Autodesk Inventor Fusion: Getting Started
Autodesk Inventor Fusion: Getting Started
Autodesk Inventor Fusion: Getting Started
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i
Glyphs and Manipulators . . . . . . . . . . . . . . . . . . . . . . . . . 24
Triad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Marking Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Selection Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Enhanced Tooltips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Browser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Other Tools in the Application Window . . . . . . . . . . . . . . . . . 40
Views of models . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
ii | Contents
Autodesk Inventor Fusion
1
2
Autodesk Inventor Fusion
Getting Started
3
4
Welcome to Autodesk
Inventor Fusion 1
Autodesk Inventor Fusion is an explicit modeling tool designed to create and edit designs
quickly using streamlined user interactions. Different from all other explicit modelers, Inventor
Fusion is a feature-based explicit modeler.
Features allow you to edit and select geometry quickly. Inventor Fusion creates features for
you when you create or edit geometry.
Workflow
5
4 Add dimensions to the model.
NOTE The following file formats are supported in Inventor® Fusion: DWG
Files (*.dwg), AutoCAD 2009 files (*.dwg), Sat Files (*.sat), STEP Files (*.stp,
*.step).
Workflow
2 Create the base body from a sketch profile by using the basic
modeling commands: Extrude, Revolve, or Sweep.
2 Add additional features to the base body, such as holes, fillets, and
chamfers.
NOTE The following file formats are supported in Inventor® Fusion: DWG
Files (*.dwg), AutoCAD 2009 files (*.dwg), Sat Files (*.sat), STEP Files (*.stp,
*.step)
Most commands are available in both the ribbon and the context menu. A
subset of frequently used commands appears in the marking menu.
7
For more information see Marking Menu on page 27.
NOTE Right-click or press the tilde key (~) to display the marking menu and
context menu.
Sketch Dimensions | 9
NOTE When in sketch, select area will only select sketch curves. It will not select
sketch points or profile regions. Outside of sketch, select area will select normal
topology, but will not select sketch curves. It will select profile regions.
A red X appears on dimensions that are being edited. The X indicates which
end point is fixed while the dimension is being edited. To lock or unlock a
sketch entity, click the entity, then invoke the marking menu (RMB or press
tilde key) and select Lock/Unlock Geometry from the context menu.
Selecting multiple entities will also create dimensions between the selected
entities, where appropriate.
To create an arc segment while creating a line, click and hold the existing start
or end point, and drag to create the arc. Release the cursor to end the arc.
Spline Tangency
Drag the start or end point of a spline off another object to make the spline
tangent to the object.
Stop Sketch
To exit a sketch command, press the ESC key, or click the specific sketch
command button on the ribbon. To exit the sketch environment do one of
the following:
NOTE Right-click or press the tilde key (~) to display the marking menu and
context menu.
When there are two or more manipulators associated with a command, press
the TAB key to cycle from the current manipulator to the next one. This also
activates the heads-up display (HUD) field associated with the manipulator
(including those with multiple HUDs).
When using manipulators, you do not need to keep your cursor exactly on
the 3D arrow. You can drag anywhere over empty graphics space. Many
manipulators can also snap to other geometry on your model. While a
manipulator is active you can cruise your cursor over the design and prompts
will appear over geometry that the manipulator can snap to.
Glyphs are in-canvas symbols that provide a way to enter common command
inputs, or to invoke certain commands (such as when a sketch profile is active).
An Error Glyph is displayed to indicate an error condition. Click on an Error
Glyph to display more information about the error.
For more information see Glyphs and Manipulators on page 24.
Selection Tools
Mechanical designs often have many objects in the canvas which can make
selecting an object difficult. It is likely that your designs contain one or more
of the following items:
■ Coincident faces
Inventor Fusion provides a set of Select Other navigation tools to help you
select the appropriate geometry quickly. You access the Select Other tools
from a secondary marking menu. There are three different Select Other
behaviors:
Selection Tools | 15
1 Topological Neighbor Selection
2 Z Depth Selection
3 Feature Selection
You can also use the “breadcrumb” selection tool in the status bar to select a
face, body or component.
For more information see Selection Tools on page 33.
F2 Pan
F3 Zoom
F4 Orbit
F5 Reorient Triad
F6 Zoom All
NOTE Slice Graphics operation requires the selection of a cutting plane. First select
a work plane or sketch profile, and then press the F7 key.
The Ribbon
21
To display a hidden panel, right-click anywhere inside the ribbon, and click
the name of the panel. To display or hide a panel, right-click anywhere inside
the ribbon, and click or clear the name of a panel.
Floating Panels
If you pull a panel off a ribbon tab and into the drawing area or onto another
monitor, that panel floats where you placed it. The floating panel remains
open until you return it to the ribbon, even if you switch ribbon tabs.
Expanded Panels
An arrow at the bottom of a panel title indicates that you can expand the
panel to display additional commands. By default, an expanded panel closes
automatically when you click another panel. To keep a panel expanded, click
the push pin icon in the bottom-left corner of the expanded panel.
1 Click the ribbon minimize button to the right of the ribbon tabs.
■ Minimize to Panels: Minimizes the ribbon so that only tab and panel
titles are displayed.
■ Show Full Ribbon: Displays tabs and full panels, including controls.
Shortcut menu: Right-click the ribbon tab bar, click Minimize, and then
click one of the minimize options.
Pointing device: Double-click the name of the active ribbon tab.
■ Right-click anywhere inside the ribbon. Under Panels, click or clear the
name of a panel.
■ Right-click the ribbon tab bar and click Show Panel Titles.
■ You can change the order of ribbon tabs. Click the tab you want to move,
drag it to the desired position, and release.
■ On each tab, you can change the order of ribbon panels. Click the panel
you want to move, drag it to the desired position, and release. You can
also hide panels. Right mouse click on a tab and chose which panels to
display.
Glossary
expanded panel
An area on the ribbon associated with a ribbon panel. An expanded panel
contains additional tools and controls. See also ribbon panel and ribbon.
floating panel
A ribbon panel that is not attached to the rest of the ribbon or application
frame.
horizontal ribbon
The ribbon, when it is oriented across the top of the file window.
push pin
A push pin-shaped button used on the ribbon and in the Application Menu.
On the ribbon, pins keep panels expanded. In the Application Menu, pins
keep an item in the list of recently viewed items.
ribbon
A palette that displays buttons and controls used for both 2D drawing and
annotation and 3D modeling, viewing, and rendering. See also ribbon tab and
ribbon panel and slide-out panel. (RIBBON)
ribbon panel
A labeled control in the ribbon. Ribbon panels contain buttons or other
controls. Multiple ribbon panels form a ribbon tab.
ribbon tab
■ The ribbon
■ Glyphs
■ Manipulators
Glyphs
As you use commands in Inventor Fusion, notice that symbols, referred to as
glyphs, often appear next to the cursor while you are working. Glyphs indicate
that you can select a mode of operation, or that certain tools are available for
use.
Click and hold a glyph to display the options for the active command. Drag
the cursor to the appropriate option and release to select it. If you pause the
cursor over a glyph, a tooltip displays more information about the glyph.
The most frequently used glyphs are in the following table:
Profile Tools This glyph is displayed when you select (highlight) a closed
sketch profile. Click this glyph to select from a list of mod-
eling operations to perform on the profile.
Linear Arrow Used in the Extrude command to set length and direction,
and in the Hole command to set the depth.
Radial Arrow Used in the Revolve command to set the rotation angle.
Ring Used in the Hole command to set the hole diameter as well
as counterbore and countersink diameters.
Sphere Used in the Hole command to set the hole center location,
in the Extrude command to set the taper angle, and in the
Sweep command to sweep the selected profile along the
path.
Once the manipulator is active (selected) you can click and drag from any
point in the canvas to drag the manipulator. You do not need to click directly
on the manipulator to drag it.
Triad
A Triad is a 3D in-canvas tool for the movement and rotation of edges, faces,
features, bodies, and components. You can interactively position a face or
feature by dragging the triad in a planar move, axial move, or free movement.
The selected area of the triad controls the movement.
When the triad is displayed, select or drag a triad segment to indicate the type
of transform you want. In the heads-up display (HUD), you can enter
coordinates to move a face or feature precisely. When you drag the triad, the
X, Y, and Z coordinates dynamically update in the HUD.
Marking Menu
The Marking Menu is a spatially arranged, in-canvas menu used for executing,
and completing (or cancelling) commands. The contents of the marking menu
changes based on the context in which it is invoked.
Marking Menu | 27
Primary Marking Menu with Context Menu
■ To close the marking menu, release the right-click button, or tilde (~) key
when no marking menu item is preselected.
The primary marking menu consists of eight “wedges.” Each wedge represents
a command. The marking menu contains seven frequently used commands,
as well as a context menu which contains additional commands.
1 Press Pull
2 Hole
3 Delete
4 Context Menu
7 Select Other
8 Move
1 Invoke the marking menu (using either the cursor or the tilde key).
3 Once the cursor is over the appropriate item, release the cursor.
NOTE When you invoke the marking menu by pressing the tilde key, use
the left-mouse button rather than the right-mouse button, to select the
command.
Gesture Behavior
An alternative technique to execute a command in the marking menu involves
gesture behavior. Before using gesture behavior, first practice with the marking
Marking Menu | 29
menu to develop some “muscle memory” (familiarity) around the layout of
the marking menu. A gesture consists of starting the marking menu,
immediately dragging the cursor to the location of the appropriate marking
menu wedge, and releasing the cursor before the entire marking menu is
displayed. If it happens within 250 milliseconds, only the selected wedge is
briefly displayed to confirm that the operation was performed.
1 Start the marking menu (using either the cursor or the tilde key).
2 Within 250 ms, drag the cursor in the direction of the wedge for the
appropriate operation.
During the drag gesture, a “trail” is visible in the canvas, showing the cursor
path. When you release the cursor, the selected wedge is displayed.
Visible trail while dragging cursor in a Marking menu wedge appears when
gesture movement cursor is released
Context Menu
The marking menu displays a context menu in its SE (South East) wedge. After
you invoke the marking menu, drag the cursor to the appropriate operation
on the context menu. When you release the cursor, the operation is selected.
NOTE When you invoke the marking menu by pressing the tilde key, use the
left-mouse button rather than right-mouse button, to select the command.
The context menu has a default menu item, which varies depending on the
context and selection. The default menu item appears in bold text. When you
1 OK
2 Deselect All
3 Cancel
4 Select Other
1 OK
2 Cancel
Marking Menu | 31
Secondary Marking Menu
When you pause the cursor over the Select Other wedge, a Secondary Marking
Menu is displayed. The secondary marking menu contains three wedges, each
one enabling a specific selection behavior.
2 Z Depth Selection
3 Feature Selection
See Selection Tools on page 33 for more information about the Select Other
options.
1 Start the marking menu (using either the cursor or the tilde key).
2 Drag the cursor to the Select Other wedge and pause the cursor over it.
3 When the secondary marking menu appears, drag the cursor to the
appropriate Select Other option.
You can also use a gesture to select an item from the secondary marking menu.
The procedure is slightly different from selecting from the primary marking
menu.
1 Start the marking menu (using either the cursor or the tilde key).
Only the selected wedge from the secondary marking menu is briefly displayed
to confirm that the operation was performed.
Selection Tools
Mechanical designs often have many objects in the canvas which can make
selecting the appropriate object difficult.
The Select Other navigation tools in Inventor Fusion help you to select
obscured or difficult-to-select geometry. Choose the Selection wedge, in the
marking menu, to invoke the secondary marking menu, where you can choose
from three distinct Select Other behaviors:
2 Z Depth Selection
3 Feature Selection
When you drag the cursor over one of the three Select Other glyphs, a selection
strip is displayed. It contains several frames, each representing a possible
selection.
Selection Tools | 33
Each frame in the selection strip represents an element that is eligible for
selection
When you drag the cursor over a frame in the selection strip, the corresponding
element is highlighted in the model.
When you highlight a frame in the selection The frame selected causes all eligible edge
strip, the corresponding edge element is element to be highlighted
also highlighted
Z Depth Selection
When you choose the Z Depth selection, eligible faces that are partially or
wholly obscured by the selected element are listed on the selection strip.
Selection Tools | 35
In the following example, eligible faces with different Z order are listed in the
selection strip.
When you highlight the first frame in the Z The next frame selected in the strip causes
Depth selection strip, the front most overlap- an eligible element with a different Z Depth
ping face element is also highlighted to be highlighted
Feature Selection
When you choose the Feature selection, eligible objects that are partially or
wholly obscured by the selected element are listed on the selection strip.
Selection Tools | 37
Enhanced Tooltips
Many of the ribbon commands have enhanced (also referred to as progressive)
tooltips which display information for interaction with commands. Initially,
the name of the command and a short description of the command is
displayed. If you continue to pause the cursor, the tooltip expands to display
additional information.
Browser
In Inventor Fusion, the browser presents an organized view of the data in your
design. Objects selected in the browser are selected in the graphics and
vice-versa. You can create new component instances in the browser. Bodies
can be dragged or copied and pasted from one component to another.
4 Body Node
5 Feature Node
6 Pattern Node
7 Occurrence Node
8 Information Panel
Browser | 39
The Blue node in the browser denotes the active component in your design.
By double-clicking the component icon you can change the active component.
This is important when creating new sketches, work features and features. All
new objects that you create belong to the active component.
Information Panel
Unlike parametric modeling, in explicit modeling, the model information is
readily available. The browser includes an information panel for each node,
which you can switch on or off. Pause the cursor over a component, body,
feature, pattern, or occurrence to view information about it.
■ Create a file.
■ Save a file.
■ Print a file.
Application Menu | 41
Quick Reference
New File
Creates a file.
Quick Reference
File Open
Click ➤ Open
File name Specifies the file to open, enter a file name, or select a file from the listed files.
Files of type Filters file list to include only files of a specific type. Click the arrow to show list,
and then highlight to select a file type.
Cancel Cancels the file open operation and closes the dialog box.
Quick Reference
Save, Save As
Saves a file with a specified name and file type.
Save in Shows path of the active directory and specifies destination of the saved file.
Locations
File name Specifies the name of the file to save. If the file was saved, the file name is shown.
File of type Filters file list to include only files of a specific type. Click the arrow to show list,
and then highlight to select a file type. The extension is added to the file name.
Save Saves highlighted file (with file name and type specified by one of the methods
explained previously).
Cancel Cancels the save operation and closes the dialog box.
Application Menu | 43
Available file types:
DWG
Quick Reference
Print
Prints or plots all or any portion of a model.
Ac-
cess:
Click ➤ Print.
Sets the options for printing or plotting all or a portion of the active model.
Name Specifies the printer or plotter. To change the printer or plotter, click the arrow
and select from the list.
Properties Opens the Print Setup dialog box used to set the paper size and orientation.
Print Range Sets the page range to print. For a model, only the portion of the model that is
displayed in the graphics window is printed (All is the only option available).
Number of Copies Sets the number of copies to print. Enter the number of copies, or use the up or
down arrow to select the desired number of copies.
To print a model
You can print or plot all or any portion of the active model.
1 Set up the view of the model. Only the portion of the model that is
displayed in the graphics window prints.
3 In the Print dialog box, enter the number of copies. If necessary, click
Properties to open the Print Setup dialog box, and then change the paper
size and orientation.
4 Click OK to print.
Recent Documents
View the most recently used files with the Recent Documents list.
Files display in the Recent Documents list with the most recently used file at
the top by default.
Pinned Files
You can keep a file listed, regardless of files that you save later, using the push
pin button to the right. The file is displayed at the bottom of the list until you
turn off the push pin button.
■ File name
■ File size
■ File type
Application Menu | 45
To switch between Recent Documents and Open Documents
You can view the list of recent documents, or open documents from the right
pane of the Application Menu when no first level item is selected:
Preview Documents
View file information in the Recent Documents and Open Documents lists.
When you pause the cursor over a file in either of the lists, the following
information is displayed:
2 On the Customize menu, click the command name you want to display
on the Quick Access toolbar.
A check mark next to a command name indicates it is displayed on the
Quick Access toolbar.
➤ On the ribbon, right-click on the command you want to add, and select
Add to the Quick Access toolbar.
To move the Quick Access toolbar menu above or below the ribbon
2 On the Customize menu, click Show Above the Ribbon to display the
Quick Access toolbar above the ribbon. Or, click Show Below the Ribbon
to display the Quick Access toolbar below the ribbon.
A check mark next to a command name indicates it is displayed on the
Quick Access toolbar.
Keytips
Use the keyboard to access the Application Menu, Quick Access toolbar, and
ribbon.
Press the Alt key or F10 to display shortcut keys for common tools in the
application window. Use keytips to perform tasks without using your mouse.
When you select a keytip, more keytips are displayed for that tool. Keytips
appear as underlined characters to indicate which key or combination of keys
on the keyboard to press to activate a command.
Use keytips to navigate in the Application Menu and in the ribbon using only
the keyboard. Use the keyboard arrows to navigate to commands on the ribbon
and Application Menu
Glossary
application button The button that is displayed in the top-left corner of the
application. If you click the application button, the Application Menu is
displayed.
Application menu The menu that is displayed when you click the application
button. The Application menu contains common tools for creating, saving,
and publishing a file.
push pin A push pin-shaped button used on the ribbon and in the Application
menu. On the ribbon, push pins are used to keep a ribbon panel expanded.
In the Application menu, push pins keep an item in the list of recently opened
items.
Navigation tools
Navigation tools change the orientation and view of your model.
Status Bar | 49
The display of a model can be adjusted by increasing or decreasing the
magnification at which objects are displayed, rotating the model among other
ways of changing the orientation of the model using the tools on
SteeringWheels. You can create a view that defines an area of a model as the
Home view and use preset views to restore known viewpoints of a model with
the Autodesk® ViewCube® navigation tool.
View Cube
■ Size
■ Position
■ Default orientation
2 In the ViewCube Properties dialog box, under Display, select one of the
available positions from the On-screen Position drop-down list.
3 Click OK.
3 Click OK.
3 Click OK.
Navigation tools | 51
To display the compass below ViewCube
2 In the ViewCube Properties dialog box, under Compass, select Show the
Compass.
The compass is displayed beneath the ViewCube and indicates the
direction of North for the model.
3 Click OK.
Quick Reference
ViewCube
Ac- By default, the ViewCube is displayed in the top right of the graphics window. To control the
cess: display: Ribbon: View tab ➤ Windows panel ➤ User Interface. Click the drop-down arrow
and deselect ViewCube to turn off the display. When the display of the ViewCube is disabled
ViewCube
Go Home The default view of the model. You can change the default view using Set current
view as home. You can navigate to the Home position by selecting this option from
the context menu or by clicking the Home icon displayed just above the ViewCube.
Orthographic A display mode where all points of a model are projected along parallel lines to the
screen.
Perspective A display mode where a model is displayed in three-point perspective, like the way
the human eye perceives objects in the real world.
Perspective with A display mode where the model is displayed in orthographic projection when one
Ortho Faces of the faces of the ViewCube is active.
Lock to current The center and distance does not change regardless of whether objects are selected
selection or deselected.
Set current view Defines the current view as the front view.
as Front
NOTE The front view that is defined in the top-level assembly file prevails as the
front view when you edit a part in the context of an assembly file.
NOTE The front view that is defined in the top-level assembly file prevails as the
front view when you edit a part in the context of an assembly file.
Help Topics Opens the Help system and displays the topic on the ViewCube.
Quick Reference
ViewCube Properties
Navigation tools | 53
Application Options
Sets preference for automatic display of ViewCube.
Show the ViewCube When the check box is enabled, the ViewCube displays in the graphics window
on window create by default.
Only in Current View Limits the default display of the ViewCube to the Current view.
Display
Set preferences for the display of the ViewCube
NOTE The Home button also disappears when the cursor is distant from the ViewCube
On Screen Position The ViewCube can be placed in any corner of the screen by selecting one of
the items in the On-screen Position combo box control: Top Right, Bottom
Right, Top Left, or Bottom Left.
ViewCube Size Sets the ViewCube size to Tiny, Small, Normal, or Large.
Inactive Opacity When the cursor is in the vicinity of the ViewCube, the cube and all the addi-
tional controls are displayed, fully opaque. However, when the cursor is distant
from the ViewCube, the additional controls (except the Home button) are not
displayed. The ViewCube and the Home button may display at reduced opacity.
Specifies the opacity display when the cursor is distant (inactive) from the
ViewCube.
Fit-to-View on view If selected, clicking the ViewCube rotates around the center of the scene and
change zooms out to fit the scene into the viewport. When dragging the ViewCube,
the view changes to look at the scene center before the drag (but does not
Use animated trans- An animated transition displays when you click a section of the ViewCube to
itions when switch- help visualize the spatial relationship between the current viewpoint and the
ing views selected viewpoint.
NOTE When navigating about 3D scenes that contain vast amounts of geometry,
the application frame rate can drop significantly. It makes it difficult for the
system to animate a viewpoint transition smoothly.
Keep model upright When clicking edges, corners, or faces of the ViewCube, the orientation al-
gorithm normally attempts to turn the viewpoint. It avoids upside-down orient-
ations of the scene.
Front View Plane Sets the model-space plane to which the front plane of the ViewCube should
align.
Top View Plane Sets the model-space plane to which the top plane of the ViewCube should
align.
Document Settings
Set preferences for the display of the Compass. By default, the display is off.
Show the Compass Sets the preference for the display of the Compass.
below the ViewCube
Angle of North Sets the angle between the ViewCube FRONT face and the Compass direction
North.
Navigation tools | 55
ViewCube Menu
Use the ViewCube menu to restore and define the Home view of a model,
switch between view projection modes, and change the interactive behavior
and appearance of the ViewCube.
The ViewCube menu has the following options:
■ Lock to Selection uses the selected objects to define the center of the view
when a view orientation change occurs with the ViewCube.
NOTE If you click Home on the ViewCube, the view returns to the Home view
even if Lock to Current Selection is selected.
■ Set Current View as Home defines the Home view of the model based on
the current view.
■ Restore Default Home resets the Home view of the model to its default
orientation.
■ Set Current View as Front defines the Front view of the model based on
the current view.
■ Reset Front resets the Front view of the model to its default orientation.
■ Properties displays the dialog box so you can adjust the appearance and
behavior of the ViewCube.
■ Help Topics Opens the Help system and displays the topic for the
ViewCube.
NOTE When the cursor is over one of the clickable areas of the ViewCube, it
changes to an arrow with a small cube to indicate the mouse pointer is over the
ViewCube. A tooltip is also displayed. The tooltip describes the action that can be
performed based on the location of the mouse pointer over the ViewCube.
You use the other 20 defined areas to access angled views of a model. Clicking
one of the corners on the ViewCube reorients the current view of the model
to a three-quarter view, based on a viewpoint defined by three sides of the
model. Clicking one of the edges reorients the view of the model to a half
view based on two sides of the model.
You can also click and drag the ViewCube to reorient the view of a model to
a custom viewpoint other than one of the 26 predefined viewpoints that are
available. As you drag, the mouse pointer changes to indicate that you are
reorienting the current view of the model. If you drag the ViewCube close to
one of the preset orientations, and it is set to snap to the closest view, the
ViewCube rotates to the closest preset orientation.
The outline of the ViewCube helps identify the form of orientation it is in:
freeform or constrained. When the ViewCube is in freeform orientation, not
orientated to one of the 26 predefined views, its outline is displayed as dashed.
Navigation tools | 57
The ViewCube is outlined in a solid continuous line when it is constrained
to one of the predefined views.
Front View
You can define the Front view of a model to define the direction of the face
views on the ViewCube. Along with the Front view, the Up direction of a
model is also used to define the direction of the face views on the ViewCube.
■ Click one of the triangles displayed near the edges of the ViewCube.
■ Click the ViewCube, hold down the left mouse button on your pointing
device, and drag to orbit the model.
Drag in the direction that you want to orbit the model.
3 Click OK.
3 Click OK.
Navigation tools | 59
To roll a face view
■ Click one of the roll arrows displayed above, and to the right of, the
ViewCube.
The left roll arrow rotates the view 90 degrees in a counterclockwise, while
the right roll arrow rotates the view 90 degrees in a clockwise.
NOTE You first must orient the view using a view tool so that you are looking at
what you consider to be the Front of the model, with its Top facing upward. Then
choose Set Current View as Front.
■ Perspective
Home View
The Home view is a special view stored with a model that makes it easy to
return to a known or familiar view. You can define any view of the model as
the Home view. The saved Home view can be applied to the current view by
clicking the Home button near the ViewCube or from the ViewCube menu.
Define a view of the model as the Home view to return easily to that view by
clicking the Home icon, or by selecting Go Home from the right-click context
menu. You can define a Home view as:
■ Fixed Distance: Defines both the direction of the view and the extent of
the model that fills the view.
■ Fit to View: Defines the direction of the view and the extent is always “view
all.” The initial Home view of Legacy documents is set to Fit to View.
NOTE The Fit to View option is the same as the default Isometric view functionality
found in versions of Inventor before Autodesk Inventor 2009.
Navigation tools | 61
To reorient the model to the Home view
Use one of the following methods:
NOTE When the Fit-to-View on view change option in the ViewCube Properties
dialog box is not selected, the object is kept in a consistent location on the screen.
It is not centered and does not affect zoom.
1 In the model, select one or more objects to define the center point of the
view.
2 Click one of the preset locations on the ViewCube, or click and drag the
ViewCube to reorient the view of the model.
Glossary
3D view
Any view where the UCS icon appears in rendered colored form: current visual
style is not 2D Wireframe.
compass
A visual aid that indicates the directions North, South, East, and West in the
current model.
Home view
A special view saved with the drawing that is controlled through the ViewCube.
The Home view is similar in concept to the default, initial view presented
when a drawing is first opened.
roll arrows
Curved arrows located above the ViewCube with which you can rotate the
current view 90 degrees clockwise or counterclockwise.
selection sensitivity
The ability to define the pivot point for reorienting a model based on the
current selection.
ViewCube
User interface element that displays the current orientation of a model. You
can interactively rotate the current view or restore a preset view.
SteeringWheels
SteeringWheels are tracking menus (that follow your cursor) from which you
can access different 2D and 3D navigation tools from a single tool.
Navigation tools | 63
Overview of SteeringWheels
SteeringWheels, also known as wheels, can save you time by combining many
of the common navigation tools into a single interface. Wheels are specific
to the context from which a model is being viewed.
2D SteeringWheel
3D SteeringWheel
2D Navigation
Wheel
Navigation tools | 65
Naviga- View Ob- Tour
tion ject Building
Wheel Wheel Wheel
To display a Wheel
➤ On the Navigation bar, click the Wheels drop-down arrow, and make a
selection.
To close a wheel
Use one of the following methods to close a wheel:
■ Click Close.
1 Display a wheel.
Navigation tools | 67
4 Click OK.
1 Display a wheel.
4 Click OK.
1 Display a wheel.
4 Click OK.
1 Display a wheel.
4 Click OK.
Quick Reference
SteeringWheels
Access:
Right-click on the wheel, and make a selection to toggle between the different
Wheels.
Mini View Object Wheel: Displays the mini version of the View Object wheel.
Mini Tour Building Wheel: Displays the mini version of the Tour Building
wheel.
Mini Full Navigation Wheel: Displays the mini version of the Full Navigation
wheel.
Full Navigation Wheel: Displays the big Full Navigation wheel.
Basic View Object Wheel: Displays the big View Object wheel.
Basic Tour Building Wheel: Displays the full Tour Building wheel.
Go Home: Changes the current view to the Home view saved with the model.
Fit to Window: Resizes and centers the current view to display all objects.
Restore Original Center: Restores the center point of the view to the extents
of the model.
Properties: Displays the dialog box that so you can adjust the preferences for
the wheels.
Close Wheel: Closes the wheel.
Help Topics: Launches the online Help system and displays the topic on the
wheels.
Quick Reference
SteeringWheels Properties
Navigation tools | 69
Access:
Display
Mini Wheel Size
Sets the Mini Wheel size to the size of your preference.
Big Wheel Size
Sets the Big Wheel size to the size of your preference.
Wheel Opacity
Sets the Wheel opacity to your preference.
Navigation Options
Look Tool - Invert Vertical Axis
Swaps the up-down mouse motion of the Look tool.
Zoom Tool - Enable Incremental Zoom-In
When Enable Incremental Zoom-In is checked, single clicking over the Zoom
wedge increases the magnification of the model, and when left unchecked
nothing happens if you single-click over the Zoom wedge.
Orbit Tool - Selection Sensitivity
When selection sensitivity is enabled, the objects selected before the Orbit
tool are used to calculate the pivot point to use for orbiting. The pivot point
is calculated based on the center of the extents of the selected objects.
Walk Tool - Constrain movement to ground plane
Wheel Menu
Use the Wheel menu to switch between the big and mini wheels that are
available, go to the Home view, change the preferences of the current wheel,
and control the behavior of the orbit, look, and walk 3D navigation tools. The
menu items available on the Wheel menu are dependent on the current wheel
and program.
The Wheel menu has the following options:
■ Mini View Object Wheel. Displays the mini View Object wheel.
■ Mini Tour Building Wheel. Displays the mini Tour Building wheel.
■ Mini Full Navigation Wheel. Displays the mini Full Navigation wheel.
■ Basic Wheels. Displays the big View Object or Tour Building wheel.
■ Fit to Window. Resizes and centers the current view to display all objects.
NOTE When you select Fit to Window and the Far Clipping parameter is active
(either set to Clip without Line or Clip with Line), it will be disabled. You can
use the Rewind tool to return to a view where the Far Clipping parameter was
active, or you can enable the property again through the Element Properties
dialog for the view. For more information on the Far Clipping parameter, see
Cutting an Elevation, Section, or Callout View by the Far Clip Plane.
■ Restore Original Center. Restores the center point of the view to the extents
of the model.
Navigation tools | 71
■ Increase Walk Speed. Increases the walk speed used for the Walk tool by
two times.
■ Decrease Walk Speed. Decreases the walk speed used for the Walk tool by
one half.
■ Orient to View. Orients the camera to match the view angle of the selected
view (a plan, elevation, section, or 3D view).
■ Save View. Saves the current view orientation with a unique name.
NOTE Save View only allows you to save a 3D view with a unique name when
you are viewing the default 3D view. If you are viewing a previously saved
orthographic 3D view or a perspective (camera) 3D view, the view is simply
saved with the new orientation and you are not prompted to supply a unique
name.
■ Move Crop Boundary. Moves the position of the crop boundary around
in a perspective view.
■ Help. Launches the online Help system and displays the topic about the
wheels.
■ Properties. Displays the dialog box where you can adjust the preferences
for the wheels.
■ Click the down arrow in the lower-right corner of the wheel or right-click
on the wheel.
2D Navigation Wheel
With this wheel, you can access basic 2D navigation tools; it is useful when
you do not have a pointing device with a scroll wheel. The wheel includes
the Pan and Zoom tools.
NOTE Pan and Zoom in a 2D SteeringWheel are used to pan or zoom the
page space. In all other wheels, Pan and Zoom moves the camera.
■ Rewind. Restores the most recent view orientation. You can move backward
or forward by clicking and dragging left or right.
Navigation tools | 73
Big View Object Wheel
The big View Object wheel wedges have the following options:
■ Rewind. Restores the most recent view orientation. You can move backward
or forward by clicking and dragging left or right.
■ Rewind (Right wedge). Restores the most recent view. You can move
backward or forward by clicking and dragging left or right.
■ Orbit (Left wedge). Rotates the current view around a fixed pivot point.
NOTE When the mini wheel is displayed, you can press and hold the middle
mouse button to pan, scroll the wheel button to zoom in and out, and hold the
SHIFT key while pressing and holding the middle mouse button to orbit the model.
■ Forward. Adjusts the distance between the current point of view and the
defined pivot point of the model. Clicking once moves forward half the
distance as far as the object you clicked.
■ Rewind. Restores the most recent view. You can move backward or forward
by clicking and dragging left or right.
■ Up/DownTool. Slides the current view of a model along the Z axis of the
model.
■ Rewind (Right wedge). Restores the most recent view. You can move
backward or forward by clicking and dragging left or right.
■ Up/Down (Bottom wedge). Slides the current view of a model along the
Z axis of the model.
Navigation tools | 75
NOTE When the mini wheel is displayed, you can press and hold the middle
mouse button to pan, scroll the wheel button to zoom in and out, and hold the
SHIFT key while pressing and holding the middle mouse button to orbit the model.
■ Right-click the wheel, and click Basic Wheels ➤ Tour Building Wheel.
NOTE When one of the Full Navigation wheels is displayed, you can press and
hold the middle mouse button to pan, scroll the wheel button to zoom in and
out, and hold the SHIFT key while pressing and holding the middle mouse button
to orbit the model.
■ Up/Down. Slides the current view of a model along the Z axis of the model.
■ Rewind (Right wedge). Restores the most recent view. Move backward or
forward by clicking and dragging left or right.
■ Up/Down (Lower right wedge). Slides the current view of a model along
the Z axis of the model.
■ Orbit (Left wedge). Rotates the current view around a fixed pivot point.
Navigation tools | 77
Navigation Tools
Each wheel is divided into different wedges. Each wedge contains a navigation
tool that you can be uses to reorient the current view of a model. The
navigation tools that are available depend on the active wheel.
Center Tool
With the Center tool, you can define the center of the current view of a model.
To define the center, drag the cursor over the model. A sphere is displayed in
addition to the cursor. The sphere indicates that the point below the cursor
in the model is the center of the current view. When you release the mouse
button, the model is centered on the sphere.
The point defined by the Center tool provides a focal point for the Zoom tool
and a pivot point for the Orbit tool.
NOTE If you want to zoom from the Full Navigation wheels from your defined
center point, hold down the CTRL key before zooming.
1 Display one of the Full Navigation wheels or the big View Object wheel.
4 Release the button on your pointing device when the sphere is displayed.
The model is panned until the sphere is centered.
1 Display one of the Full Navigation wheels or the big View Object wheel.
4 Release the button on your pointing device when the sphere is displayed.
The model is panned until the sphere is centered.
5 Use the Zoom or Orbit tool to reorient the view of the model.
If you are using one of the Full Navigation wheels, hold down the CTRL
key before using the Zoom tool.
Forward Tool
Use the Forward tool to change the magnification of the model by increasing
or decreasing the distance between the current point of view and the pivot
point. The distance that you can move forward or backward is limited by the
position of the pivot point.
NOTE In orthographic views, the Forward tool is limited to the distance between
the current position and the pivot point. In perspective views, it is not limited,
allowing you to move the cursor through the pivot point.
To adjust the distance between the current point of view and the pivot point
you use the Drag Distance indicator. The Drag Distance indicator has two
marks on it that show the start and destination distances from the current
point of view. The current traveled distance is shown by the orange position
indicator. Slide the indicator forward or backwards to decrease or increase the
distance towards the pivot point.
Navigation tools | 79
To reorient a view by moving towards or away from the model
2 Click and hold down the Forward wedge within the scope of the model.
The Drag Distance indicator is displayed.
NOTE If you click the Forward wedge once, the model moves forward 50%
of the distance between the current location and the pivot point.
3 Drag the cursor up or down to change the distance from which you view
the model.
Look Tool
With the Look tool, you can rotate the current view vertically and horizontally.
When rotating the view, your line of sight rotates about the current eye
position, like turning your head. The Look tool can be compared to you
standing in a fixed location, and looking up or down while turning your head
left or right.
When using the Look tool, adjust the view of the model by dragging the
cursor. As you drag, the cursor changes to the Look cursor and the model
rotates around the location of the current view.
1 Display one of the Full Navigation wheels or the mini Tour Building
wheel.
3 Drag the pointing device to change the direction in which you are
looking.
To look around and walk through a model with the Look tool
4 While holding down the button on your pointing device, press the arrow
keys to walk in the model.
1 Display a wheel.
4 Click OK.
Navigation tools | 81
Orbit Tool
You use the Orbit tool to change the orientation of a model. The cursor changes
to the Orbit cursor. As you drag the cursor, the model rotates around a pivot
point while the view remains fixed.
■ Default pivot point. When you first open a model, the target point of the
current view is used as the pivot point for orbiting the model.
■ Select objects. You can select objects before the Orbit tool is used to
calculate the pivot point. The pivot point is calculated based on the center
of the extents of the selected objects.
■ Center tool. You can specify a point on the model to use as the pivot point
for orbiting with the Center tool.
■ CTRL+Click and drag. Press and hold down the CTRL key before clicking
the Orbit wedge or while the Orbit tool is active. Then drag to the point
on the model you want to use as the pivot point. This option is only
available when using the big and mini Full Navigation wheels or the mini
View Object wheel.
NOTE While the Orbit tool is active, you can be press and hold the CTRL key
at anytime to move the pivot point used by the Orbit tool.
Maintain Up Direction
You can control how the model orbits around the pivot point by choosing to
maintain the up direction of the model. When the up direction is maintained,
orbiting is constrained along the XY axis and in the Z direction. If you drag
horizontally, the camera moves parallel to the XY plane. If you drag vertically,
the camera moves along the Z axis.
NOTE Use the Center tool to re-center the model in the current view, if you
are using one of the Full Navigation or View Object wheels.
1 Press ESC to ensure that no commands are active and to clear any
previously selected objects.
2 Select the objects in the model for which you want to define the pivot
point.
4 Click OK.
Navigation tools | 83
The extents of any objects selected before the wheel is displayed are used
to define the pivot point for the Orbit tool. If no objects are selected, the
pivot point used by the Orbit is the one defined by the Center tool.
1 Display one of the wheels other than the big View Object or Tour Building
wheels.
3 Press and hold down the scroll wheel or middle button on your pointing
device and drag to orbit the model.
Pan Tool
When the Pan tool is active, the Pan cursor (a four-sided arrow) is displayed.
Dragging the pointing device moves the model in the same direction. For
example, dragging upward moves the model up, while dragging downward
moves the model down.
In a 3D context, primarily when using 3D SteeringWheels, Pan dollies the
camera left and right. In a 2D context, Pan scrolls the view. If you are using
Pan with an active view on a sheet, Pan scrolls the sheet view, not the active
view on the sheet.
TIP If the cursor reaches the edge of the screen, you can continue panning by
dragging further to force it to wrap around the screen.
Rewind Tool
As you use the navigation tools to reorient the view of a model, the previous
view is saved to the navigation history. The navigation history holds a
representation of the previous views of the model along with a thumbnail. A
separate navigation history is maintained for each window; it is not maintained
after the window is closed. Rewind navigation history is view-specific.
With the Rewind tool, you can retrieve previous views from the navigation
history. From the navigation history, you can restore a previous view or scroll
through all the saved views.
When you hold down the button on the pointing device over the Rewind
tool on the wheel, the Rewind History panel is displayed. You can scroll
through the navigation history. To restore one of the previous views in the
navigation history, drag the bracket to the left in the Rewind History panel.
Navigation tools | 85
To restore the previous view
1 Display a wheel.
1 Display a wheel.
3 While holding down the button on your pointing device, drag to the left
or to the right to restore a previous view.
Dragging to the left restores an older previous view. Dragging to the right
restores a view that is newer than the one you are currently viewing. You
must have previously used the Rewind tool to see views available on the
right. The current position in the navigation history is indicated by the
orange box dragged along the Rewind History panel.
Up/Down Tool
Unlike the Pan tool, you use the UP/Down tool to adjust the height of the
current viewpoint along the Z axis of the model. To adjust the vertical elevation
of the current view, you drag up or down. As you drag, the current elevation
and the allowed range of motion is displayed on a graphical element called
the Vertical Distance indicator.
The Vertical Distance indicator has two marks that show the highest (Top)
and lowest (Bottom) elevation possible for the view. While changing the
elevation with the Vertical Distance indicator, the current elevation is shown
by the bright orange indicator. The previous elevation is shown by the dim
orange indicator.
1 Display one of the Full Navigation wheels or the Tour Building wheels.
Walk Tool
With the Walk tool, you can navigate through a model as if you were walking
through it. Once you start the Walk tool, the Center Circle icon is displayed
near the center of the view. The cursor changes to display a series of arrows.
To walk through the model, you drag in the direction in which you want to
move in.
Navigation tools | 87
viewpoint elevation. If the walk angle is not constrained, you will “fly” in the
direction you are looking. Use the Properties dialog box for the SteeringWheels
to constrain the movement angle to the ground plane for the Walk tool.
Movement Speed
As you walk or “fly” through a model, you can control the movement speed.
Movement speed is controlled by the distance in which the Cursor is moved
from the Center Circle icon and the current movement speed setting. You
can adjust the movement speed setting permanently or temporarily as you
use the Walk tool. To adjust the movement speed permanently, use the
Properties dialog box for the SteeringWheels or the < and > keys when the
Walk tool is active. To increase movement speed temporarily, press and hold
the + (plus) key while using the Walk tool.
1 Display one of the Full Navigation wheels or the mini Tour Building
wheel.
NOTE While walking, press and hold down the + (plus) key to increase your
movement speed temporarily.
1 Display a wheel.
4 Click OK.
1 Display a wheel.
4 Click OK.
Movement when walking is done parallel to the ground plane of the
model.
To adjust the height of the current view from the Walk tool
1 Display one of the Full Navigation wheels or the mini Tour Building
wheel.
Zoom Tool
You use the Zoom tool to change the zoom magnification of a model. The
following mouse click and key combinations are available to control how the
Zoom tool behaves:
■ Click. If you click the Zoom tool on a wheel, the current view is zoomed
in by a factor of 25 percent. If you are using the Full Navigation wheel,
Navigation tools | 89
incremental zoom must be enabled in the Properties dialog box for the
SteeringWheels.
■ SHIFT+click. If you hold down the SHIFT key before you click the Zoom
tool on a wheel, the current view is zoomed out by a factor of 25 percent.
Zooming is performed from the current location of the cursor, and not the
current pivot point.
NOTE When you start the Zoom tool from the Full Navigation wheel,
incremental zooming must be enabled in the Properties dialog box for the
SteeringWheels to use CTRL+click and SHIFT+click.
■ CTRL+click. If you hold down the CTRL key before you click the Zoom tool
on a wheel, the current view is zoomed in by a factor of 25 percent.
Zooming is performed from the current pivot point, and not the location
of the cursor.
■ Click and drag. If you click the Zoom tool and hold down the button on
your pointing device, you can adjust the magnification of the model by
dragging up and down.
■ CTRL+click and drag. When using the Full Navigation wheels or the mini
View Object wheel, you can control the target point used by the Zoom
tool. By holding down the CTRL key, the Zoom tool uses the location of
the previous pivot point defined by the Zoom, Orbit, or Center tool.
■ SHIFT+click and drag. When using the Full Navigation wheels or the mini
View Object wheel, zoom in to an area of the model by dragging a
rectangular window around the area you want to fit in the window. Hold
down the SHIFT key and then click and drag a window around the area in
which you want to zoom.
NOTE If you hold down the CTRL key along with the SHIFT key, you can zoom
in to an area of a model using a center-based window, instead of one defined
by opposite corners.
NOTE When you use the Zoom tool from the Full Navigation wheel or the View
Object wheel, the point in the view where you click to zoom becomes the Center
point for future Orbit operations until you either use the Zoom tool again or use
the Center tool. If you press CTRL before you click the Zoom wedge, the Center
point does not change.
NOTE Unlike the Zoom tool on the big View Object wheel, the Zoom tool on the
mini View Object wheel and the Full Navigation wheels are not constrained.
■ Click OK.
Navigation tools | 91
To zoom a view in and out by dragging
1 Display one of the Full Navigation wheels or the mini View Object wheel.
4 Drag the pointing device to define the opposite corner of the window
that defines the area in which you want to zoom.
NOTE Holding down the CTRL key while defining the second point of the
window determines if the first point of the window is used as the corner or
center of the window being dragged. When the CTRL key is held down, the
first point defines the center of the window.
1 Display one of the wheels other than the big Tour Building wheel.
Glossary
basic wheels
A reference to the View Object wheel and Tour Building wheel.
mini wheels
The small version of SteeringWheels. No labels are displayed on any of the
wedges, and they are often the size of the cursor.
rewind
Restores the previous view or movement path created by the Autodesk
ViewCube navigation tool, SteeringWheels, and other navigation tools.
selection sensitivity
The ability to define the pivot point to reorienting a model based on the
current selection.
SteeringWheels
Tool set that provides access to 2D and 3D navigation tools.
tool message
A small instructional message that appears over the drawing window and is
specific to the active navigation tool from a SteeringWheel.
tracking menu
A cluster of buttons that follows the cursor as you move it over the window.
wheel
A reference to one of the individual user interface elements that make up
SteeringWheels. See also SteeringWheels.
wheel surface
Area of a SteeringWheel that is used to organize wedges and other buttons.
Navigation tools | 93
wheel wedge
A section on the surface of a SteeringWheel that is designated for a specific
navigation or orientation tool.
wheels
A reference to more than one of the individual user interface elements that
make up SteeringWheels. See also SteeringWheels.
wrap around
Behavior in which the cursor wraps around the window and appears on the
opposite side to allow the continuation of a drag operation instead of stopping
at the edge of the drawing area.
Navigation Bar
The navigation bar displays by default in the upper right in the graphics
window. You can access viewing and navigation commands from the
navigation bar.
■ Orbit tools. Set of navigation tools for rotating the current view of a model.
Navigation Bar | 95
can be freely aligned along one of the edges of the window of the current
model.
You specify how the navigation bar can be repositioned from the Customize
menu. When not linked to the ViewCube or docked, a grip handle is displayed.
Drag the grip handle on the navigation bar to reposition it along one of the
sides of the window of the current window.
If the side of the window that the navigation bar is aligned to is not long
enough to show the entire navigation bar, it is truncated to fit. When
truncated, a More Controls button is displayed and replaces the Customize
button. When you click the More Controls button, a menu is displayed that
contains the navigation tools that are not currently being displayed.
■ On the ribbon, click View tab ➤ Windows panel ➤ User Interface, and
select the Navigation Bar check box .
NOTE The Customize drop-down arrow is located on the bottom right of the
navigation bar as shown in the following image.
2 On the Customize menu, click the navigation tool you want to display
on the navigation bar.
A check mark next to the name of a navigation tool indicates it is
displayed on the navigation bar.
Navigation Bar | 97
When Link to ViewCube is checked, both the navigation bar and
ViewCube are repositioned together around the current window. When
ViewCube is not displayed, the navigation bar is docked in the same
location in which ViewCube would be instead.
3 Click Customize.
To reposition the navigation bar freely along the edge of the current window
3 Click the grip handle and drag the navigation bar along the edge of the
window where you want it displayed. Release the button on the pointing
device to orient the navigation bar along the edge of the window.
Dragging the navigation bar to the top or bottom of the window orients
it horizontally. Dragging it to the left or right side of the window orients
it vertically.
4 Drag the navigation bar along the edge of the window to adjust its
position along the edge.
Pan views
Use Pan to move the view in the graphics window in any direction planar to
the screen. You can pan the view while other commands are active.
2 Use the arrow cursor to drag the view in the graphics window.
Rotate views with the Free Orbit and Constrained Orbit command
Use Free Orbit on the Navigation bar to rotate the model in screen space:
■ Moving the mouse left-right rotates the view about the vertical screen axis.
■ Moving the mouse away or toward you rotates the view about the
horizontal screen axis.
Use Constrained Orbit to rotate the model about axes in model space,
equivalent to moving the eye position about the model in latitude and
longitude:
■ Moving the mouse left or right rotates the view about the model space
axis that passes through the TOP and BOTTOM faces of the ViewCube. It
is like the model is on a turntable. This view is equivalent to moving the
eyepoint in an orbit about the object along lines of constant latitude.
Navigation Bar | 99
■ Moving the mouse away or toward you, rotate the view about the
horizontal screen axis, as if you were tilting the turntable. This view is
equivalent to moving the eyepoint along lines of longitude.
■ Rotation is about the model space center point set by the SteeringWheels
CENTER command or other methods described elsewhere.
You can rotate the view using these commands while other commands are
active.
2 Use the arrow cursor to click and drag the view to the desired scale. Dragging
down increases view scale; dragging up decreases view scale.
Quick Reference
Viewing commands
In a part, zooms the view so that all elements in the model fit in the graphics window. In a
drawing, zooms the view so that all active sheet fits in the graphics window.
Changes the cursor into cross hairs that are used to define a frame for the view. The elements
within the frame zoom to fill the graphics window.
Turns the cursor to an arrow that is used to zoom the view in or out.
Changes the cursor to a four-directional arrow used to drag the view in the graphics window.
In a part, zooms the selected edge, feature, line, or other element to fill the graphics window.
You can select the element either before or after clicking the Zoom button. Not used in drawings.
In a part, adds a rotate symbol and cursor to the view. You can rotate the view planar to the
screen around the center mark, around a horizontal or vertical axis, or around the X and Y axes.
Not used in drawings.
In a part, zooms and rotates the model to display the selected element planar to the screen or
a selected edge or line horizontal to the screen. Not used in drawings.
Views of models
Orthographic views
In Orthographic Camera mode, a model is displayed so all its points project
along parallel lines to their positions on the screen. All same-length parallel
edges display as the same length, even when you orient them so one edge is
closer to you than the other. In Orthographic Camera mode, a 3D model
appears flat and unlike objects observed in the real world.
NOTE The term “camera mode" indicates only the particular view method used
for models in the graphics window. It is not meant to indicate that you can record
actions that take place in the graphics window by choosing either Orthographic
Camera mode or Perspective Camera mode.
Quick Reference
Shadows
Sets display of model shadows. Shadows do not display for models in wireframe
view.
Shadows are cast vertically from above the model onto a plane below the
model. The plane is tilted slightly toward the viewer to make the shadow more
visible in an orthographic view.
Quick Reference
View mode
Sets the view mode to Orthographic Camera mode or Perspective Camera
mode.
The following image shows how perspective camera affects the model view.
Display shadows
To present a model more realistically and provide orientation when viewing
a model, you can cast a shadow on the plane beneath the model. If visibility
Perspective views
By default, the Zoom command works with a fixed target point. You can use
the Zoom command with keyboard key combinations to move the camera
and the camera target point simultaneously. These key combinations used
with the Pan command allow you to navigate the model in 3D.
Some of the View commands behave differently when you select Perspective
Camera mode.
Zoom Window
Because zoom values are dependent on your distance from the model in Perspective Camera
mode, it is necessary to specify a target point on the model. The zoom window has a cross hair
in the center of the rectangle to pick the target point.
Zoom
Perspective Camera mode uses two types of zoom: camera position and lens focal length.
Camera position zoom affects changing your position, either further from or
closer to the camera target point. As zoom values change, the relative sizes of
edge lengths and surface areas change. Edges and surfaces closer to you appear
larger. Edges and surfaces further from you appear smaller, relative to those
edges and surfaces which are closer. When zooming in, edges and surfaces
that are further from you can also become increasingly obfuscated by the
edges and surfaces that are closer.
Lens focal length zoom is the same as zooming the lens on a camera or
camcorder. As zoom values change, the relative sizes of various edge lengths
and surface areas do not change. Lengths and surfaces become equally larger
or equally smaller.
The default zoom type is camera position.
NOTE You can adjust camera position and lens focal length simultaneously to set
the amount of perspective distortion.
Camera translation pan affects moving you parallel to the screen without
changing the direction of your line of sight. While you pan, your line of sight
does not remain trained upon a fixed point. Camera translation pan changes
the aspect of various edges and surfaces as they correspond to your line of
sight.
Camera pivot pan affects sweeping your line of sight across the model as your
line of sight starts from a fixed point. It is as if you are pivoting your head
from side to side. The relative sizes of various edges and surfaces remain
unchanged.
The default pan type is camera translation.
Next section: System Requirements on page 113.
Navigating a model in 3D
In Perspective Camera mode, use the Zoom and Pan commands with
key combinations to navigate through a model in 3D.
1 Use the key combination SHIFT+F3. Click and hold the left mouse button
and drag the mouse while the Zoom command is active. It moves the
camera and the camera target point along your current line of sight.
2 Use key F3. Click and hold the left mouse button and drag the mouse while
the Zoom command is active. It moves the camera and the camera target
point along your current line of sight.
➤ Use the key combination SHIFT+F2. Click and hold the left mouse button
and drag the mouse while the Pan command is active. This action pivots
the camera to change the line of sight.
TIP You can adjust camera position and lens focal length simultaneously to set
the amount of perspective distortion. For instance, for a given view or view path,
you may need a wider angle lens. Use SHIFT+CTRL+F3.
NOTE The term "camera mode" indicates only the particular view method used
for models in the graphics window. It is not meant to indicate that you can record
actions that take place in the graphics window by choosing either Perspective
Camera mode or Orthographic Camera mode.
Hardware
■ Intel Pentium 4 or AMD Athlon 64 or later with 2.0GHz or faster processor;
or compatible
■ 1.0+ GB RAM
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Glossary
5
add operation One of three Boolean operations (add, subtract, and intersect) that define the
relationship between a sketched feature and an existing feature. An add operation adds the
volume of a sketched feature to the existing feature. Not available for base features.
coordinate system The set of magnitudes (visually represented by the X, Y, and Z axes) that
determines the position of points, lines, curves, and planes in a part file. By default, a grid
displays on the active sketch plane of the coordinate system.
intersect operation One of three Boolean operations (add, subtract, and intersect) that define
the relationship between a sketched feature and an existing feature. An intersect operation
creates a feature from the shared volume of a sketched feature and an existing feature. Material
not included in the shared volume is deleted. Not available for base features.
linear arrow manipulator A 3D in-canvas manipulator used to move or offset faces and
edges in a single direction.
profile A closed loop defined by sketched geometry that represents a cross section of a feature.
A profile can enclose islands.
radial arrow manipulator A 3D in-canvas manipulator used to rotate faces and edges around
a single axis.
ring manipulator A 3D in canvas manipulator used to edit diameters and radii of faces and
edges. The ring can be a complete circle or some subset thereof.
sketch plane A planar face or work plane on which the current sketch is created.
subtract operation One of three Boolean operations (add, subtract, and intersect) that define
the relationship between a sketched feature and an existing feature. A subtract operation
115
removes the volume of a sketched feature from an existing feature. Not available for base
features.
work plane A construction feature that defines the parametric location of a sketch plane
in 3D space. A work plane is useful when no planar face exists to use as a sketch plane, for
example, when sketching on curved or toroidal faces.
B G
browser 38 glyphs 14, 24
glyphs and manipulators 24
C
H
cameras
Perspective Camera mode 110–111 hot keys
components 17 panning in view modes 107
constaints 17 zooming in view modes 107
multiple 17
constaints
component 17 I
Constrained Orbit tool 100 importing
customizing DWG files 43
ribbon 23 Inventor Fusion
accessing menus and commands 7
D commands 7
menus 7
dimensions Ten Tips 7
sketch 9 Typical Workflows 5
DWG files
opening 43
saving 44 K
keyboard shortcuts
E keytips 49
panning in view modes 107
editing zooming in view modes 107
select area 9 keytips 49
sketch dimensions 9
Index | 117
L R
Look At button 99 ribbon
customizing 23
tool palettes and 23
M rotating
manipulators 13, 24 navigating models in 3D 110
marking menu 27 views 100
modeling
printing models 44 S
SAT files
N saving 44
navigating Save As dialog box 44
models in 3D 110–111 Save dialog box 44
navigation tools 78 saving
SteeringWheels 64 files 44
ViewCube 50 selecting
navigational tools zooming selected features 101
SteeringWheels options reference 70 selection tools 15, 33
select other 15, 33
Shadow tool 105, 108
O shadows
displaying 105, 108
Open dialog box 43 shortcut keys
orbit (AutoCAD) keytips 49
free orbit 100 panning in view modes 107
Orthographic Camera mode zooming in view modes 107
about 104, 107 sketch
lines and arcs 10
P spline tangency 12
stop 12
Pan button 99 sketch entities
panning creation 10
navigating models in 3D 110–111 status bar 49
Pan button 99 SteeringWheels 64
view modes and 107 SteeringWheels options reference 68
Perspective Camera mode STEP files
about 107, 110 saving 44
navigating models in 111 system requirements
plotting hardware 113
files 44 operating system 113
Print dialog box 44
printing
files 44
118 | Index
T W
tool palettes windows
ribbon and 23 zooming graphics windows 101
tooltips Workflows 5
enhanced 38
triad 26
F5 to reorient 14 X
reorient 14 X_B files
saving 44
V X_T files
saving 44
View Cube options reference 53
view face 99
ViewCube 50 Z
views Zoom All button 100
keyboard shortcuts 107 Zoom button 100
navigating models in 3D 110–111 Zoom Selected button 101
Orthographic Camera mode 104, Zoom Window button 101
107 zooming
Perspective Camera mode 107, 110 navigating models in 3D 110
rotating 100 view modes and 107
shadows 105, 108 Zoom tools 100–101
viewing tools 99–101, 103, 105, 108
Index | 119
120