Oriflamme Rules en Web
Oriflamme Rules en Web
Oriflamme Rules en Web
The king has died without any descendants. Throughout the realm,
the most influential families try to seize power through conspiracy, cunning… and blood.
You are the head of one of these families.
GOAL OF CONTENTS
THE GAME 50 Influence cards
( 10 in 5 different colors )
At the end of 6 rounds of play, the 70 Influence Point tokens
player whose family has accumulated (value 1 and 5)
the greatest number of Influence 1 First Player tile
Points wins the game.
1 Resolution Direction tile
SETUP
• Each player takes a complete family, represented • The oldest player starts the game. This player
by 10 cards of the same color. Shuffle your 10 takes the First Player tile 5 , and places it in front
cards, then removes 3 random cards, and set of them.
them aside face down 1 . Keep the remaining 7 • The First Player places the Resolution Direction
cards in your hand, without showing them to the tile 6 in the middle of the table. This indicates
other players 2 . the direction in which the effects of the cards in
• Each player takes 1 Influence Point 3 . Place the Influence Queue 7 will be applied for the
it in front of you. Pile all the other Influence Points entirety of the game ( see 2/ Resolution Phase ).
on the table where everyone can reach them,
forming the supply 4 .
6
1 5
3 2 4
ROUND OF THE GAME
Oriflamme plays over 6 rounds. Each round consists of 2 phases :
1/ PLACEMENT A- The first player secretly chooses a card from C- And so forth, with each subsequent player
their hand and places it face down in the middle of playing their card to the left or right of all the cards
PHASE the table. As long as a card is face down it is already placed. You cannot play between cards.
Each player MUST considered “ unrevealed”.
play a card B-The next player ( clockwise ) must place a card to The placement phase is complete once everyone
from their hand. the right or left of the first card in order to form a has placed one card from their hand on the table.
horizontal line of cards : the “ Influence Queue ”.
A B C
Red is the 1st player, and places a card Blue must play a card to the left or right Green must play their card to the left of
face down in the middle of the table. of Red’s card. Blue’s or to the right of Red’s.
2/ RESOLUTION
The player whose card is in the first position in the Repeat this operation with the following card, and
PHASE Influence Queue ( according to the Resolution so forth until the end of the Influence Queue.
Each player MAY Direction ) chooses whether to reveal their card : Depending on the players’ choices, it is quite
reveal one or more • If they do not reveal it, the card remains face possible that no cards are flipped over, that only
of their cards down, has no effect, and that player places 1 some are, or that all are.
they have placed, Influence Point on it. It is quite possible to reveal a card in the same
and MUST activate • If they reveal it, they immediately apply the round in which it was placed, with no Influence
the abilities card’s effect, and gain any Influence Points Points on it.
of those they have on it.
revealed.
During this phase, each revealed card will apply its ability, eliminate a card, remain in play, or be discarded.
A B C
In this example, Red is first to choose Red decides not to reveal their card. Blue decides to reveal their card. Blue
whether to reveal their first card. Red places 1 from the supply on immediately gains the that was on
the card, instead. his card.
STACKS OF CARDS
Starting with the 2nd round of the game, it is pos- resolution phase. A covered card thus can neither
sible to place a card in the Influence Queue by be revealed, accumulate additional on it, apply
creating a stack of cards. its ability, let you take its , nor be targeted by
You can only play a card ON another of your own another player.
cards, already in play, regardless of whether it is There is no limit to the number of cards that can
revealed. be stacked. This means you should be careful not to
The card just played now covers the previous one. lose too many by playing too many cards atop
We call this a “ stack of cards ”. As long as a card is one another.
covered, it is not taken into account during the
By using a stack of cards, you can protect one of your cards that would otherwise be eliminated or place
Tip a Soldier in the middle of the Queue to eliminate cards otherwise out of range, or even set up a cascade
of actions.
Example :
Red plays a card from his hand to cover one of his own cards ( in this case, the
Shapeshifter ). During the resolution phase, the red Shapeshifter cannot take effect
unless the card covering it is discarded or eliminated first.
You can make combinations with stacks of cards. For example, covering a card with an Assassination allows
Tip you to play 2 times in a row : first by revealing the Assassination, which you discard after its effect, then
immediately play the card that was under the Assassination, which has again become active.
END OF THE GAME
Because you started the game with 7 cards in your At the end of the game, Influence Points still on the
hand, after the 6 rounds of the game, you will have cards in the Influence Queue do not count in the
1 card left. You will not play this card. final score.
Whoever accumulated the most Influence Points If there is a tie, the tied player with the most cards
wins the game ! still in the Influence Queue wins.
Your Influence Points are visible throughout the
game.
ABILITIES
ARCHER : Eliminate the first or last card from LORD : Earn 1 , plus 1 per adjacent card
the Queue. that is in your family.
It doesn’t matter whether the target card is revealed. If Each adjacent card in your family earns you 1 ,
you have no other choice, you must eliminate a card regardless of whether it is revealed or covered.
from your family, but you still earn 1 .
SHAPESHIFTER : Copy the ability of an adjacent
SOLDIER : Eliminate an adjacent card. revealed card.
It doesn’t matter whether the target card is revealed. If The target card must be revealed and uncovered. The
you have no other choice, you must eliminate a card Shapeshifter copies only the ability of a card, not its
from your family, but you still earn 1 . name. No matter what it copies, the Shapeshifter
always retains its name, Shapeshifter.
e.g. If you copy the only Heir in the Queue, you gain
SPY : Steal 1 from a player who has a card 2 … unless there is another Shapeshifter in the
adjacent to your Spy. Queue.
It doesn’t matter whether the target card is revealed. If
you have to steal from yourself, you end up with the AMBUSH : If revealed by an opponent’s card,
same number of . Steal the from the player’s discard the attacker and gain 4 . If you reveal
stack, not from the adjacent card ! it yourself, gain 1 . Discard Ambush.
If an opponent’s card targets your Ambush,
HEIR : If there is no other card revealed with the discard this card. Ambush is discarded with
same name, gain 2 . any placed on it, and gain 4 from the supply.
As soon as another Heir is revealed and uncovered in If you reveal your own Ambush, discard Ambush and
the Queue, no Heirs gain any . any placed on it, and gain 1 from the supply.
e.g. If an opponent’s Soldier eliminates your Ambush,
the Soldier’s owner gains 1 for eliminating a card,
and you gain 4 . Both cards and all on Ambush
ASSASSINATION : Eliminate any card in the
are discarded.
Queue. Discard Assassination.
e.g. If your Soldier eliminates your Ambush, you gain
It doesn’t matter whether the target card is revealed.
2 .1 because your Soldier eliminated a card, and
This is the only card that allows you to kill wherever
you like in the Influence Queue. 1 because you have revealed your own Ambush.
Both cards are discarded, along with all on Ambush.
ROYAL DECREE : Move a card wherever you CONSPIRACY : Gain double the accumulated
want in the Queue. Discard Royal Decree. on Conspiracy when it is revealed. Discard
To move a character, leave the Royal Decree where it Conspiracy.
is, make the move, then remove the Royal Decree and If there are 3 on this card when you reveal it, you
continue resolution with the next card. gain them, as well as 3 more, for a total of 6.
DESIGNERS’ ACKNOWLEDGEMENTS
We particularly thank the Dorel family, Benjamin, Daniel,
and Michael Agnard, as well as the entire Forgenext team.
English translation : Nathan Morse
Art direction : Forgenext / Graphic design : L’encre invisible