This document introduces the topics of data structures and file structures that will be covered in the course. It discusses how data structures can be used to efficiently organize and store information in memory and on disk to save time and memory. The document outlines the goals of the course, which are to teach efficient data structures for memory and disk, algorithms for different tasks, and how to measure the effectiveness of algorithms and data structures. It also introduces the concepts of abstract data types and how logical data types can be implemented physically with different data structures.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
109 views20 pages
Adt PDF
This document introduces the topics of data structures and file structures that will be covered in the course. It discusses how data structures can be used to efficiently organize and store information in memory and on disk to save time and memory. The document outlines the goals of the course, which are to teach efficient data structures for memory and disk, algorithms for different tasks, and how to measure the effectiveness of algorithms and data structures. It also introduces the concepts of abstract data types and how logical data types can be implemented physically with different data structures.
Introduction We study data structures and we learn how to write efficient programs this hasn’t to do with programming tricks but rather with good organization of information and good algorithms that save computer memory and running time
E.G.M. Petrakis Abstract Data Types (ADT) 2
Data Structures Representation of data in the memory file structure: representation of data on the disk e.g., collection of records (list, tree, etc) Efficient programs require efficient data structures a problem has to be solved within the given time and space constraints E.G.M. Petrakis Abstract Data Types (ADT) 3 Problem Constraints Each problem puts constraints on time and space e.g., bank example: start account: a few minutes transactions: a few seconds close account: overnight A solution is efficient if it solves the problem within its space and time constraints Cost of solution: amount of resources consumed E.G.M. Petrakis Abstract Data Types (ADT) 4 Goals of this course Teach data structures for main memory and disk Teach algorithms for different tasks and data structures Teach the idea of trade-offs there are costs and benefits associated with each data structure and each algorithm Teach how to measure effectiveness of each algorithm and data structure
E.G.M. Petrakis Abstract Data Types (ADT) 5
Selecting Data Structures 1. Analyze the problem to determine the resource constraints a solution must meet 2. Determine the operations that must be supported • e.g., record search, insertion, deletion etc. 3. Quantify the constraints for each operation • e.g., search operations must be very fast 4. Select data structure that best meet these requirements
E.G.M. Petrakis Abstract Data Types (ADT) 6
Costs & Benefits Each data structure requires: space for each data item it stores time to perform each operation programming effort to implement it Each data structure has costs and benefits rarely one data structure is better than another in all situations one may permit faster search (or insertion or deletion) operations than another are all operations the same important? E.G.M. Petrakis Abstract Data Types (ADT) 7 Abstract Data Type (ADT) ADT: definition of a data type in terms of a set of values and a set of operations allowed on that data type.
Each ADT operation is defined by its
inputs and outputs ADTs hide implementation details A data structure is the implementation of an ADT operations associated with the ADT are implemented by one or more functions E.G.M. Petrakis Abstract Data Types (ADT) 8 Logical and Physical forms Data items have both a logical and a physical form 1. Logical form: definition of the data item within an ADT e.g., integers in mathematical sense: +, - 2. Physical form: implementation of the data item e.g., 16 or 32 bit integers
E.G.M. Petrakis Abstract Data Types (ADT) 9
Data Type ADT:Type + Operations Data Items: Logical Form
Data Structure: Data Items:
Storage Space + Physical Form functions
E.G.M. Petrakis Abstract Data Types (ADT) 10
ADT String: Sequence of chars • ADT function length (s: string): integer; post condition : length = len(s); • ADT function concat (s1,s2: string): string; post condition: concat = s1 + s2; ADT function substr (s: string, i, j: integer): string; precondition: 0 < i < len(s), 0 < j < len(s) – i + 1 post condition: substr(s, i, j); ADT function pos (s1, s2): integer; precondition … post condition …
E.G.M. Petrakis Abstract Data Types (ADT) 11
Definition of an ADT Depends on the application Different definitions for the same application An ADT hides implementation details different implementations for the same ADT When the ADT is given, its data type can be used by the programmer e.g., string, math libraries in C when the implementation changes the programs need not be changed
E.G.M. Petrakis Abstract Data Types (ADT) 12
Algorithms The method that solves a problem An algorithm takes the input to a problem and transforms it to the output a mapping of input to output a problem can have many algorithms A program is the implementation of an algorithm in some programming language
E.G.M. Petrakis Abstract Data Types (ADT) 13
Properties of Algorithms Effectiveness: the algorithm can be written as a program there are problems for which no algorithm exists Correctness: finds the correct solution for every input Termination: terminates after a finite number of steps each step requires a finite amount of time Efficiency: makes efficient use of the computer’s resources Complexity: it must be easy to implement, code and debug E.G.M. Petrakis Abstract Data Types (ADT) 14 Tiling Problem The algorithm inputs a finite set T of tiles it is assumed that an unlimited number of cards of each type is available asks whether any finite area, of any size, can be covered using tiles in T so that the colors in any two touching edges are the same For any algorithm there can be inputs T for which the algorithm never terminates or finds a wrong answer E.G.M. Petrakis Abstract Data Types (ADT) 15 Tile tile types that Tile tile types that can tile any area cannot tile any area From “Algorithmics”, David Harel,
E.G.M. Petrakis Abstract Data Types (ADT) 16
A Termination Problem An algorithm must terminate with the correct solution for any input int OddEven( int n ) { while ( n > 1 ) if (( n % 2 ) == 0) n = n / 2; else n = 3n + 1; return n; } No one has been able to prove that the algorithm terminates for any positive n although most people believe that it does!! E.G.M. Petrakis Abstract Data Types (ADT) 17 Taxonomy of Algorithms An algorithmic problem that admits no algorithm is termed “non- computable” If it is a decision problem it is termed “undecidable” E.G.M. Petrakis Abstract Data Types (ADT) 18 Disk Model T = Taccess + Trotation + Tread Block: unit memory size for disk size of data transferred in main memory per disk access In most cases page=block=track e.g., 1, 2, 4, 8Kbytes E.G.M. Petrakis Abstract Data Types (ADT) 19 Disk Model (cont.) Taccess > Trotation > Tread Î increase the amount of data which is transferred to the main memory per disk access large blocks, compression, data in memory in multi-user systems, the disk head can be anywhere