HOMERE: A Multimodal System For Visually Impaired People To Explore Virtual Environments
HOMERE: A Multimodal System For Visually Impaired People To Explore Virtual Environments
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Hinckley et al. [14] have proposed the notion of “passive interface
prop” for the design of 3D user-interfaces. This represents a “physical
manipulation of familiar real-world objects in the user’s real
Figure 2. The HOMERE System environment” [14].
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The presence of a “virtual sun” to facilitate the wayfinding has been
proposed by Darken and Sibert [9] within a VE based exclusively on
visual feedback. This solution has apparently provided good results [9].
However, another experiment made by Rudle et al. [30] showed that the
Figure 4. Images Used for presence of a visual compass - a symbolic one - in a VE did not
Bump-Mapped Haptic Textures ameliorate the spatial knowledge of this VE.
Haptic Application
4.2.1. The System
Database
Scenario
Engine
- Collision
- Physics
Global Usefulness
Usefulness of the system is obvious for most subjects.
Thermal
Rendering
Preparing a navigation in an unknown environment is the
Haptic
Rendering
Haptic
Controller
major application cited. The rehabilitation teachers who
Sound
Rendering
were present suggested that it could also be used for
Graphic
mobility training (use of the cane).
Rendering
PC 1
UC 1
PC 1
UC 2
PC 2
UC 3
Interaction with the Blind Cane
Windows 2000 VxWorks
The cane is a familiar and intuitive metaphor.
However, there are different types and models of blind
Virtual Sun Speakers Screen cane associated with different sensations and manipulation
strategies. It is necessary to take into consideration the
variability of this component.
Figure 6. Software Architecture Furthermore, the force feedback applied via the cane was
dedicated to two different uses: an active exploration of
In order to match the different input formats of the surrounding space (collisions and textures feedback)
VORTEX and WTK, two different databases are used. as well as a passive guidance (navigation effects). In the
The visual database used for WTK is made of 30K latter use, the cane may be more assimilated to the lead of
textured polygons. It was modeled using 3DSMax the leader dog. This “double metaphor” has sometimes
software of Autodesk, based on the real model of the confused the users.
Cité des Sciences et de l’Industrie of La Villette. The Workspace
haptic database used by VORTEX is simplified when Within the HOMERE system the workspace of the virtual
compared with the visual one. It is limited to the objects cane is narrower than a real one. But when the physical
located along the pre-defined path. Due to the current workspace of the device was well explained to the subject,
specifications of VORTEX 1.5, the objects of the haptic there were only a few misunderstandings (i.e. confusion
database are simple primitives: boxes, spheres, cylinders between a collision and a thrust of the VIRTUOSE).
and cones.
4.2.2. The Sensory Modalities
4. Informal Evaluation
Force Feedback
Force feedback sensations are well appreciated by most
4.1. Conditions subjects.
On the one hand, subjects have a good perception of the
Nine people with visual impairments performed an presence of obstacles despite a bad perception of the
informal evaluation of the HOMERE system. One person geometry of some objects (maybe due to the lack of
was partially blind while the 8 other people were totally torque feedback or to a lowness of the maximum stiffness
blind. Among the 8 blind people, 5 people were born- simulated by the VIRTUOSE).
blind and 3 were late blind. Each person had The different textures of the ground are also well
approximately 15 minutes to test the different possibilities perceived via the cane even though this perception is more
of the prototype and the different types of sensory naturally achieved with the foot-plant.
feedback. However, the noise level and the temperature in On the other hand, the cane is perceived as very heavy.
the evaluation hall were slightly high for the experience. This is mainly due to the fact that the gravity was not
After the testing sequence, people had to complete simulated in the VE. This implies that one had to force on
orally a questionnaire. the cane to move it and to feel textures and obstacles.
Speed of Navigation Future work. Future work deals with the improvement
Some subjects found the constant speed of navigation of the haptic feedback: simulation of torque feedback by
(1m/s) too slow while others found it too fast. using a 6 DOF in output device, simulation of contact
Thus, the speed navigation must be regulated directly by with complex shapes (trimesh objects), improvement of
the user and if possible this speed must vary according to the thermal stimulation, etc. The “active” navigation must
the user’s intention. also be implemented. At last, a more quantitative analysis
of the prototype is also needed to adapt our system to its
potential users.
4.3. Perspective
Acknowledgements.
This evaluation - though incomplete - is useful for
future developments. The authors would like to thank the Institut pour la ville
Detection of obstacles with the virtual cane proves en mouvement-PSA Peugeot Citroën for initiating the
very efficient even if some improvements must be done: a HOMERE project. They would like to thank Pr. P.R.
Persiaux for his valuable remarks. They would also like to