How To Play: The Rules For in Detail
How To Play: The Rules For in Detail
How To Play: The Rules For in Detail
the card game with ever-changing rules of the game is built. These initial rules
will be superseded by New Rules
2) Play the # of cards currently required.
3) Discard down to the Hand Limit (if any).
during the course of play, but this card 4) Discard Keepers down to the current
Keeper Limit (if any).
Dive Right In! How to Start: should remain on the table at all times.
The Basic Rules are: Draw 1 card per
The best way to learn Place the Basic Rules card in turn, and Play 1 card per turn (with no WINNING
the center of the table, shuffle The game continues until one player
Hand or Keeper Limits).
Fluxx is to just start the deck, and deal three
meets the conditions of the current
NEW RULE: When a New Rule is Goal. That player wins immediately,
playing it. The rules of cards to each player. Then played, place it face up near the Basic regardless of whose turn it is.
the game are printed just follow the Basic Rules, Rules. If it contradicts a New Rule
adapting to New Rules as already in play, discard that rule. New GOING FIRST
right on the cards, so they appear, continuing until
Rules take effect instantly, so all The player who first declares a desire
to go first (i.e. the player who “calls it”)
players must immediately follow the
it's easy to pick it up as someone meets the most New Rule as required. This will often gets to go first. An excellent way to call
it is to simply grab for the top card on
you go along. recently played Goal. cause the player whose turn it is to
draw or play additional cards right the Draw Pile and start playing.
away, or it may cause other players to
immediately discard some of their
JUMPING IN
New players may join the game at
cards or Keepers.
any time. They are dealt their three
GOAL: When a Goal is played, place it cards as soon as they jump in.
face up in the center of the table,
discarding the previous Goal (if any). REGARDING DISCARDING
Discarding a card is not the same as
The game begins with no Goal in play,
playing it. When a card is played, all
so no one can win until one is played. instructions on that card must be followed,
KEEPER: To play a Keeper, take it out if possible. You cannot simply discard
unwanted cards; you can only discard if
of your hand and place it on the table
you are compelled to by a Hand Limit.
in front of you, face up. Most of the (Yes, this means you could be forced to
Goals require you to have a particular play a card that makes someone else win.)
pair of Keepers, so playing a Keeper is
always a good thing. FLUXX BLANXX
Feeling creative? Get a packet of our
ACTION: Actions are used once and semi-blank Fluxx cards, find a permanent
discarded. Just put the card on the marker, and add your own wacky card
Discard Pile and do whatever it says. ideas to the game! Blanxx are available
Note that while some Actions may wherever Looney Labs games are sold.
cause additional cards to be played, Copyright © 2002 by Looney Labs, Inc.
everything that happens as a result of All Rights Reserved.
an Action card is considered part of Produced & distributed by Looney Labs
PO Box 761, College Park, MD, 20740
one “play.” It is also possible for an Item #LOO-001 ISBN 1-929780-01-X
Action to have no effect on the game. www.LooneyLabs.com