled? [0705.12] Log: AutoAdjustQ=Auto Adjust? [0705.12] Log: Automatic=Automatic [0705.12] Log: Standing=Standing [0705.12] Log: MidLevel=Mid Level [0705.12] Log: Coverslip=Cover Slip [0705.12] Log: SwatTurn=Swat Turn [0705.12] Log: Turn=Turn [0705.12] Log: Weld=Weld [0705.12] Log: Mantle=Mantle [0705.12] Log: PopUp=Pop Up [0705.12] Log: LeanLeft=Lean Left [0705.12] Log: LeanRight=Lean Right [0705.12] Log: ClimbUp=Climb Up [0705.12] Log: PreferLeanOverPopup=PreferLean [0705.12] Log: PlayerOnly=Player Only [0705.12] Log: ForceCanPopUp=Force Can Pop Up [0705.12] Log: ForceCanCoverSlip_Left=Force Can Coverslip Left [0705.12] Log: ForceCanCoverSlip_Right=Force Can Coverslip Right [0705.12] Log: EngineVersion=Engine Version [0705.12] Log: AboutUnrealEd=About `~ [0705.12] Log: PopUpTitle=Unreal Browser Pop Up [0705.12] Log: PopUpNavError=Unable navigate to URL. Click OK to close window. [0705.12] Log: EditorFrame_AutoTextureReimport=`~ reimported from `~ [0705.12] Log: EditorFrame_AutoTextureReimport_Alert=Texture Automatic Reimport [0705.12] Log: EditorFrame_AutoApexReimport_Alert=Apex Asset Automatic Reimport [0705.12] Log: UDNWarningErrorHelpF1=UDN Warning/Error Help (F1) [0705.12] Log: Pan=Pan [0705.12] Log: U=U [0705.12] Log: V=V [0705.12] Log: Rotation=Rotation [0705.12] Log: FlipU=Flip U [0705.12] Log: FlipV=Flip V [0705.12] Log: PanU=Pan U [0705.12] Log: PanV=Pan V [0705.12] Log