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Messengerbank Golf Clash Clinic Please Join Our Facebook Page 3500 MEMBERS

The document provides tips for playing 9 holes of a golf game, including club and ball recommendations, spin adjustments, aiming points, and wind adjustments for each shot. Key details include using specific clubs like Apoc, Sniper, and QB; aiming at bunkers, rough lines, and hole guides; and adjusting shots between 0-20% of the maximum club. The final section includes a chart for Hole 6 to determine ring adjustments based on wind strength.
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0% found this document useful (0 votes)
56 views15 pages

Messengerbank Golf Clash Clinic Please Join Our Facebook Page 3500 MEMBERS

The document provides tips for playing 9 holes of a golf game, including club and ball recommendations, spin adjustments, aiming points, and wind adjustments for each shot. Key details include using specific clubs like Apoc, Sniper, and QB; aiming at bunkers, rough lines, and hole guides; and adjusting shots between 0-20% of the maximum club. The final section includes a chart for Hole 6 to determine ring adjustments based on wind strength.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MESSENGERBANK GOLF CLASH CLINIC

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Youtube
Hole 1
Club: QB
Ball: KM
Spin: 3BS, 3LS
Aim: Bullseye as shown, guide
into hole, then PULL BACK 0.7
rings
Adjustment: mid+20%
Curl: Baby left
Overpower: No
Notes:

PULL BACK 0.7 BEFORE ADJUSTING


Hole 2
Club: Apoc
Ball: Titan
Spin:6 top, 2 left
Aim: PIC
Adjustment: Max +15%
PUSH TO MAX
Curl: Baby left
Overpower: No
Notes:
Hole 3
Club: Apoc or Thor
Ball: KM
Spin: 6 top, 3 right
Aim: Red ring on rough, 2nd
bounce in line with bunker
Adjustment: max+15%
Curl: PIC
Overpower:No
Notes:
Hole 3- second shot
Club: Best distance and guide
Ball: Same
Spin: around 1BS
Aim: Guide at hole 3rd bounce
on fringe
Adjustment: +20% probably at
max
Curl: No
Overpower:No
Notes:
Hole 4
Club: Longest
Ball: Titan or zerk
Spin: max top, max Left
Aim: Position over bunker
Adjustment: None
Curl: See picture
Overpower: MAX
Notes:

NOT MAX CURL


Hole 4 - Second shot
Club: Falcon or Thorn (7BS)
Ball: KM
Spin: 6BS, 2 RS Drive %slider
Aim: Guide in left edge of hole
Adjustment: -5% 455 10%
Curl:no
Overpower: no 450 21%
Notes: Set elevation and slider
from chart 445 32%

440 43%

435 54%

430 65%

425 76%

420 87%

415 98%
Hole 5
Club: QB9/10 or Rocket
Ball: KM
Spin: 6.5BS, 2RS
Aim: MAX club white ring over
rough
Adjustment: Wind+1 ring
Curl: half ball right
Overpower: No
Notes: If rocket will need to
push into overpower before
adjust
Hole 5 - second shot
Club: Sniper
Ball: KM
Spin: 3.5 top, 2 left
Aim: Guide just short and right
Adjustment: 1:1
Curl: No
Overpower: No
Notes:
Hole 6 Wind Rings

Club: Sniper 4.6 5.5


Ball: KM
Aim: Blue ring cut rough at 4.8 5.7
furthest right point
Spin: 0.2TS, 3RS 5.0 5.9
Adjustment:Chart
Curl: No 5.2 6.2
Overpower: No
Notes: 1200 pull 5.4 6.4

5.6 6.7

5.8 6.9

6.0 7.1

6.2 7.4

6.4 7.6
Hole 7
Club: QB
Ball: KM
Spin: 4 top, 3 right
Aim: White ring on rough after
tree shadow
Adjustment: 1:1
Curl: PIC
Overpower: No
Notes:
Hole 8
Club: Apoc or longest club
Ball: KM or P4
Spin: 6 top, 3 left
Aim: As pic, Second bounce in
rough at max extension
Adjustment: Max +20% then
push up however many rings
required to get to desired
position (about 3.5 for apoc 5)
Curl: No
Overpower: As much as you
adjusted into
Notes:
Hole 9
Club: Apoc
Ball: KM
Spin: 1 top, 3 left
Aim: Picture. Look to position
guide pointing at corner of
rough
Adjustment: None
Curl: Full ball left
Overpower: None
Hole 9 - second shot
Club: Sniper
Ball: KM
Spin: 2-3LS
Aim: Rough bump, guide just
short
Adjustment: -40% near max
club
Overpower: No

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