Nova Arras

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NOVA ARRAS

Location: Arras System, Artimann Expanse (Kharyn Subsector


authority), Segmentum Tempestus
Classification: Shrine World
Population: (ex. Pilgrims) <500,000,000,
(inc. Pilgrims) ~743,000,000
Tithe Grade: Solutio Particular
Size: Equatorial Distance - 6,600 miles
Gravity: 0.95 G
Rotation Speed: 1,400 mph
Climate Classification: Temperate - standard (humid)
Tropospheric Classification: 75% Nitrogen, 20% Oxygen, 1% Argon, 2% Carbon
Dioxide, 2% trace elements (approx.)
Notes: Possible pre-human terraforming

A young world by the standards of many of those within the Ecclesiarchy's realm,
Nova Arras sits at the heart of the distant Artimann Expanse; the spiritual hub not just
of that frontier but the whole Kharyn Subsector. A world of beauty, of forests and low
mountains, of shorelines and winding rivers, Nova Arras is considered by many to be
the goal; a post on Nova Arras speaks of wealth and connection - a victory hard
earned in the arena of Imperial politics.

Beyond the cities, civilisation only spreads so far on Nova Arras. There are
subsistence farmers and a few great vineyards controlled by the Cardinals, but
otherwise the world is unspoiled - left as an offering to the Emperor. Most of the
human population is based on the largest continent, located mostly to the north of the
planet's equator. There are a few farming settlements where the fish and wine enjoyed
by the clerics are sourced on the other continents, but these are tiny and remote
compared to the great cities.

The Arras System


Whilst Nova Arras is the only inhabitable world that orbits its star, it is not alone in its
system. Nearer to the star - Scarpe - are two uninhabitable rock planets (Crichoh and
Thremas) whilst further from the star lies a sole gas giant (Lens) and a pair of ice-clad
dwarf planets on the very edge of the system (Bove Prime and Bove Secundus). The
Imperium has little use for these other worlds, although a small number of Merchant
Guild Chartists do mine Bove Secundus - nicknamed 'the tunnel-world'. Its yields are
too small to be of value to the Imperium, although the Cardinal Superior does exact a
tax from those mining his worlds, which in turn is offered in part to the Imperial state.

Nova Arras itself has four moons, named for the Chartist Captains who accompanied
Saint Artimann on her mission into the Expanse - Vauban, Atrebates, Oudenaarde,
and Vedast - with the largest, Vauban, being the base for the Navy anchorage that
provides the world with its link to the wider Imperium.
KEY LOCATIONS

THE GREAT CITIES

Varos City (Planetary Capital)


Built upon the banks of the river Imperia, Varos is the seat of government for Nova
Arras. An orderly city, the grand townhouses and clerical offices are broken up by
squares decorated with heroic statues of saints and great temples. To the faithful, it is
a truly magnificent site, boasting dozens of magnificent churches from the small, such
as the mountainous Cardinal's Chapel, to the huge, such as Adanya's Basilica.

The city is, despite the constant stream of pilgrims to the planet, an orderly place - a
neat and aristocratic city where the streets are walked by clerks and the soldiers of the
Defence Force more than those seeking to walk the Pilgrim's Trail. On the northern
bank stands the Palace of Government; the Administratum's key holding on the
planet. Here do the secular offices of Nova Arras meet and debate, deciding the fate
of their world in cloisters and halls decorated with great frescos of Imperial history.

High above this, on Castle Mound on the far bank, stands the imposing Ecclesiarchy
Palace - a huge and beautiful building that houses the Cardinal Exemplar - Planetary
Governor and ruler of Nova Arras. This sprawling residence and the labyrinth in the
mound beneath are beautiful in the extreme - a great symbol of the glory of the
Church and the Imperium. Next to this, and higher still is the Peasant's Bastion - built
and named to honour the brave Frateris Militia who fought for liberation alongside the
inbound Imperial troops during the Legannon Heresy; beautiful buttresses and
ramparts that light up the city by night, the Bastion is one of the few locations in the
Expanse known by any in the wider Imperium.

The final location of influence in the city is the island in the river Imperia; historically
used as a home for the most devout orders and fraternities, the island is still home to a
Crusader house, as well as the Preceptory-Convent of the Order NAME, a Minor
Order Hospitaller of the Sororitas.
OC Inspiration: Budapest

Sanguinium
The great holy site of Nova Arras, Sanguinium is the pinnacle of the Pilgrim's Trail
and the resting place for possibly one of the greatest relics in the Kharyn Subsector.

The city itself is divided into the inner and outer city, and both display the same
conscious order and planning as the capital. The outer city is nothing to behold; a
simple urban centre broken into districts according to class and affiliation, orbited by
a small spaceport, a mustering ground for the Defence Forces and little else. As with
all else along the Pilgrim's Trail, the outer city is built with this great artery in mind;
flanking this great road along which loud and dirty zealots will march are the
industrial and administrative districts, sparing the nobility and clergy the indignity of
the desperate.

Splitting the inner and outer city is a great wall - the Sanguinium Curtain - and it is
only through the three gates in this wall that one can enter the truly blessed inner city.
Each gate is defended by a military power of the Imperium; stood outside the walls of
the Pilgrim's Gate, beside the Trail itself, stands a precinct-fortress of the Adeptus
Arbites (their only permanent presence on Nova Arras). Built into the Curtain itself
alongside the Palatine's Gate - which leads out past the houses of the mighty towards
the city's spaceport - is a basilica garrisoned by a Mission of Sisters from the Order of
the Steepled Keep; holy warriors long since sworn to defend the reliquaries of
Sanguinium. The final gate, the Plebeian Arch, leads out towards the distant
mustering grounds, and so here the wall is watched over by the Defence Force.

The only other break in the uniformity of the walls is where they split and surround
the great Cardinal's Palace - a beautiful cluster of buildings and courtyards from
which the Cardinal Urba of Sanguinium can rule their city. In truth, the Cardinal need
to little to ensure the running of Sangiunium, and yet rulership of this city affords
them power second only to the Planetary Governor.

The inner city is in truth barely a city at all - the business and administration all being
conducted outside the walls. The inner city is, by contrast almost purely religious -
garrisons, chapels, libraries of bull verdicts, Militia armouries and lesser churches all
clustered around the Holy Church of the Sacrifice of Saint Sanguinius; the terminus of
the Pilgrim's Trail and heart of religious life on Nova Arras.

Built to soaring heights in traditional Imperial gothic styles, the Holy Church of Saint
Sanguinius is the greatest cathedral on the planet. It is within its great walls that the
key religious days are observed by the planet's ruling elite and where a great many of
the planet's relics are held and brought out for the gaze of the faithful pilgrims who
have travelled to see them.

First amongst these is the Flight of Angels - kept atop a great altar of marble and gold
on the site where humanity is said to have first landed on Nova Arras, the Flight of
Angels is a beautiful reliquary said to contain a single feather that fell from the
angelic wings of Saint Sanguinius himself. It is this which brings pilgrims in their
millions to Nova Arras; each hoping to be stood in the great square outside the Holy
Church during a procession of the Flight of Angels that they might catch a moment's
glimpse of the bloodline of the God-Emperor Himself.
OC Inspiration: York

Port Hallow
Whilst not boasting the beauty or political power of Varos City or Sanguinium, Port
Hallow remains the third city of Nova Arras; the Administratum's workhorse on the
planet. Here the tithes are calculated, the paperwork completed, and the records
compiled.

The city itself sits upon the coast to the west of Varos City, not far from the
termination of the Imperia. It is a stunning sight from the sea; an ancient walled port
resplendent with towers and great sun-bathed walkways. Its historical walls and
walkways even now bear the marks of the battles fought during the Legannon Heresy,
left as symbols of pride - declarations of loyalty to the Imperium even during extreme
hardship. Port Hallow is also one of the few points of contact between the main
continent on Nova Arras and the other settlements.
OC Inspiration: Dubrovnik
Heroesrest
Whilst the great and good of the cities of Nova Arras are likely to be interred in tombs
and crypts around or under their own cities, the chance to rest in blessed soil can be
awarded to heroes of the Imperium who fall in battle or in service on other worlds.
Lacking a Sepulchral World, the Ecclesiarchy on the Artimann Expanse reserve the
golden hills and valleys around Heroesrest for this honour.

The actual settlement of Heroesrest is small; on a dramatic plateau stands the Temple
to the Pantheon of Saints, as well as the Ecclesiarchy offices for the city. Around the
base of the plateau cluster the habs and few, non-Ecclesiastical businesses of the
citizens of Heroesrest, and stretching out beyond this is the great necropolis; crypts
and tombs, mortuary chapels and devotional statues, headstones and reliquary coffins
for those awarded for their service with eternity on a holy world.
OC Inspiration: Athens

Arras Primaris
Whilst most of the cities on Nova Arras boast their own small starport, able to ferry
individuals of importance to and from ships in orbit, none wish that starport to be a
large instillation able to support bulk landers laden with cargo from other worlds, for
fear that the smog and heavy industry would dirty their magnificent cathedrals and
mansions. It was for this purpose then that the city of Arras Primaris was built.

Known as the Gateway to Nova Arras, Arras Primaris is an industrial city; around its
starport sprawl the factoriums, comms towers, warehouses and support industries
needed to keep a planet's supply lines open. Even more than Varos City, Arras
Primaris is a hub for the mag-lev rails that cross the farmlands and wilds of the planet,
connecting the cities together. Along these people and goods travel day and night, for
even as scarcely populated and pious world as Nova Arras has need for industry and
timely delivery.

Unlike the church towns and holy cities elsewhere on Nova Arras, the gothic industry
and practicality of Arras Primaris is far more typical of the wider Imperium. As a
result, and somewhat unfairly, the Gateway has developed a reputation across the
planet as being a den of vice and sin barely comparable to their honest counterparts in
more pious cities. Furthering this reputation is the Temple Mechanicus - the only
Church to the Machine God permitted on Nova Arras. Whilst the Adepts of the
Mechanicus in other cities do have small shrines hidden out of sight, only near the
huge starport are they permitted a small house of worship - a concession deemed
necessary in order to keep the port running.

THE SECONDARY CITIES

Theosest
Whilst officially listed as one of the cities of Nova Arras, Theosest is fundamentally
an ecclesiastical academy. At the heart of the settlement the Schola-Cathedral of Saint
Artimann sits like a small palace, and it is here that the clerical arts are instilled in
those destined to serve the Ecclesiarchy on Nova Arras and amongst the stars. With
links to noviciate parishes and Schola Progenium across the Expanse, the Cathedral of
Saint Artimann often finds itself training pupils destined for everything from politics
to missionary work, and has even worked with the Orders and noble families of Nova
Arras throughout its history.
OC Inspiration: Oxford

Dalishive
By far the most remote of the cities of Nova Arras, Dalishive is the only one designed
exclusively for beauty; gardens and beaches break up the buildings, and parks stretch
up into the coastal hills. Churches and cathedrals built to echo the emotions of choir
music or pierce the skies with artistic spires sit at the culmination of great rambling
avenues and the scant soldiers of the Defence Force wear baroque armour that catches
in the sunlight.

Dalishive is a 'garden city' - a settlement built entirely for the enjoyment of those few
Imperial servants permitted to retire from His service. It's illustrious citizens are
heroes and leaders of the Kharyn Subsector who earned their last decades of peace.
The city is barely a part of Nova Arras at all - a small enclave of the worthy
unconcerned anymore with tithes and pilgrims.
OC Inspiration: Barcelona

Whitespire Keep
Also known as the Aquila Cathedral, Whitespire Keep is a tiny community - barely a
village's worth of souls - built upon a spit of land off the coast to the east of Varos
City. Visible from the shore, Whitespire Keep shines like a precious gem, accessible
only rarely when the world's moons pull back the waves and reveal the causeway. By
ancient decree, no firearm is permitted upon Whitespire Keep, and this holy site is
guarded by Crusaders and Sisters Hospitaller of the Order NAME, for Whitespire
Keep was the palace in which Saint Artimann spent her final days, and where -
according to legend - she was laid to rest.
OC Inspiration: Le Mon Saint Michel

OTHER HOLY SITES

The Pilgrim's Trail


Across the central landmass of Nova Arras runs the great roads of the Pilgrim's Trail;
the routes walked by the lowly who travel to Nova Arras to bask in the light of relics
and feel more keenly His gaze.

Beyond Varos City stands the start and end of this great exodus route; Devotion. A
town and starport that exclusively handles the arrival and departure of pilgrim ships,
Devotion is a constant bustle - a scrum of the devotional and lowly. From here the
road leads across the continent towards the coast, where the fortunate may find the
tides allow them to visit the Aquila Cathedral, before turning back and heading
towards Sanguinium.

Here the pilgrims walk under the shadow of the Pilgrim's Gate and through the ornate
checkpoints of the Via Majora in order to stand before the Holy Church of the
Sacrifice of Saint Sanguinius. They can clamour to touch the sacred stonework of its
walls, and linger as long as possible in the hopes of being shown the great relics.
Finally, their path takes them back towards Devotion, and whatever future they might
now seek offworld.

Along the Trail there are a number of settlements known as the pilgrim towns - little
more in many cases than clusters of guest houses and market stalls where travellers
can buy a nights rest or a scrap of food. The smallest of these are little more than
campsites, whilst the largest are indeed towns in their own right with churches and
communities and representation in the Palace of Government.

The Ruins of the Nameless Basilica


The site of a miracle, the Ruins of the Nameless Basilica are a cluster of fallen
buildings high in the mountains near Dalishive. Once the Nameless Basilica was
home to an order of monks who believed they should commit themselves to isolation
and prayer. Eventually the order died out, alone in the mountains, and yet several
centuries later - when the Imperial armies came to reclaim Nova Arras - they found
the food in the stores was somehow perfectly preserved and ready to be consumed.
Now freshly supplied and facing a starved resistance, the Imperial soldiers were able
to recapture Dalishive and push on across the planet.

The Church of the Emperor's Sacrifice


Technically a part of the Peasant's Bastion, the rebuilt Church of the Emperor's
Sacrifice is the only church on Nova Arras not used for religious services. Instead it
serves only two functions; its great bell is rung once every year on the anniversary of
the liberation of Varos City by the Imperium, and it houses the Trinity of Freedom -
three items that together act as a holy symbol of that turbulent time.

Only a few may look upon these relics in their holy space at the heart of the planet's
administration; it is open only to the nobility (including the higher ranks of the
Ecclesiarchy and Sororitas) and those preachers about to depart to fight with the
Emperor's armies. The Trinity of Freedom is at first an unassuming collection, made
up of a scuffed laspistol, a huge knife and a worn cloak, and yet each is a fragment
that led to the rebuilding and freedom of Nova Arras.

The laspistol is known informally as "Eagle's Gaze", and is the same laspistol with
which an anonymous Frater Militia executed the traitor Cardinal Legannon. The knife
is an Astartes combat knife, used in the fighting around Arras Primaris and
Sanguinium, and given to an unarmed officer fighting on the slopes beneath the
Cardinal's Chapel. The cloak is the Mantle of Ariadna; worn by Palatine Ariadna of
the Order of the Steepled Keep during her tenure as acting Planetary Governor
following the death of Legannon. The Trinity of Freedom is said to be so imbued with
the divine will of the Emperor to see His creed upheld that those brought into its
presence regularly weep uncontrollably; physically shaking with the force of the holy
relics.

THE ARMIES OF NOVA ARRAS

Arrasian Defence Force, "The Piousguard"


The Planetary Defence Forces of Nova Arras are the Piousguard; professional soldiers
drawn from amongst the clerks, farmers and other non-Ecclesiastical persons across
the whole Shrine World. By ancient tradition only those born on Nova Arras are
permitted to join the Piousguard; pilgrims are not allowed that honour.

Whilst those trained to form the bulk of the Piousguard are simply the men and
women of Nova Arras, their officers and elite cavalry companies are drawn from
amongst the nobility; their breeding and connections clearly recommending them to
command and the privileged rank of Hussar. All however are united by their pride in
serving their home world and the immaculate green and gold uniforms they wear.
Beyond this each garrison is identifiable by small changes; the soldiery of Varos City
are permitted to wear the red and white shield emblem of the Cardinal Exemplar, for
example, and the Sangiunium garrison bears a teardrop of blood over their hearts.

Every ten years, Nova Arras is expected to raise three regiments for the Imperial
Guard, and it is traditionally from these Piousguard garrisons that such regiments are
drawn. As such the Arrassian Light Infantry and Hussar Rough Rider regiments are
known across the Imperium as pious and driven soldiers.

The Frateris Militia


As with many worlds within the Imperium, the Ecclesiarchy authorities on Nova
Arras maintain stockpiles of simple arms and armour to aid them in the raising of
Frateris Militia in times of emergency. This has not been required on Nova Arras for
almost a century, since the last time an Ork Raider ship broke away from the front and
forced the wider Expanse to adopt defensive measures invade it was their world that
suffered. As such, the stockpiles on Nova Arras are more commonly opened in order
to give preachers and missionaries departing for warzones or frontiers a weapon with
which to defend themselves. Unlike the august Piousguard, even pilgrims can answer
the call to arms and join the Frateris Militia, and indeed frequently do en mass.

Order Hospitaller Minoris: The Order NAME


Lucy fluff here

HISTORY
The Legannon Heresy
The darkest days in the history of the Kharyn Subsector - the days of the Legannon
Heresy - were begun on Nova Arras; a taint born on what should have been its
brightest world.

At the dawn of the 39th Millennium, Ecclesiarchy clerics from across Nova Arras
gathered to discuss the Shrine World's policies and creeds. It should have been a swift
and simple affair; a ratification of the existing policies and interpretations, and so a
grand venue was chosen to celebrate this moment of unity; the Forum Ecclesiastical
of the Church of the Emperor's Sacrifice, the oldest church in Varos City and
traditionally the church used by Planetary Governor's own staff.

However, several individuals present were outspoken critics of the then-Cardinal


Exemplar, and fronted by the charismatic young Ponif Legannon, challenged the
creed and interpretations put forward on a number of minor points, determined to
undermine the authority of their opponents.

What began as a simple, symbolic disagreement seemed to quickly become


entrenched; supporters came out for both sides, adding their own grievances and feuds
to the cause until all of Nova Arras seemed set on a path to civil war. Regimental
commanders of the Piousguard Defence Forces were replaced with sympathisers for
one side or another, and the Frateris Militia were called up, though for whom it was
unclear.

The first shot was not fired on Nova Arras. Across the Kharyn Subsector the wealthy
and influential had picked a side, using it as a smokescreen to settle their own scores
and vendettas, until finally on Allhyspire gang thugs in the employ of some or other
faction firebombed a Church, and suddenly all across the sector war broke out.

On Nova Arras the initial battle was swift and decisive; the Legannites quickly
toppled the existing regime and replaced it. The campaign was swift and surprisingly
merciful, and so the planet settled once again as its neighbours continued to rip itself
apart.

For almost a decade the Subsector blazed with war, as a 'Legannite' empire
completely separate to the world and founder for whom it was named claimed world
after world. Evidence began to emerge that perhaps these factions had been misled or
tainted by the Archenemy, but the loyalists were still too divided to offer any real
resistance.

The tide did not begin to turn until the Astartes of the Void Angels Chapter returned
to the Artimann Expanse to find the Orks overrunning a dozen worlds and the
remainder at war with each other. The Angels of Death blazed across the Expanse,
slaughtering Xenos until they were able to piece together what had happened. Leading
what forces they could gather, they began to head towards the Kharyn Subsector and
its 'Legannite' capital, liberating worlds as they passed. A splinter force was sent to
Nova Arras where, despite their lack of any contact with the other 'Legannite' forces,
the people were found guilty of Heresy and declared enemies of the Imperium.

Despite being poorly supplied and tired by, in some cases, years of fighting, the
Imperial forces prepared to assault Nova Arras with zeal - this had been the first
world lost to the traitors, and it would be their honour to liberate it now. The first
Astra Militarum forces were dropped into the mountains near Dalishive - the lightly
defended garden city being seen as an easy place to secure a foothold. Initial fighting
was surprisingly fierce, but soon Imperial scouts stumbled upon a miracle - a huge
store of food hidden in ruins in the mountain. Resupplied and now with much
improved morale, the Guard forces were able to storm the coastal city with renewed
strength and vigour, finally taking it in a matter of hours.

With a spaceport now under their control, the Imperials were now able to bring down
more soldiers, as well as their heavier armoured elements; an element all but
completely absent from the Arrassian Defence Forces. The Imperial war machine
captured city after city until only Varos City and holy Sanguinium remained. The
fighting around the capital was intense, and even when Imperial forces were able to
enter the city the Legannites withdrew across the Imperia, destroying all the bridges
and digging in around the Castle Mound and Cardinal's Chapel.

It looked like an impossible battle, until word arrived that Sanguinium had fallen; a
handful of Void Angels Scouts had entered the city undetected and systematically
destroyed the defenders, leaving the city itself practically untouched. Indeed the Void
Angels sent the Flight of Angels to Varos City as a display of the Imperium's
intentions; to restore true Imperial rule.

The move was a master stroke; the Frateris Militia fighting for the Legannites had
been told that the invading forces were iconoclasts and traitors, and yet seeing them
preserving and holding aloft the greatest relic on Nova Arras, the volunteers began to
doubt. When the final push came and the Imperial Guard sent their Chimera columns
across the Imperia several of the Piousguard's heavy guns began to fall silent as
Militia tasked with defending the crews instead turned against them, forming a sudden
first wave ahead of the fighting vehicles.

Dug in within the Church of the Emperor's Sacrifice, Cardinal Legannon ordered his
Defence Forces to fight to the last against these Imperials, declaring that in the end the
Emperor would know His own. However, with most of their allies now fighting
against them the Piousguard positions were quickly overwhelmed by Astra Militarum
platoons fighting from their APCs.

The Church itself was the site of some of the most intense fighting of the campaign,
with Frateris Militia fighting knife to knife with Piousguard soldiers in order to topple
their lying prophet. In the end, at the cost of thousands of their lives, the Militia
stormed the Church practically without Guard support, executing the traitor Cardinal
there beneath the gaze of the Imperial aquila.

Even with Nova Arras back in Imperial hands, the wars of the Legannon Heresy
continued to rage for almost a full year before the 'Legannites' were defeated. After
their defeat an Ecclesiastical bull was called on Nova Arras and the Legannite Creed
was declared heretical and a pathway to damnation (a decree that would be officially
and silently ratified on Ophelia VI nearly three centuries later).

HERALDRY
Nova Arras as a world does not make use of any universal heraldry or emblems, being
content instead with the symbols of the Ecclesiarchy and Imperium being enough in
most instances to display their loyalty and allegiances. That said, certain emblems are
more common than others; many of the regiments raised from Nova Arras include
horses in their coat of arms as a reference to the fame and glory of their Hussar
cavalry, and many organisations and individuals - particularly those from
Sanguinium, wear a feather as part of their heraldry or even pin a genuine feather to
their clothes in honour of the holy relic at the heart of that city. Finally, the stylised 'A'
of Saint Artimann is as common on Nova Arras as it is elsewhere in the Expanse.

IMPORTANT NPCS
Cardinal Exemplar Gaumont, Planetary Governor
A rare example of a man who once walked a martial path of faith before ruling a
world, Gaumont is a beloved and animated leader, able to dominate council meetings
with the same ease and inspiring rhetoric that he wants used on the battlefield. In his
youth Adom Gaumont was a preacher attached to the 94th Elevais Sky-Devils,
serving with them for almost twenty years before returning to Nova Arras.

After a few years as an instructor in Theosest, Gaumont's talents for inspiration were
noticed and Gaumont was awarded a place in the inner circle of the then-Cardinal
Urba Hallow. Here, Gaumont quickly displayed his flare for authority, strengthening
ties in the city between the Administratum and Ecclesiarchy and rising to inherit the
Cardinal's seat. From here he quickly became the favourite to become the next
Planetary Governor, and when the Cardinal Exemplar passed away and the councils
met to replace them, Gaumont won the vote by the greatest margin in over five
hundred years.

Despite still being a strong figure and a passionate speaker, many believe his time as a
politician and Governor are nearing an end. Gaumont is now almost two hundred
years old, and even with the greatest rejuvenant treatments in the Imperium a human
can only live so long.

Gaumont' rule has been marked by a noted improving of relations with the Merchant's
Guild - one of the alliance of Chartist Captains and lesser Rogue Traders that
command almost all commercial trade across the Artimann Expanse. Whilst this has
provided Nova Arras with ever more allies and influence on the frontier, some of the
more conservative supporters of Gaumont behind the Glepnir Worlds have withdrawn
their support, seeing his decision as proof that the frontier is a sinful endeavour.

Canoness-Hospitaller Superior NAME, Commander of the Order of NAME


Lucy fluff here

Cardinal Urba Sangiunium Davion


Ruler of Sanguinium and its blessed Cathedral, Cardinal Davion is an ambitious and
driven woman. Relatively young for such an august post at a mere fifty standard
Terrans, Davion has been quick to use the prestige of her city and its relics to gain a
great deal of influence in a number of offices in Varos City, and it is no secret that she
seeks to inherit the role of Cardinal Exemplar after Gaumont.

Throughout her career Davion has not managed to entirely avoid controversy and
criticism. Decades ago, whilst holding the office of Chaplain to the Cardinal Urba of
holy Whitespire Keep, Davion proclaimed that the Frateris Templar should not have
been disbanded and that, free of the evil influence of Vandire, would be great
defenders of the Imperium once again. Whilst she was quick to apologise for her
comment, Davion has never officially withdrawn them; a source of concern for many
of her opponents.

Perhaps more worrying is that on Nova Arras her reputation assures that there are now
many lower down in the Ecclesiarchy - particularly those from Sanguinium and
Theosest - that quietly support such views.

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