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Process Manag

This document discusses CPU scheduling in operating systems. It covers basic concepts like multiprogramming and the CPU burst cycle. It then describes key aspects of CPU scheduling like scheduling algorithms, criteria, and data structures. Common algorithms discussed include first-come first-served, shortest job first, priority scheduling, and round robin. It also covers advanced scheduling techniques like multiple queue scheduling and multilevel feedback queues.

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Mhd Bazzi
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0% found this document useful (0 votes)
74 views25 pages

Process Manag

This document discusses CPU scheduling in operating systems. It covers basic concepts like multiprogramming and the CPU burst cycle. It then describes key aspects of CPU scheduling like scheduling algorithms, criteria, and data structures. Common algorithms discussed include first-come first-served, shortest job first, priority scheduling, and round robin. It also covers advanced scheduling techniques like multiple queue scheduling and multilevel feedback queues.

Uploaded by

Mhd Bazzi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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CPU Scheduling

Chapter 5: CPU Scheduling


• Basic Concepts
• Scheduling Criteria
• Scheduling Algorithms
• Multiple-Processor Scheduling
• Real-Time Scheduling
• Thread Scheduling
• Operating Systems Examples
• Java Thread Scheduling
• Algorithm Evaluation
Basic Concepts
• Maximum CPU utilization obtained with
multiprogramming
• CPU–I/O Burst Cycle – Process execution
consists of a cycle of CPU execution and
I/O wait
• CPU burst distribution
Alternating Sequence of CPU And I/O Bursts
Histogram of CPU-burst Times
CPU Scheduler
• Selects from among the processes in memory
that are ready to execute, and allocates the CPU
to one of them
• CPU scheduling decisions may take place when a
process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
• Scheduling under 1 and 4 is nonpreemptive
• All other scheduling is preemptive
Dispatcher
• Dispatcher module gives control of the CPU
to the process selected by the short-term
scheduler; this involves:
– switching context
– switching to user mode
– jumping to the proper location in the user
program to restart that program
• Dispatch latency – time it takes for the
dispatcher to stop one process and start
another running
Scheduling Criteria
• CPU utilization – keep the CPU as busy as possible

• Throughput – # of processes that complete their


execution per time unit

• Turnaround time – amount of time to execute a


particular process

• Waiting time – amount of time a process has been


waiting in the ready queue

• Response time – amount of time it takes from when a


request was submitted until the first response is
produced, not output (for time-sharing environment)
Optimization Criteria
• Max CPU utilization
• Max throughput
• Min turnaround time
• Min waiting time
• Min response time
First-Come, First-Served (FCFS) Scheduling

Process Burst Time


P1 24
P2 3
P3 3
• Suppose that the processes arrive in the order: P1 , P2 ,
P3
The Gantt Chart for the schedule is:
P1 P2 P3

0
• Waiting 24 P = 27
time for P1 = 0; P2 = 24; 30
3 27
• Average waiting time: (0 + 24 + 27)/3 = 17
FCFS Scheduling (Cont.)
Suppose that the processes arrive in the order
P2 , P3 , P1
• The Gantt chart for the schedule is:
P2 P3 P1

0 3 6 30

• Waiting time for P1 = 6; P2 = 0; P3 = 3


• Average waiting time: (6 + 0 + 3)/3 = 3
• Much better than previous case
• Convoy effect short process behind long process
Shortest-Job-First (SJF) Scheduling
• Associate with each process the length of its next CPU
burst. Use these lengths to schedule the process with
the shortest time
• Two schemes:
– nonpreemptive – once CPU given to the process it cannot
be preempted until completes its CPU burst
– preemptive – if a new process arrives with CPU burst
length less than remaining time of current executing
process, preempt. This scheme is know as the
Shortest-Remaining-Time-First (SRTF)
• SJF is optimal – gives minimum average waiting time
for a given set of processes
Example of Non-Preemptive SJF
Process Arrival Time Burst Time
P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
• SJF (non-preemptive)
P1 P3 P2 P4

0 3 7 8 12 16

• Average waiting time = (0 + 6 + 3 + 7)/4 = 4


Example of Preemptive SJF
Process Arrival Time Burst Time
P1 0.0 7
P2 2.0 4
P3 4.0 1
P4 5.0 4
• SJF (preemptive)
P1 P2 P3 P2 P4 P1

0 2 4 5 7 11 16

• Average waiting time = (9 + 1 + 0 +2)/4 = 3


Priority Scheduling
• A priority number (integer) is associated with each
process
• The CPU is allocated to the process with the highest
priority (smallest integer ≡ highest priority)
– Preemptive
– nonpreemptive
• SJF is a priority scheduling where priority is the
predicted next CPU burst time
• Problem ≡ Starvation – low priority processes may
never execute
• Solution ≡ Aging – as time progresses increase the
priority of the process
Round Robin (RR)
• Each process gets a small unit of CPU time (time
quantum), usually 10-100 milliseconds. After this
time has elapsed, the process is preempted and
added to the end of the ready queue.
• If there are n processes in the ready queue and
the time quantum is q, then each process gets 1/n
of the CPU time in chunks of at most q time units
at once. No process waits more than (n-1)q time
units.
• Performance
– q large ⇒ FIFO
– q small ⇒ q must be large with respect to context
switch, otherwise overhead is too high
Example of RR with Time Quantum =
20
Process Burst Time
P1 53
P2 17
P3 68
P4 24
• The Gantt chart is:

P1 P2 P3 P4 P1 P3 P4 P1 P3 P3

0 20 37 57 77 97 117 121 134 154 162

• Typically, higher average turnaround than SJF, but


better response
Time Quantum and Context Switch Time
Turnaround Time Varies With The Time Quantum
Multilevel Queue
• Ready queue is partitioned into separate
queues:
foreground (interactive)
background (batch)
• Each queue has its own scheduling algorithm
– foreground – RR
– background – FCFS
• Scheduling must be done between the queues
– Fixed priority scheduling; (i.e., serve all from
foreground then from background). Possibility of
starvation.
Multilevel Queue Scheduling
Multilevel Feedback Queue
• A process can move between the various
queues; aging can be implemented this
way

• Multilevel-feedback-queue scheduler
defined by the following parameters:

– number of queues
– scheduling algorithms for each queue
– method used to determine when to upgrade
a process
Example of Multilevel Feedback
Queue
• Three queues:
– Q0 – RR with time quantum 8 milliseconds
– Q1 – RR time quantum 16 milliseconds
– Q2 – FCFS

• Scheduling

– A new job enters queue Q0 which is served


RR. When it gains CPU, job receives 8
milliseconds. If it does not finish in 8
milliseconds, job is moved to queue Q1.
Multilevel Feedback Queues
End
 ☺ 

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