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Information and Communication Technology & The Rules of The Netiquette

This document provides an overview of Module 1 which covers topics related to information and communication technology (ICT) and the rules of netiquette. The objectives are to improve ICT knowledge, understand differences in online platforms, learn about Web 2.0 and 3.0, examine ICT trends, and determine internet threats. Lesson 1 defines ICT as using communication technologies like phones and internet to locate, save, and edit information. It also discusses the growth of ICT in the Philippines and features of Web 2.0 like user participation and long tail services. Emerging trends in ICT include convergence across technologies and the rise of social media and mobile devices.
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0% found this document useful (0 votes)
112 views

Information and Communication Technology & The Rules of The Netiquette

This document provides an overview of Module 1 which covers topics related to information and communication technology (ICT) and the rules of netiquette. The objectives are to improve ICT knowledge, understand differences in online platforms, learn about Web 2.0 and 3.0, examine ICT trends, and determine internet threats. Lesson 1 defines ICT as using communication technologies like phones and internet to locate, save, and edit information. It also discusses the growth of ICT in the Philippines and features of Web 2.0 like user participation and long tail services. Emerging trends in ICT include convergence across technologies and the rise of social media and mobile devices.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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MODULE 1

Information and
Communication
Technology & The Rules of
the Netiquette

FOR THE PERIOD OF AUG. 24 - SEPT. 5 2020


NAME: ____________________________________________

GR. & SECTION: ___________________________________


PREPARED BY:

TEACHER TRISTAN LYLE M. BUAN


OVERVIEW

This module covers topics


related to ICT and the rules of
Netiquette as well as how we
can protect our security online.

OBJECTIVES

At the end of these lessons you will be able to:

❖ Improve your knowledge on ICT and how it affects our lives;


❖ Compare and contrast differences between online platforms, sites, and content;
❖ Understand Web 2.0 and the future of Web 3.0;
❖ Learn different trends of ICT
❖ Apply the rules of the netiquette in their daily use of the internet, and;
❖ Determine the different threats in the Internet.
LESSON 1: Information and Communication
Technology

Information and Communication


Technology deals with the use of
communication technologies such as mobile
phones, telephones, internet, etc. to locate,
save, and edit information.

ICT in the Philippines


Several international companies dub the Philippines as the “ICT Hub of Asia”. It is
no secret that there is a huge growth of ICT-related jobs around the country, one of
which is the call center or BPO (Business Process Outsourcing) centers.
In the data gathered by the Annual Survey of Philippine Business and Industries,
NSO, in 2010, the ICT industry shares 19/3% of the total employment population here in
the Philippines.
Two cities from the Philippines were placed top 1 and 10 in the “Most Selfiest Cities
in the World.” With everything said, there is no doubt that the Philippines is one of the
countries that benefit most out of ICT.

Web 2.0: Dynamic Web Pages


The internet has been a vital tool to our modern lives that is why it is also important to
make the best of the internet.
When the World Wide Web (WWW) was invented by Tim Berners-Lee, most pages were
static. Static (also known as flat page or stationary page) in the sense that the page is “as is”
and cannot be manipulated by the user. The content is also the same for all users. This is
referred to as Web 1.0.
However, due to further development, the world wide web evolved. Web 2.0 is a term
coined by Darcy DiNucci in January 1999.
It is the evolution of Web 1.0 by adding dynamic
web pages – the user is able to see a website differently
than others. Social networking sites, blogs, wikis, video
sharing sites, hosted services and web applications are
examples of these.

Features of Web 2.0


1. Folksonomy allows users to categorize and
classify information using freely chosen
keywords. Popular social media like Twitter,
Facebook and Instagram use tags that start with
a pound sign (#) and it is called as hashtag.
2. Rich User Experience – content is dynamic and is responsive to user’s input. An example
would be a website that shows local content. In the case of social networking sites,
when logged on, your account is used to modify what you see in their website.

3. User Participation – the owner of the website is not the only one who is able to put
content. Others are able to place a content of their own by means of comments,
reviews, and evaluation. Some websites allow readers to comment on an article,
participate in a poll, or review a specific product (e.g., Amazon.com – online store.)

4. Long Tail – service that are offered on demand rather than on a one-time purchase. In
certain cases, time-based pricing is better than file size- based pricing or vice versa. This
is synonymous to subscribing to a data plan that changes you for the amount of time
you spent in the internet, or a data plan that charges you for the amount of bandwidth
you used.

5. Software as a Service – users will subscribe to a


software only when needed rather than purchasing
them. This is a cheaper option if you do not always
need to use a software. For instance, Google Docs is
a free web-based application that allows the user to
create and edit word processing and spreadsheet
documents online.

6. Mass Participation – diverse information sharing through universal web access. Since
most users can use the internet, Web 2.0’s content is based on people from various
cultures.

WEB 3.0: SEMANTIC WEB


The Semantic Web is a movement led by the World Wide Web Consortium (W3C). The
W3C standard encourage web developers to include semantic content in their web pages.
The term was coined by the inventor of the World Wide Web, Tim Berners-Lee. Lee also noted
that the Semantic Web is a component for Web 3.0.
According to the W3C, "The Semantic Web provides a common framework that allows
data to be shared and reused across application, enterprise, and community boundaries".
The aim of Web 3.0 is to have machines (or server) understand the user’s preferences to be
able to deliver web content specifically targeting the user.
Web 3.0 is yet to be fully realized because of several problems:
1. Compatibility – HTML files and current web browsers could not support Web 3.0
2. Security – The user’s security is also in question since the machine is saving his or her
performances.
3. Vastness – The World Wide Web already contains billions of web pages.
4. Vagueness– Certain words are imprecise. The words “old” and “small” would depend
on the user.
5. Logic – Since machines use logic, there are certain limitations for a computer to be able
to predict what the user is referring to at a given time.

Trends in ICT
As the world of ICT continues to grow, the industry has
focused on several innovations. These innovations cater to
the needs of the people that benefit most out of ICT. Whether
it is for business or personal use, these trends are the current
front runners in the innovation of ICT.

1. Convergence is the synergy of technological advancement to work on a similar goal


or task.
2. Social Media is a website, application, or online channel that enables web users to
create, co-create, discuss, modify, and exchange user- generated content.

Types of Social Media

• Social networks are sites that allow you to connect with other
people with the same interest or background. Once a user creates
his or her account he or she can set up a profile, add people,
create groups, and share content. Examples: Facebook and
Google+

• Bookmarking sites are sites that allow you to store and manage links to
various websites and resources. Most these sites allow you to create a tag that
allows you and others to easily search or share them. Examples: StumbleUpon
and Pinterest

• Social news are sites that allow users to post their own news items
or links to other news sources. The user can also comment on the
post and comment may also be ranked. There are also capable of
voting on this news article of the website. Those who get the most amount of votes
are shown prominently. Examples: Reddit and Digg
• Media sharing are sites that allow you to upload and share
media content like images, music, and video. Most of these sites
have additional social futures like liking, commenting, and
having user propels. Example: Flickr, YouTube,

• Micro blogging are sites that focus on short updates from the
user those subscribed to the user will be able to resave these
updates. Examples: Twitter and Plurk.

• Blogs and forums are websites allow users to post their content. Other users are
able to comment on the said topic. There are several free blogging plat forms like
Blogger, WordPress, and Tumblr. On the other hand, forums typically part of a
certainty website or web service.

3.
4. Mobile Technology. The popularity of smartphones and tables
has taken a major rise over the years. This largely because of
the devices’ capability to do task that were originally found in
personal computers. Several of these devices are capable of
using high-speed Internet. Today, the latest mobile devices use
4G Networking Long Term Evolution (LTE), which is currently the second fastest mobile
network next to 5G.

Mobile devices use different operating systems:

• iOS – used in Apple devices such as the iPhone and iPad. An operating
system used for mobile devices manufactured by Apple Inc.

• Android – An open source operating system developed by


Google. Being open source means several mobile phone companies
use this Operating System for free. An open-source operating system
used for smartphones and tablet computers.

• Blackberry OS – A proprietary mobile operating system developed by


BlackBerry Limited for its BlackBerry line of smartphone handheld devices.

• Symbian– The original smartphone Operating System; used by older


Nokia devices such as the Nokia 3310.
• WebOS. originally was a smartphone Operating System; now
used for smart TVs. WebOS is an LG- owned, Linux-based, smart
TV operating system that is set up to allow control and access of
LG Smart TV's more advanced features and connected devices
through a graphical user interface (GUI). WebOS was
developed by Palm as a mobile OS.

• Windows Mobile. Developed by Microsoft for smartphones and


pocket Personal Computers. A family of mobile operating systems
developed by Microsoft for smartphones and Pocket PCs. It was
renamed "Windows Mobile" in 2003, at which point it came in several
versions (similar to the desktop versions of Windows) and was aimed at
business and enterprise consumers.

3. Assistive Media – Founded by David Erdody in 1996 and was the first Internet-based
spoken-word audio reading service for persons with print reading barriers thereby
opening a unique avenue of accessibility for many individuals with cognitive, physical,
and communication disabilities. A non-profit service designed to help people who have
visual and reading impairment and etc. A database of audio recording is used to read
to the user.

Reference/s: Abesamis, Figueroa, Asuncion, Barberan (2019). Visual Graphic Design (1st ed.)

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