The document summarizes the results of implementation testing for the game "The Hidden Heroes". It details 23 individual tests covering various aspects of the user interface, gameplay mechanics, and audio. Each test lists the expected and actual outcomes, and whether it passed or failed. The tests validated that key elements like the main menu, pause menu, player movement, dice rolls, scoring, and winners flow worked as intended.
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Implementation Testing
The document summarizes the results of implementation testing for the game "The Hidden Heroes". It details 23 individual tests covering various aspects of the user interface, gameplay mechanics, and audio. Each test lists the expected and actual outcomes, and whether it passed or failed. The tests validated that key elements like the main menu, pause menu, player movement, dice rolls, scoring, and winners flow worked as intended.
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Implementation Testing
FOR “THE HIDDEN HEROES” GAME
Test Number Type Explanation Expected Outcome Actual Outcome Pass/Fail? 1 UI Introductory video to Video loads on As expected. Pass. explain how to play the application load. Audio game and why. works. Visual works. 2 UI Main Menu with button The main menu shows. As expected. Pass. options to start the All buttons work as game, access the intended. settings menu or quit the game. 3 UI Press the pause menu Pause menu shows. As expected. Pass. button to access the pause menu. 4 UI Volume slider in the Volume turns up and Most volume sources Pass. settings menu. down for all volume can be turned down. sources. Some videos in the pause menu and winners’ menu cannot. 5 UI Main menu start button. Loads the player As expected. Pass. selection screen when the start button is clicked. 6 UI Main menu quit button. Quits the application if As expected. Pass. the button is clicked. 7 UI Player selection menu. Player selection menu As expected. Pass. shows. 8 UI Human and CPU button Players can choose to As expected. Pass. toggles play as “Human” or “CPU”. The game loads with their choices. 9 UI/HUD Main game scene. Main game scene loads, As expected. Pass. along with the HUD elements. 10 UI/HUD Player scores. Player scores update As expected. Pass. when they receive their score. 11 UI/HUD Roll dice button. If it is a human playing As expected. Pass. and it is their turn, they are able to press the roll dice button. 12 UI/HUD Info message box. Info message box As expected. Pass. updates players on various in-game situations. 13 UI/HUD In-game pause menu. When pressing the ESC As expected. Pass. key, the pause menu shows. 14 UI/HUD In-game pause menu: Whenever a player As expected. Pass. random videos accesses the in-game pause menu, a random video plays in the centre. 15 UI In-game settings menu. Accessible via the in- As expected. Pass. game pause menu, when the settings button is pressed, the game will load the settings menu. 16 Player Movement Board pieces. All board pieces are As expected. Pass. able to move across the board without hinderance. They roll the specified amount according to the value of their dice roll. 17 Dice Roll Mechanics Dice roll. The dice shows the As expected. Pass. correct value on every dice roll. 18 Score Check Mechanics Score checks. Scores update to the As expected. Pass. correct value. 19 Game Manager Checks for players with Whenever a player has As expected. Pass. scores that are less than a score less than 1, the 1. game manager will tell the player that they’re out and are unable to take their turns. 20 Game Manager/UI Winners’ menu for the When 3 players lose, As expected. Pass. winner. the game transitions to the winners’ menu to show the player’s winning video, 21 UI Winners’ videos. The winner’s video As expected. Pass. shows for the correct winning player. 22 UI Exit to main menu or Player can exit to main As expected. Pass. quit game buttons. menu or quit the game. 23 Sound Music and sound effects Sound is normalised As expected. Pass. in-game. and music/SFX plays.