Introduction To Computers - Game Design and Computing 2020
Introduction To Computers - Game Design and Computing 2020
Introduction to Computers: Students should enter our classroom or Zoom on time The rules of the class are simple and designed to
keep students safe and focused.
Game Design and Computing and quietly ready to work.
During Physical Class Time 1. Be in your seat and ready to work when
the bell rings.
Mr. Hopkins Our goal is to use our time together productively which
results in more learning. Our typical day includes: 2. Eyes on the teacher or speaker when they
are talking and quietly
1. Type for 5-10 Minutes listening.
Class Overview 2. Review Our Agenda 3. Raise your hand before
talking during
2020/2021 3.
4.
Begin Our lesson
Work on Our Projects instruction.
4. Be a first time listener
Introduction to Computers: Game Design and During Online and Zoom Class Time which means following
Computing is an introductory elective to the Our goal is to use our time together efficiently and instructions quickly and
respectfully. Our typical time together includes: quietly.
basics of computing, game design, coding,
5. No bullying, teasing, or bad language.
and programming with reading, writing, and 6. No eating or chewing gum in class.
1. Taking Attendance
math support through technology. Our main
2. Reviewing Agenda
curriculum will be Code.org and Games for 3. Direct Instruction Zoom Rules
Change. Through Screen
Sharing 1. Find a quiet, appropriate learning space.
We will learn to type using home row keys; 4. Answering Questions 2. Use your name when logging into Zoom.
the basics of Google Docs, Google Slides, 5. Independent Work Time with 3. Be respectful when
Teacher Availability for zooming. See the
Google Sites and Google Sheets; game
Questions classroom rules above.
design basics through Gamestar Mechanics 4. Use mute when not
along with block coding using Scratch and speaking.
Ending Class
Code.org; simple website development using Students should be respectful and orderly when ending 5. Raise your virtual hand
HTML; and general digital literacy proficiency class. A typical class ending includes: before speaking.
through Common Sense Media. 6. Only use the chat
1. A 5 - 10 Minute Warning feature when you are
In addition we’ll be playing the Stock Market 2. Review of Learning given permission.
3. Answer Questions 7. Use the thumbs-up icon when showing
Game to work on investing and math skills.
4. Review Homework/Projects your understanding.
Curriculums Authentic Learning through Standards
Project Based Learning
Code.org The class is organized around the ISTE
Our curriculum is project based. Computer skills (International Society of Technology in
The main curriculum we will use is Code.org. Education) standards. ISTE inspires educators
Through this curriculum, students will learn to
are taught and students demonstrate
understanding through authentic projects. The worldwide to use technology to innovate
problem solve, code, program, and evaluate data.
sequence of tech skills and projects follows: teaching and learning, accelerate good
Games for Change practice and solve tough problems in
Semester 1 education by providing community, knowledge
Students will learn the basics of game design and the ISTE Standards, a framework for
using both Gamestar Mechanic and Scratch. ● Problem Solving Process rethinking education and empowering
Student’s Scratch projects will be submitted for a learners.
● Digital Citizenship
competition that involves creating games with a
purpose.
● Google Sites
● Google Docs Basics
Grading
Typing ● Game Design with Gamestar Mechanic:
Design for Day of the Dead and Egypt Day
Learning to touch type is a crucial skill for ● Google Slides and Storytelling (Reflections) Grades are based on mastery of skills, typing
students to learn. Efficient typists do better on ● HTML Web Design progress, project completion, and quizzes or
writing assignments and digital assessments and ● Block Coding in tests.
prepare them for high school, college and
Code.org
beyond.
Grades are weighted as follows:
Google Classroom/Schoology Semester 2
Projects and Writing Assignments 40%
Unit projects and rubrics will be organized in ● Games for Change and Code.org and G4C Lessons 20%
Google Classroom while grades and assignments Scratch Coding Tests and Quizzes 20%
will be recorded in Schoology. ● Digital Art Contest Typing 20%
● App Design and The
Google Sites
Design Process
● The Stock Market Game Submission
Signatures
Students will be publishing projects to their
personal Google Site. This will serve as a ● Data and Society: Code.org
portfolio for student’s digital projects ● Digital Citizenship and your Data Student Name:
● Keys to Great Presentations _________________________
The Stock Market Game ● Physical Computing
● Final Google Sites Parent Name:
An online global market simulation game that __________________________
prepares students to understand economics,
investing, and personal finance. Parent Signature:
_______________________
Phone Number: ________________________