1 Cylindrical and Spherical Coordinates
1 Cylindrical and Spherical Coordinates
1 Cylindrical and Spherical Coordinates
Solution: Drawing a line parallel to z axis, we see that the limits of z are from 0 to x2 + y 2
and the projection onto xy-plane is the disc:R : x2 + (y − 1)2 ≤ 1. Therefore,
ZZ Z x2 +y 2
V = dzdA
R z=0
Now taking the cylindrical coordinates x = r cos θ, y = r sin θ, z = z we get the projection to
be
r2 cos2 θ + r2 sin2 θ − 2r sin θ = 0
1
Z π Z 2 sin θ Z r2
V = rdz dr dθ
θ=0 r=0 z=0
Z π Z 2 sin θ
= r3 dr dθ
θ=0 r=0
Z π
4 5π
=4 sin θdθ =
0 4
1. Draw a ray from the origin to find the surfaces ρ = g(θ, φ), ρ = g2 (θ, φ) where it enters
the region and leaves the region.
2. Rotate this ray away and towards z-axis to find the limits of φ
3. Identify the projection R of the domain on the xy-plane and polar form of R to write
the limits of θ.
ZZZ
dV
Example 1.2.1 Evaluate p where Ω is the unit ball x2 + y 2 + z 2 ≤ 1.
Ω 2
1+x +y +z2 2
Solution: Going to spherical polar coordinates x = ρ sin φ cos θ, y = ρ sin φ sin θ, z = ρ cos φ,
we get
Z 1 Z 2π Z π
ρ2
I= p sin φ dφ dθ dρ
ρ=0 θ=0 φ=0 1 + ρ2
Z 1
ρ2 √ 1 √
=(2π × 2) p dρ = 4π( 2 − ln( 2 + 1)).
0 1 + ρ2 2
ZZZ
Example 1.2.2 Evaluate I = xdV where Ω is the part of the ball x2 + y 2 + z 2 ≤ 4 in
Ω
the first octant.
2
Solution: Going to cylindrical coordinates, x = ρ sin φ cos θ, y = ρ sin φ sin θ, z = ρ cos φ.
Since the domain is the ball of radius 4, we see that the limits of ρ are from 0 to 2. Again
since it is cut by the xy-plane below, φ varies from 0 to π/2. The projection is the circle in
the first quadrant with radius 2. So θ varies from 0 to π/2. Hence,
Z 2 Z π/2 Z π/2
I= ρ sin φ cos θ (ρ2 sin φ) dρ dθ dφ
ρ=0 θ=0 φ=0
Z π/2 Z π/2
=4 sin2 φ cos θdφ dθ = π
θ=0 φ=0
be a continuous vector function defined on a plane region R. The variable u and v are pa-
rameters and R is the parameter domain. The range of r is called the surface S. We assume
that r is one-to-one on the interior of R so that S does not cross itself.
3
2. A parametrization of sphere
x2 + y 2 + z 2 = a2
Here we take spherical coordinates. Let x = a sin φ cos θ, y = a sin φ sin θ, and z =
a cos φ, 0 ≤ φ ≤ π, 0 ≤ θ ≤ 2π. Taking u = φ and v = θ, we get