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Name:Roi Philip D. Orozco Guessing Game

This document contains the code for a guessing game program written in Java. The program generates a random number between 1-100 and prompts the user to guess it. It tracks the number of guesses and displays if the guess is too high, too low, or correct. It also tracks the best score. The user can choose to give up or play again. The code includes classes to handle button clicks and the logic for the guessing game.

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Dhanmer Lopez
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0% found this document useful (0 votes)
40 views7 pages

Name:Roi Philip D. Orozco Guessing Game

This document contains the code for a guessing game program written in Java. The program generates a random number between 1-100 and prompts the user to guess it. It tracks the number of guesses and displays if the guess is too high, too low, or correct. It also tracks the best score. The user can choose to give up or play again. The code includes classes to handle button clicks and the logic for the guessing game.

Uploaded by

Dhanmer Lopez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Name:ROI PHILIP D.

OROZCO GUESSING GAME

_____________________________________________________________________________________

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

class Guess extends JFrame

JTextField t1, t2, t3, t4;

JLabel j4;

ButtonListener bl1;

ButtonListener2 bl2;

ButtonListener3 bl3;

//setting random number in rand variable

int rand=(int) (Math.random()*100);

int count=0;

public Guess()

//Get the container

Container c = getContentPane();

//Set absolute layout

c.setLayout(null);

//Set Background Color

c.setBackground(Color.WHITE);
//Creating image

JLabel lblpic = new JLabel("");

lblpic.setIcon(new ImageIcon("images.png"));

lblpic.setBounds(0,0,500,350);

//Creating label Guess my number text

JLabel j=new JLabel("Guess my number game");

j.setForeground(Color.RED);

j.setFont(new Font("tunga",Font.BOLD,24));

j.setSize(270,20);

j.setLocation(300,35);

//Creating label Enter a number.....

JLabel j1=new JLabel("Enter a number b/w 1-100");

j1.setFont(new Font("tunga",Font.PLAIN,17));

j1.setSize(270,20);

j1.setLocation(300,60);

//Creating TextField for input guess

t1=new JTextField(10);

t1.setSize(50,30);

t1.setLocation(350,80);

//Creating Label for Display message

j4=new JLabel("Try and guess my number");

j4.setFont(new Font("tunga",Font.PLAIN,17));

j4.setSize(270,20);

j4.setLocation(290,130);
//Creating Text field for best score

t2=new JTextField(10);

t2.setSize(40,20);

t2.setLocation(10,10);

//Creating Label for best score

JLabel j5=new JLabel("Best Score");

j5.setFont(new Font("tunga",Font.PLAIN,17));

j5.setSize(270,20);

j5.setLocation(60,10);

//Creating guess text field

t3=new JTextField(10);

t3.setSize(40,20);

t3.setLocation(160,10);

//Creating guess Label

JLabel j6=new JLabel("Guesses");

j6.setFont(new Font("tunga",Font.PLAIN,17));

j6.setSize(270,20);

j6.setLocation(210,10);

//creating 3 buttons

JButton b1=new JButton("Guess");

b1.setSize(150,40);

b1.setLocation(260,250);

bl1=new ButtonListener();

b1.addActionListener(bl1);
JButton b2=new JButton("Give up!");

b2.setSize(100,30);

b2.setLocation(180,200);

bl2=new ButtonListener2();

b2.addActionListener(bl2);

JButton b3=new JButton("Play Again");

b3.setSize(120,30);

b3.setLocation(330,200);

bl3=new ButtonListener3();

b3.addActionListener(bl3);

//Place the components in the pane

c.add(j5);

c.add(j4);

c.add(lblpic);

c.add(j);

c.add(j1);

c.add(t1);

c.add(t2);

c.add(t3);

c.add(b1);

c.add(b2);

c.add(b3);

c.add(j6);

//Changing TextFields to UnEditable


t2.setEditable(false);

t3.setEditable(false);

//Set the title of the window

setTitle("ROI PHILIP OROZCO");

//Set the size of the window and display it

setSize(550,350);

setVisible(true);

setDefaultCloseOperation(EXIT_ON_CLOSE);

private class ButtonListener implements ActionListener

int bestScore=100;

public void actionPerformed(ActionEvent e)

int a = Integer.parseInt(t1.getText());

count=count+1;

if(a<rand)

j4.setText(a+" is too low, try again!!");

else if(a>rand)

j4.setText(a+" is too high, try again!!");

else

{
j4.setText("CORRECT, YOU WIN!!!!");

if(count<bestScore)

bestScore=count;

t2.setText(bestScore+"");

else

t2.setText(""+bestScore);

t1.setEditable(false);

//setting focus to input guess text field

t1.requestFocus();

t1.selectAll();

t3.setText(count+"");

private class ButtonListener2 implements ActionListener

public void actionPerformed(ActionEvent e)

t3.setText("");

j4.setText(rand+" is the answer!");

t1.setText("");

t1.setEditable(false);

}
private class ButtonListener3 implements ActionListener

public void actionPerformed(ActionEvent e)

rand=(int) (Math.random()*100);

t1.setText("");

t3.setText("");

j4.setText("Try and guess my number");

t3.setText("");

count=0;

t1.setEditable(true);

t1.requestFocus();

public static void main(String[] args)

new Guess();

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