Week 1 - Animation Workflow
Week 1 - Animation Workflow
Animation workflow
Animation Workflow
Also known as the production workflow or animation pipeline
Process of creating a full-blown animation
The traditional animation workflow is done as a very straightforward pipe / waterfall model
o Processes cannot be done simultaneously by a huge amount of people
o The first step must be done before continuing on with the next one
o Other animation styles (paperless, digital, 3D, etc.) can have more than one process going
on simultaneously and is easier to create
Stages of Animation
1. Pre-production
Planning before production
Focuses on the creation and development of ideas
Not done by the animation studio
Importance:
o Helps develop a roadmap to base the production
o Helps reveal a flaw that needs to be worked on before production
2. Production
AKA the animation proper
Characteristics:
o Done entirely by the animation studio
o Longest and busiest stage in the animation workflow
o Utilizes the most amount of staff
3. Post-production
Final stage which involves final video and audio editing
Can be mostly be optional
Pre-Production
Script
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ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
1. Script / Screenplay
Staff: director, producer, writer
Written version of the story
Foundation of the whole project
Characteristics:
o Basis of the character, prop, and location design
o Basis for storyboard
o Comes from the studio / client requesting the project
Parts of a Script (illustration below):
a. Scene – how a script is divided; usually determined by a setting with its type (INT – interior ;
EXT – exterior), location, and time / time of day
b. Actions – main content of the script; any action that is done by the characters; may
convey the emotion of the character; may happen before or during dialogue; takes note
of: room / environment setting, character description, and character’s actions
o Character Description – A type of description that is done when a character first enters
the script; can describe the name (in all caps), physical features, clothing, posture,
and/or first action of the film
c. Dialogue – Done when a specific character is talking; no actions are usually added; would
include the name of the character and the spoken dialogue
d. Others:
o Camera Transitions – Instructions for how the scene will transition from one shot to
another; examples: CUT TO, DISSOLVE TO, PAN TO, WIPE TO, SMASH CUT
o Camera Angles – Describes how the scene will be shot; examples: CLOSE-UP SHOT,
POV, ESTABLISHING SHOT
A. Scene
B. Actions
C. Dialogue
2. Design
People involved: concept artist, clean up artist, art director
Creation and modification of the initial designs (character, background, props)
Gives a visual representation of what is placed on the script
Roles:
o Concept artist – rough design
o Art director – checks and approves designs
o Clean up artist – final lines
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ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Character Design
o Focuses on establishing the design of the character
o Steps: Drawing of the rough design, approved for final design, clean-up is done, sent for
color styling
o Creation of multiple model sheets
o Types of Model Sheets:
a. Rough character concept – Rough design of what the character should look like; could
include other types of model sheets like facial expressions, common poses, etc.
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ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
d. Turnaround – Shows the full-body of the character in different angles; mostly showcases
the height of the character
Sample full-body turnaround for Abigail Callaghan (Big Hero 6). By Jin Kim.
e. Final line / clean-up construction – Shows the full-body turnaround design of the
character, usually with a final clean-up and color
Sample final line construction model sheet for Jasmine (Aladdin). Concept by Glen Keane.
Design – Background
o Rough design is done by a background / concept artist
o Types of Background Design:
a. Rough concept – Focuses on conceptualizing and creating the sceneries and
backgrounds based from the scripts; focuses on drawing the location and not as a
background; meant to capture how it feels and looks
Page 4 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
3. Color Styling
People involved: Coloring artist, background painter
Can be done at any time within the pre-production stage
Doesn't really have an impact on the pipeline, but is usually part of the design process
Establishes the final colors (base, highlight, shading) of the elements needed
Focuses on finalizing the colors, and not on coloring everything (that is for coloring), but with
the exception of the background
Types of Color Stylists:
o Coloring artist – character and prop designs
o Background painter – location designs and backgrounds
Page 5 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Nat Pause – Video of recording to hear what are how is said; used for referencing facial
expressions with the recorded dialogue
Application of Nat Pause for Damon Wayanas Jr., who is the voice actor of Wasabi (Big Hero 6). Drawings
by Jin Kim.
5. Storyboard
People involved: storyboard artist
Visual representation of all the scenes and actions in the script
Focuses on specific actions, movements, transitions, and timing
Dialogue, background, action notes, and characters are included
Importance:
o Translates the script to the animators easier
o Double checks consistency
o Identifies errors at an early stage
o Identifies proper timing and delivery of the story in visuals
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ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
d. Dialogue – Statements said by any of the characters (spoken word, subtitles / translations,
spoken thoughts); optional
a. Scene number c. Actions
b. Frame d. Dialogue
6. Animatic
People involved: keyframe animator, assistant
Also known as animatic reel / leica
Scenes from the storyboard is timed along with sounds, dialogue and music
If storyboard is done on paper, one person must scan it and prepare for the animatic
Sample of a Layout and Posing. The rectangles with “X” marks refer to different camera angles that can
be used when animating.
Uses a field guide / graticule to work out the position of the shot
Page 7 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
Production
Clean-up for
Coloring Scanning Compositing Rendering
In-betweens
1. Exposure Sheet
People involved: keyframe animator, art director
Also known as x-sheets or dope sheets
A piece of document that help control the timing of the animation for both the keyframe
animator and in-betweener
Art director creates the exposure sheet; keyframe animator double checks
Some line testers would have the exposure sheet in it so it may not be necessary
Parts of an Exposure Sheet:
a. Sound / Track – Contains the sounds (mostly mouth
codes / lip syncs) that are broken down (per sound);
duration of the sound shall have a larger space to take
b. Action – Contains instructions on when an action will
start and end
c. Frame Numbers – Where the frame is inserted; would
dictate the speed of the animation (one’s, two’s, and
three’s)
d. Levels – Shows the different actions specified for each
layer; a layer would determine whether it is on the
foreground or background
e. Camera – Instructs the cameras on how the scene
should be shots; based from the field guide
2. Keyframe Animation
People involved: keyframe / senior animators
Keyframe animator receives the layout folder and exposure sheet and uses the references to
animate the scene
Keyframe animator creates rough sketches of only important frames (dialogue, movement,
poses, etc.); would usually be based from the storyboard
Page 8 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
3. Line Testing
People involved: art director
Usually done while creating the keyframe animation
Scenes are regularly passed through the line-testing process
Art director tests the rough key poses of an animation
Done to see if the animation is going in the right direction
Sample keyframe from a line testing. Notice how the hand of the bigger character phases through the
smaller one.
5. In-betweening
People involved: in-between artist
In-between artist receives clean up versions of keyframes
In-between artist draws rough sketches of intermediate frames between keyframes; double
checks motion
Some considerations when in-betweening:
o Character modeling must be practiced beforehand
o Analysis of the exposure sheets
o Breakdown of the timing with the aid of the timing sheets
o Application of the appropriate 12 principles of animation
o Use of concepts of in-betweening
Page 9 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
7. Coloring
People involved: color artist
Color artist takes clean up version of the entire animation for coloring
Uses acrylic paint and transparent cels (film strips) to color in characters and props
Considered as phased out; even animation studios that draw their frames traditionally would
usually scan and then color it digitally
Example of a cartoon colored using traditional animation methods, particularly with a cel.
Page 10 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
8. Scanning
People involved: assistants
Gateway between traditional and digital animation
Scans finished cel strips of characters and backgrounds of an animation program
9. Compositing
People involved: compositor
Compositor receives exposure sheet and scanned outputs
Compositor assembles all elements and creates the camera movements
Compositor adds any digital effects required (tones, highlights, and shadows; lighting effects;
other animation effects like flashes of a gun, smoke, etc.)
Post-Production
1. Sounds
People involved: sound producer
Sound producer adds dialogue and sound effects to the rendered animation project
2. Final Render
People involved: render wrangler, director
Render wrangler renders the scene as a movie
Render wrangler double checks computer specifications before, during, and after rendering
Considered as final output; ready for distribution
3. Other Post-Production Steps
Color grading
Adding of filters
Dubbing
Adding of subtitles
References
Williams, R. (2002). The Animator’s Survival Kit. Faber & Faber: London.
https://www.wideopenspace.co.uk/animation-tutorial
https://learn.toonboom.com/modules/animation-workflow
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ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
ACTIVITY 1: Self-Check 1
Instructions: Read and analyze the questions. Choose the letter of the BEST answer. (20 items, 20 pts.)
1. Which of the following stages of animation focuses on planning?
A. Peri-production B. Post-production C. Production D. Pre-production
2. Which of the following stages of animation is done by the animation studio?
A. Peri-production B. Post-production C. Production D. Pre-production
3. Which of the following stages of animation is mostly optional?
A. Peri-production B. Post-production C. Production D. Pre-production
4. Which of the following steps involves the initialization of how the characters look like?
A. Animatic B. Design C. Script D. Storyboard
5. Which of the following steps is the basis of creating the leica?
A. Animatic B. Design C. Script D. Storyboard
6. Which of the following steps is the first step in creating an animation?
A. Animatic B. Design C. Script D. Storyboard
7. Which of the following is used as a basis for creating the facial expressions of the animations?
A. Audio Record B. Color styling C. Layout & Posing D. Nat Pause
8. Which of the following steps does not have a significant effect on the pipeline?
A. Audio Record B. Color styling C. Layout & Posing D. Nat Pause
9. Which of the following utilizes a field guide to determine the sizing of the characters?
A. Audio Record B. Color styling C. Layout & Posing D. Nat Pause
10. What type of model sheet can be considered as the first type of model sheet to be created?
A. Facial expressions C. Rough character concept
B. Final line D. Turnaround
11. What type of model sheet focuses on the height of the character?
A. Facial expressions C. Rough character concept
B. Final line D. Turnaround
12. What type of model sheet is considered as the final model sheet?
A. Facial expressions C. Rough character concept
B. Final line D. Turnaround
13. Which of the following steps collates all drawings to turn it into a video?
A. Compositing B. Exposure sheet C. Line testing D. Rendering
14. Which of the following steps helps with the timing of the animation?
A. Compositing B. Exposure sheet C. Line testing D. Rendering
15. Which of the following steps is used to determine if the animation is going on the right track?
A. Compositing B. Exposure sheet C. Line testing D. Rendering
16. Which of the following steps creates the intermediate frames of the animation?
A. Clean-up (keyframes) C. Keyframe animation
B. Clean-up (in-betweens) D. In-betweening
17. Which of the following steps is done after the keyframing?
A. Clean-up (keyframes) C. Keyframe animation
B. Clean-up (in-betweens) D. In-betweening
18. Which of the following steps is the first step that has to be done?
A. Clean-up (keyframes) C. Keyframe animation
B. Clean-up (in-betweens) D. In-betweening
19. Which of the following steps utilizes the least amount of artists?
A. Clean-up (keyframes) C. Keyframe animation
B. Clean-up (in-betweens) D. In-betweening
Page 12 of 13
ANIMATION NCII – Animation 12a
Governor Pack Road, Baguio City, Philippines 2600
Tel. Nos.: (+6374) 442-3316, 442-8220; 444-2786;
442-2564; 442-8219; 442-8256; Fax No.: 442-6268 Grade Level/Section: ICT ANI 12 A, B, C, D
Email: [email protected]; Website: www.uc-bcf.edu.ph
How to Submit:
Answer “WW1: Self-Check 1” under “Week 1 – Animation Workflow”.
For printed modules, place answers on a ¼ sheet of paper with the CAPITAL LETTERS only.
Submission Channels:
Canvas K-12 LMS (Quizzes)
Submission of printed modules in Gate 2
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