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Paladin 1

1) This character is a noble warrior of high birth who defends the weak. They have special abilities related to their noble status and combat training. 2) They feel compelled to protect another PC who they failed to protect in the past. 3) As a noble, they receive deference from most commoners but contempt from some, and have social and economic advantages over common people. They are well-trained in etiquette and interacting with nobility.

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0% found this document useful (0 votes)
90 views2 pages

Paladin 1

1) This character is a noble warrior of high birth who defends the weak. They have special abilities related to their noble status and combat training. 2) They feel compelled to protect another PC who they failed to protect in the past. 3) As a noble, they receive deference from most commoners but contempt from some, and have social and economic advantages over common people. They are well-trained in etiquette and interacting with nobility.

Uploaded by

MattYancik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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TIER MIGHT SPEED INTELLECT ARMOR CYPHERS

1 Pool Pool Pool 1 2


13 12 9
Effort 1 Edge Edge Edge + Warding draw from
XP 0 1 0 0 Shield cypher deck

Noble (descriptor abiliTes, p. 81)


THUTCHOR Respect: People who are not of noble staTon oZen treat you with deference. A few, however,
secretly treat you with contempt. The difficulty of interacTons with nonnobles is decreased by
MONDOZ one step 75% of the Tme, and increased by one step 25% of the Tme.
Retainer or Mount: You start with a level 2 servant or mount that serves you faithfully. You and
PALADIN / KNIGHT the GM should work out the details.
A NOBLE WARRIOR WHO Contact: You have a contact among the nobility who helps you and treats you well. You and the GM
DEFENDS THE WEAK IN A should work out the details.
FANTASY WORLD
Skill: You are trained in eTquebe and interacTng with the nobility.
Before all this started, life
seemed simple. You were the Warrior (type abiliTes, p. 22)
bouncer in a local bar for a while,
and the patrons there remember
you. Now you've got new problems, PracTced With All Weapons: You can use any weapon. AutomaTc, but acTon and roll sTll
but also the abilities to deal with needed to make abacks.
them.
Someone has to stand up for the Control the Field: This melee aback inflicts 1 less point of damage than normal, but regardless of
helpless, the weak, and the whether you hit the target, you maneuver it into a posiTon you desire within immediate range.
unprotected. You believe this duty, AcTon required to use.
this obligation, falls to you, and
thus you have spent much of your Thrust: This is a powerful melee stab. You make an aback and inflict 1 addiTonal point of damage if
life watching out for the people your weapon has a sharp edge or point. AcTon required to use.
around you. When you see them in No Need for Weapons: When you make an unarmed aback (such as a punch or kick), it counts as
trouble, you are the first to come to
their aid. a medium weapon instead of a light weapon.
There's more to you than just Overwatch (1 Intellect point): You use a ranged weapon to target a limited area (such as a
that. You are of noble birth. You are doorway, a hallway, or the eastern side of the clearing) and make an aback against the next viable
not of the common people. Your target to enter that area. This works like a wait acTon, but you also negate any benefit the target
family has a title and the prestige
and (probably) the wealth that goes would have from cover, posiTon, surprise, range, illuminaTon, or visibility. Further, you inflict 1
along with it. The world can be a addiTonal point of damage with the aback. You can remain on overwatch as long as you wish,
classist place, and in that structure within reason. AcTon required to use.
you are in the top echelon. Often,
laws don't apply to you, you enjoy
special treatment, and sometimes Defends the Weak (focus abiliTes, p. 116)
people do as you command. You
probably dress in finery and walk Courageous. You are trained in Intellect defense tasks and iniTaTve tasks.
with a noble bearing, but sometimes
the nobility must conceal their Warding Shield. You have +1 to Armor while you are wielding a shield.
station to keep themselves safe- Minor Effect (natural roll of 19)19): You can draw an aback without having to use an acTon at any
from brigands, thieves, protestors, point before the end of the next round.
or aristocratic enemies and their
servants. Major Effect (natural roll of 20)20): You can take an extra acTon. You can use this acTon only to
You've recently been drawn into guard.
an unusual situation with a group of
people (the other PCs in this
adventure). It seemed like a lark. Equipment (p. 240)
You have a particular connection to
the character of the player sitting on Appropriate clothing. Two weapons of your choice, plus one expensive item, two moderately priced
your right. You failed to protect this items, and up to four inexpensive items. You begin the game with an addiTonal expensive item. A
character at some point in the past, shield. Cash: 76 gold pieces as spending money.
and you feel compelled to make up
for it.
See the Cypher System Rulesbook by Monte Cook Games for more info.
« BACK TO GENERATE ANOTHER CHARACTER
CONTACT (especially about typos, glitches and othre errrors)

CYPHER SYSTEM is trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character
names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. www.montecookgames.com

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