What's Up in Downshadow Monster Stat Blocks PRINTED

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Durral, Spellscarred Bouncer Level 7 Brute Stockade, Gnome Pickpocket Level 3 Striker

Small fey humanoid -


Medium natural humanoid, XP 300
half-orc HP 37; Bloodied 18; Healing Surges 8;
Initiative +5
HP 96; Bloodied 48 Initiative +5 Surge Value 9
AC 19, Fortitude 20, Reflex 19, Will AC 18, Fortitude 15, Reflex 17, Will 16 Perception+5
Perception+9
18 Speed 5 Low-light vision
Speed 6 Blindsight 2, low-light vision

Traits
Standard Actions Reactive Stealth
Spellscarred Fists (force) At-Will If Stockade has cover or concealment when he rolls initiative, he
Attack: Melee 1 (one creature); +12 vs. AC can make a Stealth check to become hidden.
Hit: 1d4 + 7 damage plus 1d6 + 6 force damage. Standard Actions
Thunder Fists (force, thunder) Recharge Short Sword (weapon) At-Will
Attack: Melee 1 (one creature); +12 vs. AC Attack: Melee 1 (one creature); +7 vs. AC
Hit: 1d4 + 7 damage plus 1d6 + 6 force damage. Hit: 1d6 + 6 damage, or 2d6 + 6 damage if the target is granting
Effect: The target and each creature adjacent to it take 5 combat advantage to Stockade.
thunder damage and fall prone. Dagger (weapon) At-Will
Triggered Actions Attack: Ranged 10 (one creature); +7 vs. AC
Spellscar Fury (force) Encounter Hit: 1d4 + 6 damage, or 2d4 + 6 damage if the target is granting
Trigger: Durral hits with an attack. combat advantage to Stockade.
Effect (Free Action): The triggering attack deals 1d10 extra force Stumble Cut (weapon) Encounter
damage, and the target falls prone. Attack: Melee 1 (one creature); +7 vs. AC
Skills Hit: 1d6 + 6 damage, or 2d6 + 6 damage if the target is granting
Skills Insight +9, Intimidate +9, Streetwise +9 combat advantage to Stockade, and Stockade can swap places
Str 19 (+7)                Dex 15 (+5)                Wis 12 (+4) with the target, sliding it 1 square and shifting 1 square himself.
Con 16 (+6)                Int 10 (+3)                Cha 12 (+4) He then shifts up to 3 squares.
Alignment Unaligned        Languages Common, Giant Vanish from Sight (illusion) At-Will
Effect: Stockade becomes invisible until he hits or misses with an
attack or until the end of his next turn.
Published in Dungeon Magazine 204. Triggered Actions
Fade Away (illusion) Encounter
Trigger: Stockade takes damage.
Effect (Immediate Reaction): Stockade becomes invisible until he
hits or misses with an attack or until the end of his next turn.
Skills
Skills Stealth +10, Streetwise +9, Thievery +10
Str 10 (+1)                Dex 18 (+5)                Wis 8 (0)
Con 15 (+3)                Int 11 (+1)                Cha 17 (+4)
Alignment Unaligned        Languages Common, Elven
Equipment: dagger , leather armor , short sword .

Published in Dungeon Magazine 204.

Stockade Stockade
Durrell Durrell
Drow Garroter Level 4 Drow Scout Level 2
Lurker Skirmisher
Medium fey humanoid, drow XP 175 Medium fey humanoid, drow XP 125

HP 42; Bloodied 21 Initiative +10 HP 38; Bloodied 19 Initiative +6


AC 18, Fortitude 16, Reflex 17, Will 15 Perception+8 AC 16, Fortitude 14, Reflex 15, Will 13 Perception+6
Speed 6 Darkvision Speed 6 Darkvision

Traits
Unrelenting Grab Standard Actions
If the garroter moves, any creature grabbed by the garroter
Longsword (poison, weapon) At-Will
moves with it, staying grabbed in a space of the garroter’s
Attack: Melee 1 (one creature); +7 vs. AC
choice adjacent to the garroter.
Hit: 1d8 + 6 damage, and if the target is granting combat
Creature Shield
advantage to the scout, ongoing 3 poison damage (save ends).
While the garroter has a creature grabbed, the garroter gains a Effect: The scout can shift 1 square.
+5 bonus to all defenses.
Short Sword (poison, weapon) At-Will
Standard Actions
Attack: Melee 1 (one creature); +7 vs. AC
Short Sword (weapon) At-Will Hit: 1d6 + 5 damage, and if the target is granting combat
Attack: Melee 1 (one creature); +9 vs. AC advantage to the scout, ongoing 3 poison damage (save ends).
Hit: 2d6 + 5 damage. Effect: The scout shifts up to 2 squares.
Garrote (weapon) At-Will Two-Weapon Attack Recharge when first bloodied
Attack: Melee 1 (one creature granting combat advantage to the Effect: The drow uses longsword and short sword.
garroter); +7 vs. Reflex Minor Actions
Hit: 2d8 + 3 damage, and the target is grabbed (escape DC 14)
until the end of the garroter’s next turn. Cloud of Darkness (zone) Encounter
Sustain Standard: 2d8 + 3 damage, and the grab persists until Effect: Close burst 1. The burst creates a zone that lasts until the
the end of the garroter’s next turn. end of the scout’s next turn. The zone blocks line of sight for all
Minor Actions creatures except the scout. While entirely in the zone, any
creature other than the scout is blinded.
Cloud of Darkness (zone) Encounter
Skills
Effect: Close burst 1. The burst creates a zone that lasts until the
Skills Stealth +9
end of the garroter’s next turn. The zone blocks line of sight for
Str 12 (+2)                Dex 17 (+4)                Wis 11 (+1)
all creatures except the garroter. While entirely in the zone, any
Con 14 (+3)                Int 11 (+1)                Cha 13 (+2)
creature other than the garroter is blinded.
Alignment Evil        Languages Common, Elven
Skills
Equipment: leather armor , longsword , short sword .
Skills Stealth +11
Str 16 (+5)                Dex 18 (+6)                Wis 12 (+3)
Published in Dungeon Magazine 204.
Con 12 (+3)                Int 11 (+2)                Cha 14 (+4)
Alignment Evil        Languages Common, Elven
Equipment: wire garrote, leather armor , short sword .

Published in Dungeon Magazine 204.

Drow Garroter Drow Garroter

Drow Scout Drow Scout

Demonweb Glyph Level 2 Trap Tiefling Heretic Level 6


Object XP 125 Medium natural humanoid XP 250

Detect Perception or Arcana DC 9


Initiative —
Immune attacks HP 60; Bloodied 30 Initiative +8
Triggered Actions AC 20, Fortitude 17, Reflex 18, Will 18 Perception+6
Attack (poison, zone) Daily Speed 6 Low-light vision
Trigger: A creature enters the warded area without saying the Resist 11 fire
password.
Attack (No Action): Close burst 3 (creatures in burst); +5 vs. Standard Actions
Reflex Dagger (weapon) At-Will
Hit: 2d6 + 3 poison damage, and the target is slowed (save Attack: Melee 1 (one creature); +11 vs. AC, or +12 vs. AC if the
ends). target is bloodied
    First Failed Saving Throw: The target is instead immobilized Hit: 2d4 + 9 damage.
(save ends).
Balefire (fire) At-Will
Effect: The glyph creates a zone that lasts until the end of the
Attack: Ranged 10 (one creature); +11 vs. Reflex, or +12 vs.
encounter. All squares in the zone are difficult terrain.
Reflex if the target is bloodied
Special: Once the glyph is triggered, it disappears and cannot be
Hit: 1d8 + 5 fire damage, and ongoing 5 fire damage (save ends).
triggered again.
Countermeasures Serpent Curse (illusion, psychic) Encounter
Disable: Arcana (trained) or Thievery DC 20 (standard action). Attack: Ranged 10 (one creature); +11 vs. Will, or +12 vs. Will if
Requirement: The character must be adjacent to the glyph. the target is bloodied
Success: The character disables the glyph. Failure (15 or lower): Hit: 1d6 + 8 psychic damage, and ongoing 10 psychic damage
The character triggers the trap. (save ends).
Triggered Actions
Infernal Wrath (fire) Encounter
Published in Dungeon Magazine 204. Trigger: An enemy within 10 squares of the heretic hits it with an
attack.
Effect (Free Action): The triggering enemy takes 1d6 + 5 fire
damage.
Cloak of Escape (teleportation) At-Will
Trigger: A melee attack hits the heretic.
Effect (Immediate Reaction): The heretic teleports up to 5
squares.
Skills
Skills Bluff +13, Insight +11, Stealth +13
Str 15 (+5)                Dex 20 (+8)                Wis 16 (+6)
Con 18 (+7)                Int 13 (+4)                Cha 20 (+8)
Alignment Any        Languages Common
Equipment: dagger .
Published in Monster Manual, page(s) 250, Dungeon Magazine 155,
page(s) 82, 83, H2 Thunderspire Labyrinth, page(s) 28, Dungeon
Magazine 204.

Tiefling Heretic Tiefling Heretic

Lolthbound Goblin Level 3 Drow Acolyte Level 4 Controller


Small natural humanoid, goblin XP 150 Medium fey humanoid, XP 175
drow

HP 45; Bloodied 22 Initiative +6 HP 54; Bloodied 27 Initiative +3


AC 19, Fortitude 15, Reflex 16, Will 15 Perception+3 AC 18, Fortitude 15, Reflex 16, Will 16 Perception+5
Speed 6 Darkvision Speed 6 Darkvision

Traits
Drow Inspiration Traits
While within 5 squares of a drow ally, the goblin gains a +2 Lolth's Favor Aura 2
power bonus to attack rolls and all defenses.
Spider allies and drow allies in the aura gain a +2 bonus to
Standard Actions damage rolls against enemies in the aura.
War Pick (weapon) At-Will Standard Actions
Attack: Melee 1 (one creature); +8 vs. AC Mace (weapon) At-Will
Hit: 2d8 + 2 damage, or 3d8 + 2 damage if the goblin scores a
Attack: Melee 1 (one creature); +9 vs. AC
critical hit, and the target is marked until the end of the goblin’s
Hit: 2d8 + 2 damage, and the target grants combat advantage
next turn.
until it leaves Renala’s aura (save ends).
Stinging Blow (poison, weapon) Encounter
Pain Strand (poison) At-Will
Attack: Melee 1 (one creature); +8 vs. AC
Attack: Ranged 5 (one creature); +7 vs. Reflex
Hit: 2d8 + 2 damage, or 3d8 + 2 damage if the goblin scores a
Hit: 1d6 + 3 damage, ongoing 5 poison damage, and the target is
critical hit, and any ongoing poison damage the target is taking
immobilized (save ends both).
increases by 5.
Minor Actions
Lolthbound Shriek (thunder) Encounter
Strengthen Poison (poison) Recharge if this power misses
Attack: Close blast 5 (creatures in the blast that are not drow,
Attack: Ranged 5 (one creature taking ongoing poison damage);
goblins, or spiders); +6 vs. Fortitude
+7 vs. Fortitude
Hit: 2d10 thunder damage.
Hit: The ongoing poison damage increases by 5, and the target is
Triggered Actions
weakened (save ends both).
Drow Protector At-Will
Darkfire Encounter
Trigger: A melee or ranged attack hits or misses an adjacent
drow ally. Attack: Ranged 10 (one creature); +7 vs. Reflex
Effect (Immediate Interrupt): The triggering attack targets the Hit: Until the end of Renala’s next turn, the target grants combat
goblin instead. advantage and cannot benefit from invisibility or concealment.
Goblin Tactics At-Will Pain Link (healing) Encounter
Effect: Ranged 5 (one spider ally or drow ally); the target takes
Trigger: The goblin is missed by a melee attack. 10 damage and Renala regains 10 hit points.
Effect (Immediate Reaction): The goblin shifts 1 square. Skills
Skills Skills Arcana +10, Intimidate +10, Religion +10
Str 14 (+3)                Dex 17 (+4)                Wis 14 (+3) Str 10 (+2)                Dex 13 (+3)                Wis 16 (+5)
Con 13 (+2)                Int 8 (0)                Cha 9 (0) Con 14 (+4)                Int 16 (+5)                Cha 16 (+5)
Alignment Evil        Languages Common, Elven, Goblin Alignment Evil        Languages Common, Elven
Equipment: leather armor , war pick . Equipment: chainmail , mace .

Published in Monster Manual 2, page(s) 131, Dungeon Magazine Published in Dungeon Magazine 204.
204.

Lolthbound Lolthbound
Goblin Goblin
Drow Acolyte Drow Acolyte

Pet Displacer Beast Level 4 Elite 2 x Drow Scouts Level 2


Large fey magical beast XP 350 Medium fey humanoid, drow XP 125

HP 110; Bloodied 55 Initiative +8 HP 38; Bloodied 19 Initiative +6


AC 18, Fortitude 16, Reflex 17, AC 16, Fortitude 14, Reflex 15, Will 13 Perception+6
Perception+9
Will 15 Speed 6 Darkvision
Speed 10 Low-light vision
Standard Actions
Longsword (poison, weapon) At-Will
Traits Attack: Melee 1 (one creature); +7 vs. AC
Displacement (illusion) Hit: 1d8 + 6 damage, and if the target is granting combat
When a melee or a ranged attack hits the displacer beast, if the advantage to the scout, ongoing 3 poison damage (save ends).
player rolled an odd number on the attack roll, the attack Effect: The scout can shift 1 square.
misses. If the player rolled an even number on the attack roll, Short Sword (poison, weapon) At-Will
the attack hits, and the beast loses this trait until the start of its
Attack: Melee 1 (one creature); +7 vs. AC
next turn.
Hit: 1d6 + 5 damage, and if the target is granting combat
Threatening Reach advantage to the scout, ongoing 3 poison damage (save ends).
The displacer beast can make opportunity attacks against Effect: The scout shifts up to 2 squares.
enemies within 2 squares of it.
Two-Weapon Attack Recharge when first bloodied
Standard Actions
Effect: The drow uses longsword and short sword.
Tentacle At-Will Minor Actions
Attack: Melee 2 (one creature); +9 vs. AC
Cloud of Darkness (zone) Encounter
Hit: 2d6 + 5 damage.
Effect: Close burst 1. The burst creates a zone that lasts until the
Bite At-Will end of the scout’s next turn. The zone blocks line of sight for all
Attack: Melee 1 (one creature granting combat advantage to the creatures except the scout. While entirely in the zone, any
displacer beast); +9 vs. AC creature other than the scout is blinded.
Hit: 2d12 + 5 damage. Skills
Cunning Blitz At-Will Skills Stealth +9
Effect: The displacer beast shifts up to half its speed. At any Str 12 (+2)                Dex 17 (+4)                Wis 11 (+1)
point during that movement, it can make two basic attacks. Con 14 (+3)                Int 11 (+1)                Cha 13 (+2)
Triggered Actions Alignment Evil        Languages Common, Elven
Shifting Tactics At-Will Equipment: leather armor , longsword , short sword .
Trigger: An attack misses the displacer beast.
Effect (Free Action): The displacer beast shifts 1 square.
Skills
Skills Stealth +11
Str 17 (+5)                Dex 18 (+6)                Wis 15 (+4)
Con 15 (+4)                Int 6 (0)                Cha 10 (+2)
Alignment Evil        Languages -

Published in Dungeon Magazine 204.

Drow Scout 1 Drow Scout 1


Pet Displacer Pet Displacer
Beast Beast

Drow Scout 2 Drow Scout 2


2 x Lolthbound Goblins Level 3 Drow Informant Level 6
Soldier Lurker
Small natural humanoid, goblin XP 150 Medium fey humanoid, drow XP 250

HP 45; Bloodied 22 Initiative +6 HP 60; Bloodied 30 Initiative +12


AC 19, Fortitude 15, Reflex 16, Will 15 Perception+3 AC 20, Fortitude 18, Reflex 19, Will 17 Perception+10
Speed 6 Darkvision Speed 6 Darkvision

Traits
Drow Inspiration Standard Actions
While within 5 squares of a drow ally, the goblin gains a +2 Dagger At-Will
power bonus to attack rolls and all defenses. Attack: Melee 1 (one creature); +11 vs. AC
Standard Actions Hit: 2d4 + 9 damage.
War Pick (weapon) At-Will Vanish Into Thin Air Recharge
Attack: Melee 1 (one creature); +8 vs. AC Effect: The drow becomes invisible, then shifts up to 3 squares. It
Hit: 2d8 + 2 damage, or 3d8 + 2 damage if the goblin scores a remains invisible until the end of its next turn or until
critical hit, and the target is marked until the end of the goblin’s immediately after it attacks. If the invisible drow’s next attack
next turn. hits, the target takes 2d8 extra damage, and it is dazed until the
Stinging Blow (poison, weapon) Encounter end of its next turn.
Attack: Melee 1 (one creature); +8 vs. AC Minor Actions
Hit: 2d8 + 2 damage, or 3d8 + 2 damage if the goblin scores a Cloud of Darkness (zone) Encounter
critical hit, and any ongoing poison damage the target is taking Effect: Close burst 1. The burst creates a zone that lasts until the
increases by 5. end of the drow’s next turn. The zone blocks line of sight for all
Lolthbound Shriek (thunder) Encounter creatures except the drow. While entirely within the zone, any
Attack: Close blast 5 (creatures in the blast that are not drow, creature other than the drow is blinded.
goblins, or spiders); +6 vs. Fortitude Skills
Hit: 2d10 thunder damage. Skills Acrobatics +13, Bluff +11, Stealth +13, Thievery +13
Triggered Actions Str 16 (+6)                Dex 20 (+8)                Wis 14 (+5)
Drow Protector At-Will Con 18 (+7)                Int 16 (+6)                Cha 16 (+6)
Trigger: A melee or ranged attack hits or misses an adjacent Alignment Evil        Languages Common, Elven
drow ally. Equipment: black cloak, dagger .
Effect (Immediate Interrupt): The triggering attack targets the
goblin instead. Published in Neverwinter Campaign Setting, page(s) 122, Dungeon
Goblin Tactics At-Will Magazine 204.

Trigger: The goblin is missed by a melee attack.


Effect (Immediate Reaction): The goblin shifts 1 square.
Skills
Str 14 (+3)                Dex 17 (+4)                Wis 14 (+3)
Con 13 (+2)                Int 8 (0)                Cha 9 (0)
Alignment Evil        Languages Common, Elven, Goblin
Equipment: leather armor , war pick .

Lolthbound Lolthbound
Goblin 1 Goblin 1
Drow Informant Drow Informant

Lolthbound Lolthbound
Goblin 2 Goblin 2

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