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Getting BPM To Monitor

1) This sketch prints a user's live heart rate in beats per minute (BPM) to the serial monitor using the PulseSensor Playground library. 2) It blinks an LED on pin 13 with each detected heartbeat and prints "♥ A HeartBeat Happened !" to the serial monitor. 3) The sketch creates a PulseSensorPlayground object called "pulseSensor" to read pulse data from an analog pin and threshold value to determine valid heartbeats.

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0% found this document useful (0 votes)
89 views2 pages

Getting BPM To Monitor

1) This sketch prints a user's live heart rate in beats per minute (BPM) to the serial monitor using the PulseSensor Playground library. 2) It blinks an LED on pin 13 with each detected heartbeat and prints "♥ A HeartBeat Happened !" to the serial monitor. 3) The sketch creates a PulseSensorPlayground object called "pulseSensor" to read pulse data from an analog pin and threshold value to determine valid heartbeats.

Uploaded by

Julya Julya
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/* Getting_BPM_to_Monitor prints the BPM to the Serial Monitor, using the least

lines of code and PulseSensor Library.


* Tutorial Webpage: https://pulsesensor.com/pages/getting-advanced
*
--------Use This Sketch To------------------------------------------
1) Displays user's live and changing BPM, Beats Per Minute, in Arduino's native
Serial Monitor.
2) Print: "♥ A HeartBeat Happened !" when a beat is detected, live.
2) Learn about using a PulseSensor Library "Object".
4) Blinks LED on PIN 13 with user's Heartbeat.
--------------------------------------------------------------------*/

#define USE_ARDUINO_INTERRUPTS true // Set-up low-level interrupts for most


acurate BPM math.
#include <PulseSensorPlayground.h> // Includes the PulseSensorPlayground
Library.

// Variables
const int PulseWire = A0; // PulseSensor PURPLE WIRE connected to ANALOG PIN
0
const int LED13 = A2; // The on-board Arduino LED, close to PIN 13.
int Threshold = 510; // Determine which Signal to "count as a beat" and
which to ignore.
// Use the "Gettting Started Project" to fine-tune
Threshold Value beyond default setting.
// Otherwise leave the default "550" value.

PulseSensorPlayground pulseSensor; // Creates an instance of the


PulseSensorPlayground object called "pulseSensor"

void setup() {

Serial.begin(115200); // For Serial Monitor

// Configure the PulseSensor object, by assigning our variables to it.


pulseSensor.analogInput(PulseWire);
pulseSensor.blinkOnPulse(LED13); //auto-magically blink Arduino's LED with
heartbeat.
pulseSensor.setThreshold(Threshold);

// Double-check the "pulseSensor" object was created and "began" seeing a signal.

if (pulseSensor.begin()) {
Serial.println("We created a pulseSensor Object !"); //This prints one time at
Arduino power-up, or on Arduino reset.
}
}

void loop() {

int myBPM = pulseSensor.getBeatsPerMinute(); // Calls function on our pulseSensor


object that returns BPM as an "int".
// "myBPM" hold this BPM value now.

if (pulseSensor.sawStartOfBeat()) { // Constantly test to see if "a beat


happened".
Serial.println("♥ A HeartBeat Happened ! "); // If test is "true", print a
message "a heartbeat happened".
Serial.print("BPM: "); // Print phrase "BPM: "
Serial.println(myBPM); // Print the value inside of myBPM.
}

delay(20); // considered best practice in a simple sketch.

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