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The document discusses various topics in engineering drawing and 3D modeling: 1. Descriptive geometry involves representing 3D forms in 2D space using techniques like projections and sectional views. 2. Early techniques included parallel projections in Roman times, while Monge formalized using elevations and plans. 3. Modern CAD allows full-size models using entities like points and curves, avoiding errors of manual drafting. Wireframes and surface models further enhance 3D visualization and analysis.

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0% found this document useful (0 votes)
81 views14 pages

Chapter 2 Edit

The document discusses various topics in engineering drawing and 3D modeling: 1. Descriptive geometry involves representing 3D forms in 2D space using techniques like projections and sectional views. 2. Early techniques included parallel projections in Roman times, while Monge formalized using elevations and plans. 3. Modern CAD allows full-size models using entities like points and curves, avoiding errors of manual drafting. Wireframes and surface models further enhance 3D visualization and analysis.

Uploaded by

naquib
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 2

Descriptive Geometry:
The technique of representing three dimensional forms in two-dimensional space by means of
engineering drawing is formally known as descriptive geometry.

 This can be done both on paper or on a computer screen

History:

 Parallel projection to create an image of geometry of a structure was known in Roman


times
 Projection into multiple planes was practiced in the Middle Age
 Rationale of technique has been developerd by Gaspar Monge

Contribution of Gaspar Monge:

 Formalized the method of representing shape by projecting views of an object into two
mutual perpendicular planes
o Elevations were drawn on vertical plane
o Plans were drawn on horizontal plane
 Essence of this projection is still applied
o Three-dimensional forms are represented in two dimensions by mapping points
on the object into multiple mutually perpendicular planes of projection
o This is done by using parallel projectors that are normal to the planes of
projection
o Projection: Point—Edge—Surface
o Projection into two-dimensional space is obtained by unfolding multiple
perpendicular planes of projection into a single plane
 Projection planes are related in a formal manner

Convention in Engineering Drawing:

 Different line-styles have different meanings on a drawing


o Dashed lines- Hidden from view
o Chain-dashed lines- Axis of symmetry
 Internal form of the shape is described in detail by sectional view
o Here, part of the object is imagined to be removed to show internal detail
 Dimensions are not directly measured from drawing geometry
o They are identified using a symbolic representation which allows incorporation
of-
 Tolerance
 Surface Condition Information
 Symbolic representation as a form is extensively used to allow avoidance of repetitive
drawing of complex shapes such as threads and gears
 2 principal conventions regarding how views should be related to each other on
drawing-
o Third Angle Projection
o First Angle Projection

Third Angle Projection:

Projection plane is between the object and the viewer

 Widely adopted in North America & UK

First Angle Projection:

Projection plane is behind the part with respect to viewer

 More common in continental Europe

Pictorial Projection:

Projection into a single plane that is not in general aligned with any of the main faces of an
object is known as pictorial projection.
Perspective Projection:

 Needed where visual impression is important


 Assists in interpretation of the drawing
 Used in representation of buildings or large engineering products
Strength of Conventional Representation:

 Practically, any product can be represented


 Diagrams can virtually represent any system
 Established syntaxes makes standards easily understandable to all

Weakness of Conventional Representation:

 Skill required for construction and interpretation of drawing


 Possibility of conflicting or erroneous models
 Sometimes cannot deal with complexity in products

Extraction of Information from Drawings & Diagrams:

 Main model representation of design is used to generate further models for assessment
and generation of manufacturing information
 Generation of new models requires the engineer to identify visually the information
required from a drawing or diagram
 Drawings are easily misread
 Whenever there is a transcription from a drawing to extract information, there is a risk
of error or misinterpretation

Computer-aided Draughting:

 Similar to normal draughting


 Same standards used
 Drawing is collection of points, lines, arcs, conic sections and other curves in 2-D plane
 In manual drawing, size of representation is constrained by physical size of the drawing
sheet
 No such constraints in CAD
 Model constructed by a set of computational procedures
 Model limited only by constraints on the size of numbers that can be effectively stored
and manipulated by the computer
 Therefore, CAD drawings should be constructed at full size
 Scale of reproduction is important only in reproduction of drawing on computer screen
or hard copy

Advantage:

 Provides rich variety of techniques for the definition of geometric entities


o For example: a circle can be drawn in many techniques
 Facility of point generation
o Can be point entity or implied points related to other entities and intersections
 Some provide grid patterns to assist construction
 Some allow new geometry entities to be constructed from existing curves
o Fillet arcs
 Precision of geometry
 Construction at full size
 Risk of error in creation and interrogation of CAD drawing is lower than manual drawing

Entity:

Single geometric elements are known as entity

 Normally defined by the system in terms of numeric values for their point coordinate or
other data

Three-Dimensional Modelling Schemes:

 Single representation avoids error that might occur in multiple views


 More useful in extracting information for analysis and manufacturing
 Models constructed in a three-dimensional right handed co-ordinate system

Terminologies:

Global Co-ordinate System (GCS):

Fixed co-ordinate system which is used for overall definition of the model, is known as global
co-ordinate system.

Work Co-ordinate System (WCS):

Movable coordinate system that might be used to assist in model construction is known as
work coordinate system.

 Concepts associated with it-


o Work plane
o Working Depth

Primitive:

Geometric entities which are normally instances of geometric forms are known as primitives.

 Their dimensions and orientations are instantiated for each entry in the representation
Example:

A circle whose dimensions would be instantiated to particular value of radius and coordinates

Wire-frame Geometry:

The scheme in which the geometry is defined as a series of lines and curves representing the
edges and sections of the object is known as wire-frame geometry

 First of the 3D schemes


 Computationally most straightforward
 Named for wire-like appearance when viewed on computer screen
 Regarded as extension into a third dimension of the techniques used for draughting
 Entities use are generally same as draughting
 Data stored to define the entities must be extended

Construction Techniques:

 Similar to draughting
 Movable WCS is used

Method of Defining Coordinate Systems:

1. Three Points
 Origin & X direction shown through 2 points
 Y-direction defined by the third point
2. Line & Point
 End points of the line define the origin and the x direction
 Y-direction defined by another point
3. Planar Entry
 Centre and 0 degree position on the entity defines the origin and x-direction
 Y-direction is identified by the 90 degree position
4. Planar Entry & Point
 Almost identical to planar entry
 Origin is denoted by an offset point

Working Depth:

 Sometimes planar entities are constructed at a z-axis value equal to working depth

Work Plane:
 Used for projected intersection and points

Advantage of Wire-frame Geometry:

 Relatively straightforward to use


 Most economical in terms of computer time and memory requirement

Application:

o Preliminary layout work


o Solving geometric problems
o Establishing overall spatial relationships for a design
o Cases where dynamic manipulation of display required

Disadvantages (In Modelling):

 Ambiguity in representation
 Possibility of nonsense objects
 Deficiency in pictorial representation
o Parallel projection make orientation of models difficult to interpret
o Complex models are difficult to interpret
o Complex models do not allow automatic viewing with hidden lines removed
o Silhouette edges may not normally be generated
o Depth cueing may help
 Limited ability in calculating mechanical properties or geometric intersections
 Limited value as a basis for manufacture or analysis

Depth Cueing:

Here lines further away from the viewer are displayed less intensely to give an impression of
the viewer

 Improves pictorial representation in wire-frame geometry.

Shapes applicable for Wire-frame Representation:

 Sheet metal components


 Turned/ Rotationally symmetric components

2.5D:

 For shapes that are not two-dimensional but neither require 3D representation
 Intermediate representation
 Subset of wire-frame scheme

Surface Representation Scheme:

The scheme that involves representing the model by specifying some or all of the surfaces on
the component is known as surface modeling/Surface representation scheme.

 Generally involves series of geometric entities


o Each surface forms a single entity

Types of Surfaces:

 Flat Plane
o Simplest
o Can be defined through-
 Two parallel lines
 Three points
 A line and a point
 st
1 Category
o Surfaces are fitted to control points
o Surface is generated to pass through or interpolate the points

Example: Bezier & B-spline surfaces

 2nd Category
o Surfaces are based on curves
o Surfaces may be imagined as forming skin on top of a wire-frame skeleton

Example:

o Tabulated Cylinder
 Defined by projecting a generating curve along a vector
o Ruled Surface
 Produced by linear interpolation between two different generating or
edge curves
o Surface of Revolution
 Produced by revolving a generating curve about a centre line or vector
o Swept Surface
 Extension of surface of revolution
 Curve is swept along an arbitrary spline curve
o Sculptured or Curve-Mesh Surface
 Most common
 Defined by grid of intersecting generating curves
 These curves form a patchwork of surface patches
 Example: Coons patch, Gordon Surface
 rd
3 Category
o Surfaces are defined to interpolate between other surfaces
o Example: Chamfer Surfaces, Fillet Surfaces

Control Points:

Arrays of data points to which surfaces are fitted in are called control points

 Real artefacts are represented using surface geometry by an assembly of surface


patches

Methods of Defining Multi-Surface Objects with Free-form Surfaces in Existing Commercial


Systems:

 To work initially in terms of a set of plane cross-sectional curves instead of all parallel
planes
o System skins or blends the cross-sections to give a smooth surface
o Done through-
 Guiding spline to define swept surfaces
 Lofting over a set of curves
o Surface often comprises of multiple connected surface patches
o Approach most appropriate for-
 Automotive engine parts
 Pump volutes

 To establish an array of points in space


o Two sets of intersecting curves are fitted through them
o Intersections occur at a number of these points
o A curvilinear mesh is formed
o Surface patches are then fitted to these curves

 To fit a surface directly to the point set


o No intermediate interpolating curves are generated
Real Engineering:

o Real engineering components are more complex


o Even in simple shapes, surfaces are not complete, rather parts of the elementary
surfaces
o Initially CAD was limited to modeling with bounded surface
o With the facility of Trim & Hole removal this problem has solved
o Surface modeling mainly used in places where surfaces are smoothly varying or
faired

Lofting:

The process in which a series of cross-sections are blended by smooth curves, often with the
help of a spline is known as lofting.

o Complex shapes are usually defined through it


o Weights were often used to fix points through which spline would pass
o Curves and sections were usually drawn to full size
o Usually such activities took place in company’s loft

Application:

o Automobile and Die Manufacturing


o Shoe Industry
o Garments Industry
o Pottery
o Glass-making

Advantage of Surface Modelling:

o Less ambiguity
o Excellent basis for generating manufacturing instructions
o Good for analysis
o Arbitrary complex forms may be precisely modeled
o Models may be distributed to all those in the product development process

Drawbacks of Surface Modelling:

o More computationally demanding


o Require greater skill for construction
o Complex shapes are difficult to interpret without removing the hidden surface
o Nothing inherent present to prevent ambiguous or erroneous models
 Visual inspection required to identify physically impossible geometries
o No connectivity between surfaces
 If one surface changes, the designer needs to resolve its consequence
over other surfaces
o No indication of the part of the model that is solid
 Simply collection of surfaces
 No higher level information
o Some geometries are difficult to represent
 3 & 5 sided patches

Solid Modelling:

According to Requicha & Voelcker,

“An informationally complete representation would permit any well defined geometric
property of any represented solid to be calculated automatically”

o Extension from the use of essentially 1-dimensional or 2-dimensional entities to


the modeling of shape using three-dimensional solids.

Features of Successful Solid Modelling (By Woodwark):

o Complete and unambiguous


o Appropriate for real engineering objects
o Practical for use with existing computers

Methods of Solid Modelling:

o Constructive Solid Geometry (CSG/C-rep)


o Boundary Representation (B-rep/Graph based Method)

Constructive Solid Geometry:

The method in which models are constructed using combination of simple solid primitives is
known as constructive solid geometry method.

o Primitives- Cuboids, Cylinders, Spheres etc


o Also known as set-theoric modeling
 Named for the way primitives are combined using union, intersection and
difference- operators of set theory
Advantage:

o Very Compact
o Guarantee of modeling valid solids unambiguously
o Complex shapes may be developed relatively quickly with this method

Problems:

o Models are stored in unevaluated form


 Resultant edges and surfaces has to be computed when required
 Performance penalty is attained
o Calculation of intersection between surfaces of the primitives key computational
issue
 Range of geometric primitives is limited to planar and quadratic surfaces
mainly who have reasonably straight forward line/surface or
surface/surface intersection algorithm
 Geometric complexity rapidly leads to performance degradation
o Many features may be difficult to do in CSG like Fillet blend for forging or casting

Boundary Representation:
The scheme in which additional informations about-

o Connectivity between surfaces


o Identification of any solid face

Is added to surface models, it is known as boundary representation

o Some incorporate methods for checking topological consistency


o Check if models are not geometrically anomalous

Features of Geometric Consistency:

 Faces of model do not intersect each other except at common vertices or edges
 Boundaries of the faces are simple loops of edges that donot intersect
themselves
 Set of faces of the model close to form the complete skin of the model with no
missing parts
o The first two disallow self-intersecting objects and ensure 2-mainfold surfaces
o The third one intersects open objects

2-manifold Surface:

Surface in which every point on the surface has a full two-dimensional neighborhood of other
points on the surface is known to be 2-mainfold

 Every point is imagined to be surrounded by a disk of surfaces that can be unfolded flat

Polyhedral Model:

 Simplest form of boundary model


 Represents all faces as flat planes or facets
 Computationally straightforward
 Widely used
 Greater performance advantage
 Limited ability of modeling engineering shapes

Advantage:

 Information about edges and faces stored in evaluated form


 Information for application can be extracted directly from data structure
o Performance Advantage

Disadvantage:

 Large amount of data to be stored


 Require large data files

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