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Class 3 Lesson 4: Introduction To Logo

This document provides an introduction to the LOGO programming language. It contains examples of LOGO commands and their short forms to perform tasks like clearing the screen, moving the turtle, and exiting. It also defines key terms and concepts in LOGO like the turtle, its home position, and where commands are entered. Multiple choice and true/false questions are included to test understanding of LOGO commands and their functions.

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0% found this document useful (0 votes)
9K views2 pages

Class 3 Lesson 4: Introduction To Logo

This document provides an introduction to the LOGO programming language. It contains examples of LOGO commands and their short forms to perform tasks like clearing the screen, moving the turtle, and exiting. It also defines key terms and concepts in LOGO like the turtle, its home position, and where commands are entered. Multiple choice and true/false questions are included to test understanding of LOGO commands and their functions.

Uploaded by

Ravi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CLASS 3

LESSON 4: INTRODUCTION TO LOGO

1. Write the LOGO commands to do the following tasks.


a. CLEARSCREEN b. HOME c. BYE
d. RIGHT e. BACK

2. Write the short form of the following LOGO commands.

Command Short form


FORWARD FD
BACKWARD BK
CLEARSCREEN CS
RIGHT RT
LEFT LT

3. Fill in the blanks with the correct word.


a. computer b. MSWLogo Screen, Commander Window
c. primitives d. Enter e. Input Box

4. Put a tick () if the given statement is correct and a cross () if it is wrong.
a.  b.  c.  d.  e. 

5. Answer the questions.


a. In MSWLogo window, a small triangle is seen at the centre of the Graphics Screen. This
triangle is known as the turtle. It has a pen that draws figures on the screen. When you
give commands, the turtle moves on the Graphics Screen, leaving a line behind.
b. FD command moves the turtle forward in the direction in which it is pointing. Along with
FD command, you also need to tell how many steps the turtle should move.
c. In Commander Window, the Input Box is the place where you type the commands to do
tasks.
d. HOME command brings the turtle to its starting position, also called as home position.
The turtle’s home is at the centre of the Graphics Screen.
e. TIME command displays the current day, date and time in the Recall List Box. The time is
displayed in the 24-hour format.
f. (i) SETH and RIGHT
Both SETH and RIGHT commands rotate the turtle in a clockwise direction by the
specified angle. The only difference is that each time, when you use SETH command,
the turtle turns from its home position instead of the current position.
(ii) CLEARSCREEN and CLEAN
CLEARSCREEN command clears the figures drawn on the Graphics Screen and brings
the turtle back to its home position. CLEAN command also erases the drawing on
the Graphics Screen. However, it does not bring the turtle back to its home position.
The turtle remains at its previous position.

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(iii) HIDETURTLE and SHOWTURTLE
HIDETURTLE command makes the turtle disappear from the Graphics Screen, while
the SHOWTURTLE command is used after HT command to make the turtle reappear
on the Graphics Screen.

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