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Rust Error

The document describes the log output from starting a Rust dedicated server. It shows the server loading various game files and assets. It also lists some missing shaders and issues creating convex meshes from some 3D models due to polygon limits. The server configuration is loaded and the game scene begins loading.

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MiNStanG Gaming
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© © All Rights Reserved
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0% found this document useful (0 votes)
786 views6 pages

Rust Error

The document describes the log output from starting a Rust dedicated server. It shows the server loading various game files and assets. It also lists some missing shaders and issues creating convex meshes from some 3D models due to polygon limits. The server configuration is loaded and the game scene begins loading.

Uploaded by

MiNStanG Gaming
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Mono path[0] = '/home/rustserver/serverfiles/RustDedicated_Data/Managed'

Mono config path =


'/home/rustserver/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
libRenderer.so
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path
/home/rustserver/serverfiles/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.207 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no
vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 7.912095 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0),
which are not available on the current platform: graphicsShaderLevel
(current/required) = 30 / 35
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Bootstrap Startup
Loading maps/maps.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.private.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/items.preload.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/monuments.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/skinnables.preload.bundle
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

System
Name: ip-172-31-17-233
OS: Linux 5.3 Ubuntu 18.04 64bit
CPU
Model: AMD EPYC 7571
Cores: 2
Memory: 7882 MB

GPU
Model: Null Device
API: NULL 1.0 [1.0]
Memory: 128 MB
SM: 30

Process
Memory: 0 MB

Mono
Collects: 41
Memory: 4 MB

Manifest Metadata Loaded


15994 pooled strings
6781 prefab properties
388 effect categories
826 entity names

Command Line: "./RustDedicated" "-batchmode" "+server.ip" "13.235.89.79"


"+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "Rust"
"+server.identity" "rustserver" "+server.maxplayers" "50" "+server.worldsize"
"3000" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "13.235.89.79"
"+rcon.port" "28016" "+rcon.password" "******" "-logfile"
"/home/rustserver/log/server/rustserver-game-2020-07-02-22:54:02.log"
Command 'batchmode' not found
server.ip: "13.235.89.79"
server.port: "28015"
server.tickrate: "30"
server.hostname: "Rust"
server.identity: "rustserver"
server.maxplayers: "50"
server.worldsize: "3000"
server.saveinterval: "300"
rcon.web: "True"
rcon.ip: "13.235.89.79"
rcon.port: "28016"
Command 'rcon.password' not found
Command 'logfile' not found
Command 'batchmode' not found
server.ip: "13.235.89.79"
server.port: "28015"
server.tickrate: "30"
server.hostname: "Rust"
server.identity: "rustserver"
server.maxplayers: "50"
server.worldsize: "3000"
server.saveinterval: "300"
rcon.web: "True"
rcon.ip: "13.235.89.79"
rcon.port: "28016"
Command 'rcon.password' not found
Command 'logfile' not found
Server Config Loaded
Skinnable Warmup
Manifest Assets Loaded
93 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 45)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)

UnloadTime: 6.988244 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Plugins: Couldn't open


/home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so, error:
/home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so: undefined
symbol: glXGetProcAddressARB
(Filename: Line: 306)

Fallback handler could not load library


/home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer

Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 30047.
Total: 80.516472 ms (FindLiveObjects: 1.288229 ms CreateObjectMapping: 2.186327 ms
MarkObjects: 76.665038 ms DeleteObjects: 0.375938 ms)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Cold (ScreenOverlayEx)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Missing shader in effect - Screen Blur
(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.NoiseAndGrain)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (ScreenOverlayEx)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - FXAA (FXAA)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - NVG (NVGEffect)


(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Asset Warmup (1/6303)


Asset Warmup (106/6303)
Asset Warmup (237/6303)
Asset Warmup (520/6303)
Asset Warmup (828/6303)
Asset Warmup (1399/6303)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within
the maximum polygons limit (256). The partial hull will be used. Consider
simplifying your mesh.
(Filename: Line: 95)

Asset Warmup (1915/6303)


Asset Warmup (2333/6303)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum
polygons limit (256). The partial hull will be used. Consider simplifying your
mesh.
(Filename: Line: 95)

Asset Warmup (2823/6303)


Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
(Filename: Line: 95)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
(Filename: Line: 95)

Asset Warmup (3298/6303)


Asset Warmup (3795/6303)
HDR Render Texture not supported, disabling HDR on reflection probe.
(Filename: Line: 277)

Asset Warmup (4208/6303)


Asset Warmup (4803/6303)
Asset Warmup (5284/6303)
Asset Warmup (5878/6303)
Asset Warmup (6303/6303)
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library
/home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
SocketException: The requested address is not valid in this context
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in
<ae22a4e8f83c41d69684ae7f557133d9>:0
at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in
<f1ab979dad39453bb3ab99ae17860fb2>:0
at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in
<f1ab979dad39453bb3ab99ae17860fb2>:0
at Facepunch.Rcon.Listener.Start () [0x000de] in
<0799d70729b04087b350d0851ab910a8>:0
at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0
at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in
<c00ba402c1804211b08de3be9444b169>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00026] in
<7177b41a033a4f5591f89f18f64d312a>:0
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)

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