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Flying the DC-3

The only sure way to increase your enjoyment of


flying the DC-3 is to become more proficient. And
that's just what will happen if you work your way
through the following sections.

Nine sections cover the pre-takeoff to landing


procedures as well as slow flight and go-arounds.
You'll learn and use those procedures in a thirty-
minute flight from Newport State, R.I. to
Provincetown, Mass.

You'll love the 15-minute flight chosen to practice go around and short-field landing techniques
and full details are in the Go-Around section. Fly from Quonset Airport, in North Kingstown,
Rhode Island to Elizabeth Field on Fishers Island, N.Y. If your approach to Elizabeth Field’s
1790 ft Runway 25 isn't perfect, you'll have to exercise a go-around.

We've chosen another airport for the short-field takeoff. It's Myricks Airport near Berkley,
Mass., with a 2150 ft. turf runway. Should be a piece of cake with the right technique. See the
Takeoff section for details.

The Sperry Autopilot, Fun Flights, and Checklists wrap up this chapter.

The DC-3, like all aircraft, should be "flown by the numbers." To get from one airport to another
the pilot must takeoff at the proper speed, climb and descend at established rates and airspeeds,
maintain desired headings and altitudes, navigate from one airport to another, perhaps perform
an instrument approach to an airport, and land in a variety of wind and runway-surface
conditions.

A typical flight has seven segments:

• Pre-Takeoff
• Takeoff.
• Climb.
• Cruise
• Descent.
• Approach.
• Landing.
On occasion you'll also encounter two other flight situations:

• The Go Around
• Slow flight.

While everyone has their favorite DC-3 aircraft and panel, I recommend that you begin with the
"Company DC-3" and panel found in the Downloads section. Large-size instruments are on the
panel so that you can quickly discern the effects of the flight and power controls. For best
quality, video card and monitor permitting, set your Flight Simulator resolution to 1024 x 768
pixels or higher.

The DC-3 Panel. – Note that all panel pictures are reversed in color to save toner or ink.

Four of the gauges on this panel may be unfamiliar.

2
Radio Magnetic Indicator
The gauge on the lower left of the panel is a single-
needle Radio Magnetic Indicator, the RMI. This gauge
is used for ADF navigation. It derives its name from
the fact that it indicates both the magnetic heading of
the aircraft and the magnetic bearing to a station.

Its compass card rotates with the directional gyro and


so it accurately indicates the heading of the aircraft
even when in turns. The RMI needle always points to
the low frequency beacon tuned in by the ADF
receiver. The aircraft's nose is straight up on all ADF
gauges.

The RMI greatly simplifies ADF navigation since the


needle indicates the magnetic bearing to the station,
and hence the pilot need only turn the aircraft that
heading to home to the beacon--not always, though. Go
RMI, Radio Magnetic Indicator to the Navigation Tutorial, to learn about that plus a lot
of other really neat stuff that you can do when flying
the ADF.

This ADF indicator shows an aircraft on a 345° heading with a 060° magnetic bearing to the
beacon. This particular RMI gauge also digitally displays the bearing to the beacon, which
further simplifies navigation. When the ADF receiver is off or the beacon is out of range, three
dots appear in the digital window and the indicator's arrow points directly to the right.

Digital Elevator Trim


The Digital Elevator Trim is on the overhead panel.
Naturally, this instrument was not installed on DC-3s in
the late 1940s, but it greatly simplifies trimming our
virtual aircraft. The DC-3's 7 ½ inch-diameter trim
wheel is mounted on the left end of the throttle quadrant

where the pilot can easily rotate it to take the pressure


Digital Elevator Trim off the yoke to trim the aircraft.

Since most flight-sim setups don't have a 7 ½ inch trim-


wheel, the digital elevator trim is a reasonable addition to the panel. Its beauty is that the trim
numbers are repeatable. Set the trim to 58 for takeoff and climb and the aircraft's performance
consistently remains the same.

The Digital Elevator Trim can be set from -511 to +511.

3
Sperry Autopilot
A third "gauge" that may be
unfamiliar is the Sperry "Gyropilot."
The Gyropilot was the earliest
commercial autopilot and
considerably relieved the pilot's task
of maintaining heading and altitude,
although acceptance by early airline
pilots was slow.

The Sperry has fewer functions than


its more-modern counterparts. For
example, it will not couple to the
Sperry Mark III Autopilot Instrument Landing System, the
ILS. But with it, a pilot can very
acceptably maintain the localizer heading and glide-slope rate of descent. It's kinda fun having
some control over that. Makes you feel more like the pilot.

A later section describes its setup and operation.

Auto-Coordination On-Off
Now here's a switch that definitely wasn't on the original DC-3.

The Sperry Autopilot, unlike modern autopilots, controls the


aircraft heading with the rudder, not the ailerons. The Sperry
Autopilot will not function properly unless the auto-coordination
of the rudder and ailerons is turned OFF.

With Chuck Dome's handy auto-coordination switch the pilot can


toggle from ON to OFF with a mouse-click. Just click on the face
of the indicator to toggle back and forth. The switch should
illuminate when Auto-Coordination is enabled.

NOTE: Although the auto-coordination switch toggles this function on and off, it isn't smart
enough to know the actual status of the auto-coordination. Sometimes it gets confused and shows
ON when the auto-coordination is actually OFF. The way to be certain is to go to the Flight Sim
Tab "Aircraft" then "Aircraft Settings" and check the Auto-coordination box there to match the
status of the switch. In flight, if the wings on the T&B gauge don't flick each time you click the
Sperry Rudder Knob, the auto-coordination is ON regardless of what the light says. This is a
very important pre-flight check.

4
Digital Timer
This panel has a digital timer which began life as Christian
Koegler's digital chronometer-timer. I repainted it to remove
the un-needed chronometer functions.

Use it to time your flights and critical legs of instrument


approaches, and as a reminder of when to begin your
descent.

It displays hours, minutes, and seconds. Reset the timer with


the RST button and start and stop with the ST/SP button.
Digital Timer. Once you begin using this instrument, you'll mount it on
every panel, it's that useful. Since you have no copilot, this
modern nicety can reduce your workload and eliminate much mental arithmetic.

Digital Readouts

You'll notice the several digital displays on the panel. These were included to improve the
resolution of the analog gauges, since it's impractical to show gauges full size on flight-simulator
panels because of monitor-size limitations.

A standard flight-gauge is 3.5" in diameter. Not many gauges would fit on a screen if they were
displayed full size, so enhancing the resolution by adding digital displays is a reasonable
compromise. The gauges are already quite large.

The following instruments digitally display their readings:

• The Radio Magnetic Indicator, RMI, magnetic bearing to the station.


• The Directional Gyro, DG, aircraft's magnetic heading.
• The Airspeed Indicator.
• The Vertical Speed Indicator. This display is located above the altimeter and reads in tens
of feet, hence 060 is 600 fpm.
o If the digits are yellow, the aircraft is descending.
o If the digits are blue, the aircraft is climbing.
o If the display shows a yellow 000, the aircraft is descending, but less than ten feet
per minute.
o If the display shows a blue 000, the aircraft is climbing, but less than ten feet per
minute.
o You'll find this digital VSI very valuable whether flying with or without the
autopilot.
• Lastly, there is a second tachometer, with digital readout, on the overhead panel. More on
the need for this later.

A Word about the Radios

5
Two radios, more of Chuck Dome's creativity, are mounted on the overhead panel. The ADF is
to the left and the Nav receiver is to the right. Simply click on the digits to change frequencies.
Click to the left of the first digit of either radio to activate the ident. A small white square will
appear and the tonal ident will be heard shortly afterward. Disable the ident by clicking on the
white square.

Flying Aircraft with Constant Speed Propellers


Too many flight-simmers miss the enjoyment of properly flying aircraft equipped with constant
speed propellers. Constant speed props have been on airliners since the DC-3 and no longer is an
aircraft "stuck in 2nd gear--it can move into "first gear" to climb or into "3rd gear" for best
cruise.

The constant speed prop adds a propeller control to the power quadrant and a manifold-pressure
gauge to the instrument panel.

The drawing to the left is a typical DC-3


throttle quadrant. The engine-controls,
from left to right, are the Propeller
controls--white, the Throttles--black, and
the Mixture controls--red. The robust
elevator-trim wheel is to the far left.

The Propeller control sets the RPMs, the


Throttle controls the engine power, and
the Mixture control sets the ratio of fuel-
to-air for the engines.

Mastery of these controls is critical, not


only to obtain the best engine
performance and propeller efficiency,
but to prevent their misapplication,
which in the worst case could damage
the engines badly enough to require an
unscheduled landing.

The Mixture Control varies the ratio of


DC-3 Throttle Quadrant. the fuel-to-air supplied to the engines. At
sea level, where the air is heavier, more
fuel, i.e., a richer mixture, may be fed to the engines. At higher altitudes, with thinner air, the
amount of fuel delivered must be lowered, or "leaned out."

The fuel-to-air mixture in a DC-3 is controlled automatically and only one of three mixture-
control positions need be selected: Maximum Rich, Auto Rich, and Auto Lean.

6
The propeller control sets the RPMs of the engine, not by varying the amount of fuel fed to the
engine, but by varying the load on the engine. The more load put on an engine, it slows down,
the less load, the RPMs increase. Pretty brutal, but that's the way it works. The prop control
changes the load by changing the pitch of the propellor. We set the prop control by monitoring
the tachometer. A governor on the propeller hub maintains the RPMs to the value set by the
pilot.

In FS-98 and FS-2000, Ctrl-F1 and Ctrl-F4 are full-low and full-high RPM. Ctrl-F2 and Ctrl-F3
lower and raise the RPMs in increments.

Since we set the prop control with the tachometer, we need another indicator to set the throttle.
That's the manifold pressure gauge, which monitors the pressure in the engine's intake manifold.
Manifold pressure can't rise above approximately 30 in., atmospheric pressure, unless the engine
is supercharged.

DC-3 Climb power settings: 2350 RPM, left, and 36 in. Manifold Pressure, right.

Although the prop control sets the RPMs, it also affects the manifold pressure. As RPMs are
lowered, MP increases. Try it yourself. Put your aircraft in the air at cruise power, then reduce
the RPMs with the prop control and watch the MP gauge climb. This interaction of RPMs and
MP creates a potential hazard.

The combination of low RPMs and high MP heavily stresses an engine--sometimes to the extent
of engine failure. So the pilot must follow the correct sequence of prop-throttle adjustments to
avoid the danger zone of low RPM and high MP.

Understand that advancing the throttle increases the manifold pressure. Advancing the prop
control towards "High RPM" lowers the MP because, like shifting to low gear in a car, this
reduces the load on the engine. Here's the prop-throttle sequence rule:

7
Always adjust the control first that reduces manifold pressure.
When you need more engine power, i.e., for take-off, climbing from level flight, increasing
cruise speed, or adding power when gear and flaps are lowered, always increase the RPMs first,
the prop control (lowers the MP), then increase the throttle (increases the MP).

When reducing power to descend, or reducing from take-off power to climb power, or reducing
to slow flight, always reduce the throttle first (lowers the MP) then reduce the RPMs (increases
the MP). A second throttle adjustment is almost always necessary on power reductions to finalize
the desired MP.

When climbing to cruise altitude, the manifold pressure decreases with altitude (air gets thinner)
so increase the throttle as needed. The reverse is true on descending ... monitor the MP gauge,
and adjust the throttle as necessary!

On final approach, or coming down the glide slope, advance the prop control to full RPM. Then,
if a go-around is necessary, you only need to advance the throttle for full power. Adjust rate of
descent with the throttle.

At low engine speeds, engine manufacturers recommend that RPMs (in hundreds) and MP be
close to each other, i.e., for DC-3 descend, 1700 RPM and 18 in. MP.

Here are typical numbers from the 1953 Piedmont DC-3 flight manual:

DC-3 Aircraft Power Settings Card.

Take-off 2700 RPM 48 in. MP

Climb 2350 RPM 36 in. MP

Cruise 2050 RPM 30 in. MP

Descend 1700 RPM 18 in. MP

Remember that changing from take-off power to climb power is a reduction in power--throttle
first.

Also note the manifold pressure at takeoff, 48 in. and climb, 36 in. ... both a clear indication that
the DC-3 engines are supercharged since these numbers are above standard atmospheric pressure
of about 30 in.

Create a similar Power-Setting Card for every aircraft that you fly, and stick to the numbers.

8
Now you can enjoy the feel and sound of properly flying propliners.

Microsoft's Hidden RPM Software Bug


Microsoft generously built a bug into their FS-98 software, showing up as an occasional
inaccurate RPM gauge reading. This has an enormous impact on the performance of the aircraft
since the propeller controls are set by the RPM readings. While the analog RPM gauge is in error
with a false-low reading, the digital RPM gauge on the overhead panel always appears to read
correctly.

When you begin your takeoff roll at full throttle, both RPM gauges should read 2700 RPM. If the
analog gauge reads low, you can do one of two things:

• Ignore the analog gauge readings and rely on the digital gauge readings for the propeller
settings.

• Abort the takeoff, reduce the throttle setting to minimum, then press "Shift-3" twice. This
will momentarily activate the minicontrols, but should fix the erroneous RPM gauge
readings.

A final note before moving to the actual DC-3 flights. Although the DC-3 tops my list of favorite
aircraft, and I have put a lot of study into them, I have never piloted one. I've been in them, both
on the ground, including the cockpit, and as a passenger in the air. If someone spots some errors
or wrong methods/procedures in the flight sections, please e-mail me with the correct info, plus
the basis of your corrected information.

Thank you very much.

9
Pre-Takeoff
Pilots, Start your engines!

Not so fast! We don't just start the


engines, taxi out, and take off.

There are a number of tasks to attend to


before lifting your DC-3 off the ground.
The outcome of skipping the pre-flight
tasks varies from a sloppy flight to a
full-blown disaster.

Flying beats book-learning.

An enjoyable way to increase your flight proficiency is with a simple flight where you can
concentrate on the various flight segments. A thirty-minute VFR flight from Newport State, R.I.
to Provincetown, Mass., on the tip of Cape Cod, will be perfect.

There are two types of flights, VFR and IFR. As mentioned, this flight will be VFR. If you are
unfamiliar with these flight types, go to the Navigation Tutorial, Basics,
http://www.navfltsm.addr.com/basic-nav-general.htm for an explanation. VFR and IFR
flight criteria are critically important. They establish the rules for your flight.

An important pre-flight task is to understand the flight ahead of you.

You will take off from Runway 4, Newport State, airport ID=UUU, (KUUU for FS2000 and
FS2002) and climb to 5500 ft. Turn slightly right after departure and track to the Plymouth NDB
at 065°, the magnetic bearing shown by the RMI. Maintain 065° until you intercept the localizer
to Provincetown's Runway 7. On intercepting the localizer, turn right to 075° and track the
localizer inbound to Provincetown, PVC (KPVC for FS2000 and FS2002).

The localizer is a component of the Instrument Landing System, ILS. Go to this section of the
Navigation Tutorial, ILS, http://www.navfltsm.addr.com/ils.htm for more information.

10
If you have FSNavigator, plot the course so that you will have a graphical image of the flight. Go
to the Downloads page, to “Flight Plans, Familiarization flights” and download 1200.zip for the
FSNavigator flight plan. You will use 1200-PVC.fsn for this first flight.

Pre-Takeoff
Use a checklist similar to this before every flight.

• Review flight plan.


• Set the brakes.
• Check that the flaps are fully up. Flaps are not used for takeoff unless the field-length is
less than 2500 ft, or on a soft field, or there is an obstruction more than 40 ft high to clear
within 3000 ft of start of takeoff.
• Check the Directional Gyro reading against the compass reading.
• Check that the altimeter reads the field elevation, in this case 172 feet.
• Verify that the autopilot switch is in the OFF position.
• Turn the auto-coordination ON unless rudder pedals are installed.
• Go to the Flight Sim Tab "Aircraft" then "Aircraft Settings" and verify that the Auto-
coordination box is checked if the auto-coordination light is ON. If they don't match,
light ON-box checked, the auto-coordinator switch will read backwards.
• Set the elevator trim to 58.
• Tune the Nav receivers to the frequencies of the first Navaids and adjust the VOR OBS to
the correct radial. For this flight, the numbers are:
o ADF to 257 KHz., Plymouth NDB, Ident FFF.
o Nav receiver to 111.10 MHz., Ident I-VQO.
o For this flight, the Nav receiver is tuned to Provincetown's Localizer, so no radial
is required to be set in. However, set the OBS to 075° as a reminder of the runway
heading.
• Push the mixture control to full rich, Ctrl-Shift-F4.
• Push the propeller controls to the high position, Ctrl-F4.

The Engine Run-Up


Those who have flown on propeller airliners are familiar with the engine run-up. It derives its
name from the pilot running the engines up for tests before takeoff. In the old days the pilot did
the run-up tests at a pull-off area just before entering the runway. Today, it is usually done at the
terminal before taxiing to the runway.

The pilot performs several important checks during the run-up, and any out-of-spec response can
necessitate a return to the ramp in search of a mechanic, or worse, outright cancellation of the
flight.

Mag Check

11
The first check is of the magneto ignition system. An aircraft's ignition system differs from that
of an automobile in that a magneto generates the high voltage for the spark plugs. Magnetos are
notoriously unreliable and hence all piston-engine aircraft have a dual ignition system, with two
completely separate systems for reliability.

Here is the procedure to check each magneto system. Note that the DC-3 Airways aircraft has
only one Mag switch, located on the overhead panel. Of course, a DC-3 with two engines
requires two Mag switches, one for the left engine and one for the right engine. So this Mag-
testing routine is only for one engine. If your aircraft has two Mag switches, perform the run-up
tests for each engine separately. The engine not being tested should be at 1000 RPM.

• Set brakes, Ctrl-Period--Very Important!


• Magneto switch in "Both"position.
• Propellers in the High position--full forward or Ctrl-F4.
• Smoothly advance the throttle to 2350 RPM.
• Switch the Mag switch to "Left" and note the drop in RPM
• Return the Mag switch to "Both."
• Switch the Mag switch to "Right" and note the drop in RPM.
• Return the Mag switch to "Both."
• The maximum allowable Left or Right drop is 65 RPM; 25 RPM is the normal drop.
• The allowable **difference** in RPM drop is 40 RPM. So if the Left Mag drops 60 RPM
... in spec, and the Right Mag drops 15 RPM ... also in spec, an out-of spec condition
exists because the **difference** between the RPM drop for the two mags is 45 RPM,
beyond the allowed 40 RPM spec. Pass the bad news back to the passengers and return to
the ramp.
• Note, these are the settings for a real DC-3. You will have much greater RPM drops with
FS-98 or FS-2000 DC-3s.

Propeller Check

If the Mags check OK, the prop check is next. Again, only a single check is performed since the
DC-3 Airways aircraft has only a single MP gauge and a single tach. If your aircraft has dual
tachs and dual manifold pressure gauges, then check both props.

• Magneto switches in the "Both" position.


• Propellers in the High position--full forward or Ctrl-F4.
• Using the throttle, set the left engine to 1700 RPM. The right engine should be at
1000 RPM.
• Smoothly move the left-engine prop control to Low RPM, Ctrl-F2.
• Note that the RPMs decrease to 1200 RPM or below.
• Smoothly return prop control to High RPM, Ctrl-F3, back to 1700 RPM.
• Decrease left throttle to 1000 RPM and repeat the prop check for the right engine.
• Again, you may not meet these real-life numbers with FS-98 or FS-2000 DC-3s.

Takeoff
12
Takeoff: 2700 RPM, 48 in. M.P. Lift off at 84 knots.

The familiarization flight is from Newport State, Rhode Island, to Provincetown, Cape Cod,
Mass. Besides brushing up on the flying skills, it's a great opportunity to learn proper throttle and
propeller-control management. The flight is VFR, brief, busy, and can be flown often without
boredom. It also provides a quick introduction to ADF navigation.

Before you take the flight read through all sections.

Departure will be from Newport's Runway 4. Recall the flight plan:

Track from Newport, heading 065°, to FFF NDB. Intercept Provincetown Runway 7 localizer,
075° heading, landing will be on Runway 7; field elevation: 8 feet. Total distance: 58 NM., 30
min. flying time.

13
Cruise altitude: 5500 feet--Memory aid: "Easterners are Odd ." For VFR, headings of 0° to 179°
fly at odd-numbered thousands of feet plus 500 when 3,000 feet AGL, Above Ground Level.
Radios should be pre-tuned.

Flight Simulator 98 has an annoying bug with multi-engine prop planes. Occasionally the analog
Tach reads low by 200 RPM or so. This is a gauge-indication problem; the digital RPM gauge on
the overhead panel seems always to be correct. If you notice a discrepancy, always rely on the
digital gauge for proper power settings.

Vmc, V1, V2, VR--What are they all about?

Pilots must be aware of certain critical airspeeds when flying multi-engine aircraft. These are
defined below, in the order that they normally occur, along with the appropriate DC-3 numbers.

• Vmc is the Minimum Speed, with one engine failed, that directional control of the
aircraft can be maintained.
o Vmc=71 knots
o NEVER let the aircraft's airspeed drop below Vmc in flight except during the
flare-out on landing.

• V1 is the Decision Speed during takeoff. If an engine fails during takeoff before
reaching V1 then you'd abort. If it fails after that, you takeoff. So, you'd abort takeoff if
you hadn't reached 81 kts and an engine failed.
o V1 =81 knots

• V2 is the Single Engine Climb Speed.


o V2=81 knots

• VR is the speed to Rotate for takeoff, i.e., the speed that the pilot begins to pitch the
aircraft up for takeoff, the speed to pull back the yoke to initiate lift off. The pilot would
not rotate before VR which is always more or equal to V1.
o VR =84 knots

The Takeoff
Start the panel timer, release the brakes and smoothly advance the throttles to 48 in. manifold
pressure. Smoothly and gradually advancing the throttle is very important with high horsepower
engines--1200 hp each--and tailwheel type airplanes. Always use the maximum allowable power,
even though it may appear that conditions do not require it.

14
With a tailwheel type airplane and the elevator trim set for takeoff, the airplane will normally
assume the correct takeoff pitch attitude of its own accord. That is, the tail will rise on its own.
Hold the plane on the runway with slight forward pressure until reaching 84 kts and then rotate
firmly, but smoothly.

NOTE: VR for the DC-3 is 84 kts. Rotate at or shortly after attaining that speed.

Abort the takeoff if you experience a malfunction before 81 Kts, V1. If you experience a
malfunction after 81 Kts., continue the takeoff and treat it as an in-flight emergency.

For takeoff, the C-47 Flight Manual states: "Release brakes and advance throttles to maximum
power ... Allow the aircraft to accelerate without operating the elevator control, and the tail will
rise to level flight attitude between 43 and 52 knots. Continue accelerating and allow the aircraft
to fly off at minimum control speed or higher."

Retract the landing gear when there is no longer enough runway underneath for a landing. On
lift-off, the airplane should be flying at the correct attitude to accelerate to 105 kts, its best rate of
climb airspeed.

Maximum engine power is limited to one minute duration. After one minute, reduce to
the climb-power setting, 36 in. M.P. and 2350 RPM.

Crosswind Takeoffs

Control of the DC-3 during a crosswind takeoff is crucial to prevent drifting off the runway or to
prevent "skipping" which produces heavy shear loads on the landing gear.

Power should be applied smoothly, leading with the windward engine in accordance with the
amount of wind.

Hold the tail down firmly until positive rudder control has been attained. Do not use brakes at
any time unless the ship starts to leave the runway, and all other methods of keeping the ship
straight have been attempted.

Roll ailerons into the wind. Ailerons on the DC-3 aircraft are very effective and their use is
highly recommended.

The tail should be carried slightly higher than for normal takeoffs to insure that the airplane will
not bounce off prior to obtaining flying speed. An inadvertent return to the runway under
crosswind conditions places a heavy sheer load on the landing gear.

Tail high takeoffs require speeds 5 to 10 Knots faster than normal. Be sure that flying speed is
attained, then definitely pull the airplane off. In this way, there will be little chance of the
airplane returning to the runway, thus avoiding sheer load on the landing gear.

15
As soon as the ship is airborne, center controls with the ship flying level and maintain track of
the runway by "crabbing" into the wind. When the takeoff requires crossed rudder and aileron,
the controls should be neutralized as soon as possible as they reduce aircraft performance.

Short Field Takeoffs


The DC-3 has excellent short-field takeoff performance, considering its size and weight. In this
case, short filed means any runway 2300 ft in length or shorter.

The first difference in a short-field takeoff is that flaps are used, where a normal takeoff is
without the flaps deployed. Here is the technique:

• At the end of the runway, drop one-notch of flaps.


• Set the parking brake ON.
• Go to full throttle (F4 key) and when the manifold pressure reaches 48 in, release the
parking brake.
• Keep forward pressure on the yoke to prevent too-early lift off.
• Gauge the field length in front of the aircraft during rollout and if runway length permits,
lift off at 84 kts.
• In extreme cases, lift off can be as low as 72 kts, then at 100 ft AGL, level off and let
airspeed increase to 84 kts, and then continue with a normal climb.
• Don't forget to retract the flaps after assuming a normal climb procedure.
• Be aware that you must get everything "right" the first time on a short-field takeoff; there
is no runway in front of you to abort a takeoff.
• Use any available headwind to your advantage, It can be a tremendous help.

Let's try one - you'll be surprised how well you do! This will be the 1200-TO.fsn flight plan from
the 1200.zip file that you already downloaded.

• Move the aircraft to Runway 27 at Myricks Airport, near Berkley, Mass., airport ID
is MA18 … for FS2002, the Airport ID is 1M8.
• Drop one notch of flaps.
• Parking brake ON.
• Autopilot OFF
• Auto-coordination ON (unless using rudder pedals).
• Advance throttle to full position (F4 key)
• Release parking brake when MP reaches 48 in.
• Slight forward pressure on yoke to delay lift off.
• Rotate at 75 kts with shallow climb to 100 ft AGL, about 200 ft altimeter.
• Raise gear when positive rate of climb has been established.
• Level off at 100 ft. AGL, allow airspeed to build to 84 kts.
• Retract flaps.
• Continue normal climb to assigned altitude.

16
You should be airborne in 2000 ft. or less. To judge how well you've done, Pause the simulator
as soon as a positive rate of climb is established, then switch to the FSNavigator mode and zoom
in on the airport. You'll see how much runway is still in front of you. For this set of conditions,
you should be airborne in under 2000 ft.

To see the tremendous gain from a small headwind, set in a wind of 10 kts from 285° and repeat
the takeoff, again Pausing when a positive rate of climb has been established. With this
headwind, you should rotate at 84 kts and still be airborne in under 2000 ft.

Enjoy the challenge!

17
Climb

Panel at Climb: 2350 RPM, 36 in. M.P.Best Rate of Climb: 105 knots, 700 fpm

Once a climb rate has been established, smoothly decrease the manifold pressure--throttle--to
36 in., then decrease the propeller to 2350 RPM--Ctrl-F2. Remember, throttle first when
reducing power.

As you decrease the RPMs to 2350, notice that the M.P. rises again. Recall the earlier discussion
on the interaction between the prop controls and the manifold pressure. So you must again
reduce the throttle to bring the M.P. back down to 36 in.

The airspeed should stabilize at 105 KIAS--Knots Indicated Air Speed--with a climb rate of
about 700 fpm. Adjust the aircraft heading to track 065° to the Plymouth Beacon, FFF, keeping
the ADF needle centered vertically. Climb to 5500 ft.

18
Pay close attention to the M. P. gauge because manifold pressure drops as the aircraft climbs.
Periodically advance the throttle to maintain the desired 36 in. manifold pressure.

19
Cruise

Cruise: 2050 RPM, 30 in. M.P., 135 knots, 5500 ft.

Approaching the cruise altitude of 5500 ft, begin the transition to the cruise configuration.

The Piedmont DC-3 Flight Manual instructs: "When leveling off, it should be done in
such a way that the passengers are not aware of the act. Allow the nose to drop gradually
with the rate-of-climb approaching zero. As the airspeed builds up, slowly roll the
elevator forward. Do not reduce power until the airspeed builds up to cruising speed."

At cruise altitude back the throttles to 30 in. M.P., (reducing power, throttles first) the propellers
to 2050 RPM, and the mixture controls to Auto Lean. Remember to readjust the M.P. to 30 in.
after setting the RPMs. The airspeed should stabilize at 135 kts, or so.

The passengers' only perception to this transition should be the change in the engine pitch.

20
Descend

Descend: 1700 RPM, 18 in. M.P., 130 knots, 500 fpm.

At 5500 ft altitude and with Provincetown near a sea-level elevation, 6 ft., allocate about ten or
eleven minutes for descent at 500 fpm. Start the letdown at twenty minutes into this thirty-minute
flight. Reduce the M.P. to 18 in.--throttles--and the props to 1700 RPM. Notch the trim down for
a 500 fpm, 130 kts IAS descent.

From the Piedmont flight manual: "Never exceed 500 fpm rate of descent, except when
necessary to stay on the glide slope during an ILS approach."

21
Remember the passengers, don't pop their ears during descent in this non-pressurized aircraft.
The math is easy: if you're cruising at 8000 ft, and the airport elevation is near sea-level, start
your descent sixteen minutes before expected arrival.

Monitor the manifold pressure during the descent, as it will rise. Maintain it at 18 in. with minor
throttle reductions during the descent.

Whenever flight conditions require a large reduction in power, reduce RPM as well as manifold
pressure. As a rule of thumb, remember that each 100 RPM requires at least 1 inch Hg manifold
pressure; for example, 23 inches Hg at 2300 RPM. Operation at high RPM and low manifold
pressure should be kept to a minimum.

Never exceed 2325 RPM during descent.

22
Approach

Initial Approach: 1700 RPM, 21 in. M.P.,one-notch of flaps, 105 knots, 500 fpm.

While every flight segment is important, the approach is the most crucial. A good landing can
only follow a satisfactory approach, and the converse is true.

Information in this section pertains to VFR flights only. Instrument approaches, whether NDB,
VOR, or ILS, are covered in later sections.

Here's where the flight gets busy. A straight-in approach has been approved, so set up for the
initial approach at 3000 feet AGL. Slow the aircraft from its normal descent speed to a
manageable 105 kts. Drop one notch of flaps--139 kts max., leave the gear up, pull the throttles
back to 21 in. M.P., and the props back to 1700 RPM.

23
Retrim as necessary to continue the 500 fpm descent at about 105 kts IAS.

About five miles from the airport transition to the final approach configuration.

Final approach: High RPM, Gear down, full flaps, throttle to 2500 RPM, 85 kts IAS.
Hold 500 fpm or what's needed to touch down on the approach end of the runway.

At about 1500 ft (VFR flight only) transition to final approach. Bring the speed back to 85 kts,
lower the gear, and drop full flaps--99 kts max. Push the props to high RPM, Ctrl-F4. Be alert;
with everything down and dirty you will need to increase the power and raise the trim to
maintain your desired rate of descent. Don't let the sink rate become excessive and mess up
your approach.

The props are in the high RPM so that you need only shove the throttle forward if a go around
becomes necessary. For the transition to final approach initially increase the throttle to 2500
RPM, but:

24
Control the rate of descent with the throttle.

Hold 85 kts on final approach, with full flaps. If there are strong gusts, add half the gust speed to
your final-approach speed. For example, if the wind is 12 kts, gusting to 20, the gusts are 8 kts.
Add half of that, or 4 kts to your final approach speed of 85 kts, which gives you 89 kts on final.
Diligently maintain the exact final approach speed. Don't add an extra knot for each of your
children and grandchildren.

If the approach isn't "just right," a sloppy landing will follow. The importance of a good
approach can't be overstated.

How do I know if my rate of descent on final approach is correct?


Laterally lining up with a runway is fairly easy. It's less obvious, though, to ascertain whether
your established rate of descent will lead you to the runway, send you too far, or drop you too
short.

The pilot has two aids to help in this task. The first is visual cues. The aiming-point technique
will improve all of your landings.

Begin by focusing your attention on the threshold end of the runway. That will be your aiming
point. The object is to adjust your rate of descent so that the aiming point does not move during
your entire approach to land. The aiming point should only grow larger in size as you get closer.

A china marker pencil will help you learn this technique until you have a few landings under
your belt using this method.

After you begin your descent to the runway and everything is fairly stable, pause your Flight
Simulator and mark a line on the monitor beside the approach end of the runway, to emphasize
your aiming point. Then continue your approach. The end of the runway must not stray from the
line you drew on the screen.

If you have set your rate of descent precisely correct, it will be as if you're suspended in air; there
will be no movement of the runway as you approach. It will almost be eerie. Any movement of
the approach end of the runway signifies that the point of your actual landing will differ from
your point of intended landing. Here are the possibilities:

25
1. Aiming point established at yellow mark.
2. No movement of the runway threshold as you near the airport. The rate of descent is
perfect.
3. The runway threshold is creeping up the screen as you approach. The landing will be
short; the rate of descent is too high. Pray that there are no schools or hospitals below.
4. The runway threshold is creeping down as you approach. The landing will be long; the
rate of descent is too low. Pray that no 20-story condos are at the end of the runway.

Once you alert your senses to discern any movement of the runway threshold, this becomes a
very natural technique to use when landing.

Remember, again. Adjust rate of descent with power, the throttle, not by changing the position of
the yoke.

VASI System
The second aid to help pilot's set the correct rate of descent is the VASI system, or Visual
Approach Slope Indicator.

VASIs come in several varieties, but a typical system includes two sets of light bars placed on
the left side of the runway, one nearer the landing threshold than the other. Lenses split the light
into red and white beams.

26
Three combinations of lights exist with this arrangement. If you're approaching the runway on
the proper glide path, usually a three-degree slope, you'll see a red light above a white light.

Left, "Red over red, you're dead," approach is low. Center, "Red over white, you're all right,"
approach is perfect. Right, "White over white, you'll fly all night," approach is high.

Intuitively, of course, one understands that red-red is "danger," or low, and then the others
become obvious.

Establishing a three-degree glide path

A three-degree glide path for landing is considered optimum. Most VASI and ILS systems are
designed with that glide path.

The rule of thumb for the proper rate of descent to maintain a standard 3° glide path is five times
the aircraft's ground speed. With an 85 kt approach speed, no wind, the rate of descent should
then be 5 x 85, or about 425 fpm. If you're battling a 20 kt headwind, ground speed reduces to 65
kts, and the needed rate of descent lessens to 325 fpm.

These are approximate numbers and are on the low side, but this rule of thumb gets you
established close enough so that only minor power adjustments will be necessary to maintain the
optimum three-degree glide path.

The mathematically correct rate of descent for a DC-3 approaching at 85 kts is 451 fpm (no
wind) to stay on a 3° glide slope. So the rule of thumb keeps you slightly above the glide path,
the good side to be on if not centered.

27
Landing

Landing: Slow the rate of descent and airspeed in preparation to flareout and touchdown.

The old cliché on flying is that a good landing follows a good approach. That certainly is true. If
your aircraft isn't lined up with the runway to your satisfaction, final approach is not the place to
be dancing about to make things right. If things aren't right, do a go-around. That procedure is
covered in the next section.

NOTE: Whether you fly the DC-3 with or without the autopilot, you should always manually fly
the final approach. Turn OFF the autopilot-Press the "Z" key-and if you aren't using rudder
pedals, turn OFF the auto-coordination switch with a click of the mouse.

Now, if everything is OK on final, you're nearing the runway, satisfied with your alignment, full
flaps are down, your final approach speed is nailed on 85 kts, you're having a hard time keeping

28
the smile off your face, and the landing is assured, pull back the throttles to bleed off the speed.
Cross the fence at 75 to 80 kts, and smoothly, without floating, flare out and touchdown at 70
kts, just slightly above stall speed, to the applause of your passengers.

Don't lose it at this point, though. More landing accidents occur when a pilot loses control of the
aircraft after touchdown than any other phase of the landing. Keep flying the plane even though
it has touched down. Stay on the runway, keep the tail low with back-pressure on the yoke and
sparingly apply the brakes--nothing ruins a flight quite like a nose-over.

From the C-47 Flight Manual: "Touch down main wheels first in a slight tail-low attitude. When
the main wheels contact the runway, check power off, relax pressure, flaps up. As the aircraft
decelerates, lower the tail wheel gently on the runway ... maintain back pressure on the column
until the landing roll is completed."

If wing flaps are used in high-wind


conditions, retract them as soon as the
wheels touch the ground to prevent
"ballooning."

Fun, wasn't it? A thirty-minute flight,


and you practiced throttle- and propeller-
control management for takeoff, climb,
cruise, descent and approach.
A tail-low landing is normal for the DC-3.
Got a little exposure to the ADF and
Localizer, too. The more you learn, the more fun it is.

Note: If after flying the Newport to Provincetown route a few times you find that your power and
trim settings differ slightly from those on the checklists, simply edit the dc3_check.cfg file.

Crosswind Landings
A crosswind landing in a DC-3 is not the time to let the mind wander or the aircraft may just
wander off the runway, or worse, ground-loop.

On final approach, keep the nose of the airplane lower than usual and use no more than half flaps
when the crosswind component exceeds 12 kts. Touch-down, using a combination of drift
correction and wing-down to keep aligned with the runway. When the wind is gusty, increase the
final approach speed approximately 8 knots. At approximately 100-200 feet above the runway,
align the nose of the airplane with the runway with rudder control and increase the amount of
"wing-down" into the wind.

29
When you reach the normal flare-out
point, slow the airplane to minimum
touchdown speed and decrease the rate
of descent. Fly the airplane onto the
runway at the minimum touchdown
speed. Avoid a three-point landing
because of the probable bounce and drift
and don't let the airplane touchdown
while drifting sideways.

Wing low for crosswind landing. Keep the nose aligned with the runway
by use of rudder control, and compensate
for drift across the runway by increasing or decreasing the amount of wing-down correction.
When the wheels contact the runway, ease the control column forward slightly, flying the
downwind wheel onto the runway. Adjust the power of the upwind engine as necessary and
direct the co-pilot to raise the flaps. Gradually increase the amount of aileron pressure into the
wind as the airplane decelerates. Maintain directional control with rudder, differential power and
brakes.

Horizontal gusts affect an airplane much less with flaps retracted.

Short-Field Landings

The procedure for a minimum run landing is the same as for a normal power-on approach -
power-off landing, except for the following differences: Under most minimum run landing
conditions, it is preferable to make a wheel landing rather than a 3-point landing. A wheel
landing allows better control for immediate use of brakes to come to a quick stop. Retract the
wing flaps immediately upon contact with the ground. This will prevent the aircraft from leaving
the ground again and thus make the brake more effective.

Exercise caution when using this technique on sod fields since the possibility exists of locking a
wheel and digging in.

30
Go Around

Panel at Go Around: Full throttles, Retract flaps to one-quarter, don't


raise gear until 1000 ft. AGL, then go to slow-flight configuration.

There's very little reconfiguring of the aircraft needed on a Go Around, which is as it should be.
The pilot's total focus should be on flying the aircraft and safely gaining some altitude.

On a go around responsively, but smoothly, shove the throttles forward to full power--48 in. MP.
(Pressing the F-4 Key will do that). The props were already moved into the high RPM position
during approach in preparation of a go-around, if necessary. Stop the descent; raise the flaps up
to the first notch, one-quarter, but leave the gear down for the moment. Don't let the aircraft sink
as the flaps bleed off.

31
You might wonder, as I did, why raise the flaps before the gear on a go-around? Here's the
wonderfully succinct answer I got from one DC-3 captain when I raised this question on a forum.
I thought a pilot would want to "first eliminate the horrible drag of the landing gear."

"If you were to sink towards the runway on a go-around, would you rather have flaps or
gear? The split flaps on the DC-3 create more drag than lift, and the drag from the gear is
not horrible.

In a single or twin, it's never gear up until a positive rate of climb is established, and that is
difficult if not impossible with full flaps."

Another DC-3 Captain justified raising flaps first this way:

"It´s pretty simple, DC-3 has split flaps. At full flaps it generates approximately 200%
drag and 35% lift."

Don't be in a hurry to gain too much altitude. Continue to bleed off the flaps, climb out at 90 kts
and 300 fpm. Once a positive rate of climb has been established, reduce the power to climb, 36"
MP, 2350 RPM, and raise the gear. At 1000 ft. AGL reduce the throttles and props to the slow-
flight configuration for another try or to enter the holding pattern.

If circumstances force you to another destination, then stay in the climb configuration and go to
the assigned altitude and be on your way.

Testing Your Go-Around Skills (and Short-Field Landing Techniques)

This will be Flight Plan 1200-0b8 from the 1200.zip file already downloaded.

• Set weather to unlimited visibility, scattered clouds and zero wind.


• Depart Runway 23 of KOQU
• Turn right to heading 245° for Westerly Airport, about 21 NM distant.
• Climb to 3000 feet.
• At Westerly Airport, turn right to 255°, slow to 105 kts, and begin
descent.
• Set up for a straight-in approach to Runway 25, Elizabeth Field. The
field is at the far end of Fishers Island and you should see the Island on
passing Westerly Airport.
• Lower landing gear and flaps, slow to 85 kts.
• At 1500 ft go to full flaps, slow to 75 kts approach speed.
• At 200 ft altitude, exercise the Go-Around procedures.
• (F-4 Key for full throttle.)
• Climb to 1000 ft.

32
• Return and enter a left-traffic pattern to land on Runway 25.
• Approach speed on final should be 75 kts with full flaps.
• Submit your time for this flight on the PIREP form ... Flight No. is
1200-0B8.
NOTE: Be forewarned, Elizabeth Field’s Runway 25 is too short for a DC-3 to take-off from.
Use Rwy 12/30 for take-offs. It is 2324 ft in length.

This is a favorite "take-a-break" flight for me. Short, easy, but challenging on the approach and
landing. Plus you get to exercise all nine segments of a flight. You're likely to put it in the same
"favorite" category.

33
Slow-flight

Slow-flight: 1800 RPM, 21 in. M.P., 105 kts.

The normal slow-flight procedure is useful either following a go around or when entering a
standard traffic pattern for landing. A second type of slow flight, flown during NDB or VOR
instrument approaches, is described a little further down the page.

The situation immediately following a go around illustrates the procedures for normal slow
flight.

Level off at 1500 ft AGL, reduce the M.P. to 21 in.--throttles-- and reduce the props to 1800
RPM. The IAS should read 105 kts and the aircraft should maintain 1500 ft. Do not change your
heading following a go-around until the slow-flight configuration has stabilized, except when the
missed approach procedure requires immediate action, or ATC assigns you a new heading, or

34
you are headed directly into a mountain or the Empire State Building--both unlikely at Cape
Cod.

Other slow-flight circumstances will dictate the flight altitude.

Slow flight during instrument approaches


NDB and VOR instrument approaches, often called "Dive and Drive" approaches, require a
second type of slow flight. As the aircraft proceeds inbound to the field, once it reaches the FAF,
the Final Approach Fix, it descends as rapidly as possible, "Dives," to the MDA, the Minimum
Descent Altitude. From that point on it maintains the MDA, "Drives," until either the runway is
sighted or the clock tells you that you have missed the field and must do a go around.

This slow-flight configuration differs from that previously described in that the aircraft is near
the landing configuration: half flaps are down, the gear has been lowered, and the props are in
High RPM. Everything is controlled with the throttle. At this point you are really dragging in;
approach speed will be the same 85 kts for any other type of landing.

35
Level Approach: Props High RPM, throttle 2550 RPM, half-flaps, gear
down, 85 kts. Gauges here reflect an NDB approach to Provincetown.

The level approach permits the pilot to concentrate solely on flying the aircraft, a particularly
desirable situation when the ceiling and visibility are near minimums for landing.

Note the headings in this NDB approach panel-photo. The approach is to Provincetown's
Runway 7, which has a 075° alignment, but the aircraft heading is 093°, requiring an 18° jog to
the left to line up with the runway on sighting the threshold. In this instrument approach, the
NDB is located on the field, and obviously must be located a safe distance to side of the runway
rather than directly in front of the runway, hence the angular approach. If the NDB (or VOR)
were located off the field, usually about 5 NM distant, it is almost always directly aligned with
the runway heading, simplifying the approach.

36
Many of DC-3 Airways flights require either an NDB approach or a VOR approach. Refer to the
Navigation Tutorial, http://www.navfltsm.addr.com/ndb-nav-adf-1.htm , for full
information on how to fly those sort of approaches. In many ways, they are more fun to fly than
a standard ILS approach. Don't pass them up.

37
Using the Sperry Autopilot

The "Sperry Gyropilot for Aeroplanes" was a remarkable invention. It was superior to other
designs since there was no direct mechanical linkage to the gyroscope, thus preventing the
possibility of the sensitive gyro element being disturbed.

There is a natural tendency for a pilot to distrust any mechanical device which its designers claim
will do a job that formerly depended on his own skill and experience. It is almost an aggravation
to find one's aeroplane is being flown as accurately under automatic control as when it is
receiving all the concentrated attention on the part of a human pilot to maintain course and
altitude.

In time, airline pilots overcame these prejudices, if not quite ready to admit that the "Gyropilot"
might even fly the aeroplane more accurately than they.

The Sperry Autopilot is a fun instrument to fly. It requires much more attention than the more
modern autopilots, but all of this adds enjoyment to flying the DC-3. Once you have gone
through the explanations below, you'll excitedly turn the Sperry on for many of your flights.

NOTES:

Engage the Sperry Autopilot AFTER dialing in the correct heading setting. The Sperry will
neither turn an aircraft to a specific heading nor climb/descend an aircraft to a specific altitude.
Its function is primarily to maintain a heading that you dial in or to maintain a pitch setting that
you dial in. Read the control explanations below for a better understanding.

38
The rudder Auto-coordination in Flight Simulator must be in the OFF position for the Sperry to
properly function.

You will find that the Sperry Autopilot is very easy to understand, and a very straight-forward
instrument, once you have read these operation procedures,. It's a lot of fun piloting an aircraft
with the Sperry engaged because you are actively in control at all times. You won't be dozing at
the controls at all.

The Sperry Autopilot Controls


1) The Rudder Control. This is the primary autopilot
control for maintaining the aircraft heading. Unlike modern
autopilots, the Sperry controls heading with the rudder, not
the ailerons. This is why auto-coordination must be
switched OFF when using the Sperry.

The lower scale portion of the heading indicator (4) is a


directional gyro similar to the primary directional gyro on
the aircraft panel. Mouse-Click on the Rudder Control (+
turns the aircraft right, – turns the aircraft left) until the top
scale and bottom scale are in alignment as shown to the left.
Do this after the aircraft is stabilized on the desired heading,
not while it is in a turn. The autopilot should be in the OFF
position, as Knob #7 shows in the previous illustration.

Align the upper and lower Once the autopilot is engaged, you may vary the heading a
heading scales, #4, using the few degrees to the left or right by mouse-clicking on the
Rudder control, #1, before Rudder Control, #1. That is the procedure, for example, to
engaging the autopilot. center the localizer needle on the ILS.

39
2) Aileron Control. Use the Aileron control, #2, to
manually turn the aircraft to a new heading. It takes a
little practice to learn how much to lead the new heading
when you roll out from a turn. Obviously, one can only
perform this function when the autopilot is engaged, knob
#7.

The illustration shows the aircraft in a left turn established


with the Aileron control. The artificial horizon (#5) on the
Sperry functions in the same fashion as the one on the
main aircraft panel.

When the aircraft is flying straight under the Sperry


control, be certain that the wings in the indicator are
absolutely level, else the rudder will try and compensate
for the bank of the wings to maintain straight flight.

Use knob #2 to manually turn


the aircraft, as shown on the
Sperry artificial horizon, #5.

40
3) Elevator Control.

Controlling aircraft pitch with the Sperry autopilot is easy. "Rotate" the "Elev" knob, #3, by
clicking on it. The plus sign that appears when the mouse is on the knob indicates a positive
climb, while the negative sign indicates reducing the climb or an actual descent.

The pitch indicator is on the Sperry Artificial Horizon, at the right hand side of the gauge, as the
illustration below shows. The illustrations also includes explanations of various pitch indications.

41
Summary of Sperry Autopilot Control Functions

(Refer to first illustration)

Item Function
1 Heading knob. Set the heading to coincide with the aircraft heading while in straight
flight.
2 Manual Turn Knob. Click to manually turn the aircraft. Be certain to return wings to
absolute level position.
3 Elevator Knob. Set desired pitch of aircraft climb or descent. Monitor with the
Vertical Speed Indicator.
4 Heading Indicator. There are two scales here. The lower scale indicates the actual
heading of the aircraft just as the standard DG on the panel. The upper scale, adjusted
with Knob #1, is the desired heading.
5 Artificial Horizon. Use this to monitor both manual turns, Knob #2, and for pitch
adjustments, Knob #3.
6 Autopilot DG adjustment. This knob adjusts the lower scale of the heading indicator to
match the compass heading. It is only necessary to adjust this knob if you have selected
“Gyro Drift” in Flight Simulator.
7 On–Off switch. Do not engage the autopilot until the aircraft is trimmed on the desired
heading and the two heading scales match in reading.
8 Sensitivity adjustment for heading. Initially set at “3" and readjust as needed for
desired sensitivity.
9 Sensitivity adjustment for manual turns. Initially set at “3" and readjust as needed for
desired sensitivity.
10 Sensitivity adjustment for pitch control. Initially set at “3" and readjust as needed for
desired sensitivity.
11 Vacuum gauge. The Sperry Autopilot. relied on a vacuum source to function properly.
This gauge shows the acceptable range of vacuum.
12 Click here for the Autopilot Help screen.

IMPORTANT!! Be certain to advance the sensitivity knobs to about “3" – If they are at
“0,” the autopilot will not function.

42
Fun Flights
Before moving on, there is one more flight routine that will really sharpen your flying skills.
Appropriately enough, it's called:

Practice, Practice, Practice

This practice session is fairly simple, incorporating airspeed control, level turns, descents and
climbs. Fly the practice pattern with the FS-98 visibility and ceiling set to minimums so that you
have only the instruments for reference. All later flight maneuvers will be simple once you have
mastered this pattern.

Seven minutes is all it takes to fly this practice pattern.

Begin the flight at 1000 ft AGL, then:

A. Slow to approach airspeed, and fly straight and level for one minute.
B. Begin a descent for one minute at approach airspeed and a 500-fpm rate of descent.
C. Level off at 500 ft, and fly one minute at approach airspeed.
D. Make a level, standard-rate turn. Remember that a standard-rate turn is 3 degrees per
second. Make this turn for one minute, which should result in a turn of 180 degrees.
E. Climb for one minute at climb airspeed and a 500-fpm rate of climb.
F. Here you should be at your initial 1000 ft altitude. At this point, accelerate to cruise
airspeed and cruise power.
G. Make a standard-rate level turn for one minute, rolling out on your initial heading.

When you fly this pattern the second time, make the turns in the opposite direction, and alternate
the directions of the turns from then on.

During the descent segment--B--you should use as many different aircraft configurations as you
can. In other words, make one simulated approach in the clean configuration, using only power

43
to adjust the rate of descent. Then, make a descent by lowering the gear, adjusting power as
necessary to maintain a 500-fpm descent. Finally, use various flap settings, with and without the
gear, paying attention to the specific pitch attitude and the approximate power setting needed for
each type of descent. This sounds complicated, but the variations are only for one segment, B.

Next, fly the level turn segment--D--with the gear down and the flaps in the clean and the proper
maneuvering position. No matter what configuration you are using in segment D, you have to
remember to clean up the aircraft--raise the flaps and gear--when you begin the climb in
segment E.

Learn the DC-3 thoroughly. Practice this pattern once a day until controlling the aircraft becomes
second nature, which will happen sooner than you think.

Practice until:

• You can change the gear and flap configurations without gaining or losing any altitude.
• The airspeed remains nailed where you want it.
• One minute of descent results in a loss of exactly 500 feet, one minute of climb results in
a gain of exactly 500 feet, and the one-minute turns come out to exactly 180 degrees.

Once you have mastered this basic pattern, you can make one change in it that will turn it into a
procedure that at one time was part of all ATP flight tests: the Canyon Approach was, and is, an
excellent test of aircraft control.

As the captain of an aircraft, you have been cleared for an approach to an airport located in a
canyon. You reduce power to approach airspeed in segment A. At the beginning of segment B
you cross the initial approach fix--a radio beacon theoretically located on the rim of the canyon--
at 1000 ft, lower gear and flaps, and descend to a minimum descent altitude of 500 ft.

Once down to the 500 ft minimum descent altitude, you fly out the allotted time, which in this
pattern is depicted as segment C--one minute at approach speed--and when you don't see the
airport, you initiate the missed approach procedure. In this case; the missed approach procedure
calls for an immediate 180-degree climbing turn as depicted in segment D, which will take you
back to the 1000 ft initial altitude. Naturally, the gear and flaps must be retracted during the
wave-off.

The one change you have made to the original practice pattern is that you no longer make that
nice level turn at D. Instead, you have combined segments D and E into a climbing turn. Still, it's
necessary to be at the initial altitude and the reciprocal heading as you complete the one-minute
climbing turn.

Courtesy, J. R. Williams, The Art of Instrument Flying

44
Checklists

PRE-TAKEOFF TAKEOFF
Brakes Set. Trim=58.
Flaps fully up. Propellers to High RPM--2700 RPM.
Auto-Coordination On. Start timer.
Autopilot Off. Release parking brake.
Tune Radios and set VOR OBS. Throttles smoothly to 48 in M.P.
Elevator trim to 58. Rotate at 84 kts.
Propellers to High RPM (Ctrl-F4). (Single-engine Control Speed)
Pan Down=SHIFT–ENTER (Once) Raise Gear.
for proper pilot's eye view.

CLIMB CRUISE
M.P.=36 in. Level off at altitude, then adj. power.
2350 RPM. M.P.=30 in.
105 kts. IAS. 2050 RPM.
700 fpm.

DESCEND APPROACH
M.P.=18 in. 3000 ft AGL.
1700 RPM. Drop one notch of flaps-Max. 139 kts.
125 kts. IAS. 1700 RPM.
500 fpm max. M.P.=21 in.
Set Nav receivers as necessary Slow to 105 kts.
for the final approach. 500 fpm.

FINAL APPROACH LANDING


Gear Down. Full Flaps.
Full Flaps. Descend at 100 to 200 fpm.
Prop to High RPM. 80 kts. over the fence.
Throttle to 2500 RPM. Bleed speed off to 75 kts.
Slow to 85 kts. Level Attitude for Main-Gear landing.
Hold 500 fpm or Glideslope Cut Throttles.
with throttles. Brake ONLY after tail settles on runway.

SLOWFLIGHT GO-AROUND
1500 ft altitude AGL. Full Throttle
Flaps up. Bleed flaps off to 1/4.
1800 RPM. Gear Up on positive rate of climb.
21 in. M.P. Climb to 1500 ft. AGL.
105 kts. IAS. 105 kts. IAS.
Gear stays up. Go to Slow-flight Config.

45

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