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Output Log

The document details the initialization of a game engine and loading of game files. It lists the graphics card and version of DirectX used. It then proceeds to load various code libraries and configuration files needed to run the game. This includes loading shader files, UI files, mod files and the game configuration. Finally it connects to a remote game server and loads the initial game state from the server.

Uploaded by

cristi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
82 views12 pages

Output Log

The document details the initialization of a game engine and loading of game files. It lists the graphics card and version of DirectX used. It then proceeds to load various code libraries and configuration files needed to run the game. This includes loading shader files, UI files, mod files and the game configuration. Finally it connects to a remote game server and loads the initial game state from the server.

Uploaded by

cristi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.3.

4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon R9 200 Series (ID=0x67b0)
Vendor: ATI
VRAM: 4070 MB
Shader 'Debug/Advanced': dependency 'BaseMapShader' shader 'Debug/Advanced' not
found
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\I18N.dll (this
message is harmless)
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Assembly-CSharp-
firstpass.dll into Unity Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\Assembly-
CSharp.dll (this message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Assembly-CSharp.dll into
Unity Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Assembly-UnityScript.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.UI.dll (this message is
harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.UI.dll into
Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.Networking.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\AmplifyMotion.dll (this message is
harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\AmplifyMotion.dll into
Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.ClipperLib.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.ClipperLib.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll
(this message is harmless)
Loading
E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.JsonFx.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.JsonFx.dll into
Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.Poly2Tri.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Pathfinding.Poly2Tri.dll
into Unity Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\NSpeex.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\NSpeex.dll into Unity Child
Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\MonitorComponents.dll (this message
is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\MonitorComponents.dll into
Unity Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\Rewired_Core.dll
(this message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\Rewired_Core.dll into Unity
Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\uLink.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\uLink.dll into Unity Child
Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\ArabicSupport.dll (this message is
harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\ArabicSupport.dll into
Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\EasyAntiCheat.Client.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\EasyAntiCheat.Client.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\EasyAntiCheat.Server.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\EasyAntiCheat.Server.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.Cloud.Analytics.dll
(this message is harmless)
Loading
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.Cloud.Analytics.dll
into Unity Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.Cloud.Analytics.Util.dl
l (this message is harmless)
Loading
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.Cloud.Analytics.Util.dl
l into Unity Child Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\I18N.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\I18N.dll into Unity Child
Domain
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\I18N.West.dll
(this message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\I18N.West.dll into Unity
Child Domain
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.CrashLog.dll (this
message is harmless)
Loading E:\Games\Hurtworld\HurtworldClient_Data\Managed\UnityEngine.CrashLog.dll
into Unity Child Domain
- Completed reload, in 0.083 seconds
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\System.dll (this
message is harmless)
Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\Boo.Lang.dll
(this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3840x2160 60Hz; virtual: 5760x2160 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'PlayerServerLoadTest') is
missing!

(Filename: Line: 1655)

Platform assembly: E:\Games\Hurtworld\HurtworldClient_Data\Managed\System.Xml.dll


(this message is harmless)
UnloadTime: 1.324922 ms
Non platform assembly: data-000000001C054E80 (this message is harmless)
Fallback handler could not load library
E:/Games/Hurtworld/HurtworldClient_Data/Mono/data-000000001C054E80.dll
Non platform assembly: data-000000001C06F650 (this message is harmless)
Fallback handler could not load library
E:/Games/Hurtworld/HurtworldClient_Data/Mono/data-000000001C06F650.dll
Non platform assembly: data-000000001BEBEC30 (this message is harmless)
Fallback handler could not load library
E:/Games/Hurtworld/HurtworldClient_Data/Mono/data-000000001BEBEC30.dll
Rewired: Searching for compatible XInput library...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Rewired: Found Xinput1_3.dll.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Starting Game. Save Version: 0.3.8.7 Protocol Version: 51 Send Buffer Size:
131071

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Steam client Initialized

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\Mono.Security.dll (this message is
harmless)
Platform assembly:
E:\Games\Hurtworld\HurtworldClient_Data\Managed\System.Configuration.dll (this
message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 20041.
Total: 23.480513 ms (FindLiveObjects: 1.367775 ms CreateObjectMapping: 0.745768 ms
MarkObjects: 21.324436 ms DeleteObjects: 0.037096 ms)

setting res to width:3840, height:2160, fullscreen:True,displayIndex:0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

> connect 185.97.254.175:20011

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Address + 185.97.254.175

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Auth ticket initial result 304

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Connecting to 185.97.254.175:20011...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Steam auth ticket valid

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Connected to server

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Seeding update at time 1248155 Last update at 0


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Shader warmup: 122 shaders 1573 combinations 0.174s


Loaded mod at
E:/Games/Hurtworld/HurtworldClient_Data\sharedenv\sharedenvironment.win64.bundle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loaded mod at
E:/Games/Hurtworld/HurtworldClient_Data\sharedenv\shaderpack.win64.bundle

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loaded config Default Construction Pack (31)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unpacking UI

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loaded mod at
E:/Games/Hurtworld/HurtworldClient_Data\mods\construction_defaultpack.win64.mod

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loaded config Default Vehicle Pack (177)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unpacking UI

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Loaded mod at
E:/Games/Hurtworld/HurtworldClient_Data\mods\vehicles_defaultpack.win64.mod

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Synced 2 dependencies
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!


(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

The referenced script on this Behaviour is missing!

(Filename: Line: 1498)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1655)

Unloading 3 Unused Serialized files (Serialized files now loaded: 6)


UnloadTime: 6.533148 ms
Loaded 28 spawner configs with a total of 5840 nodes from cache.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading 4104 unused Assets to reduce memory usage. Loaded Objects now: 258832.
Total: 189.208359 ms (FindLiveObjects: 21.281263 ms CreateObjectMapping: 9.497674
ms MarkObjects: 156.359375 ms DeleteObjects: 2.068132 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 6)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258832.
Total: 133.743591 ms (FindLiveObjects: 16.077194 ms CreateObjectMapping: 3.910167
ms MarkObjects: 113.506790 ms DeleteObjects: 0.247843 ms)

Downloading Structure Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Combining Structure Prefabs

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Completed
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Requesting Spawn

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Assigning

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Tried to remove binary effect but it wasn't there: NoBuilding

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

No exit found during VehiclePassenger.EnsureEmpty(), killing player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object


at EntityEffectFluid.Apply (.EntityStats target, .EntityEffectSourceData
sourceData, EHitboxItem hitbox, Single weight) [0x00000] in <filename unknown>:0
at EntityEffectFluid.Apply (.EntityStats target, EHitboxItem hitbox, Single
weight) [0x00000] in <filename unknown>:0
at VehiclePassenger.EnsureEmpty () [0x00000] in <filename unknown>:0
at VehiclePassenger.OnNetDestroy () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NestedNetworkViews:OnNetDestroy()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NetworkObjectPool:DestroyInstance(NetworkView)
HNetworkManager:DestroyInternal(NetworkView)
HNetworkManager:DES(NetworkViewID)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Struct7:method_1(Object, Object[])
Class79:method_7(Object[])
Class79:method_8(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:method_7(String, BitStream, NetworkMessageInfo)
Class60:method_98(Class0)
Class60:method_97(Class0)
Class61:method_201(Class32, Enum6, Double)
Class61:method_193()
Class61:vmethod_25(Double)
Class60:method_63()
Class66:method_438()
uLink.InternalHelper:LateUpdate()

(Filename: Line: -1)

Cannot change GameObject hierarchy while activating or deactivating the parent.

(Filename: Line: 495)

No exit found during VehiclePassenger.EnsureEmpty(), killing player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object


at EntityEffectFluid.Apply (.EntityStats target, .EntityEffectSourceData
sourceData, EHitboxItem hitbox, Single weight) [0x00000] in <filename unknown>:0
at EntityEffectFluid.Apply (.EntityStats target, EHitboxItem hitbox, Single
weight) [0x00000] in <filename unknown>:0
at VehiclePassenger.EnsureEmpty () [0x00000] in <filename unknown>:0
at VehiclePassenger.OnNetDestroy () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NestedNetworkViews:OnNetDestroy()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NetworkObjectPool:DestroyInstance(NetworkView)
HNetworkManager:DestroyInternal(NetworkView)
HNetworkManager:DES(NetworkViewID)
<ProcessDeferred>c__Iterator4E:MoveNext()

(Filename: Line: -1)

No exit found during VehiclePassenger.EnsureEmpty(), killing player


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object


at EntityEffectFluid.Apply (.EntityStats target, .EntityEffectSourceData
sourceData, EHitboxItem hitbox, Single weight) [0x00000] in <filename unknown>:0
at EntityEffectFluid.Apply (.EntityStats target, EHitboxItem hitbox, Single
weight) [0x00000] in <filename unknown>:0
at VehiclePassenger.EnsureEmpty () [0x00000] in <filename unknown>:0
at VehiclePassenger.OnNetDestroy () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NestedNetworkViews:OnNetDestroy()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NetworkObjectPool:DestroyInstance(NetworkView)
HNetworkManager:DestroyInternal(NetworkView)
HNetworkManager:DES(NetworkViewID)
<ProcessDeferred>c__Iterator4E:MoveNext()

(Filename: Line: -1)

No exit found during VehiclePassenger.EnsureEmpty(), killing player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object


at EntityEffectFluid.Apply (.EntityStats target, .EntityEffectSourceData
sourceData, EHitboxItem hitbox, Single weight) [0x00000] in <filename unknown>:0
at EntityEffectFluid.Apply (.EntityStats target, EHitboxItem hitbox, Single
weight) [0x00000] in <filename unknown>:0
at VehiclePassenger.EnsureEmpty () [0x00000] in <filename unknown>:0
at VehiclePassenger.OnNetDestroy () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NestedNetworkViews:OnNetDestroy()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NetworkObjectPool:DestroyInstance(NetworkView)
HNetworkManager:DestroyInternal(NetworkView)
HNetworkManager:DES(NetworkViewID)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Struct7:method_1(Object, Object[])
Class79:method_7(Object[])
Class79:method_8(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:method_7(String, BitStream, NetworkMessageInfo)
Class60:method_98(Class0)
Class60:method_97(Class0)
Class61:method_201(Class32, Enum6, Double)
Class61:method_193()
Class61:vmethod_25(Double)
Class60:method_63()
Class66:method_438()
uLink.InternalHelper:LateUpdate()

(Filename: Line: -1)

No exit found during VehiclePassenger.EnsureEmpty(), killing player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

NullReferenceException: Object reference not set to an instance of an object


at EntityEffectFluid.Apply (.EntityStats target, .EntityEffectSourceData
sourceData, EHitboxItem hitbox, Single weight) [0x00000] in <filename unknown>:0
at EntityEffectFluid.Apply (.EntityStats target, EHitboxItem hitbox, Single
weight) [0x00000] in <filename unknown>:0
at VehiclePassenger.EnsureEmpty () [0x00000] in <filename unknown>:0
at VehiclePassenger.OnNetDestroy () [0x00000] in <filename unknown>:0
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NestedNetworkViews:OnNetDestroy()
UnityEngine.Component:SendMessage(String, Object, SendMessageOptions)
UnityEngine.Component:SendMessage(String, SendMessageOptions)
NetworkObjectPool:DestroyInstance(NetworkView)
HNetworkManager:DestroyInternal(NetworkView)
HNetworkManager:DES(NetworkViewID)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[],
CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Struct7:method_1(Object, Object[])
Class79:method_7(Object[])
Class79:method_8(BitStream, Object)
uLink.NetworkView:OnRPC(String, BitStream, NetworkMessageInfo)
uLink.NetworkViewBase:method_7(String, BitStream, NetworkMessageInfo)
Class60:method_98(Class0)
Class60:method_97(Class0)
Class61:method_201(Class32, Enum6, Double)
Class61:method_193()
Class61:vmethod_25(Double)
Class60:method_63()
Class66:method_438()
uLink.InternalHelper:LateUpdate()

(Filename: Line: -1)

Cannot change GameObject hierarchy while activating or deactivating the parent.

(Filename: Line: 495)

Cannot change GameObject hierarchy while activating or deactivating the parent.

(Filename: Line: 495)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)
player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

player correction offset is too large, reducing offset to 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Disconnected.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloading level...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Unloaded all mods

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Abort running Threads: 3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

Setting up 3 worker threads for Enlighten.


Thread -> id: df4 -> priority: 1
Thread -> id: dac -> priority: 1
Thread -> id: 248c -> priority: 1
Destroying

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 37)

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