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Experiment No 1: Name:-Harsh Mendapara Batch: - A2 Roll No: - 31 Subject: - HMI (Human Machine Interaction)

1. The document describes an experiment to design a user interface for a website to help people in rural areas sell handmade products in cities. 2. It discusses human-machine interaction and user-centered design, emphasizing the importance of understanding users. 3. The designed website allows users to buy grocery items and homemade foods from rural areas online.

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Harsh Mendapara
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0% found this document useful (0 votes)
78 views4 pages

Experiment No 1: Name:-Harsh Mendapara Batch: - A2 Roll No: - 31 Subject: - HMI (Human Machine Interaction)

1. The document describes an experiment to design a user interface for a website to help people in rural areas sell handmade products in cities. 2. It discusses human-machine interaction and user-centered design, emphasizing the importance of understanding users. 3. The designed website allows users to buy grocery items and homemade foods from rural areas online.

Uploaded by

Harsh Mendapara
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Name:- Harsh Mendapara

Batch:- A2
Roll no:- 31
Subject:- HMI (Human Machine Interaction)

Experiment no 1

Aim:- To Design User Interface by knowing your client. Design a Website that can help
people to sell their handmade products (rural areas) in metro cities.

Theory:-

1.1 Introduction:-

HMI (Human Machine Interaction) is all about how people and automated systems interact
and communicate with each other. That has long ceased to be confined to just traditional
machines in industry and now also relates to computers, digital systems or devices for the
Internet of Things (IoT). More and more devices are connected and automatically carry out
tasks. Operating all of these machines, systems and devices needs to be intuitive and must not
place excessive demands on users.

Smooth communication between people and machines requires interfaces: The place where
or action by which a user engages with the machine. Simple examples are light switches or
the pedals and steering wheel in a car: An action is triggered when you flick a switch, turn the
steering wheel or step on a pedal. However, a system can also be controlled by text being
keyed in, a mouse, touch screens, voice or gestures. The devices are either controlled directly:
Users touch the smartphone’s screen or issue a verbal command. Or the systems
automatically identify what people want: Traffic lights change color on their own when a
vehicle drives over the inductive loop in the road’s surface. Other technologies are not so
much there to control devices, but rather to complement our sensory organs. One example of
that is virtual reality glasses. There are also digital assistants: Chatbots, for instance, reply
automatically to requests from customers and keep on learning.

1.2 UCD:-

User-centered design (UCD) is an iterative design process in which designers focus on the
users and their needs in each phase of the design process. In UCD, design teams involve users
throughout the design process via a variety of research and design techniques, to create highly
usable and accessible products for them. User-centered design is an iterative process that
focuses on an understanding of the users and their context in all stages of design and
development. In UCD, you base your projects upon an explicit understanding of the users,
tasks and environment.
Fig no 1.1 Process diagram of UCD

The aim of the process is to capture and address the whole user experience. Therefore, your
design team should include professionals from across multiple disciplines (e.g.,
ethnographers, psychologists, software and hardware engineers), as well as domain experts,
stakeholders and the users themselves. Experts may carry out evaluations of the produced
designs, using design guidelines and criteria. However, you should bear two crucial points in
mind. First, to span the entire user experience, you must involve the users for evaluation.
Second, you'll need to ensure long-term monitoring of use.

1.3 Client:-

The journey into the world of interface design and the screen design process must begin with
an understanding of the system user, the most important part of any computer system. The
user needs a system that is built to serve. Understanding people and what they do is a difficult
and often undervalued process but very critical because of the gap in knowledge, skills, and
attitudes existing between system users and developers that build the systems. To create a
truly usable system, the designer must always do the following:

 Understand how people interact with computers.


 Understand the human characteristics important in design.
 Identify the user's level of knowledge and experience.
 Identify the characteristics of the user's needs, tasks, and jobs.
 Identify the user's psychological characteristics.
 Identify the user's physical characteristics.
 Employ recommended methods for gaining understanding of users.
Output:-

In this website user can buy grocery items and homemade food products like breads, cookies,
dairy products, etc.
Conclusion:- Thus we have successfully implemented a website that can help people to
sell their handmade products in metro cities.

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