ITECH7413-Supply Chain Management ERPSIM Game Reflection
ITECH7413-Supply Chain Management ERPSIM Game Reflection
ITECH7413-Supply Chain Management ERPSIM Game Reflection
Additional knowledge or skills that would have helped me play the game today
The more knowledge about the current technologies and features of the updated game always
helps a person to play a better game and being a professional in the industry (Caya, Léger,
Grebot & Brunelle, 2014). I have been appointed for the role of delivering the toolkit and
facilitating services to every department. The professionalism in some games in the past was a
beneficial part for me to have great game experience and coordination with the team members, as
I already knew the value of coordination among the players. The knowledge and experience of
an ERP system was the biggest beneficial key to play the game today.
Skills/Learning edges that I could take away from playing the game today
Gaming taught me strategies that are adequate for realizing different operations involved in
obtaining profits. The assistance of the technologies for learning the ways of achieving an ERP
task could be learned. The contact and coordination among members should be appropriate for
having a better decision to achieve success. To deal with any sort of complexity, the most
significant skills are teamwork which could take me away to play the game. The
abovementioned learning and skills are some of them which could take me away from playing
the game today.
Conclusion
It can be concluded that the ERP simulator is very effective and efficient to present the real
experience to handle the distribution channel. The reflection is majorly concerned about the real
experience of a gamer and level of coordination among the team members to have a better result
and experience. As I have experienced the simulator gaming and faced various problems in the
initial stages regarding data missing and unknown technology, I would like to recommend that
the initial phase’s acknowledgement should be provided with the detailing of unknown
technology. The answer shows positive feedback towards the usefulness and reflective phase that
will confirm the increase in the number of gamers and the positive experience of the gamer.
References
Caya, O., Léger, P-M., Grebot, T. & Brunelle, E. (2014). Integrating, sharing, and sourcing
knowledge in an ERP usage context, Knowledge Management Research & Practice,
doi: 10.1057/kmrp.2012.54
Charland, P., Léger, P.-M., Feldstein, H., Robert, J., Babin, G. & Lyle, D. (2010). « Business
Simulation Training: Guideline for New Training Approaches in IT Training »,
International Conference on ICT in Teaching and Learning (ICT 2010), Singapour, 30
juin – 2 juillet. CD-ROM.
Léger, P.-M., Robert, J., Babin, G, Pellerin, R. & Wagner, B. (2011). ERP Simulation Game
with SAP ERP: Manufacturing Game, 7th édition, ERPsim Lab, HEC Montréal, 391
pages (ISBN: 978-0-9866653-0-1).