Future Wars - 37
Future Wars - 37
apons
Mecbs
Naval Base
all!
Future Wars is published by Herb
Table of Contents Barents, and is issued bi-monthly. It
From the publisher 3 focuses on FASA's BattleTech system.
Future Wars can be ordered by mail,
Letters to the Editor 4 or found in better game and hobby
stores around the world.All material
Sensor Sweep 6
is copyright Herb Barents.All rights
Pass in Review 7 reserved. Many terms used in this
publication are copyright by the
CLANWARS game publishers and are used
Clan Way 8 without permission.
J:fit ?'
-. uit<;rna~ Cst:andanl) mo
J~~~e (ER 300) 19.0
Gyr6 ~~ 3.0
- pit 3.0
19.0
19.0 IS AVA
AV
3 -~ 9
IS Head
Head 3 9 3H " 45tl6
CenterTorso 31 45/16 21 ' i 32/1b
R/LTorso 21 32 0
34 .
R/LArm17 34 41
R/LLeg 21
Crit -~: · 9 .0 5
IflLA.~ ·--PPC x2 LO ~~ 1
~;it ;>
HD 2.0
97.0
f
f ',':
Dacime1tor 1\iiiiGE
1-h.,..... (•MMa) H..t DM:II n;.. s n L
3 IS Gauss Rifle (54) 1 15 2 7 15 22
2 IS S. Laser 1 3 0 1 2 3
IVECHSTATS
Biped
Weight: 100 tons
Ws.Jk 3, Run 5, Jump 0
Armor: 19 tons/304 pts
Clan XL Engine
31SCASE
HEAT SINKS
---ooooooooo-o--
ill\ HOP;
DlftGI\ftn
Future Wars--13
Ccttctpultll RAIIGE
'-l~t111pan (•Mma) Hut 1),...:11 n;,.. S n L
4 IS LRM-15 (1440) 5 15 6 7 14 21
3 ISM. Pulse Laser 4 6 0 2 4 6
1 ISS. Laser 1 3 0 1 2 3
tvECHSTATS
Biped
Weight: 100 tons
Walk 3, Run 5, Jump 3
Armor: 19 tons/304 pts
Cl&.n XL Engine
Sphere 2X Sinks
21S CASE
HEAT SINKS
----oo 00 00 00 0 ( )
0000000000
0000
MECHSTATS
Biped
Weight: 100 tons
Walk 3, Run 5, Jump 0
Armor: 19 tonsf304 pts
Sphere 2X Sinks
HEATS INKS
----oo 00 00 00 oo-
0000000000
0000000000
0000000000
Future Wars--15
RAIIGE
H..t DM~ n;,. s n L
5 2 6 13 20
6 0 2 4 6
MECHSTATS
Biped
Weight : 100 tons
Walk 3, Run 5, Jump 0
Annor: 19 tonsi304 pts
Sphere 2X Sinks
HEAT SINKS
----oo 00 00 00 oo-
0 000000000
0000000000
00 00000000
6c
1.0 1
12.0 6
2
Move
Interal <.st:maanl
Engine (ER -~,· .~~u"'
Gyro
Cockpit
Armor(216)
Head
CenterTorso
R/LTorso
R/LArm
R/LLeg
RAx2LAx2
Equipment
RA ER PPC
LA ER PPC
LT LRM 20
LT
LT
RT
RT
M::CHSTATS
Biped with Flip Arms
Weight: 60 tons
Walk 4, Run 6, Jump 0
Armor: 12 .5 tonsi200 pts
CI$J'l XL Engine
Clan 2X Sinks
1 CL Anti-Mssile (24)
2 CLCASE
HEAT SINKS
--oo 00 00 00 oo---
0000000000
00
Future Wars--21
liAIIGE
1-h•r;ar. (•MMa) Hut DM:II nir. s n L
2 CL Arrow IV (20) 10 0 0 5 9 15
2 CL M. ER Laser 5 7 0 5 10 15
M:CHSTATS
Biped
Weight: 65 tons
Walk 4, Rul'l6, Jump 0
Armor: 13 tonsi208 pts
Clan XL Engine
Clan 2X Sinks
3CL CASE
1 CL Anti-Mssile (24)
HEAT SINKS
----oo 00 00 00 ()()
0000000000
00
MECHSTATS
Biped
Weight: 65 tons:
Walk 4, Run 6, Jump 0
Armor: 13 tons/208 pts:
Clan XL Engine
Clan 2X Sinks:
4 CLCASE
2 CL Anti-Mss:ile (24)
HEAT SINKS
-oo 00 00 00 ()()
0000000000
Future W ars--23
RAIIGE
~ .. .,.all (iMMa) H.. t D"'"' n;... :s: n L
2 CL LRM-20 (480) 6 20 0 7 14 21
2 CL LRM-15 (360) 5 15 0 7 14 21
2 CL M. ER Laser 5 7 0 5 10 15
2 CL S. ER Laser 2 5 0 2 4 6
MECHSTATS
Biped
Weight: 70 tons
Walk 4, Run 6, Jump 0
Armor: 13.5 tons/216 pts
Clan XL Engine
Clan 2X Sinks
2CLCASE
4 CL Artemis IV FCS
2 CL Anti-Mssile (72)
HEATS INKS
-oo 00 00 00 oo---
0000000000
MECHSTATS
Biped
Weight: 70 tons
Walk 4, Run 6, Jump 0
Armor: 13 .5 tonsi216 pts
Cl:an XL Engine
Cl:an 2X Sinks
3CLCASE
1 CL Artemis IV FCS
1 CL Anti-Ms:sile (24)
HEATS INKS
----oo 00 00 00 ~
0000000000
0000000000
0000000000
Future W ars--25
RAIIGE
:s: n L
7 15 22
4 8 12
MECHSTATS
Biped
Weight: 75 tons
Walk 4, Run 6, Jump 0
Annor: 14 tonsf224 pts
Cl:e.n XL Engine
Clan 2X Sinks
4CL CASE
1 CL Anti4vissile (48)
HEATS INKS
---oo 00 00 00 oo--
0000000000
MECHSTATS
Biped
Weight: 100 tons
Walk 3, Run 5, Jymp 0
Armor: 19 tons.'304 pts
Clan XL Engine
Clan 2X Sinks
1 CL Anti-Mssile (48)
6CL CASE
HEAT SINKS
--oo 00 00 00 00"
0000000000
00000000
Future W ars--27
Sensors So lets take a logical look at what a 3) What type of communication
computer could detennine from an system is being used
by}. Donald lail opponent using its sensors and its
4) What type of targeting and
For quite some time now I have computer:
tracking system is being used
been wanting to write an artide on 1) Speed. Given two known poi.J).ts
"Mech sensors. But I was stuck. I 5) What type of myomer is being
in space and the time differential it
didn't know enough. So I started to ask u;ed
took to go from one to the other a very
questions and do research. I still don't good reading of the speed of the 6) How much and what type of
know a hell of a lot but I am going to opponent could be taken with the armor is employed
try it anyway The first thing to do was simplest system. Sophisticated systems
to examine what was in print. such as the laser range finder would do 7) How much and what type of
this directly like a radar speed gun does internal structure is being used
From the BattleTech boxed set (1st
edition) I fonnd on page 33 that today
8) The true range of jump jets
'Medls use light intensifier optics and 2)Weapons. Wheneveran
laser range finding. In MechWarrior 9) The true size of the engine
opponent uses a weapon quite a bit of
(1st edition) I found a statement on data becomes available. The range of 10) Whether or not any ammo is
page 65 that'Mechs use a) photocells to the weapon when fired is obviously CASEd and how much ofit remains
scan visually in the normal range b) instantly available. Its heat discharge
heat sensitive discs to scan in the should be readable (within limits) 11) What dectronic systems
infrared range and c) high frequency which should give the scanning'Mech (Beagle, Guardian, C3 computer,
micro-radars to scan microwave signals some idea ofwhat type ofweapon was Artemis,Narc,Masc orTAG) are
in the audio range. used. In the case of missiles the present
In order to determine the range to number and type (LRM or SRM) will Into this abyss was dropped a very
and the direction of an opponent an also be easily determined by the IR interesting artide onTargeting and
active scanning method must be used. signatures. Ballistic weapons pose more Tracking Systems by David Waters in
Either the laser range finding or high of a problem. I am not sure ifiR the"Lost Issues" issue ofBattleTechnol-
frequency micro radars would do this would tell you all that much about a ogy. For those who are unfumiliarwith
nicdy. According to the MechWarrior ballistic round for example. Short of the magazine it writes as if it actually
passage these systems will scan the being hit, I would think that you would were the thirty first century and is
entire 360° arc but will segment the have to employ an active scanner such licensed by FASA
data into'screens'that show only a as the laser range finder or the micro-
portion of the total view. The screen radars in order to read what kind of As fur as I am concerned this artide
the MechWarrior is looking at is the ballistic round has been fired . did a brilliant job of organizing and
active screen and there is no overall delineating the different systems. It
3) Damage. Commonsensewould succeeded in bringing meat to the
perspective. No data are given on what tdl us the amount of damage done to
arc each screen covers or even how bones of the technical readouts. In
an opponent within our scanning arc every case where a system was said to
many of them there are. It is also stated should be easily determinable. Our
that a limited ability exists for the have a strength or weakness that was
scanners should tell us instantly when a quantified in the presentation. There
computer to analyze its input. weapon visibly hits,no matter who were however three points which are
There is nothing further in the fired it. either in conflict with the published
CityTech boxed set (1st edition),The Almost everything you want to descriptions of sensors or which are at
Rules ofWarfare, the BattleTech know about a weapon is hidden until it the very least controversial; the
Compendium or MechWarrior (2nd is used. And even after a weapon is scanning arc, the scanning mode;and
edition) on"Mech sensor operation. used there is still one hdl of a lot of the anti-aerospace ability. Each will be
territory uncovered. Your sensors can't discussed in detail in the body of the
Frankly, I was a little surprised. I
even tdl you how much your opponent Jbllowing review and commentary.
finally confirmed that I had been
bamboozled by the guys who taught me masses, the most critical data of all. The artide only daimed to be
how to play into accepting the idea that What Jbllows is my short list of other current through the 2750 and 3025
the sensors would tdl you almost things that will be hidden from the Tech Readouts. I found one new
everything you wanted to know about scanners: system in the 3050Tech Readout and
an opponent. All we've got is range and 1) What size gyro is in place fourteen in the 3055 Tech Readout.
direction with a limited ability for the Also ,I found several cases in the 3050
computer to analyze its input. 2) What the condition of the life Tech Readout where the maximum scan
support system is range was actually less than that of its
Future Wars --28 longest ranged weapon. Most of these
cases involved upgraded'Medtswhich with the FASA publications. Nowhere and in order to get vital targeting data.
had had long range weapons added fur does it say in the rules that only With such a limited use the data would
the first time. Riflemen,Jaegermedts and their ilk can be less than perkct but the scanner
shoot at aerospace fighters. I can accept would not be a beacon fur every
The meat of the article was devoted
that some'Mechs can do it better than damned missile on the battlefidd. I
to 1) a chart detailing the standard
others but this is too much. The author would think that the active systems like
package features fur the 85 targeting is right about one thing though. The Artemis IV, Streak SRMs,TAG and
and tracking systems and an explana-
aerospace an:: would require a different Beagle Active Probes would fit this
tion of each feature, 2) a chart and scanning system altogether: profile quite nicely even if the scanning
explanation ofheat and repair target systems vary
modifiers, the reset feature and the 2) Scanning Methods
override feature fur all systems,3) a 3) Number ofTargets
Three scanning methods are
chart and detailed explanation of the 25
identified as infrared, dectromagnetic As stated in the article this quality
system expansion modules and 4) a
and some unspecified method that may simply tdls you how many primary and
revised system for resolving sensor hits.
rely on motion or sound. You should secondary targets the system can keep
The Nine Standard Package with these methods be able to locate a track of. If the capacity of a system is
Features target, estimate the power output ofits deemed inadequate it can be augment-
fusion plant, analyze the heat from its ed with an add-on module, if expansion
1) ScannerArcs discharged weapons and determine the slots permit, which will allow additional
The article gave a great deal of new vector to a scanned 'Mech,and not secondary targets to be designated.
infonnation on the way sensors and the muchdse. UnfOrtunately the description of the
targeting and tracking computers work. add-on module does not give the
I am convinced that there is one number of secondary targets which this
Perhaps the most startling concept common thread that links all of these
presented was the idea that very few module enables. Also, the module only
scanning systems. To the best of my
scanners cover a 360° arc. I fuund it covers a 1SOOan::.
knowledge all of these systems are
very troubling and illogical that many passive. That is they do not constantly 4) Target ID
'Mech's scanners would cover only 45°, send out beams of radiation (i.e.- like
90° or 180° rather than a full360o span. This identifies the type of"Mech
active radar). They read the heat or
Further, I don't like the angle progres- opponent with "90% accuracy" ,even if
dectromagnetic emissions or the light
sion, which is better suited to a square that opponent is shut down. Given the
patterns that are already present and
shaped playing grid rather than our hex crudity of the scanning systems I don't
enhance them. The question is why
shaped system. At the very least I see how you would get any infu other
don't they use active scanners? If it is
would substitute the full owing arcs: than that based purely on the body
because continuous active scanning
60o, 1SOC and 300° rather than 4 5o, 90° means that missiles will home in on the
type. It is my conclusion therefore that
and 180°. This gives your either the ifyour opponents body type isn't in the
scan beam it would explain much.
front arc, the front and one arm arc and record bank you are out ofluck. If
Furthermore, if this meant automatic
the front and both arm arcs. your opponent is a variant that isn't in
hits on the source of the beams (the
the record bank you are out of luck, but
This is the first point in conflict active sensors) then I cangarronteeyou
to a lesser degree. This feature can be
with theFASApublications. I would that nobody would use such devices
added with a system expansion module.
guess that the author either misread the (Cajun emphasis added).
passage that said you couldn't see 36()o 5) Target Damage
This is the third and final point in
or missed it entirely. The point of the conflict with the FASA publications. This feature displays the damage
multiple screens was not that an arc was The dectromagnetic scanning mode is done to another'Mechs armor and
left unscanned but that a pilot could new and the two active scanning modes internal structure. Logic would insist
only use one screen at a time. discussed previously are totally ignored. that the"Mech in question must be a
Iffew'Mechs have 360° scanning Why is anyone's guess. Active scanners primary or secondary target identified
arcs for Sl.ll"fu.ce contacts you may have must be employed even if they are a by the system. It is curious that any
anticipated that even fewer cover the danger to the actively scanning 'Mech. "Mech would not have this if possible,
aerospace arc. You would be quite But using them doesn't mean that they but it does add to the game. This
correct in doing so. According to the must be used indiscriminately. feature can be added with a system
article the ability to scan airborne expansion module.
Let's assume that my idea of
targets is found only in those systems homing in on active sensors is a valid
with the aerospace targeting expansion idea. Such devices could still be used
module. wisdy if they employed in very narrow
This is the second point in conflict arcs,for infinitesimal periods of time
Future W ars--29
6) LockonWaming modules but were simply pluses and systems introduced in the 2750
minuses for the base systems. Note that technical readout (Artemis ,Anti-
TI1is system warns the pilot that he there is no apparent direct limit as to Missile, Beagle, Narc,TAG, Streak).
has been locked onto by another the number of these that can be added Then nine of the remaining 17
'Mechs scanners. Since you can't tell if
other than the number of expansion represent retrofits fur all the basic
a passive scanning system has you in its
slots remaining. There is an indirect features discussed above with two
sights then this must be a warning of an limit however in that each additional exceptions -expansion ports and lock
active scanning system. But there are module slows down the reaction time on ranges appear to be unalterable.
no general ptupOse active systems greatly That leaves eight. Sadly, of these
identified in theartide! Obviously remaining modules two are real stupid,
either the author screwed up on this or 9) Lock On Range two are flawed and only fuurare
the motion system is one of the missing unconditionally useful. I see no
TI1is is supposed to be the range at
systems. The only active scanners are purpose in discussing anything but
TAG,Artemis IV and Streak SRMs. which targets begin to be acquired by
the scanners as targets. The actual these last eight items.
These items are too scarce in 3049 (date
range is supposed to be that of the
of the artide) fur this item to be of Real Stupid
longest ranged weapon plus six hexes.
much use as written.
Accon1ing to the author the range of 1) Volley Fire- install this module
I am truly bumfuzzled and fon- most systems is 31 hexes or930 meters. and you can fire all yourweapons at
cuzzed that no rule was proposed to Many of the systems are in that once. Whoopee! This ability is already
enable a warned "Mech to break a lock. neighborhood but a great number have existent in all targeting and tracking
The main benefit that remains is that if much less range. Ofthose that exceed systems.
the"Mech is equipped with an anti- this range theTRSS.2L3, which is
found in the Ostscout, has the phe- 2) 1\.u'bo- this module speeds up
missile system the pilot will know to
nomenal range of 600 hexes or 18 the computer and lessens the time delay
activate it.
at a cost of randomly deactivating one
kilometers!
7) Expansion Ports system. The random deactivation idea
Other System Differences is stupid beyond comprehension. The
TI1is provides the computer the purpose of the speed increase is to
ability to expand its functions beyond Repair Roll Modifier defeat the slow down caused by the
those built into it. It is an exact addition of modules to a system.
representation oftoday's computers. To Of the 85 systems charted 34 are
more sophisticated than the average and Flawed
use an expansion port you get a
require a modifier to the repair roll.
module, insert it in an expansion port
Only one system, the line of sight 1) Auto Fire- fires selected
while the unit is powered down and
system, is easier to repair than the weapons whenever a specified situation
then reboot the system. Any software
average. As you might guess the really is recognized by the sensors. The only
modifications should be minor, so long
good systems are vety hard to repair. uses I can see for this, so fur; is to fire
as the instructions are induded.
rear .facing weapons if something sneaks
Heat, Computer Reset-Override up on you and as a required part of a
8) TargetAcquisition Modifier
(TAM) The targeting and tracking system battle computer. Also, fur some
has a chance of shutting down from inexplicable reason the module will not
TI1is is one place where the author fire at the long range ofany weapon.
excess heat that is independent of the
flat screwed up. The TAM is supposed At short range the roll to hit is 6+ and
engine shutdown. TI1is occurs at
to be a module which affects the to-hit at medium range the roll to hit is 8+.
various heat levels dependent on the
number. But I will bet the farm that no
particular system. It is possible to 2) Battle Computer- this modules
one can tell me why any one would add
override the shutdown but the rolls gives a +4 to hit and if it is tied into the
a module that worsens your to-hit roll.
aren't given. It is also possible to reset
Any yet the author lists two cases of just auto fire module it can fire weapons
the system if it does shut down. If when authorized to do so. The main
that. I am fuirly certain that the Faust/
these features are not built in they can drawback to this item is that evety time
ShinjiAT(fS is a mistake but the Sync
be added with the system expansion you use it there is a large chance that it
Tracker (39-42071) is almost certainly a
modules. may full (a roll of2-5 on 2d6) with a -5
legit loser. There appears to me to be
only one answer that makes any sense, System Expansion Modules penalty on the to hit roll if it .tails.
TAM's that appear in the chart of the According to the author this is due to
nine standard package features are There are 25 modules listed. the chance of a .faulty computation by
integrated/non-removable and take no Impressed? Well don't be,most of these the battle computer! This is rank
expansion slots. It would make more are olds news. To start out with two of stupidity, computers don't do that. If,
sense iftheTAM's identified in the the 25 are packages. That leaves 23. howeve~theauthormeantthatthe
authcf'~ uoOOferto The next six are tie-ins for the new extrapolation of where the target would
Non-ablative armor weighs fuur You can {~~~~~,?feach distribution whereone~ops most attacks
times as much as ablative armor. That cold,but onebtg_hit;lS gotpg tqteally hurt, where the more balanced use of non-
means you get only four points of non- brt
ablative armoi 'can stdp practiainy anyattack initially, but will to show wear
ablative armor per ton allocated. For from even the srtfullerattackS after a teW hits..
purposes of calculating how much '
armor may be placed in a particular
position treat each point of non-
ablative armor as four points of
ablative. Non-ablative and ablative
armor may be mixed, called composite
armor, in any combination desired. For
game speed though it is suggested that
no more than one layer of each should
be used. No more than one point of
non-ablative and five points of ablative
armor may be put on the head of a
'Mech.
I'm
~ure,it woUld be
ovemde that allows ttto be fired . . . ... . . worth it' -~· ·" _, , · , · . , ,. ·'-~. \. '
directly at low emi~g ta:rgetswiili~--~-:_~~~"' expeiiffiental wci.ponhldooqf~ ~itxi'Jcea.:~::·· 1&
reasonable guidance;but fhis aim is not Co~i Estilffilte -'2 Million c-Bills -1-f,., ' ?- · ·
nearly as true as tl1at ;1gaiilst a strong E- 5·600
C-Bili~ J,e~ fuiSsile ·~ •:.-r '· "'
M emitting target. • r
~?· 3@,2 00 e_:Bills'ptrt?~:\
~l
i l . ~"RO.md M;aPPCwitlh~t'
~ . .
::1.
-~- ~
GAME MECHANlCS ~\ ·., pseatldressanyquestio comfnentsto;,
trackstheelectromagnetic '~sionsofl J9hM.i>thrsbrf '1;.. , · '¢',,_
fusion engines, so forhctl 150 ER i 26\ 9 Patrictlht;fuy Df"~3o3';~ ·
(enginerating)afusionengmehas
r ~
'~ Allbili-Q
ey
flills~~Mf48326
~- ~r· -
/ • ·~...
(rounding normally) the EMM has a -l~•>J-~,'%. · , ·;· -
~~ "' l. (:'' - .v
bonus to hits its intended target. If a ,
target doesn't have an eirusSlon-tlieil:;:;;s.i -·"''
there is a +1 penalty to hit it, and all
normal firing modifier~Fappiy;.An···- .
engine provides anaddi~onal -1 bon -~ ~--
to hit it because ofsom<exrentted ~ ~=,:;•
parameter of its design: rrherefore a -3
bonus to hit would be received from
targeting a 100 ton mecn with a 300
ERXL engine, while no bonli$wo0ld
be recetVi. ed if Savannalii!Mast
f.-"'(,[f h
a -· er .
targeted (a 5 ton, fusion powered
Future Wars--37
AIIMoR BY ANvOniER externally and is virtually impregnable. The armor cannot be fubricated into solid
plates that fit into a' Mech frame and therefore is not used like standard armor.
NAME The mass of a suit is one ton per five tons of a' Mech mounting it externally. Thus
by Ryan Rimmel standard armor is mounted on the 'Mech which takes damage after the suit has
absorbed most of the impact. The armor distributes the damage out over several
The BattleTech system has several locations,exduding the head. The damage is spread out as 50% of the remaining
vastly different types of weapons but damage to the location hit and 20% damage to surrounding locations, except the
only two types of armor. Why? They head which takes standard damage after the suit reduction. Example- anAC 20
have stated that the ablative armor, hits a 'Mech in the right torso fur 5 damage and 2 damage to the center torso, right
which is completely laser n:sistant, isn't ann and right leg. Say, if the same' Mech took anotherAC 20 to the head it would
used anywhere but in 'elite commando' suffer only 10 damage there and none to anywhere else. The suit gives a +2 point
units because of it's rarity. Again I ask penalty to all piloting roll targets and gives a -1 jump movement point penalty. It
why? If any House leader had any sense costs 5,000,000 C-Bills per ton.
what so ever he (or she) would be
installing this on every' Mech they These new types ofarmor can shift the balance ofa game rnthereasily and
could get their hands on. First, let's therefOre should be used sparingly, very sparingly.
talk about the different types of armor. What is an Internal Structure? Basically it is the structure ofthe'Mech where the
There is ablative, double impact and weapons,myomers,powerplant and gyro are located among the other components.
finally liquid steel armor. All three of Under the standard BattleTech rules all bipedal 'Mechs share the same basic critical
these types ofannor have there benefits diagrnm just as all 'Mechs are the same inside. Wrong, let us take an Archer and
and their drawbacks. Warllammer. TheArcher has huge shoulders for stornge of it's twin LRM 20s
I'll discuss each individually. while the Warllammer's body is very standard all over: Yet note in BattleTech
Ablative armor, which is heat dissipat- ReinfOrcements 2 they still share the same internal diagram. How is this possible I
ing and reflective, allows the annorto ask? My final answer is this, it isn't. Simply put, the Archer would have more
completely reflect or absorb the damage critical slots in the side torsos and less in the arms while the Warllammerwould
caused by a laser attack. Ablative armor fullow the BattleTech standard. Following this example theArcher's and the
is also resistant to flamer attacks Warllammer's critical would be laid out like this:
because ofit's heat resistant properties. Archer MaxAnnor Walhammer Max Armor
This is further demonstrated by a boost Head 3 9 3 9
in 20% of heat sink efficiency. Unfor- CenterTorso 22 44 22 44
tunately, ablative armor is not as strong SideTorso 21 42 15 30
as standard armor and suffers 50016 Arms 5 10 11 22
more damage per hit from non-laser Legs 15 30 15 30
type weapons. It costs 150,000 C-Bills
per ton. This is basically figured out by stripping out half ofthe IS blocks (round down)
from the arms and adding them to the torsos. For quads simply add the extrn slots
Double impact armor is thicker and to the critical diagrnm but do not strip out half of the IS blocks from the legs.
harder than standard armor with a
deflective surface and curved plating. It The Critical System would chance also for the Archer. Take the bottom six
gains no damage reduction but an locations from each ann and trnnsplant them into the left and right torsos. Handle
additional 50% increase in armor internal critical for this system by first rolling a d6 to determine group location (1-
protection, which can exceed the 2 upper critical,3-4 middle critical and 5-6 lower critical) and then the second d6
maximum number of points of to determine the specific critical slot. Armor damage is relatively the same except
mountable armor on the internal the locations chart is moved around a little, the torsos expand one slot on each side
structure by 50%. This armor is and the arms lose a slot. It looks like this:
bulkier than standard armor and Die
requires one additional critical slot Roll Front/Back Side Hit
dedicated to it per two tons ofarmor. 2 CenterTorso (crit) Side Torso (crit)
It costs 250,000 C-Bills perton. Right Ann Side Leg
3
Liquid steel is a recipe ofliquid 4 Right Leg SideArm
titanium, diamond and uranium which 5 Right Torso Side Leg
is effectively like a suit of kevlar armor. 6 RightTorso SideTorso
This armor is ablative and reduces 7 CenterTorso SideTorso
damage from projectiles by 50% 8 Left Torso CenterTorso
rounded down. The armor is mounted 9 LeftTorso Other SideTorso
10 Left Leg Other SideTorso
11 Left Ann Other Side Leg
Future Wars --38 Head
12 Head
You may notice that the'Anns'
on the corresponding diagrams have
been removed fur they are too small to
be noticed from the opposing side.
TI1is system could also be used in
certain 'Mechs with oversized ann by
simply removing the upper halfof the
critical locations from the adjacent
torsos and adding them to the anus.
lb:visEo REPAIRTIMETABLE
byJohn Kovacs
~~;
Weapons/ Equipment: (a pennanent resyit =must be re£.~C~d)_ ;.
1 Location Hit 10 min _ . ;, 2d6 x 10 ffiin ~ ·-~" 8+
2 Locations Hits ,j:? "'~,_ ~ct6 x 2o miilj , "Zt_(·'·.....
3+ Locations Hit .>2,0;m··
_, _,......_\.,. ~
2d6x15x#hitS ' 5+
Replacement ' q(jt{3~ -2d6x 5 min
-~:)~.~~y
Repair Heatsink
Replace Iieatsink 12
Armor Damage ·IO+loss min ll.- 12 1
Ammo Reload (per ton) 8 min ·-·"""~""' 12'""' ., -.·:c. ~--
1
Permanent Structure/Armor Loss= d6, upto current damage,unless body segment replaced
2
life Support= gives one permanent critical hit unless replaced
3
Sensors =Poor repair with gives permanent + 1 to hit unless replaced
4
Engine = heat/ tum: roll1 0 is + 1 heat, an 11 is + 2 heat and a 12 is +3 heat/tUm unless replaced
5 Gyros= piloting modifier, of roll11 take a+ 1 penalty and if 12 take a+2 penalty unless replaced
6
Heatsink = half cooling effect lost unless replaced
NOTE: All replacements require that parts be available Future W ars--3 9
SB\REPAIO'S 'Mech has a leg internal structure of 17 HOMEMADE
and an arm internal structure of13.
byAndrew C. Murdoch BATI'LEMEcHs
So,each leg of an 80 ton quadruped
'Mech would have 15 internal structure orDidAnyone getThatThing's License
Maces
(13+17)/2 = 15. Maximum armor Plate Ntunber?
In medieval times, the mace was a values limited to twice the value of the By Charles Martin
simple weapon consisting of a metal internal structure would stay the same,
handle with a spiked metal ball or allowing upto 30 armor to be mounted You, the gamemaster,have just
grnppling hook like head. These on each leg of our example'Mech. finished wotk on a company of mechs.
weapons were very heavy, and used that Also,round any fractions up when Each lance is a perfect balance of
weight, combined with a strong arm averaging the bipedal arm and leg firepower and speed, all using standard
behind it,to crack many a skull. With internal structure when determining the FASA mechs. Your players will be in
the high occurrence of hand-to-hand amount fur quads. fur the fight of their lives.
'Mech combat in this targeting
Spacecrnft Ramscoops The next afternoon, you are
computer forsaken time, it seems only a
exhausted,afterwatching fbur new
natural progression that the mace These devices have long been used mechs wipe out the whole enemy
should round out the selection of in sdence fiction novels based on their company. Mechs with names like
available'Mech hand weapons. proposed use on actual spacecraft. A Eagle, or Darius, or Piecemaker. Every
ramscoop projects a cone shaped gamemasterand many players have
The whole operating theory behind
magnetic"scoop" in front of a space- experienced this discouragement
a mace is that it is heavy,more so than
craft. When moving,the cone ionizes
any other weapon,and this weight is
hydrogen atoms caught in the cone and The fact is,these mechs the players
condensed to give a smaller impact area
draws them into the vessel to be used as make are better thought out than the
and more control. A mace installed on
fud. text book mechs. Many a game of
a 'Mech weighs one ton for every 10
home versus factory made mechhas
tons (or fraction thereof) that the Based on recovered Star League ended in a curse from the factory pilot.
'Mech weighs. However, because that proposal blue prints,BattleTech's
weight is concentrated,maces only take ramscoops are two ton devices that are There are ways a gamemaster can
up one critical space fur every 20 tons mounted inAerospace fighters and clamp down on these supermechs from
(rounded up) of'Mech weight. Like DropShips. The magnetic field goodness-knows-where. First, he can
hatchets, they require all four arm generator takes up one critical space in always simply declare these me cbs
actuators to operate. Like a hatchet, the nose of the fighter. The fuel illegal. This is a tight fisted option,
you cannot fire a weapon mounted on condenser is located in the fuselage of which often stomps all over a really
the arm with the mace and attack with the fighter and is therefOre not listed on good mech design.
the mace also- one or the other, not the critical table. When active, the
both. Maces inflict 1. 5 points of A better idea is to point out the
ramscoop generates one thrust point of
difficulty and expense of designing and
damage for every 5 tons the' Mech fuel fur every three consecutive turns
weighs (round up) and the base-to-hit building a new mech. The mech
the device is operating. However, it
fadlities of the Inner Sphere have been
number is 4. Maces cost 7,000 C-Bills generates two heat points fbr every tum
in use for over a thousand years. While
fur every ton they weigh, owing to the it operates. If a fighter shuts down or
this doesn't mean new mechs are
extra material needed to build them. runs out of fuel,the device shuts down
impossible,it does show the layers of
as well. Ramscoops are knocked out of
Quadrupedal BattleMechs corporate business that have grown
commission by a blow to the scoop or
around the mech factory itself. Instead
Personally, I think the way Bat- any engine critical hit. Ramscoops may
of just declaring a new mech,a player's
tleTech handles fuur legged' Mechs is a not be used in an atmosphere and a
character would have to submit his
little unscientific in one area. It makes fighter may only mount one ramscoop.
design to a mech design firm and get it
no allowance for the fact that the DropShip ramscoops are identical to
approved several times befure it even
'Mechs weight is now distributed fighter type scoops. A DropShip may
shows up in factory plans. This may
among four legs instead of two and the mount upto a total of eight scoops, four
take years!
fOrward legs are treated like arms when in the nose and two in each front, side
it comes to internal structure. If each wing. JumpShips may not mount It is more difficult to keep new
leg bears an equal load, why are two of ramscoops,as they move too slowly and mechs out of a plain BattleTech
them structurally weaker? To solve this too little under their own power to campaign than a MechWarrior adven-
simply average out the internal effectively collect enough hydrogen. ture, but it is not impossible. Once
structure values of the front 'arms' and Ramscoopscost75,000 C-Bills. again, you have the 'No new mechs'
the rear legs. For example, an 80 ton rule, but it is still oppressive.
LRM 15 3LRM5
#ofHits Dmg!hit TotalDmg #ofHits Dmg!hit TotalDmg
9 5 45 30 1 30
33 5 165 78 2 156
23 6 138 101 2 202
41 9 369 129 3 387
65 9 585 192 3 576
63 9 567 197 3 591
73 9 657 190 3 570
56 12 672 158 4 632
41 12 492 105 4 420
15 15 225 62 5 310
7 15 105 29 5 145
1
Angell II of the Mahk ;co .....
wealth is the site ofSelisys Inc. ~~)ere
proctuetion~Qt~~.{t;rLoro p#l~~r .
JumpShips is lodted at. This six i +
ki!<?meter~erpase used'tofiave.Jiyf"'
~~tio ~G'iiiii:l{lhe Second ';i
Successi .· , . destfuyed it. In the
time smcl,tlieHPG has been removed
and ano,tlier large~sjtp airlock con-
structed in its place. The Maruesstill
have onllofi! sub~ipterrril
~"!!;!e d!~('", ;'><.
~,~!P fr?!n.ilJ
i t.;t.Jc.;:_,:.:o, __ _
~·~'}-:-.:!t§:;J,, __ .•
\
\ I
\\
\
'\
\
\
\
_.. ) WeaponEmplacements
__...
_,...-
'·
··-x " - - ·
·,
...
.
.
• Air St1 ips" for use by AeroSpace
Fightet·s and A~odyne type
DrooShios.
STAR LEAGUE DEFENSE FORCE NAVAL BASE
I Inch • 1000 mEter•
Dashed lines Indicated the
1.0 Gra'wity Zone on the
inner surface or the
base.
Spheroid DropShip
Oockilg Say with
Access conidorf;
branching ort to the
Interior. DropShips
are shown in proper
position within Docking
Bay. •Nose towards
the Centu-.•
HPG EXTENDED
SHADOWED HPG
IN RETRACTED
POSITION.
DO
ORBITIAL APPROACH TO SLDF FACILITY
North Road
o0 o 0 o0 o0 o o0 o 0 o0 o0 o
- -.,
...
0 0 000 0 0 0 000 0
0 0 0 0 0 0
1.0 G Zone Section One. 1.0 G Zone Section One Alpha. 1.0 G Zone Section Two.
[Each rectangle above equals about twelve BattleTech Maps place together.]
The Six Interior Zones of the SLDF Base.
Crop Land
Parks
Fuet Storage
o0 o 0 o0 o0 o
1.0 G Zone Section Two Alpha. 1.0 G Zone Section Three. 1 .0 G Zone Section Three Alpha.
""rl
~
......
~
(ti Mech Storage and Reactor Complex City.
Warehouse City.
[Each rectangle above equals about twelve BattleTech Maps place together.]
NEWADvANTAGES FOR All patron's should not double cross that have to be called by the GM. It is
the characters. They look the advan- up to the GM whether the luck point
MEcHWARRIOR SECOND tage in order to obtain good wotk from can be used to change damage location
EDmoN an honest employer: This is where the instead of damage or the to-hit roll.
by Bill Olarleroy character should be different from just
Rapid Healing (1 pt)
being hired help.
MechWarrior Second Edition is an Reputation (1 pt) The character is a rapid healer: He
excellent update from FASA's attempt at can heal in 75% of the time that it
a role playing supplement. It works The character has some sort of nonnally takes to heal. An injury that
well, except for advantages. Advantages reputation that he/she is known for. takes two weeks to heal will only take
are an important part of the character: The reputation should be a good one or one and a halfweeks.
This is why they were put on the one that the character likes. When
Contacts (1 pt)
character creation priorities list. They talking to people he/she will sometimes
are,however,less important when be known for the reputation (whether it The character has contacts with the
compared to skills or abilities. Advan- is true or fulse). One example would be underworld,military or any other
tages need to be more important for a MechWarriorthat was known for his organization that the player can think
characters. Many players rank the flamboyant antics inhis 'Mech. When of They call upon these contacts to
advantages dose to zero due to their introduced to others, they may know receive information or the possible
limited use. him for his antics and respond to him! acquisition of arms and equipment.
her more fuvorably. Make a note that Note that this is not the same as a
The following list of new advantag- the character should try and find a patron. The characters are notwotking
es is supplied to broaden the player's good reputation for his character. for the contact and they should still be
options when creating a character: Negative reputations defeat the purpose made to pay for any information,
Hopefully, the list will help provide of taking this advantage. equipment or services that they obtain
more selection which will make the
from their contact. It simply makes it
player want to give his advantages GommonSense(2pts)
safer and easier for the character to find
priority a better rating and make it
Whenever the character does what they are looking for: Each contact
worthwhile for his character to have
something that the referee considers to is one point. Each character may have
them. All advantages are listed with
be'stupid' ,the character will be told so multiple contacts.
their cost and a brief explanation.
and allowed to rethink his action. This
Patron (1-3 pts) can be very useful for some characters.
I\IECH STATS
Biped
Weight: 40 tons
Walk 3, Run 5, Jump 2
Atmor: 7.2 tonsf 115 pts
ClanEndo
Clan XL Engine
Clan Ferro-Fiber
Clan 2X Sinks
2CLCASE
2 Cl Artemis IV FCS
HEAT SINKS
-oo 00 00 00 oo-
0000000000
Future Wars--53
~D BA'ITLETEcH SEEN IN few little nails work great) and wrap receives (use a '6' fur a zero movement
this around your battlefield,wha-la! modifier). This both speeds up the
ANoniER LIGHT Instant wind barrier: For those of you movement and combat phases fur those
by Jon M. Pehrson who enjoy privacy or like to play in huge battles we all like to play (Did I
hur:ricane conditions, you may increase jump or run? Have I moved him yet?
How many times have you gone the height of the sheet wall accordingly. Yes,I must of, he has a die by him.
outdoors to find that petfect stone,or Remove all the dice at the end of each
just right piece of twig fur your To secure the masses of paperwork
turn and place them again as each unit
battlefields of the 31st century? These and dice that accompany a battletech
does its move. This also works during
elements add color and atmosphere to game I suggest the full owing: use
the combat turn ifyou have many dice.
any game, but I have a better solution. plastic page holders and clipboards fur Say you use red dice fur movement.
Try bringing the mechs to the twigs and yourmech sheets and tables (this
0. K., all your red dice are gone so you
stones. The outdoors is a battlefield prevents them from getting dirty and moved everything. When combat
just waiting to be used. Now, many makes it more difficult fur them to
comes around you can replace the red
who read this at first will have a blow away). For the dice, bring along a dice with blue ones as you fire each
hundred arguments about problems box of some sort, maybe the bottom of unit. This way you remember what
that will arise with such an endeavor. one of those boxes that your 01ristmas your units defensive modifiers are and
but I intend to address most if not all (or other gift giving holiday) clothes
keep track what mechs and things you
the major concerns. came in. Roll all the dice in the box. have already fired. What do I need to
This keeps them together and allows
hit your mech in the open there? Oh,
The first problemmaybe"I don't everyone to witness the results (We are your die has a '1' on it, you must have
have a backyard" or" I live in the allhonest,right? NOT!). Ifmorethan walked. I need a six to hit, your meat!).
middle of a city". For these people, you one box is needed, bring more along.
Use string with a marker (a small piece
just have to look a little bit and find a
I don't advise playing in thick grass, of paper) on it every three inches or so
public pruk or even a seldom used
this makes things pretty messy In to act as range finders and deter:mina-
p;uking lot with twigs and weeds
addition sculpt your battlefield any way tion of questionable line of sight. If
around fur terrain. Take advantage of
you like. Bring gardening shovels and you wish to be daring, extend the
the land. In a way this could find
little rakes to produce your gaming published ranges by three or more and
potentially new players "Hey, what are
masterpiece. You can make hills, keep the movement the same. This
you doing with all these painted metal
trenches, and even rough terrain. With allows you to exploit your larger
guys in the sand?"and indirectly
some effOrt rivers and lakes can be battlefield more. I hope these sugges-
advertise the game in a beneficial way
made (line the bottom of these with tions bring hours of entertainment to
Those of us who have backyards,we are
plastic wrap to prevent the water from all who use them, and one last thing:
lucky. All we have to bring is the mechs
being absorbed into the ground). Watch where you STEP!
and game supplies, no more boards.
Imagination is the only limiting bounds
After a spot has been found, the fur your ultimate battlefield.
number one enemy to the 3-D,
outdoor, miniature enthusiast is the Fora few closing ideas, add
weather. It would make fur a comical buildings and trimmings from HO
game to try and play in rain or snow scale train accessories or make your own
(where did my mech go,I swear I set it from thread spools, yam, toothpicks,
down on top of that snow drift). It is dixie cups, styrofoam insulation,
recommended that you play in fuir tinfoil, plastic wrap, etc. Paint ade-
weather, preferably in the wann quately to adlleve the desired look.
summer. Another problem people may The possibilities never end. Also, use
encounter is the wind. This is easy to 1(72nd scale ar.my men to represent
overcome if a little preparation is done. infu.ntry and elementals (a cheap
For the battle area itself (maybe 10 feet alternative to those expensive lead
by 10 feet),stake it off with sticks or pieces). Tanks of this scale may be
wooden dowels every five feet or so slightly big, but may be used neverthe-
(stick about 6 inches into the ground less. Use cotton balls to represent
and about 2 feet sticking out). Now smoke. Finally, to help smooth out
find some old bed sheets and rip them playing,place a colored die by each
into two or three fuot wide strips. mech or unit after it has moved
Attach the sheet strips to the stakes (a indicating the defensive modifier it