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Project 4 Process Deliverables: Enviormental Diorama Due Date:Mar 8

The document outlines the steps and deliverables for Project 4 to create an environmental diorama. Students must choose a location to create materials in Substance Designer and texture maps in Substance Painter. Deliverables include photos of the location, renders of the materials and diorama, and all project files collected in a labeled folder. Locations include a hospital, garage, bricktown, park, church, or teacher-approved choice. The project will be graded on the materials, texture maps, research, documentation, and professionalism.

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Skyler Thomas
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0% found this document useful (0 votes)
39 views1 page

Project 4 Process Deliverables: Enviormental Diorama Due Date:Mar 8

The document outlines the steps and deliverables for Project 4 to create an environmental diorama. Students must choose a location to create materials in Substance Designer and texture maps in Substance Painter. Deliverables include photos of the location, renders of the materials and diorama, and all project files collected in a labeled folder. Locations include a hospital, garage, bricktown, park, church, or teacher-approved choice. The project will be graded on the materials, texture maps, research, documentation, and professionalism.

Uploaded by

Skyler Thomas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Enviormental Diorama Due Date:Mar 8

Project 4 Process Deliverables


A. Choose a location from A. Edit and arrange the UV A. 20-30 Photographs of
the choices below to maps from the geometry. live textures correlating to
create an enviornmental the location of your
diorama for the model that B. Edit, blend and choice.
you created UV maps. experiment with
Substance Designer to B. All outputs and
B. Create 3-5 materials in create usable materials. geometry renders of each
Substance Designer that material created in
correlate with the model or B. Finalize and color the Substance Designer,
environment. Diorama in Substance
Painter. C. Images of Blank and
B. Modify and experiment Final texture maps created
with the different C. Document and record in Substance Painter.
materials, filters, textures, the final results.
alphas, and masks in D. 8 Persceptive PBR
Substance Painter to add renders of final
details to your diorama. enviornment diorama.

C. Document and record E. All working files


the final results throughout associated with the
the entire process. project collected in folder
labeled
yourname_project4.

Locations
1. Hospital 2. Garage/Junkyard 3. Bricktown 4. Park 5. Church

6. Teacher Approved Choice

Grading Categories
SD & SP Materials UV’s & Texture Maps Research Documentation Professionalism

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