The Zeppelin Effect
The Zeppelin Effect
The circumstances are so dire that villagers are afraid to come out of their
homes! The situation is even more urgent because of a recent accident at the
nearby school of wizardry a tenday past, causing a strange effect on the
creatures as well as other creatures.... If we cannot stop them now, we may not
be able to save the village!
"We have been facing an onslaught of giant spiders for the past several months.
It began last spring and now it is mid summer and they are still coming! We
have sent our best people to find the source, or a colony, or just to find out why
they seem to be multiplying in our area and attacking our townsfolk. It has been
a few weeks, but they have not returned."
We have checked the well water for any strange taste or smell, and it
seems to be the same as always. Though we have had a bit of a drought
this Summer.
Watchman Adam Lacey's theory is that the spiders' presence has
something to do with a violent spring storm we had. There were tornadoes
and horrific winds. Several old trees were lost in town. Could be
something got stirred up in the woods.
Someone thought the church wine might be drawing them. We have a
new priest who has really been stocking up on tawny port!
Mr Kilgore here at the leather shop helped make a harness for you to restrain a
spider. The wizard needs you to send back a live specimen if possible. We aren't
taking any chances though. The harness will be inside a larger wooden crate.
Both are waiting for you at the Wizardry along with the students who will be
trailing behind to take the live captured spider back to Wizard Selwyn. Those
things can get to about 10 feet wide if you measure from the tip of one leg to the
end of another!
Past the schoolhouse here is the heartstone bakery. They call it that because they
believe the stone they bake their bread on can mend an unhappy marriage or
bring a child to a childless couple. This comes from an old folk tale about there
being a true heart stone in the area that has those effects. I think that story was
started by the owner. He's as old as dirt! Anyway, I have asked him to help you
get stocked up before you head out.
People are afraid to come out of their homes, especially after dark when it is
more difficult to be sure the road is clear of these varmints. There is an old
citadel northeast of town, where a group of men have been trying to lure the
spiders, to keep them away from the town proper. They are having little success.
"I hear them killing spiders now. We will provide you with supplies and 100
gold pieces each if you agree to help us."
Map of Altamira
The first run through I played was online, and this was the map I used
(repurposed) for the town of Altamira | Source
The spell was cast in a mist, which, depending on the wind and weather that
night, might have not reached high enough in the trees to afflict all of the
spiders. Since it was cast without supervision, there is no way to know for sure
exactly the circumstances, but it was a mild night, so there is the very real
possibility you could come across unaffected spiders.
We have students and volunteers who are collecting the affected woodland
creatures as they can to keep them safe, but they are staying away from the areas
known to be more populated with the giant spiders.
(if/when they ask) The effect is a sort of half concious spider. They will still
attack, but they only do about half of their normal damage, and they do not seem
to be searching all that intently for food - rather they seem to be just eating
whatever they come across, which is mostly the also dumbstruck
aforementioned woodland creatures. There have been several who have made it
to the town.
I do not know how long these effects will last, but we feel like this is our best
chance to save the town, while we have the advantage.
I am working on the spell again, though I had to start all over."
If your party lacks a wizard, he can be persuaded to accompany you: however,
he is feeble and could slow you down. If you decide to let him join you, give him
the powers of a level 3 wizard, but a decreased constitution score (8) and dex of
9.
Source
After killing the first two stupefied spiders, they come across a giant owl.
Armor Class 12
Hit Points 19 (3d10+3)
Speed 5 ft., fly 60 ft.
STR 13 (+1)
DEX 15 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 13 (+1)
CHA 10 (+0)
Actions
The owl is eating a giant spider and looks at each party member, one
at a time, with his big owl eyes, sheltering his kill with his wings... he
is defensive, but does not strike unless attacked. Then...
The Giant Owl Speaks!
"spider….. dumb
...many more
...I eat every day more spider
...Protect
...Little ones stupid too
...(nods toward hidden werebear) Friend"
If they ask him to show them where there are more spiders, he takes a
spider leg in his beak, then flies off to the northwest
Later, As you travel through the forest, you occasionally spot him high
and far off…. Sort of like he might be leading you, or watching over
you.
Where Is the Werebear?
It's up to you whether to make them search for him, or whether he just
plops in front of them.
They see him first as a man, bedraggled and very injured, having just
fought off a couple of Worgs
At the discretion of DM; you could add this Worg battle into the story
- perhaps the PC's come across the Werebear and Owl fighting them,
or the man version of the werebear is speaking with you and then they
attack, and you get to see the kind of fighting he can do as the bear
and as the man, and how the owl is helpful. If you need more time,
working this in can add another 10 minutes or so minimum. Above
link is to their stat block.
Regardless of how you decide to first meet the werebear, he should be
as a human, and the first thing he does is warn you to stay away from him,
immediately warning you of his condition. It will be up to the players whether to
trust the owl and the werebear and to use them. I left them out of the first round
due to time constraints. The second group had them join, but basically used the
werebear as spider fodder, putting him out front to fight the big battle. - and did
not utilize or engage the owl at all.
My name is Jonathan. I have obviously not always been like this. I was a soldier
once, then a husband. I think I am a father as well. After I injured my leg in
battle, and could no longer fight, I went to work as an apprentice for a
silversmith. This was… a faraway place. The owl has brought me many miles
from home. I fell in love and married my boss's daughter and we were were to
have a child. My boss/father-in-law and I were on a hunting expedition when we
were attacked by the thing - the bear that was more than a bear. My father in law
was killed. I was only scratched, but that was enough to make me turn. I never
went home, for fear I would hurt my wife and unborn child, and from the guilt
of not saving my wife's father. I stayed nearby for a few months, hoping to get a
glimpse of my child from the woods, but was attacked by other hunters while in
a rage. I took me a while to learn to control it. I don't think I killed any of them
but cannot be certain. Anyway, the owl found me and basically saved me. We
have been together ever since - for many seasons now.
Werebear Medium humanoid (human, shapechanger), neutral good
STR 19 (+4) DEX 10 CON 17 (+3) INT 11 WIS 12 (+1) CHA 12 (+1)
Skills Perception +7
Damage Immunities Bludgeoning, Piercing, And Slashing
Damage From Non-magical Weapons That Aren't Silvered
Senses passive Perception 17
Languages Common (Can't Speak In Bear Form)
Challenge 5 (1,800 XP)
Actions
Bite 2d10+4
Claw 2d8+4
Greataxe 1d12+4