PSYCGI16 - 15 Credits: Physical Computing and Prototyping
PSYCGI16 - 15 Credits: Physical Computing and Prototyping
Module Convenor:
Name Office Phone Email
Nicolai Marquardt 66GS 2.08 020 3108 7065 [email protected]
Module description:
This module provides an introduction to advanced prototyping methods for designing
physical user interfaces and devices. Students will explore techniques of extending
computation beyond the graphical user interface on a screen into the physical world – for
example with a new wearable activity tracking device, interactive tangible blocks for children
learning math, or a sensor-based audible installation in the home for communicating with
remote relatives.
Inspired by seminal work in ubiquitous computing, tangible user interfaces, and wearable
computing, students will learn (1) how to use digital fabrication methods to rapidly prototype
physical designs; and (2) how to use sensors, actuators, and physical computing toolkits to
make devices interactive and react to sensed properties. Topics covered include the
background in electronics, sensing, actuation, prototyping, and digital fabrication, and the
process for selecting suitable prototyping techniques. The course will follow user centered
design practice, where students apply methods learned in the first term to observe users and
sketch ideas, to then build a series of low- to high-fidelity prototypes by means of the learned
techniques towards interactive physical and tangible computing experiences.
The course is delivered through a mix of lectures and practical physical computing labs.
During lectures students learn the methods and techniques, and are encouraged to think
critically about physical user interface problems. During the lab sessions students will gain
practical experience in using tools and techniques, such as programming micro controllers
(e.g., Arduino, Raspberry pie, .NET Gadgeteer), introduction to electronics, using sensors
(e.g., light, motion, temperature, oxygen) and actuators (e.g., motors and servos), and
prototype building (e.g., foam core mockups, 3D printing, laser cutting). Throughout the
module students will work on both individual coursework (with a series of applied mini-
projects) and a major course project (solving a given design challenge). With its substantial
focus on the prototyping of novel interfaces, the module directly complements the learning
about design practice methods gained in term 1 of the HCI-E MSc.
Practical skills: Learning to use various toolkits and techniques in physical computing,
electronics, and digital fabrication; develop several interactive prototypes using electronics,
sensors, actuators, and other materials.
Tuesday
Reading week
Assessment:
Assessment method:
100% Individual Physical Computing Term Project (video, poster, and live demonstration
of the prototype). For this module, students will work on their own physical computing project
during term time (e.g., wearable-computing, technology in the home, tangible interfaces for
learning). Students have the opportunity to propose their own project ideas, or follow given
project challenge. Video and live demo will show a fully working prototype of an interactive
physical computing prototype, and the poster will explain the application and adaption of
physical computing and digital fabrication methods and techniques, and the iterative design
process for the individual term project.
Pass conditions: Pass must be above 50% in the assessment listed above.
Note: Module descriptions may be subject to minor alterations due to lecturer availability &
changes to regulations.