Mixing 1 - Clarity - 4 EQ Techniques
Mixing 1 - Clarity - 4 EQ Techniques
Mixing is the work of giving our music four things: clarity, presence, space and
color.
The EQ Graph
You need to get to know the frequency spectrum like it’s the layout of your own
home. That spectrum is visualized in the EQ graph. Use the EQ-8 Ableton effect.
Human hearing goes from 20hz-2khz (though the top end drops as we get older).
That’s the X axis on an EQ graph.
Frequency Scan:
Loop the sound
Grab a bell-curve EQ filter node
Pull it up as high as it will go
Slowly sweep the sound, listening each part of the spectrum
— also try this with Audition Mode (headphone button) to hear
ONLY the sound affected by the filter
— play with Q to hear a wider or narrower band of sound
How much do you cut? Cut what you don’t hear. When you hear the sound
change, back off.
I bracket the bottom of nearly all sounds. Sometimes a little from the top as well.
The filters you use have two inverted names that mean the same thing:
Low cut == High pass
High pass == Low cut
Use the ear training exercise above to decide what parts are desired and what
frequencies are unattractive.
Mids often pile up and create a muddy thickness; turning them down a little in each
part can counter this.
Sometimes you may want to create an artificial sound, for example in the
‘telephone effect’
▪ Sounds often have narrow frequency bands that are too resonant. This
makes them difficult to mix, and, over time, annoying to listen to.
▪
▪ Find them with a method called search and destroy.
▪
▪ Grab a bell curve EQ-filter node.
▪ Turn the Q very high, to make it narrow
▪ Pull it all the way up so the gain is maxed
▪ Slow scan through the sound until a frequency really jumps out
at you
▪ Turn down exactly that frequency
▪ (I recommend using the Gain knob rather than pulling it
down so you don’t lose the exact frequency)
▪
▪ Repeat until you have found all the nodes.
Scan the foreground sound to find a range that makes it pop. Using a wide Q,
gently (1-2dB) boost that range.
Copy that EQ device to the background sound and use it to cut (gently, 1-2dB) that
exact range.
Rules of Thumb
Less is more
You will get better results by making lots of small adjustments. Big
adjustments can make your sounds sound artificial
The vocabulary
◦
◦ There’s a vocabulary of adjectives that can help you conceptualize the different
aspects of sound: thump, rumble, bottom, boom, warmth, mud, honk, whack, tinny,
crunch, edge, sibilance, definition, pierce, air, etc. You can get to know these by
exploring the Interactive Frequency Chart and just listening to engineers talk.
◦
◦ From the Interactive Frequency Chart:
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