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Implementation Testing

The document summarizes the results of implementation testing for the game "The Hidden Heroes". It details 23 individual tests covering various aspects of the user interface, gameplay mechanics, and audio. Each test lists the expected and actual outcomes, and whether it passed or failed. The tests validated that key elements like the main menu, pause menu, player movement, dice rolls, scoring, and winners flow worked as intended.

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0% found this document useful (0 votes)
126 views3 pages

Implementation Testing

The document summarizes the results of implementation testing for the game "The Hidden Heroes". It details 23 individual tests covering various aspects of the user interface, gameplay mechanics, and audio. Each test lists the expected and actual outcomes, and whether it passed or failed. The tests validated that key elements like the main menu, pause menu, player movement, dice rolls, scoring, and winners flow worked as intended.

Uploaded by

api-324671698
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Implementation Testing

FOR “THE HIDDEN HEROES” GAME


Test Number Type Explanation Expected Outcome Actual Outcome Pass/Fail?
1 UI Introductory video to Video loads on As expected. Pass.
explain how to play the application load. Audio
game and why. works. Visual works.
2 UI Main Menu with button The main menu shows. As expected. Pass.
options to start the All buttons work as
game, access the intended.
settings menu or quit
the game.
3 UI Press the pause menu Pause menu shows. As expected. Pass.
button to access the
pause menu.
4 UI Volume slider in the Volume turns up and Most volume sources Pass.
settings menu. down for all volume can be turned down.
sources. Some videos in the
pause menu and
winners’ menu cannot.
5 UI Main menu start button. Loads the player As expected. Pass.
selection screen when
the start button is
clicked.
6 UI Main menu quit button. Quits the application if As expected. Pass.
the button is clicked.
7 UI Player selection menu. Player selection menu As expected. Pass.
shows.
8 UI Human and CPU button Players can choose to As expected. Pass.
toggles play as “Human” or
“CPU”. The game loads
with their choices.
9 UI/HUD Main game scene. Main game scene loads, As expected. Pass.
along with the HUD
elements.
10 UI/HUD Player scores. Player scores update As expected. Pass.
when they receive their
score.
11 UI/HUD Roll dice button. If it is a human playing As expected. Pass.
and it is their turn, they
are able to press the roll
dice button.
12 UI/HUD Info message box. Info message box As expected. Pass.
updates players on
various in-game
situations.
13 UI/HUD In-game pause menu. When pressing the ESC As expected. Pass.
key, the pause menu
shows.
14 UI/HUD In-game pause menu: Whenever a player As expected. Pass.
random videos accesses the in-game
pause menu, a random
video plays in the
centre.
15 UI In-game settings menu. Accessible via the in- As expected. Pass.
game pause menu,
when the settings button
is pressed, the game
will load the settings
menu.
16 Player Movement Board pieces. All board pieces are As expected. Pass.
able to move across the
board without
hinderance. They roll
the specified amount
according to the value
of their dice roll.
17 Dice Roll Mechanics Dice roll. The dice shows the As expected. Pass.
correct value on every
dice roll.
18 Score Check Mechanics Score checks. Scores update to the As expected. Pass.
correct value.
19 Game Manager Checks for players with Whenever a player has As expected. Pass.
scores that are less than a score less than 1, the
1. game manager will tell
the player that they’re
out and are unable to
take their turns.
20 Game Manager/UI Winners’ menu for the When 3 players lose, As expected. Pass.
winner. the game transitions to
the winners’ menu to
show the player’s
winning video,
21 UI Winners’ videos. The winner’s video As expected. Pass.
shows for the correct
winning player.
22 UI Exit to main menu or Player can exit to main As expected. Pass.
quit game buttons. menu or quit the game.
23 Sound Music and sound effects Sound is normalised As expected. Pass.
in-game. and music/SFX plays.

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