Etymology: Hypertext Is Text Displayed On A
Etymology: Hypertext Is Text Displayed On A
(hyperlinks) to other text that the reader can immediately access.[1] Hypertext documents are
interconnected by hyperlinks, which are typically activated by a mouse click, keypress set or by
touching the screen. Apart from text, the term "hypertext" is also sometimes used to describe
tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is
one of the key underlying concepts of the World Wide Web,[2] where Web pages are often written
in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the
easy-to-use publication of information over the Internet.
Contents
1Etymology
2Types and uses of hypertext
3History
4Implementations
5Academic conferences
6Hypertext fiction
o 6.1Forms of hypertext
7See also
8References
9Documentary film
10Bibliography
11Further reading
12External links
o 12.1Hypertext conferences
Etymology[edit]
"(...)'Hypertext' is a recent coinage. 'Hyper-' is used in the mathematical sense of extension and
generality (as in 'hyperspace,' 'hypercube') rather than the medical sense of 'excessive'
('hyperactivity'). There is no implication about size— a hypertext could contain only 500 words or
so. 'Hyper-' refers to structure and not size."
History[edit]
Main articles: History of hypertext and Timeline of hypertext technology
In 1941, Jorge Luis Borges published "The Garden of Forking Paths", a short story that is often
considered an inspiration for the concept of hypertext.[5]
In 1945, Vannevar Bush wrote an article in The Atlantic Monthly called "As We May Think", about
a futuristic proto-hypertext device he called a Memex. A Memex would hypothetically store - and
record - content on reels of microfilm, using electric photocells to read coded symbols recorded
next to individual microfilm frames while the reels spun at high speed, stopping on command.
The coded symbols would enable the Memex to index, search, and link content to create and
follow associative trails. Because the Memex was never implemented and could only link content
in a relatively crude fashion — by creating chains of entire microfilm frames — the Memex is now
regarded not only as a proto-hypertext device, but it is fundamental to the history of hypertext
because it directly inspired the invention of hypertext by Ted Nelson and Douglas Engelbart.
Ted Nelson gives a presentation on Project Xanadu, a theoretical hypertext model conceived in the 1960s
whose first and incomplete implementation was first published in 1998.[6]
Implementations[edit]
Besides the already mentioned Project Xanadu, Hypertext Editing System, NLS, HyperCard, and
World Wide Web, there are other noteworthy early implementations of hypertext, with different
feature sets:
Academic conferences[edit]
Among the top academic conferences for new research in hypertext is the
annual ACM Conference on Hypertext and Hypermedia.[18] Although not exclusively about
hypertext, the World Wide Web series of conferences, organized by IW3C2,[19] include many
papers of interest. There is a list on the Web with links to all conferences in the series.[20]
Hypertext fiction[edit]
Main article: Hypertext fiction
Hypertext writing has developed its own style of fiction, coinciding with the growth and
proliferation of hypertext development software and the emergence of electronic networks. Two
software programs specifically designed for literary
hypertext, Storyspace and Intermedia became available in the 1990s.
On the other hand, concerning the Italian production, the hypertext s000t000d by Filippo Rosso
(2002), was intended to lead the reader (with the help of a three-dimensional map) in a web page
interface, and was written in HTML and PHP.
An advantage of writing a narrative using hypertext technology is that the meaning of the story
can be conveyed through a sense of spatiality and perspective that is arguably unique to digitally
networked environments. An author's creative use of nodes, the self-contained units of meaning
in a hypertextual narrative, can play with the reader's orientation and add meaning to the text.
One of the most successful computer games, Myst, was first written in Hypercard. The game was
constructed as a series of Ages, each Age consisting of a separate Hypercard stack. The full
stack of the game consists of over 2500 cards. In some ways Myst redefined interactive fiction,
using puzzles and exploration as a replacement for hypertextual narrative.[21]
Critics of hypertext claim that it inhibits the old, linear, reader experience by creating several
different tracks to read on, and that this in turn contributes to a postmodernist fragmentation of
worlds. In some cases, hypertext may be detrimental to the development of appealing stories (in
the case of hypertext Gamebooks), where ease of linking fragments may lead to non-cohesive or
incomprehensible narratives.[22] However, they do see value in its ability to present several
different views on the same subject in a simple way.[23] This echoes the arguments of 'medium
theorists' like Marshall McLuhan who look at the social and psychological impacts of the media.
New media can become so dominant in public culture that they effectively create a "paradigm
shift"[24] as people have shifted their perceptions, understanding of the world, and ways of
interacting with the world and each other in relation to new technologies and media. So hypertext
signifies a change from linear, structured and hierarchical forms of representing and
understanding the world into fractured, decentralized and changeable media based on the
technological concept of hypertext links.
In the 1990s, women and feminist artists took advantage of hypertext and produced dozens of
works. Linda Dement’s Cyberflesh Girlmonster a hypertext CD-ROM that incorporates images of
women’s body parts and remixes them to create new monstrous yet beautiful shapes. Dr. Caitlin
Fisher’s award-winning online hypertext novella “‘These Waves of Girls“ is set in three time
periods of the protagonist exploring polymorphous perversity enacted in her queer identity
through memory. The story is written as a reflection diary of the interconnected memories of
childhood, adolescence, and adulthood. It consists of an associated multi-modal collection of
nodes includes linked text, still and moving images, manipulable images, animations, and sound
clips.
Forms of hypertext[edit]
There are various forms of hypertext, each of which are structured differently. Below are four of
the existing forms of hypertext:
Axial hypertexts are the most simple in structure. They are situated along an axis in a
linear style. These hypertexts have a straight path from beginning to end and are fairly easy
for the reader to follow. An example of an axial hypertext is The Virtual Disappearance of
Miriam.
Arborescent hypertexts are more complex than the axial form. They have a branching
structure which resembles a tree. These hypertexts have one beginning but many possible
endings. The ending that the reader finishes on depends on their decisions whilst reading the
text. This is much like gamebook novels that allow readers to choose their own ending.
Networked hypertexts are more complex still than the two previous forms of hypertext.
They consist of an interconnected system of nodes with no dominant axis of orientation.
Unlike the arborescent form, networked hypertexts do not have any designated beginning or
any designated endings. An example of a networked hypertext is Shelley
Jackson's Patchwork Girl.
Layered hypertext consist of two layers of linked pages. Each layer is doubly linked
sequentially and a page in the top layer is doubly linked with a corresponding page in the
bottom layer. The top layer contains plain text, the bottom multimedia layer provides photos,
sounds and video. In the Dutch historical novel De man met de hoed [nl][25] designed as
layered hypertext in 2006 by Eisjen Schaaf, Pauline van de Ven, and Paul Vitányi, the
structure is proposed to enhance the atmosphere of the time, to enrich the text with research
and family archive material and to enable readers to insert memories of their own while
preserving tension and storyline.
See also[edit]
Timeline of hypertext technology
Cybertext
Distributed Data Management Architecture
HTML (HyperText Markup Language)
Hyperwords
Hypotext
HTTP
Hyperkino
References[edit]
1. ^ "Hypertext" (definition). Marriam-webster Free Online Dictionary. Retrieved February
26, 2015.
2. ^ "Internet". West's Encyclopedia of American Law (definition) (2 ed.). Free Online Law
Dictionary. July 15, 2009. Retrieved November 25, 2008.
3. ^ http://portal.acm.org/citation.cfm?id=806036 Complex information processing: a file
structure for the complex, the changing and the indeterminate
4. ^ Rettberg, Jill Walker. "Complex Information Processing: A File Structure for the
Complex, the Changing, and the Indeterminate". Electronic Literature as a Model of Creativity and
Innovation in Practice.
5. ^ Hypertext and creative writing, The Association for Computing Machinery.
6. ^ Jump up to:a b Gary Wolf (June 1995). "The Curse of Xanadu". WIRED. 3 (6).
7. ^ Joyce, MI, Did Ted Nelson first use the word "hypertext" (sic), meaning fast editing" at
Vassar College?, Vassar, archived from the original on 2013-03-24, retrieved 2011-01-03
8. ^ Belinda Barnet. Memory Machines: The Evolution of Hypertext, 2013, pp.103-106.
9. ^ Barnet, Belinda (2010-01-01). "Crafting the User-Centered Document Interface: The
Hypertext Editing System (HES) and the File Retrieval and Editing System (FRESS)". 4 (1).
10. ^ "Where meter meets mainframe: An early experiment teaching poetry with computers |
News from Brown". news.brown.edu. Retrieved 2016-05-24.
11. ^ (in Italian) Andrea Tornielli, Padre Busa, il gesuita che ha inventato l'ipertesto, La
Stampa - VaticanInsider, 11/08/2011
12. ^ Matthew Zepelin Computers and the Catholic Mind: Religion, Technology, and Social
Criticism in the Postwar United States, July 5, 2014
13. ^ Morto padre Busa, è stato il pioniere dell'informatica linguistica, Corriere del Veneto, 15.
August 2011
14. ^ "Religion: Sacred Electronics", Time, 31 December 1956, 15 August 2011
15. ^ Thomas N. Winter, « Roberto Busa, S.J., and the Invention of the Machine-Generated
Condordance », Digital commons, University of Nebraska [1]
16. ^ Hawisher, Gail E., Paul LeBlanc, Charles Moran, and Cynthia L. Selfe
(1996). Computers and the Teaching of Writing in American Higher Education, 1979–1994: A
History Ablex Publishing, Norwood NJ, p. 213
17. ^ Jump up to:a b WorldWideWeb: Proposal for a HyperText Project, The World Wide Web
consortium.
18. ^ SIGWEB Hypertext Conference, ACM, archived from the original on 2008-10-24.
19. ^ IW3C2.
20. ^ "Conferences", IW3C2.
21. ^ Parrish, Jeremy. "When SCUMM Ruled the Earth". 1UP.com. Retrieved 2008-05-02.
22. ^ ¿Es el hipertexto una bendición o un...? [Is hypertext a blessing or a...?] (in Spanish),
Biblum literaria, Jul 2008.
23. ^ The Game of Reading an Electronic Sir Gawain and the Green Knight, CA: U Calgary.
24. ^ Green 2001, p. 15.
25. ^ "Welkom". demanmetdehoed.nl.
Documentary film[edit]
Andries van Dam: Hypertext: an Educational Experiment in English and Computer
Science at Brown University. Brown University, Providence, RI, U.S. 1974, Run time
15:16, Hypertext on IMDb, Full Movie on the Internet Archive
Bibliography[edit]
Green, Lelia (2001), Technoculture: From Alphabet to Cybersex, Allen & Unwin
Ep, ISBN 978-1-86508048-2.
Further reading[edit]
Engelbart, Douglas C (1962). "Augmenting Human Intellect: A Conceptual Framework".
AFOSR-3233 Summary Report, SRI Project No. 3579. Archived from the original on 2011-
05-04. Retrieved 2011-05-20.
Nelson, Theodor H. (September 1965). "Complex information processing: a file structure
for the complex, the changing and the indeterminate". ACM/CSC-ER Proceedings of the
1965 20th national conference.
Nelson, Theodor H. (September 1970). "No More Teachers' Dirty Looks". Computer
Decisions.
——— (1973). "A Conceptual framework for man-machine everything". AFIPS
Conference Proceedings. 42. pp. M22–23.
Yankelovich, Nicole; Landow, George P; Cody, David (1987). "Creating hypermedia
materials for English literature students". SIGCUE Outlook. 20 (3).
Heim, Michael (1987). Electric Language: A Philosophical Study of Word Processing.
New Haven: Yale University Press. ISBN 978-0-300-07746-9.
van Dam, Andries (July 1988). "Hypertext: '87 keynote address". Communications of the
ACM. 31 (7): 887–95. doi:10.1145/48511.48519.
Conklin, J. (1987). "Hypertext: An Introduction and Survey". Computer. 20 (9): 17–
41. doi:10.1109/MC.1987.1663693.
Byers, T. J. (April 1987). "Built by association". PC World. 5: 244–51.
Crane, Gregory (1988). "Extending the boundaries of instruction and research". T.H.E.
Journal (Technological Horizons in Education) (Macintosh Special Issue): 51–54.
Nelson, Theodor H. (1992). Literary Machines 93.1. Sausalito, CA: Mindful
Press. ISBN 978-0-89347-062-3.
Moulthrop, Stuart; Kaplan, Nancy (1994). "They became what they beheld: The futility of
resistance in the space of electronic writing". Literacy and computers: The complications of
teaching and learning with technology. pp. 220–237.
Cicconi, Sergio (1999). "Hypertextuality". Mediapolis. Berlino & New York: Ed. Sam
Inkinen & De Gruyter: 21–43.
Bolter, Jay David (2001). Writing Space: Computers, Hypertext, and the Remediation of
Print. New Jersey: Lawrence Erlbaum Associates. ISBN 978-0-8058-2919-8.
Landow, George (2006). Hypertext 3.0 Critical Theory and New Media in an Era of
Globalization: Critical Theory and New Media in a Global Era (Parallax, Re-Visions of
Culture and Society). Baltimore: The Johns Hopkins University Press. ISBN 978-0-8018-
8257-9.
Buckland, Michael (2006). Emanuel Goldberg and His Knowledge Machine. Libraries
Unlimited. ISBN 978-0-313-31332-5.
Ensslin, Astrid (2007). Canonizing Hypertext: Explorations and Constructions. London:
Continuum. ISBN 978-0-8264-9558-7.
Barnet, Belinda. (2013) Memory Machines: The Evolution of Hypertext (Anthem Press;
2013) A technological history of hypertext,