The Evolution of Gaming Consoles

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THE EVOLUTION OF GAMING CONSOLES

By SAHIL LADHANI (DTC 101)

Video gaming has made considerable progress since the beginning of


Pong and Pac-man. We would now be able to play reasonable rounds of high
bore with 3D illustrations and great intelligence in the solace of our home,
underestimating the little and inconspicuous upgrades made to every single
console before turning out to be what they are today
1967

Atari gets a lot of press inclusion as one of the "principal" video gaming comforts.
In any case, genuine gamers realize that the principal odyssey of the game comfort
in buyer homes was the seventh model known as the "Earthy colored Box",
helmed by a then-guard contractual worker named Ralph Baer.

1983

Referred to just to gamers as the "N64", the reassure introduced the time of 3D
game turn of events and ongoing interaction. As a fifth-gen comfort, it essentially
squeezed up its illustrations and capacities, presenting astounding, workstation-
level designs to the standard buyer.
2001

Microsoft's arrival of the Xbox was shaking things up for the Sony PS2. It didn't
burn through a great deal of time, cash and consideration on showcasing. It
discharged rather unobtrusively however immediately turned into an
"unquestionable requirement have" reassure. What was fascinating was that,
when the Xbox 360 discharged, in-your-face gamers found that they delighted in
claiming the two brands and that one was not really more significant than the
other.

2005

The Microsoft Xbox 360 opened up advancement through "designer units" to


independent gamers and game engineers everywhere — a pattern that PlayStation
designers wouldn't get on to until the PS4. It was the second replacement to the
first Microsoft Xbox and immediately turned into its fundamental merchant.
2006

Sony's PlayStation support had a mass after so the gathering for the PS3 was
unmatched. Since Blu-Ray was currently the new norm, the PS3 offered this
usefulness and in the long run came out with a "thin" and "overly thin" model, one
at 250GB of hard drive and the second at 500GB.

2010

PlayStation Move - The Move utilizes inertial sensors in the wand to recognize
movement while the wand's position is followed utilizing a PlayStation Eye or
PlayStation Camera. The gadget was commonly generally welcomed by gamers yet
has not exactly met Sony's objectives for combination into the market.
DIGITAL TECHNOLOGY AND INNOVATIONS HAVE COME THROUGH A LONG TIME
AND HAVE ADVANCED WELL IN TIME. FROM 2D ASPECTS OF GAMES, NOW WE
HAVE WIRELESS GAMING WITH FULL HIGH RESOULTION 4K VIDEO GAMES AND
ADVANCED TECHNOLOGY WITH TOUCH AND SENSOR INTERFACT GAMING
EXPERIENCE.

The video game industry is getting advanced every year. U.S. population of about
64% plays video games on some kind of console or device. Since the early 1960s,
video games have been steadily accelerating upwards in the way we expect
technologies to evolve.
SOURCE:

DID. (2018), An Exhaustive History of Eight Generations of Video Game Consoles: 1967 to
2018
Poh, Michael. HONGKIAT (2020), Evolution of Home Video Game Consoles: 1967 – 2011.

Zackariasson, P., & Wilson, Timothy L. (2012). The video game industry: formation, present
state, and future (1st ed.). Routledge.

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