d.
hasso plattner
Institute of Design at Stanford
d.
d.
hasso plattner
Institute of Design at Stanford
hasso
Institu
d. dh
hasso plattner
Institute of Design at Stanford I
An Introduction to Design Thinking d.
hasso plattner
In One Hour Institute of Design at Stanford
Design the IDEAL wallet.
Draw 3min
Sketch your idea here!
d.
Design something useful and meaningful for your partner.
Your NEW
mission:
Start by gaining empathy.
1 Interview 2 Dig Deeper
8min (2 sessions x 4 minutes each) 6min (2 sessions x 3 minutes each)
-Navy Blue-simple and sober 2 fold
-contents- metro card(outer pocket for scanning), opening type- no zip, no fold,should'nt be
atm card, Driving licence, id card {4 to 6 card}see completely visible to the person standing
through next to us, the champhered opening created
-coin at the intersection of fold should be minimum
-notes straight comfortable
-recipt not leather
-pocket size no frilly edges in long term
-thin and compact simple, easy, quick and swiftly accessible
-artificial leather pocket,
-easily accessible plus 1 outer open slip sleeve
-Formal or semi-formal look
-minimal look
-attachment hook for belt or purse- not
needed
-hidden pocket
-no sharp ends
Switch roles & repeat Interview Switch roles & repeat Interview
d.
Reframe the problem.
3 Capture findings 3min 4 Take a stand
with a point-of-view 3min
Goals and Wishes:
What is your partner trying to achieve?
*use verbs
handy, minimalistic looking, functionality based Simran
partner’s name/description
needs a way to swiftly access wallet contents
user’s need
Insights: New learnings about your partner’s feelings
and motivations. What’s something you see about your
partner’s experience that maybe s/he doesn’t see?* because (or “but . . .” or “Surprisingly . . .”)
*make inferences from what you heard [circle one]
simple and sober: minimalistic but she is not used to carry wallet in her hand
easy to use- functionality based ( eg. swiftly accessible pockets etc.)
suitable for daily use and to carry everywhere- handy
insight
d.
Ideate: generate alternatives to test.
5 Sketch at least 5 radical ways to meet your user’s needs. 5min
write your problem statement above
6 Share your solutions & capture feedback. 10min (2 sessions x 5 minutes each)
Notes
d. Switch roles & repeat sharing.
Iterate based on feedback.
7 Reflect & generate a new solution. 3min
Sketch your big idea, note details if necessary!
d.
Build and test.
8 Build your solution. 9 Share your solution and get feedback.
Make something your partner can interact with!
+ What worked... - What could be improved...
[not here]
? Questions... ! Ideas...
7min 8min (2 sessions x 4 minutes each)
d.