Stormdrum 2 Manual
Stormdrum 2 Manual
Stormdrum 2 Manual
Virtual Instrument
Users’ Manual
QUANTUM LEAP STORMDRUM 2 VIRTUAL INSTRUMENT
The information in this document is subject to change without notice and does not rep-
resent a commitment on the part of East West Sounds, Inc. The software and sounds
described in this document are subject to License Agreements and may not be copied
to other media. No part of this publication may be copied, reproduced or otherwise
transmitted or recorded, for any purpose, without prior written permission by East West
Sounds, Inc. All product and company names are ™ or ® trademarks of their respective
owners.
1-323-957-6969 voice
1-323-957-6966 fax
http://support.soundsonline.com
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QUANTUM LEAP STORMDRUM 2 VIRTUAL INSTRUMENT
1. Welcome
2 About EastWest
3 Producer: Nick Phoenix
4 Credits
5 How to Use This and the Other Manuals
6 Online Documentation and Other Resources
Welcome
About EastWest
EastWest (www.soundsonline.com) has been dedicated to perpetual innovation and un-
compromising quality, setting the industry standard as the most critically acclaimed
producer of Sample CDs and Virtual (software) Instruments.
Founder and producer Doug Rogers has over 30 years experience in the audio industry
and is the recipient of many recording industry awards including “Recording Engineer of
the Year.” In 2005, “The Art of Digital Music” named him one of “56 Visionary Artists &
Insiders” in the book of the same name. In 1988, he founded EastWest, the most criti-
cally acclaimed sound developer in the world, and recipient of over 50 industry awards,
more than any other sound developer. His uncompromising approach to quality, and in-
novative ideas have enabled EastWest to lead the sound-ware business for 20 years.
In 1997 Rogers partnered with producer/composer Nick Phoenix and set up Quantum
Leap, a wholly owned division of EastWest, to produce high-quality, no-compromise sam-
ple libraries and virtual instruments. Quantum Leap virtual instruments are mostly pro-
duced by Nick Phoenix. Some of the larger productions, such as Symphonic Orchestra,
Symphonic Choirs and Quantum Leap Pianos are co-produced by Doug Rogers and Nick
Phoenix. As a composer, Phoenix began scoring film trailers and television commercials
in 1994. To date, he has either scored or licensed music for the ad campaigns of over
1000 major motion pictures including Tomb Raider 2, Terminator 3, Lord of the Rings
Return of the King, Harry Potter 2, Star Wars Episode 2, Spiderman 3, Pirates of the
Caribbean 3, Blood Diamond, Night at the Museum, and The Da Vinci Code. Quantum
Leap has now firmly established itself as one of the world’s top producers of high-end
sample libraries and virtual instruments.
In 2006, EastWest purchased the legendary Cello Studios (formerly United Western Re-
corders) on Sunset Boulevard in Hollywood, re-naming it EastWest Studios. The 21,000
sq. ft. facility, since remodelled by master designer Philippe Starck, houses five record-
ing studios and is the world headquarters for EastWest.
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Producer: Nick Phoenix
Nick began scoring film trailers and television commercials in 1994. To date, he has
either scored or licensed music for the ad campaigns of over 1000 major motion pic-
tures. “Rendition,” “Spider-Man 3,” “Golden Compass.” “The Assassination of Jesse
James,” “Pirates of the Caribbean 3,” “Babel,” “Hitman,” “I Am Legend,” “300,” “No
Country For Old Men,” “Harry Potter 5,” “The Brave One,” “Wall-E,” “Blood Diamond,”
“Speed Racer,” and “Night at the Museum” are a few recent examples. Nick and Thomas
Bergersen founded the ultimate trailer music company “Two Steps From Hell” in 2006.
www.twostepsfromhell.com.
Nick has also scored numerous TV shows for NBC, CBS, Showtime, and Fox. “In Pot We
Trust,” a Showtime original film, is playing in the fall of 2007.
The journey as a composer has also inspired Nick to record and program his own sounds
and samples. Nick founded Quantum Leap Productions in 1997 and Quantum Leap has
since grown to be the world’s top producer of high-end virtual instruments. A 10‑year
partnership with Doug Rogers and East West has yielded countless award winning soft-
ware titles such as Stormdrum, Symphonic Orchestra, Symphonic Choirs, RA, Voices
of Passion, Ministry of Rock, Gypsy, QL Pianos, VOTA, QL Brass, QL Guitar and Bass,
Hardcore Bass, Goliath, and Colossus.
www.nickphoenix.com
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Credits
Producer
Nick Phoenix
Executive Producer
Doug Rogers
Engineering
Nick Phoenix, Rhys Moody
Additional Recordings
Troels Follman
Art Direction
Steven Gilmore, Thomas Merkle, Doug Rogers, Nick Phoenix
Software
Klaus Voltmer, Patrick Stinson, Stefan Kersten, Klaus Lebkücher,
Thomas Merkle, Sam Fischmann, David Miller, Stefan Podell, David Kendall,
Doug Rogers, Nick Phoenix, Nick Cardinal, Stefan Leiste, Rhys Moody,
Jonathan Kranz, Jason Coffman
MIDI Performances
Nick Phoenix
Manual
John Philpit
Chapter 1: Welcome 4
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How to Use This and the Other Manuals
All documentation for the EastWest PLAY Advanced Sample System and its libraries is
provided as a collection of Adobe Acrobat files, also called PDFs. They can be viewed on
the computer screen or printed to paper.
Each time you install one of the PLAY System libraries, two manuals are copied to the
file system on your computer:
• The manual that describes the whole PLAY System. The largest of the manuals, it
addresses how to install and use all aspects of the software that are common to all
libraries.
• The library-specific manual, such as the one you are currently reading. This smaller
document describes aspects that differ from one library to the next, such as the list
of included instruments and articulations.
When reading this and other manuals on the computer screen, you can zoom in to see
more detail in the images or zoom out to see more of the page at once. If an included
picture of the user interface, or a diagram, seems fuzzy or illegible, then zoom in using
one of several means provided in the Acrobat Reader software.
For example, if you’re reading something in this documentation for the Quantum Leap
Stormdrum 2 library, and need to open the manual for the PLAY System as well, go to any
chapter title page and click on the link that says, “Click on this text to open the Master
Navigation Document.” It will open in a new window on the screen. In that document,
click on the icon for the PLAY System and its manual will open in the same window (hid-
ing the MND). You now have both the SD2 library manual and the PLAY System manual
open in separate windows so you can refer to them both.
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Online Documentation and Other Resources
For the most up to date information, visit the support pages at EastWest’s web site.
There you can find:
• information made available after these manuals were written
• FAQ pages that may already list answers to questions you have
• suggestions from EastWest and other users of the EastWest PLAY System
• news about upcoming releases
You can also visit the EastWest online forums. There you can read comments and ques-
tions from others who use EastWest products and post your own. The many forum par-
ticipants are a good source of helpful information about both the technical and musical
aspects of this software.
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Included is the new advanced EastWest PLAY sample engine offering both 64-bit and
32-bit support. Also included are 100+ film score oriented MIDI performances, each
with dozens of variations, plus intros and endings, varying from bombastic to hypnotic.
The PLAY software allows for millions of variations of each MIDI performance so you can
create custom performances at any tempo without any loss of sound quality because the
samples are not time-stretched, only the sequencer tempo is changed.
• Want to slow it down from 120 BPM to 50 BPM? Simply change the tempo of your
sequence; the sounds will remain pristine.
• Want to change the tone to something more aggressive, or something more subtle?
Simply change the dynamics and marvel as 24 velocity multi-sampled percussion
creates a completely new sound.
• Want to tune, add effects or filters to specific drums? No problem.
• Want to mute specific sounds and play in your own parts? No problem.
• Sound replacement? No problem.
• Like the sound of a performance, but don’t like the rhythm? Simply use the provided
multi-instrument .ewi file but create your own rhythms.
Drawing from the secret collections of 3 percussionists, SD2 – The Next Generation
features some of the most amazing—and unique—multi-sampled percussion imagin-
able, all recorded in the famous EastWest Studio 1 (formally United-Western) for that
unmistakable Hollywood soundstage vibe and a sound far beyond any other commercial
percussion collection.
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What’s Included
This Quantum Leap Stormdrum 2 library you purchased includes all the following:
• a complete set of sample-based instruments, enumerated later in this manual
• approximately 12.5 Gigabytes of 24-bit, 44.1 kHz samples
• the EastWest PLAY Advanced Sample Engine
• the unique authorization code that identifies the license you bought
• manuals in Adobe Acrobat format for both the EastWest PLAY System and the Quan-
tum Leap Stormdrum 2 Virtual Instrument
• an installation program to set up the library, software, and documentation on your
computer
• an Authorization Wizard for registering your license in an online database
One required item not usually included is an iLok security key. If you already have one
from an earlier purchase of software, you can use it. Otherwise, you need to acquire one.
They are available from many retailers that sell EastWest and Quantum Leap products, or
you can buy one online at www.soundsonline.com.
Chapter 2: Quantum Leap Stormdrum 2, An Overview 9
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Generally, a lot of velocity switching is going on as well as some round robin (alternate
sample) switching. The sounds are usually organized with the middle of the drum hits on
the lowest keys, and as you move up the keys the hits move to the outside of the drum.
Use CC11 (volume) and CC12 (pan) inside your sequencer, because they work per MIDI
channel, unlike CC7 and CC10 which control the entire instance of PLAY’s volume and
pan. The Mod Wheel controls a fantastic filter which can give the sounds more life and
sound design options.
In the PLAY Browser, go to the “Midi Perf Multis” folder located with all the SD2 pro-
grams. Load the .ewi file with the same name as the MIDI performance file. Now set the
time signature and tempo to match the midi file name: for example, “Warriors 4 4 120”
means the time signature is 4/4 and the tempo is 120 bpm. Of course, you are free to
change the tempo, but it’s important to start with the intended tempo, so you know what
we were going for. Each sequence contains CC11 volume control and CC12 pan control
for each track, allowing you to hear a good mix of the MIDI performance without doing
anything. If you hear any distortion, reduce the volume of the entire instance of PLAY
slightly.
CRITICAL NOTE: It is important to confirm your sequencer is receiving CC11, CC12 and CC1.
To test this, load any program and confirm that CC11 changes volume, CC12 changes
panning and CC1 (the Mod Wheel) opens and closes the filter. If this is not functioning,
change the settings in your sequencer that filter out MIDI messages. These controls are
crucial to the playback of the MIDI performance files. See the section on MIDI Control
Codes in the next chapter for more information on CC11, CC12, and CC1.
Changing tempo, muting instruments, adding instruments and parts, changing the tone
using velocity and controllers, quantizing note, and so on: all are possible. If you are not
experienced with creating MIDI percussion performances, they might be educational,
too. The multi-instrument .ewi files that contain the 16 sound patches for each MIDI
performance are also useful as templates to create your own MIDI performances.
You may want to add some reverb on top of the natural sound-stage ambience, as is
typically done in film-scores. Sounds in SD2 have varying levels of ambience and you’ll
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find that this works well to create a 3-D sound image. However, if you need to add some
reverb to give the sound more sheen and depth, the built-in convolution reverb in PLAY is
excellent for this, albeit processor hungry. Choose a reverb, hit the “Master” button, and
then each program’s reverb level will send to the same master reverb, saving computer
resources. Adding a master limiter or compressor will also further improve the sound. Of
course, another option is to process each track separately and really develop the sound.
The Delay control is useful also. Use the Stereo Spread control to widen the soundstage,
and channel sourcing to get a mono signal for exact placement in the stereo field. You’ll
find that the left and right channels often sound quite different, which is useful. SD2 is
a timeless Virtual Instrument that I am very proud of. Make it your own by customizing
the performances! Enjoy it!
—Nick Phoenix
Hardware Requirements
See the Play System manual for a complete list of the Hardware and Software Require-
ments for installing and running any PLAY System library. In addition, the available
space on the hard drive required for a full installation of Stormdrum 2 is approximately
12.5 GB (Gigabytes).
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Much of this interface is shared by all PLAY System libraries, and the common features
are described in the PLAY System manual. The controls described here are:
• Round Robin Reset
• Stereo Spread
• Filter
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• Reverb
• Sensitivity
• the graphical representation of the Envelope
Round Robin Reset Button
A round robin articulation is one in which several different samples are recorded with all
parameters, such as volume, speed of attack, and so on, being essentially constant. The
PLAY Engine then knows to alternate between the two or more samples during playback.
The goal is to avoid what’s often called the “machine gun effect,” in which playing the
same sampled note repeatedly causes the unnatural sound of consecutive notes being
mechanically identical.
There’s one potential problem with round robin technology, and one way
to solve it is the Round Robin Reset button. The PLAY Engine remembers
which sample should be played the next time the note sounds. If, for example, a round-
robin patch contains two samples, A and B, and a piece uses that note 7 times, the PLAY
Engine plays A B A B A B A. If the piece is played again from the beginning, the engine
will play starting with B, because that’s next in order. The second rendition will be subtly
different. Being able to reset all round-robin articulations to the beginning of the cycle
allows for consistent playback.
You can use this button to reset all round robin instruments on demand. Or use your
choice of a MIDI note or MIDI control code to reset them one instrument at a time from
a MIDI keyboard or the data stored in a sequencer project. See the description of the
Settings dialog for more information about this instrument-specific approach.
The Left and Right buttons specify the source of the input for this control, the left or right
channel. Note that by clicking the button that is on, you can turn it off, which means
that neither channel is selected.
Filter Controls
The Filter controls take the sound of the instrument,
and modify it by filtering out some of the sound
above a certain frequency. This type of effect is
commonly called a Low Pass Filter.
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The Frequency knob determines where the sound starts to be filtered out. The Resonance
knob specifies how much the filter “rings” at the dialed frequency. The higher the reso-
nance knob is set, the more focused this ringing becomes.
The graph gives you visual cues about the frequency distribution you are creating with
the settings you select.
Reverb Controls
A generic Reverb control is described in the main PLAY manual, and
that description applies here as well.
Sensitivity
This control defines a mapping between the velocity of the MIDI notes and the velocity
of the notes that sound. Being able to control the sensitivity is primarily useful when
playing live, for example on a keyboard, drum pad, or Zendrum.
Suppose you want to use mostly percussion sounds at the low end of the velocity range
(maybe 20 to 60) for some instrument, but find it difficult to play the keyboard in a way
that lets you consistently play the sounds you want. By changing the Sensitivity graph,
the loudness and timbres from 20 to 60 can be spread across the whole range of play-
able velocity levels, giving you only 41 effective velocities instead of 128.
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MIDI Control Codes in Stormdrum 2
This library uses special behavior for MIDI control codes compared to other PLAY librar-
ies. The reason for this difference is that some users will want to select sounds from
multiple SD2 instruments to create a kind of ad hoc drum kit and trigger all the notes
within a single track in the sequencer.
Continuing that example, say you want to simulate the tambourine player walking back
and forth across the stage. Set up an envelope on the track (or physical slider/knob, if
preforming live into the sequencer) and assign it to MIDI channel 3 (the tambourine) and
control code 12 (pan position). As the value of that control code changes, it affects the
pan position of the tambourine without affecting the drums in the same track. If you had
used the standard control code for panning, CC10, all three drums would have moved
together. [Note that as of this writing, PLAY does not respond to CC10 messages, but will
at some point. If CC10 does not seem to work yet, you are probably not doing anything
wrong. Wait for an update.]
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In a sequencer, the Mod Wheel can be controlled with an envelope assigned to CC1 to
achieve the same effects as using the Mod Wheel on a keyboard or control surface.
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Drumkits and Related: A variety of rock, orchestral, and specialized drumkits. Each SD2 in-
strument contains samples from multiple drums and maybe other percussion that might
be used together to form a drummer’s kit.
Ethnic Metals: Various metallic instruments from around the world, including bells, bowls,
cymbals, gongs, and others.
Midi Perf Multis: Each .ewi file in this collection loads up to 16 instruments (selected from
the other collections) at the same time. They are designed to be used with the MIDI
Performance Files, as described at the end of this chapter, but can also be used on their
own.
Sound Design Percussion: Sound bites created with digital effects such as filters, panning,
and distortion to achieve sounds and patterns that do not occur naturally.
Woods and Shakers: A variety of samples from tambourines, wood blocks, rattles, and the
like.
Zendrum Programs: Copies of instruments in other SD2 collections, but specially pro-
gramed for live performance on the Zendrum.
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Individual notes within an instrument are not named or described here but, as a general
principle, as the notes go from low to high, the sounds range from the inside to the out-
side of the physical instrument followed by special effects.
Generally, only the white keys on the keyboard are used when there are 52 or fewer
playable notes in a patch, but there are exceptions to this rule. The black keys are used
when there are not enough white keys, up to a maximum of the full 88 keys on a piano.
Audition the sounds to decide which ones are best for your work.
Unless there is a reason not to do so, C1 (MIDI note 36, two octaves below middle C)
was usually selected as the lowest playable note in SD2 instruments.
Where the section symbol (§) occurs in a description, samples from the same instrument
are also available for the Zendrum. The sixth table below lists all the Zendrum instru-
ments.
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Drumkits and Related
Orchestral Marching Kit C1 30 An orchestral soundstage marching kit. §
The Beast SR C1 *44 The largest tom on earth, built for this project by Remo.
Using sticks. Short release. 11 notes (C to A#) with 4 varia-
tions over 4 octaves.
The Beast C1 *44 The largest tom on earth, built for this project by Remo.
Using sticks. 11 notes (C to A#) with 4 variations over 4
octaves. §
ETHNIC DRUMS
African Bowl drums C1 9 3 African kettle drums made of wood and goat skin. 18, 24,
and 36 inches.
Brushed Drums C1 16 The largest tom on earth built for this project by Remo and
many other drums, all played with brushes. §
Chinese Kettle Drums C0 28 7 Chinese kettle drums made of wood and goat skin. 4
sounds on each of 7 drums, laid out the same in 7 octaves.
Custom Bongos C0 *46 Custom bongo set. Two groups (25 + 21) repeating similar
articulations. Note: in each group, no black keys in lowest
octave, but playable above that.
Custom Congas C0 49 Custom conga set. Lowest notes (C0-B3) panned left; rest
(C4-B6) panned right.
Darabuka with Metals C1 34 Medium size Egyptian metal darabuka with rattles. With
both resonant “doum” (low-pitched) and “tek” (higher)
sounds. Hits and brushes. §
Dholak C1 38 2-headed drum from northern India, also used in Caribbean
“chutney” music. Hits and brushes. §
Dynasty O Daiko C1 6 Huge Ambient taikos.
Earthquake Ensemble C1 28 11-man percussion ensemble.
Giant Ambient Dumbek C1 12 Large ambient goblet drum, often used in Balkan Europe
and the Middle East.
Indonesian Bongos C1 18 Small Indonesian drums. Hits and rolls. §
Malaysian Djembe C1 43 Medium size Malaysian djembe. Lowest notes (C1-C4) are
hits; the rest (D4-C7) are brushes. §
Moroccan Darubaka C1 20 Moroccan darubaka. §
Nagado Fortissimo C1 4 Largest Taiko, ambient.
Nepalese Two-Headed Drum C1 10 Small Nepalese two-headed drum. Hits and rolls. §
continued
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ETHNIC DRUMS
O Daiko Set SR C1 11 2 large taikos. Short release. First taiko is C1-A1. Second
taiko is C2 to G2.
O Daiko Set C1 11 2 large taikos. First taiko is C1-A1; second taiko is C2 to G2.
Roman War Drum C1 7 Ancient Roman kettle drum.
Table Hits C1 2 Table strikes.
Timbales C1 7 Timbale set. First one is C1-E1; second one is C2-F2.
Tong Zi Set C1 12 3 Tong Zi drums, played with sticks. §
Udu C1 20 Fantastic large Udu, a west African drum that resembles a
water jug with a hole in the side. §
ETHNIC Metals
11 Bowl Gongs C1 20 11 bowl gongs struck and bowed. 5-15 inches.
Action Melody rev A-1 *17 Staccato low piano, played in reverse.
Action Melody A-1 *17 Staccato low piano.
Aluminaphone C0 47 Alternate scale metal tube instrument. Scale effects.
Bowed Bowl Timp C1 6 Bowl on timpani bowed. Very long release trails.
Bowed Cymbal C1 18 Bowed cymbal.
Bowed Superball Gongs C0 46 Gongs rubbed with superballs.
Brake Drums C1 13 3 brake drums.
Cajun Triangle C1 2 Large Cajun triangle.
Chinese Cymbal C1 12 Small Chinese cymbal.
Finger Cymbal 1 C1 39 Small finger cymbal.
Finger Cymbal 2 C1 25 Small finger cymbal.
Finger Cymbal 3 C1 12 Small finger cymbal.
Finger Cymbal 4 C1 4 Small finger cymbal.
Giant Buddha Bell C1 5 Huge 4-foot bowl struck and bowed.
Gongs 7inch to 22inch C0 50 Various small gongs, various techniques. All played “in
place” on the stage in EW Studio 1.
Gongs 24inch to 35inch C0 49 Various large gongs, various techniques. All played “in
place” on the stage in EW Studio 1.
Hang Drum C1 35 One of a kind metal drum courtesy of Troels Follman. In two
groups: C1-D3 and C4-G6. §
continued
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ETHNIC Metals
Indian Hi Bells C1 26 I found these fantastic Indian cowbells on the Big Island of
Hawaii.
Indian Low Bells C1 33 I found these fantastic Indian cowbells on the Big Island of
Hawaii.
Large Riq C1 26 Large middle eastern tambourine.
Mallet Waterphone C1 *23 Waterphone rods struck individually with a metal hammer.
Metal Bridge C1 *58 80 ft. metal bridge struck with a metal hammer.
Metal Objects C1 29 Various metal objects.
Opera Gong C1 5 Chinese opera gong.
Persian Castanets C1 38 Large persian castanets.
Prepared FX C0 *81 Concert grand “prepared piano” effects.
Spring Drum C1 31 2 spring drums.
Tibetan Prayer Circle C0 44 Nick Phoenix collected various Tibetan bells over the course
of 5 years and sampled them in position on a large table. §
Waterphone C0 *64 Waterphone effects. The waterphone is a metal canister
filled with water with many metal rods on the outside. The
rods are bowed.
Whale Drum C1 27 Large metal fuel tank modified to make many tones. §
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Sound Design Percussion
Ambient Contortion C0 *60 Sound design percussion.
Ambient Largeness C0 *85 Sound design percussion. Large ambient.
Deja Vu C0 *85 Reversed sound design percussion.
Distorbia C0 *85 Distorted sound design percussion.
Fuzzbox C0 *84 Distorted analogue drums.
Godzilla Hits SR C1 44 Huge hits. Short release.
Godzilla Hits C1 44 Huge hits. Full release.
Neural Exposure A-1 *88 Sound design percussion.
Old Skool Neve A-1 *88 Old Skool analogue drum machines recorded through a
Neve console.
Panic Attack C0 *83 Reversed sound design percussion.
Psycho FX C1 24 Psycho scratching (C3-A4) and moving (C1-F2) effects
Radiostatic Anamoly C0 *85 Sound design percussion.
Rumpfs C1 *15 Crescendo hits.
Stutter Maker high C0 *78 Short glitches for stutter construction. Higher pitches.
Stutter Maker low C0 *78 Short glitches for stutter construction. Lower pitches.
Stutter Maker reg C0 *78 Short glitches for stutter construction. Regular pitches.
Swoosh Maker high C0 *79 Crescendos. Higher pitches.
Swoosh Maker low C0 *79 Crescendos. Lower pitches.
Swoosh Maker reg C0 *79 Crescendos. Regular pitches.
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Woods and Shakers
Tambourines C1 12 Various tambourines. Hits and shakes.
Ticki-Ticki C1 16 High pitched wooden clicky, ticky sounds for fast rhythms. §
Tongue Drum C1 *25 Large wooden box with carved wooden tongues, played with
rubber mallets.
Vietnamese Shakers n Rattles C1 18 Various shakers and rattles from Vietnam.
To learn more about the Zendrum, go online to check out www.zendrum.com. The instru-
ments in this collection are copies of instruments in other SD2 collections, but specially
programed for Zendrum owners. Map your Zendrum to white keys only starting at C1
(MIDI note 36). (East West has no affiliation with Zendrum.)
Instruments with “m” in the name use a “mute group,” meaning that the start of some
notes will end (or mute) an already playing note. The classic example of such a group is
that the start of a closing high-hat sound needs to end the sound of an open high-hat to
sound realistic. To hear that effect in a Zendrum patch, open the “Brushed Drums ZEN
m” instrument. Hold the note F1 to hear a long-lasting drum hit. Then hold down the
F1 note again quickly followed by a very short B1 note; the second note stops the sound
of the first note even while the first key is still held. Contrast that with “Brushed Drums
ZEN” (no “m” at the end) where F1 continues to reverberate after B1 is played.
Zendrum Programs
Anklungs ZEN m C1 24 Various Anklungs.
Brushed Drums ZEN m C1 16 The largest tom on earth built for this project by Remo and
many other drums, all played with brushes.
Brushed Drums ZEN C1 16 The largest tom on earth built for this project by Remo and
many other drums, all played with brushes.
Danmo ZEN m C1 23 Vietnamese wooden mallet instrument. Hits and grates.
Darabuka with Metals ZEN m C1 34 Medium size Egyptian metal darabuka with rattles. Hits and
brushes.
Darabuka with Metals ZEN C1 34 Medium size Egyptian metal darabuka with rattles. Hits and
brushes.
Devil Chasers ZEN C1 14 Wooden hollow sticks with grooves.
Dholak ZEN C1 37 2-headed Indian drum. Hits and brushes. No sound on F2.
Earthquake Ensemble ZEN C1 22 11-man percussion ensemble. §
Godzilla Hits ZEN C1 Huge hits. Full release. §
continued
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Zendrum Programs
Hang Drum ZEN C1 28 One of a kind metal drum courtesy of Troels Follman. Plus
D#5, E5, G#5, A5, B5 (33 notes total).
Indonesian Bongos ZEN m C1 18 Small Indonesian drums. Hits and rolls.
Malaysian Djembe ZEN C1 43 Medium size Malaysian djembe.
Moroccoan Darubaka ZEN C1 20 Moroccan darubaka.
Nepalese 2hd Drum ZEN m C1 10 Small Nepalese two-headed drum. Hits and rolls.
Orchestral Marching ZEN C1 30 An orchestral soundstage marching kit.
Taikos ZEN C1 11 Large taikos. No sound on B1
The Beast ZEN C1 26 The largest tom on earth, built for this project by Remo. Us-
ing sticks. No sound on B3
Tibetan Prayer Circle ZEN C1 26 Nick Phoenix collected various Tibetan bells over the course
of 5 years and sampled them “in position” on a large table.
Plus C0, E0, F0, G0, A5, B5, C6, D6 (34 notes total)
Ticki-Ticki ZEN C1 16 High pitched wooden clicky, ticky sounds for fast rhythms.
Tong Zi Set ZEN C1 12 3 Tong Zi drums, played with sticks.
Tongue Drum ZEN C1 25 Large wooden box with carved wooden tongues, played with
rubber mallets.
Udu ZEN C1 20 Fantastic large Udu.
Whale Drum ZEN C1 25 Large metal fuel tank modified to make many tones. No
sound on F3, G3.
Chapter
4: Instruments and MIDI Performance Files 26
QUANTUM LEAP STORMDRUM 2 VIRTUAL INSTRUMENT
Each of these MIDI files includes an East West multi-instrument file (with extension
.ewi) that should be loaded into the PLAY instance running on the matching MIDI track.
In this way, you will be hearing the exact same instruments and articulations the perfor-
mance designer heard. The Matching MIDI and instruments files have the same name,
but with extensions .ewi and .mid.
Also included is a short audio file in MP3 format so you can hear at least part of the MIDI
performance without having to load it into a sequencer.
The matching East West instrument files for these MIDI performances are written along
with the other .ewi files during installation and into the same folder, though in a sub-
folder called “Midi Perf Multis.”
The MP3 files are in a folder called “SD2 Audition” and also need to be copied manually
off the DVD.
Load into this instance of PLAY the .ewi instrument file with the matching name. You
will see these names in the Browser view within a subfolder of QL Stormdrum 2, which
is in the Favorites folder. (Note that because these .ewi files may contain more than one
instrument, they are sometimes called a “multi-instrument,” or “multi” for short.)
The files contain a beats-per-minute number in the name and were designed to be played
at the specified tempo, for example, 130 BPM. It is not a requirement, but always a good
starting point to hear what the designer had in mind.
These performances may inspire you to write your own loops, or you might want to use
them as they are. Note, however, the licensing agreement for Stormdrum 2 states that
you cannot use the performances in a music library without putting other music on top of
it. See the agreement at the end of this manual for the legal wording of the restriction.
Chapter
4: Instruments and MIDI Performance Files 27
QUANTUM LEAP STORMDRUM 2 VIRTUAL INSTRUMENT
EASTWEST/QUANTUM LEAP LICENSE AGREEMENT
EASTWEST END USER LICENSE AGREEMENT: Please read the terms of the following
audio samples and MIDI files License Agreement before using these audio samples or
MIDI files. By opening the packaging and installing these audio samples or MIDI files,
you agree to become bound by the terms of the License Agreement. If you do not agree
with the terms of the License Agreement, do not open the packaging or use these audio
samples or MIDI files. East West Sounds, Inc. (“Licensor”) guarantees that all of the
samples and MIDI files with these discs have been created and recorded specially for
this project, and any similarity to any other recording is unintentional. 1. The audio
samples and MIDI files recorded with these discs remain the property of Licensor and are
licensed, not sold, to you for use with your sampling software or equipment. 2. A right to
use the enclosed sounds and MIDI files is granted to the original end-user of the product
(Licensee) and is NOT transferable. 3. The Licensee may modify the sounds or MIDI files.
LICENSEE MAY USE THE SOUNDS AND MIDI FILES FOR COMMERCIAL PURPOSES
WITHIN MUSICAL COMPOSITIONS. 4. The following terms apply to the use of the in-
cluded MIDI Performances (MIDI files) used in ‘music or production libraries’ that are
relicensed to multiple third parties. (1) Loops (compositions that contain a combination
of sound samples triggered by the included midi files) must be used in a musical context
together with at least two other instruments that contribute significantly to the composi-
tion. (2) The entire loop cannot be left exposed at any time in the composition. (3) If
you have any doubts a composition meets this criteria, you may submit it to licensing@
eastwestsounds.com for written approval. Please do not send audio or MP3 files, send a
link to your composition on your web server. 5. This license expressly forbids resale, re-
licensing or other distribution of these sounds or MIDI files, either as they exist on these
discs, or any modification thereof. You cannot sell, loan, rent, lease, assign, upload to or
download from any server, or transfer all or any of the enclosed sounds or MIDI files to
another user, or for use in any competitive product. 6. Licensor will not be responsible
if the contents of these discs does not fit the particular purpose of the Licensee. If in
doubt over usage, please contact East West Sounds, Inc. by fax: (USA) 323-957-6966
or email: [email protected]. ALL RIGHTS RESERVED. ©2007 EAST WEST
SOUNDS, INC. • PLAY is a trademark of East West Sounds, Inc. • Windows XP/Vista
are registered trademarks of Microsoft Corporation. Pentium is a registered trademark of
Intel. VST Instruments is a registered trademark of Steinberg Media technologies AG. OS
X, Audio Units and Core Audio are registered trademarks of Apple, Inc. All other product
and company names are trademarks of their respective holders. All specifications are
subject to change without notice.
License
Agreement 28