Bresenham Algorithm: Program
Bresenham Algorithm: Program
Program:
#include<stdio.h>
#include<graphics.h>
dx=x1-x0;
dy=y1-y0;
x=x0;
y=y0;
p=2*dy-dx;
while(x<x1)
if(p>=0)
putpixel(x,y,7);
y=y+1;
p=p+2*dy-2*dx;
else
{
putpixel(x,y,7);
p=p+2*dy;}
x=x+1;
int main()
return 0;
Output: