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Sample File: For Use With The Home Sweet Dungeon Micro-Setting in Tiny Dungeon 2e

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Bill Ibong
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0% found this document useful (0 votes)
205 views3 pages

Sample File: For Use With The Home Sweet Dungeon Micro-Setting in Tiny Dungeon 2e

Uploaded by

Bill Ibong
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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e

fil
For use with the Home Sweet Dungeon
micro-setting in Tiny Dungeon 2e.
e
pl
m
Sa

This game product is powered by TinyD6™, a trademark of Gallant Knight


Games, in the USA and other countries. Used with permission. Original
text content of Tiny Dungeon: Second Edition, Tiny Frontiers: Revised,
Tiny Wastelands, Beach Patrol, Magnum Vice: Fury Force, Tiny Supers,
Gallant Knight Games Logo, TinyD6 Logo, content and original artwork are
copyright © 2015–2109, Gallant Knight Games unless otherwise specified.

1
Introduction
Introduction

Contents
Introduction 2

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New Heritages 3
Kobold 3

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Heritage 3
Society 4
Mastermind 5
Heritage 5
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Biology 6
Hierarchy 7
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Outcasts 7
New Creatures 8
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2
New Heritages

New Heritages
KOBOLD

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Kobolds are small, reptilian humanoids. They have whiskered
snouts, small vestigial horns and rat-like tails. Their bodies are
covered in scales, which vary in color from rusty brown to light

fil
maroon. Adults are around 2 feet tall and weigh between 30 and
40 pounds. The females tend to be slightly larger than the males.
The kobolds’ diminutive size makes them an easy prey. In order
to survive, they are more adaptive and skillful than most other
races. This is also the reason why they usually live in groups -
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often in abandoned ruins, caves, sewers or tunnels, far from the
reach of larger creatures.
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Kobold Attributes
• 3 Hit Points
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• Kobolds start the game with 3


extra Traits from the list below:
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- Dark-fighter
- Diehard
- Dungeoneer
- Fleet of Foot
- Nimble Fingers
- Opportunist
- Sneaky
- Survivalist
- Trapmaster

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