This document outlines various hand signals used by basketball referees to communicate rulings and calls during a game. It describes signals for stopping or starting the game clock, substitutions, timeouts, scoring plays, violations like traveling or double dribbling, different types of fouls, special situations like double fouls or technical fouls, and administering free throws. The hand signals provide a clear visual method for referees to efficiently communicate decisions to players, coaches, and spectators.
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Basketball: Hand Signals
This document outlines various hand signals used by basketball referees to communicate rulings and calls during a game. It describes signals for stopping or starting the game clock, substitutions, timeouts, scoring plays, violations like traveling or double dribbling, different types of fouls, special situations like double fouls or technical fouls, and administering free throws. The hand signals provide a clear visual method for referees to efficiently communicate decisions to players, coaches, and spectators.
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BASKETBALL
HAND SIGNALS 1. GAME CLOCK SIGNALS
Stop the Clock - To stop the clock at any point in the
game, the referee will raise one hand straight over head with his palms facing out and finger tips pointed. Stop the Clock for Foul - One clenched fist, other palm down pointing to offender's waist. Start the Clock - Beginning with one hand raised above head, the start of the clock is indicated by dropping the raised hand directly towards the floor. 2. TIME OUT AND SUBSTITUTION SIGNALS
Substitution - If a substitute player wishes to enter
the game it is indicated by having one hand facing the time keeper, raised in a “stop” manner, and the other hand waving the substitute player into the game. Beckoning-in - Open palm, wave towards the body Charged Time-out - is a halt in the play. Teams usually call timeouts at strategically important points in the match, or to avoid the team being called for a delay of game-type violation, such as the five-second rule in basketball. Media Time-out - Media timeouts are typically reserved for televised state tournament games only. In the National Basketball Association (NBA), teams are allowed seven timeouts, each of 1 minute, 15 seconds. There is no limit on substitutions. In overtime periods, each team is allowed two timeouts. 3. INFORMATIVE SIGNALS
Cancel Score, Cancel Play - his is one of
those basketball referee signals to disallow the preceding basket or play. Visible Count - Scissor-like action with arms, once across chest. Counting while moving the palm. Communication – signal of thumbs up to communicate. Shot Clock Reset – referee rotates hand with the extended index finger. Direction of Play and/or Out-of-Bounds - When the ball goes out of bounds (for any reason), or a player with possession of the ball steps out of bounds – the referee will designate the spot where the ball went out of bounds. Held ball/Jump ball Situation - When both players have control over the ball at the same time, it is indicated by both thumbs pointing upwards with arms extended. – When an offensive player and a defensive player gain possession of the ball at the same time – the referee will blow the whistle. The referee will then look at the possession arrow (at the scorers table) and award possession to the team that the direction is pointing (possession is on a rotating basis). 4. Violations A violation is a rule which is broken, but it does not result in a player picking up a personal foul. The other team is awarded possession of the ball.
Travelling - When a player has committed a traveling
violation, the official will signal it by placing both of his hands in front of him and moving them in a circle. Travelling is the illegal movement of one foot or both feet beyond the limits outlined in this article, in any direction, while holding a live ball on the playing court. Illegal Dribble: Double Dribbling- The official will signal a double dribble violation has been committed by putting both of his hands in front of him, with palms down, and alternating them up and down, as if dribbling a basketball. Illegal Dribble: Carrying the Ball - In order to signal a palming or carrying violation, the referee will have one hand at the side, flipped over from palm up to palm down.
5 seconds - There are time restrictions that a player has
when the ref hands them the ball to pass the ball into play. The player passing in the ball has five seconds to pass the ball in to another player. If the player fails to pass the ball in within 5 seconds, the ref will blow the whistle (5- second violation), and the ball is awarded to the other team. 8 seconds - When your opponent makes a basket, your team has eight seconds to get the ball in play and past the half court line – if your team fails to do this within eight seconds, the ball is awarded to the other team. Ball Returned to Backcourt - Once the Offensive team has passed the half court line, they cannot: a) dribble and/or b) pass back over the half court line. If this occurs, a “Backcourt” violation will be called by the referee and possession of the ball will go to the other team. 5. FOULS
Holding - The holding signal is made by having one arm
extended upwards in front of the face, and the other hand grabbing the wrist. Holding is illegal personal contact with an opponent that interferes with his freedom of movement. This contact (holding) can occur with any part of the body. Blocking (Defense)- If a defensive player commits a blocking foul the official will have both hands, in fists, touching his hips, and his elbows in tight against his body. A “Blocking Foul” occurs when a defender uses their body and makes contact with an offensive player with the ball. Pushing or Charging without the Ball - To signal a pushing foul, the official will have both hands extended straight in front of him, with his palms facing outward. A “Pushing Foul” occurs when a defender pushes an offensive player or bumps into the body of an offensive player. Hand Checking - When a player commits a hand check foul, it is signaled by having one arm extended in front of the chest with the fingers up, and the other arm grabbing the wrist. Illegal Use of Hands - An illegal hand use foul is signaled by the official putting both of his hands in front of him, at waist level, and grabbing one of his wrists with the other hand. This is a foul called when a defender slaps, hacks, or smacks an offensive player with the ball. Charging with the Ball - A “Charging Foul” occurs when an offensive player runs into (or over) a defensive player who already has position (the defender must first establish position). Other types of player control fouls are when a dribbler uses an elbow and hits a defender, or excessive physical contact by an offensive post player trying to gain position. Excessive Swinging of Elbows - A player shall not be allowed excessive and/or vigorous swinging of the elbows in swinging motion (no contact) when a defensive player is nearby and the offensive player has the ball. The ball is awarded to the opposing team on the sideline, near- est the spot of the violation but no nearer the baseline than the foul line extended. Hit to the Head - an infraction of the rules more serious than a violation which a player hits the head of the opponent. Foul by Team in Control of the Ball - A team control foul is a common foul committed by a player when his team is in control of the ball After Foul by Team in Control of the Ball – An after team control foul is a foul committed by a player when his team is in control of the ball Foul not on the Act of Shooting - 'take foul' at mid court prior to the start of upward motion by the offensive player. 6. Special Foul
Double Foul - If two players have committed a foul at
the same time, the referee will put both hands, in fists, extended out towards the sides. Technical Foul - To signal a technical foul has occurred the referee will place both his hands in front of him and put them in the formation of a letter “T”. 7. FOUL PENALTY ADMINISTRATION (REPORTING TO TABLE) An unsportsmanlike foul shall be charged on the offender. Free throw(s) shall be awarded to the player who was fouled.
1 Free Throw - If the foul is committed on a player in the
act of shooting: the goal, if made, shall count 2 Free Throws - If the foul is committed on a player not in the act of shooting 3 Free Throws - If the foul is committed on a player in the act of shooting and the goal is not made 8. SCORING SIGNALS
1 Point - 1 finger, 'flag' from wrist
2 Points - 2 fingers, 'flag' from wrist 3 Points - 3 fingers extended o One arm: Attempt o Both arms: Successful