The Forgotten Warband PDF
The Forgotten Warband PDF
The Forgotten Warband PDF
WARBAND
NEW CLASSES FOR THE SECOND EDITION
THE FORGOTTEN
WARBAND
NEW CLASSES FOR THE SECOND EDITION
THANKS
Claudia Amaro, Felipe Sbravate, Juliana Vasconi, Marthan
Preletti, Ivan Leal, Kaue Fonseca, Bruno Pequeno, Bruno
Bastos, Sergio Novaes, Marcel Vosylius, Ericsson Santos,
Steve McDonald and
Sebastian Norde.
The name The Black Hack is copyright
© David Black 2018
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
HD HP
Armour AV
INVENTORY
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20
XP -
STARTING STATS SLAYER OF EVIL
CRUSADER
DIVINE INSCRIPTION
2 Smite evil from this world
3 Never retreat from fear
Once per day, a Crusader can spend an
4 Preach my Deity’s word Hour inscribing on it’s body prayers
equal to half their Level rounded up, from
5 Avenge the unjusticed
scrolls and books.
6 Always keep the law
A Crusader body only keep prayers of levels
EQUIPMENT
up to and equal to their current Level.
ZEALOUS SMITE
Roll a d20 once for each Attribute
- if you roll over, it goes up one
A Crusader may spend an Action to point, make an extra roll for either
damage Nearby undead and demonic Strength or Wisdom.
creatures. Roll you WIS adding the Gain 1HD - Roll a d8 - gain that
Creature’s HD to the roll. On a sucessful many additional maximum HP.
hit the creature takes Ld6 damage that
ignores Armor Value.
THE FORGOTTEN WARBAND is licensed under CC BY 4.0. Developed by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.
ELDRITCH
NAME
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
HD HP
Armour AV
INVENTORY
1 11
2 12
3 13
4 14
5 15
8 18
9 19
10 20
XP -
STARTING STATS There are three ways that the Eldritch
ELDRITCH
change forms
Starting Hit Points (HP) : roll 1d4 Curse catalyst: Everytime that the
Starting Hit Die (HD) : 1d10 Eldritch goes through it has to test its
Usable Weapons & Armour : Cloth, WIS. If it fails, it will change without
onehanded sword, staff, dagger a HP cost. It can trigger Panic! on
Attack Damage : See ‘Form of the Abyss’, nearby Creatures.
1d6 in human form, 1d2 unarmed
Body-part change: Spend one Action.
You can change one body part per
D6 CURSE CATALYST turn. Each change costs 1 HP per HD.
Forced shifting: Test your WIS
1 Light of the full moon and spend two Actions and you fully
2 Smell of innocent blood transform in a single turn. The change
costs 1d4 HP per HD.
3 Being immersed in water
4 Self-inflicted pain FAILED ARCANUM
5 Lying to someone Once per day a Eldritch can spend an Hour
memorising a number of spells equal to
6 Sleeping under a roof Half their Level, from scrolls and books. A
Eldritch can only memorise spells of levels
EQUIPMENT
up to and equal to their current Level.
THE FORGOTTEN WARBAND is licensed under CC BY 4.0. Developed by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.
ARMS
ELDRITCH’S FORM OF THE ABYSS
LEGS
1 Centaural : +3 CON, 2 Movements per turn.
2 Arachnoid : +3 DEX, Climb and move on walls
3 More tentacles : +1 STR, +1 DEX, 1 attack damage, 4 attacks per turn if not taking a Movement Action.
4 Snakelike : +3 STR, constrict Nearby creatures with an STR Test, does 1d4 Damage per turn
5 Goatlike : +2 DEX, +1 CON, can leap two Distances every two turns in battle
6 Hovering : AV1, you can hover L meters above any surface
BODY
1 Leathery scale : AV1, heals 1 HP per Level per turn
2 Amphibious molusc : Breath on water and melee attacks against it have Disadvantage
3 Porcupine armor : AV3, 1d2 Damage on anything that touches you.
4 Vulture wings : Can fly and do an extra flying movement Action per turn
5 Venomous insectoid : AV2, ranged attacks against it have Disadvantage
6 Metallic armadillo : AV4
HEAD
1 Hell’s maw : 1d4 Nearby Creatures take 1d6 damage for each of the Spellcaster’s Levels,
refreshes after 2 turns.
2 Viper’s Bile : Can spit acid sludge that corrodes for Ld4 damage, refreshes after 2 turns.
3 Rakshasa’s bite : Can do an extra 1d4 bite attack that heals for the damage done
4 Behemoth’s horns : When moving Close to an enemy, you ram it for 1d8 damage and if you
succeed on STR Test it is knocked down
5 Medusa’s gaze : Turns a Nearby Creature into stone (or vice versa).
6 Two-headed : Roll for your Head two times, gain an extra Action per turn involving them.
OUTLANDER
NAME
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
HD HP
Armour AV
INVENTORY
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20
XP -
STARTING STATS WILD SENSE
OUTLANDER
Starting Hit Points (HP) : roll 1d4 + 8 The Outlander has Advantage when doing
Starting Hit Die (HD) : 1d12 things related to survival, foraging and
Usable Weapons & Armour : Any hunting on the wild.
SKULLSPLITTER
weapon, all light and medium armors
and small shields
Attack Damage : 1d8 or 1d6 if unarmed Outlanders have an expanded critical
range and power when attacking. When
D6 TRINKETS
scoring 1 or 2 on an Attack roll you deal
triple damage.
UNSTOPPABLE
When you receive damage that drops
your character to 0 or less HP, test your
CON, on a success you heal 1HD. If you
already did that on this session this
Attribute Test is made with Disadvantage.
THE FORGOTTEN WARBAND is licensed under CC BY 4.0. Developed by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.
BRAWLER
NAME
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
HD HP
Armour AV
INVENTORY
1 11
2 12
3 13
4 14
5 15
6 16
7 17
8 18
9 19
10 20
XP -
STARTING STATS SUBMISSION CHAIN
BRAWLER
Starting Hit Points (HP) : roll 1d4 + 6 When standing Close to a Creature
Starting Hit Die (HD) : 1d8 you can spend two Actions to attempt
Usable Weapons & Armour : Only grappling moves It doens’t work in non-
knuckle weapons and light armors humanoid creatures.
Attack Damage : 1d4+HD Your goal is to go from the Standing
position to the Dominant, where you can
D6 WEAR AND TEAR
attempt a Submission. Grappled enemies
can’t attack back.
1 Broken knuckles Standing > Takedown > Guard Pass >
2 Cracked ribs Dominant > Submission
EQUIPMENT
in the Standing Position.
Jointlocks: STR test to use. Deals 1d8+HD
Every Brawler starts with a alcohol jug damage and the target has either the feet
and bandages. Also choose to start the or the arm broken. Disengages Position.
game with either A or B:
Chokes: DEX test to use, STR test to
A - Simple martial cloth (AV1), black- mantain position each turn. Deals
belt, 4d8 coins and a teeth-collar. Ongoing Damage after Enemy HD turns,
B - Gladiatorial wear (AV1), cestus, it is knocked OoA. Keeps Position
2d6 coins and a black mask.
Ground and Pound: Attack 3 times.
Keeps Position.
COMBINATION STRIKE
While Standing, each turn that the GAINING A NEW LEVEL
Brawler attacks the same enemy, it gains Acquire and share a number of
an extra Attack. If it switches targets or Experiences equal to your current HD to
doesn’t attack, it starts all over. advance a Level. When you gain a Level:
Roll a d20 once for each Attribute
FEINT-AND-COUNTER - if you roll over, it goes up one
point, make an extra roll for either
While Standing, everytime you succeed
Strength or Dexterity.
on a melee Defense test, you can do an
Gain 1HD - Roll a d8 - gain that
Attack back on the same enemy.
many additional maximum HP.
THE FORGOTTEN WARBAND is licensed under CC BY 4.0. Developed by Ricardo Esteves to STRANGER FOUNDRY. THE BLACK HACK made by David Black.